Merge branch 'en-lang'
This commit is contained in:
@@ -64,7 +64,7 @@ init python:
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notice = _("NOTICE: Please keep in mind this is a fan translation, and as such it may not be completely accurate to the original intent of any written lines.")
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notice = _("NOTICE: Please keep in mind this is a fan translation, and as such it may not be completely accurate to the original intent of any written lines.")
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languages = [
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languages = [
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{'image': 'gui/flag/USofA.png', 'name': 'English', 'value': None },
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{'image': 'gui/flag/USofA.png', 'name': 'English', 'value': 'en' },
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{'image': 'gui/flag/Mexico.png', 'name': 'Español', 'value': 'es'}, #total ESL win
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{'image': 'gui/flag/Mexico.png', 'name': 'Español', 'value': 'es'}, #total ESL win
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{'image': 'gui/flag/Russia.png', 'name': 'Русский', 'value': 'ru'}, # We did our part! @Snootranslators
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{'image': 'gui/flag/Russia.png', 'name': 'Русский', 'value': 'ru'}, # We did our part! @Snootranslators
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{'image': 'gui/flag/Poland.png', 'name': 'Polski', 'value': 'pl'}, # hello there
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{'image': 'gui/flag/Poland.png', 'name': 'Polski', 'value': 'pl'}, # hello there
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@@ -134,7 +134,7 @@ screen lang_sel():
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imagebutton:
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imagebutton:
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idle darkie(languages[i]["image"])
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idle darkie(languages[i]["image"])
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hover glowie(languages[i]["image"])
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hover glowie(languages[i]["image"])
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action If(languages[i]["value"] in persistent.seenWarning or languages[i]["value"] == None,
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action If(languages[i]["value"] in persistent.seenWarning or languages[i]["value"] == 'en',
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true = [Language(languages[i]["value"]), Return()],
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true = [Language(languages[i]["value"]), Return()],
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# Important to change the language before calling notice. Otherwise it will be in english.
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# Important to change the language before calling notice. Otherwise it will be in english.
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false = [Language(languages[i]["value"]), AddToSet(set=persistent.seenWarning, value=languages[i]["value"]), Show(screen="OkPrompt", message=notice, go_menu=False)]
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false = [Language(languages[i]["value"]), AddToSet(set=persistent.seenWarning, value=languages[i]["value"]), Show(screen="OkPrompt", message=notice, go_menu=False)]
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@@ -150,7 +150,7 @@ screen lang_button(lang):
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spacing 15
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spacing 15
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textbutton lang["name"]:
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textbutton lang["name"]:
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activate_sound "audio/ui/snd_ui_click.wav"
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activate_sound "audio/ui/snd_ui_click.wav"
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action If(lang["value"] in persistent.seenWarning or lang["value"] == None,
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action If(lang["value"] in persistent.seenWarning or lang["value"] == 'en',
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true = [Language(lang["value"])],
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true = [Language(lang["value"])],
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false = [Language(lang["value"]), AddToSet(set=persistent.seenWarning, value=lang["value"]), Show(screen="hiddenOkPrompt", message=notice, go_menu=False)]
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false = [Language(lang["value"]), AddToSet(set=persistent.seenWarning, value=lang["value"]), Show(screen="hiddenOkPrompt", message=notice, go_menu=False)]
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)
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)
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@@ -42,6 +42,9 @@ define config.defer_tl_scripts = True
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label before_main_menu:
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label before_main_menu:
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$ renpy.music.play("<loop 61.931333>" + DEFAULT_MUSIC_FILEPATH + "mus_titlescreen" + DEFAULT_MUSIC_EXTENSION, channel="music", loop=True)
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$ renpy.music.play("<loop 61.931333>" + DEFAULT_MUSIC_FILEPATH + "mus_titlescreen" + DEFAULT_MUSIC_EXTENSION, channel="music", loop=True)
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if preferences.language == None:
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$ preferences.language = 'en'
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if (persistent.languaged_up is None):
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if (persistent.languaged_up is None):
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$ preferences.set_volume('ui', config.default_sfx_volume)
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$ preferences.set_volume('ui', config.default_sfx_volume)
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$ persistent.languaged_up = True
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$ persistent.languaged_up = True
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0
game/tl/en/mod-stuff-goes-here.txt
Normal file
0
game/tl/en/mod-stuff-goes-here.txt
Normal file
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