diff --git a/game/gui/button/uioptionbuttons/template_idle.png b/game/gui/button/uioptionbuttons/template_idle.png index 6dbd805..18f688c 100644 Binary files a/game/gui/button/uioptionbuttons/template_idle.png and b/game/gui/button/uioptionbuttons/template_idle.png differ diff --git a/game/screens.rpy b/game/screens.rpy index 570a529..88aae9b 100644 --- a/game/screens.rpy +++ b/game/screens.rpy @@ -259,7 +259,7 @@ screen quick_buttons(filename, label_functions): for l_f in label_functions: use quick_button(filename, l_f[0], l_f[1]) -image pink_button = im.MatrixColor("gui/button/uioptionbuttons/template_idle.png", im.matrix.hue(50)) +#image colored_button = im.MatrixColor("gui/button/uioptionbuttons/template_idle.png", im.matrix.hue(50)) screen quick_menu(): ## Ensure this appears on top of other screens. @@ -272,7 +272,7 @@ screen quick_menu(): style_prefix "quick" spacing 1 - use quick_buttons("pink_button", + use quick_buttons("gui/button/uioptionbuttons/template_idle.png", [ [ "Skip", Skip() ], [ "Auto", Preference("auto-forward", "toggle") ],