Updated scripts
This commit is contained in:
35
game/gui.rpy
35
game/gui.rpy
@@ -48,26 +48,27 @@ define gui.muted_color = u'#510028'
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define gui.hover_muted_color = u'#7a003d'
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## The colors used for dialogue and menu choice text.
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define gui.text_color = u'#ffffff'
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define gui.interface_text_color = u'#ffffff'
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define gui.text_color = '#ffffff'
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define gui.interface_text_color = '#00000000'
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## Fonts and Font Sizes ########################################################
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## The font used for in-game text.
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define gui.text_font = "DejaVuSans.ttf"
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define gui.text_font = "gui/FallingSky.otf"
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## The font used for character names.
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define gui.name_text_font = "DejaVuSans.ttf"
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define gui.name_text_font = "gui/FallingSky.otf"
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## The font used for out-of-game text.
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define gui.interface_text_font = "DejaVuSans.ttf"
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define gui.interface_text_font = "gui/FallingSky.otf"
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## The size of normal dialogue text.
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define gui.text_size = 33
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define gui.text_size = 42
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## The size of character names.
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define gui.name_text_size = 45
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define gui.name_text_thickness = absolute(2.0)
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## The size of text in the game's user interface.
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define gui.interface_text_size = 33
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@@ -81,6 +82,8 @@ define gui.notify_text_size = 24
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## The size of the game's title.
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define gui.title_text_size = 75
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define gui.main_menu_text_size = 60
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## Main and Game Menus #########################################################
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@@ -104,12 +107,12 @@ define gui.textbox_yalign = 1.0
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## The placement of the speaking character's name, relative to the textbox.
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## These can be a whole number of pixels from the left or top, or 0.5 to center.
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define gui.name_xpos = 360
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define gui.name_ypos = 0
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define gui.name_xpos = 395 #350
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define gui.name_ypos = -85
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## The horizontal alignment of the character's name. This can be 0.0 for left-
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## aligned, 0.5 for centered, and 1.0 for right-aligned.
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define gui.name_xalign = 0.0
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define gui.name_xalign = 0.5
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## The width, height, and borders of the box containing the character's name, or
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## None to automatically size it.
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@@ -124,20 +127,22 @@ define gui.namebox_borders = Borders(5, 5, 5, 5)
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## background of the namebox will be scaled.
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define gui.namebox_tile = False
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## The placement of dialogue relative to the textbox. These can be a whole
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## number of pixels relative to the left or top side of the textbox, or 0.5 to
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## center.
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define gui.dialogue_xpos = 402
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define gui.dialogue_ypos = 75
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## The maximum width of dialogue text, in pixels.
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define gui.dialogue_width = 1116
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#To make the text with the characters align to the normal text, I set this to match up and make it "just werk". It is a horrible, hacky fix, but werks none the less. I hope this fix is so bad that I never get to write gui code ever again.
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#It's still bad but it could be legitmately worse
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define gui.dialogue_ypos = 20
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define gui.dialogue_xpos = 220
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define gui.dialogue_width = 1460
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## The horizontal alignment of the dialogue text. This can be 0.0 for left-
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## aligned, 0.5 for centered, and 1.0 for right-aligned.
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define gui.dialogue_text_xalign = 0.0
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define gui.window_yoffset = 0
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define gui.input_yoffset = 0
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## Buttons #####################################################################
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##
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