Updated scripts

This commit is contained in:
Map
2022-03-04 20:24:25 -06:00
parent d96623e959
commit 8044761289
13 changed files with 151 additions and 97 deletions

View File

@@ -48,26 +48,27 @@ define gui.muted_color = u'#510028'
define gui.hover_muted_color = u'#7a003d'
## The colors used for dialogue and menu choice text.
define gui.text_color = u'#ffffff'
define gui.interface_text_color = u'#ffffff'
define gui.text_color = '#ffffff'
define gui.interface_text_color = '#00000000'
## Fonts and Font Sizes ########################################################
## The font used for in-game text.
define gui.text_font = "DejaVuSans.ttf"
define gui.text_font = "gui/FallingSky.otf"
## The font used for character names.
define gui.name_text_font = "DejaVuSans.ttf"
define gui.name_text_font = "gui/FallingSky.otf"
## The font used for out-of-game text.
define gui.interface_text_font = "DejaVuSans.ttf"
define gui.interface_text_font = "gui/FallingSky.otf"
## The size of normal dialogue text.
define gui.text_size = 33
define gui.text_size = 42
## The size of character names.
define gui.name_text_size = 45
define gui.name_text_thickness = absolute(2.0)
## The size of text in the game's user interface.
define gui.interface_text_size = 33
@@ -81,6 +82,8 @@ define gui.notify_text_size = 24
## The size of the game's title.
define gui.title_text_size = 75
define gui.main_menu_text_size = 60
## Main and Game Menus #########################################################
@@ -104,12 +107,12 @@ define gui.textbox_yalign = 1.0
## The placement of the speaking character's name, relative to the textbox.
## These can be a whole number of pixels from the left or top, or 0.5 to center.
define gui.name_xpos = 360
define gui.name_ypos = 0
define gui.name_xpos = 395 #350
define gui.name_ypos = -85
## The horizontal alignment of the character's name. This can be 0.0 for left-
## aligned, 0.5 for centered, and 1.0 for right-aligned.
define gui.name_xalign = 0.0
define gui.name_xalign = 0.5
## The width, height, and borders of the box containing the character's name, or
## None to automatically size it.
@@ -124,20 +127,22 @@ define gui.namebox_borders = Borders(5, 5, 5, 5)
## background of the namebox will be scaled.
define gui.namebox_tile = False
## The placement of dialogue relative to the textbox. These can be a whole
## number of pixels relative to the left or top side of the textbox, or 0.5 to
## center.
define gui.dialogue_xpos = 402
define gui.dialogue_ypos = 75
## The maximum width of dialogue text, in pixels.
define gui.dialogue_width = 1116
#To make the text with the characters align to the normal text, I set this to match up and make it "just werk". It is a horrible, hacky fix, but werks none the less. I hope this fix is so bad that I never get to write gui code ever again.
#It's still bad but it could be legitmately worse
define gui.dialogue_ypos = 20
define gui.dialogue_xpos = 220
define gui.dialogue_width = 1460
## The horizontal alignment of the dialogue text. This can be 0.0 for left-
## aligned, 0.5 for centered, and 1.0 for right-aligned.
define gui.dialogue_text_xalign = 0.0
define gui.window_yoffset = 0
define gui.input_yoffset = 0
## Buttons #####################################################################
##