Send to main menu after incompatible save to avoid invalid variable states
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@@ -156,7 +156,11 @@ screen badSave():
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spacing 100
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# I originally wanted to send you to the main menu but that really really breaks for some reason
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textbutton _("OK") activate_sound "audio/ui/snd_ui_click.wav" action Start()
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textbutton _("OK") activate_sound "audio/ui/snd_ui_click.wav" action Jump("kill_playthrough")
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label kill_playthrough:
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# Stupid way to return to the main menu, the traditional ways don't work or outright crash the game
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$ renpy.set_return_stack([])
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return
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label ask_drawing:
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if type(waniDemoCarryover.Chapter3Drawing) == NoneType:
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