diff --git a/game/script/4-Crocodile-Sunny-D.rpy b/game/script/4-Crocodile-Sunny-D.rpy index c40c303..c26428d 100644 --- a/game/script/4-Crocodile-Sunny-D.rpy +++ b/game/script/4-Crocodile-Sunny-D.rpy @@ -185,7 +185,7 @@ label chapter_4: "With that, the call ends, and not a few seconds later that I get a text notification." pause .5 - "D-man:{fast}{w=0.3} 61193 Chriton Road." + "D-man:{fast}{w=0.3} 61193 chriton road." "D-man:{fast}{w=0.3} go the long way around the neighbor doesnt chain his dog lol" pause .5 @@ -483,7 +483,7 @@ label chapter_4: #Flip Vinny sprite in, make sure feet contact Inco sprite at crotch level - I "{cps=10}{i}whyyyyy{/i}{/cps}" + I "{cps=10}{i}Whyyyyy...?{/i}{/cps}" show sophia annoyed at moveinright(0.2) with eidissolve @@ -590,7 +590,7 @@ label chapter_4: I "Hello ma'am. Thank you for having me." - unknown "Oh, I didn't know we had someone visiting, I would've cleaned up more{cps=5}...{/cps}" + unknown "Oh, I didn't know we'd have guests so soon, I would've cleaned up more{cps=5}...{/cps}" Sp "You can just call me Sophia, dear." @@ -702,7 +702,7 @@ label chapter_4: I "I was invited!" - "Focusonherfacenottheotherthing...s" + "Focusonherfacenottheotherthing{w=.4}...s" I "What the heck are you doing here?!" @@ -1405,14 +1405,27 @@ label chapter_4: O "I just have a lot of art{cps=5}...{/cps}{w=.4}{nw}" - show olivia pool somber with eidissolve_nd + show olivia pool neutral with eidissolve_nd extend " stuff I have to do. Sorry." + pause 0.5 + "Damien's little brother steps out from the small deck." + + show vinny sad at moveinright(0.65) with eidissolve + + Vi "But, you said we'd play some time today." + + show olivia pool somberdown with eidissolve + "She tries to back her uncertain tone up with a shaky smile." pause 0.5 + O "M-maybe later, Vinny." + + show olivia pool somber with eidissolve + O "Uh{cps=5}...{/cps}" O "Have fun?" @@ -1437,9 +1450,11 @@ label chapter_4: show inco at movex(0.65) show spr_grill at movex(0.0) show spr_poolside at movex(0.2) + show vinny at movex(1.0) with None hide spr_poolside + hide vinny show inco left behind damien show damien left with eidissolve @@ -2373,7 +2388,7 @@ label chapter_4: O "{cps=5}...{/cps}Wait." - "Olivia looks down for a moment before she jerks her head back up, her face becoming a darker tinge of green." + "Olivia looks down for a moment before she jerks her head back up, her face gaining a reddish hue." show olivia at setx(0.5), nudgeup() show olivia angry left with eidissolve @@ -3249,7 +3264,7 @@ label PartyEnd: O "About right." pause .5 - "As Olivia rolls down a small metal ramp I hadn't noticed, we catch Damien on the bottom step." + "As Olivia rolls down a small wooden ramp I hadn't noticed, we catch Damien on the bottom step." show damien shocked at moveinright(0.3) with eidissolve @@ -3371,50 +3386,78 @@ label PartyEnd: Vi "You finally came to play again!" - show vinny at sety(), backmovex(0.55) + show vinny at sety(), slideinplace1(0.55, 0.02) - "The rambunctious boy hoots and hollers as he clambers atop her." + "The rambunctious boy hoots and hollers as he bounces in circles around her." - show vinny at setx(0.55), jumping() + "Olivia huddles her arms and looks aside in my direction, feeling the stares from the table." - Vi "Livy, let's play cannon!" - - show vinny at sety(), jumping(0.0, 3) + "I give her a reassuring thumbs-up." - Vi "Cannon!{w=0.3} Cannon!{w=0.3} Cannon!{w=0.3}" - - show olivia happy with eidissolve + "Actually, this is perfect, thank you Vinny." - "A growl reverberates from Olivia." - - show olivia cheerful with eidissolve + "This is something Olivia's able to give, when she was so worried about just taking." - O "Oh, you wanna play cannon then?" - - show vinny at sety(), jumping() + "I hope she goes for it..." + + show olivia considering with eidissolve + + O "Uh, I'm a little tired, Vinny-" + + show vinny at nudgeup(), movex(0.525) + + Vi "What? No! C'mon Livy! You promised we'd play today!" + + Vi "Like old times!" + + show olivia neutraldown with eidissolve_nd + + O "{cps=5}I...{/cps}" + + show vinny at sety(), movex(0.575) + show vinny sad with eidissolve_nd + + Vi "{cps=10}Pleeeaaase?{/cps}" + + O "{cps=15}Ohh...{/cps}" + + show olivia somberdown with eidissolve_nd + + O "Alright, alright. You win." + + O "I did promise..." + + show olivia grindown with eidissolve_nd + + O "You wanna play cannon then?" + + show vinny neutral at jumping(), movex(0.55) Vi "Yeah yeah yeah! Cannon!" - - O "Alright then. Ready?" - + show inco at movex(0.25) show damien at movex(0.1) show olivia at movex(0.4) with None show spr_poolside at moveinleft(0.0) - show olivia right + show olivia happy right show inco skeptical with eidissolve show vinny at movexy(0.5, -0.1) pause 0.5 + #Turn Olivia and Vincent toward the pool + + O "Alright then. Ready?" + #Raise Vinny sprite above Olivia horizontally Vi "Round loaded!" Vi "FIRE!" + window auto hide play sound [ "", snd_slapstick_whoosh ] show olivia: @@ -3437,16 +3480,16 @@ label PartyEnd: pause 0.5 show inco shocked at nudgeup() - pause 0.75 + pause 0.7 hide vinny play sound snd_water_splash - "{i}SPLASH!{/i}" # REMOVE THIS LATER - #Vinny sprite zooms to the pool, loud splash sfx - pause 0.5 + pause 1.0 - "Oh god this was a bad idea-" + #Vinny sprite zooms to the pool, loud splash sfx + + "Oh God, this was a bad idea-" show vinny neutral left swag behind spr_poolside: xpos 1.1 ypos 0.2 @@ -3461,7 +3504,7 @@ label PartyEnd: #Clapping SFX - Ra "*Whistles*" + Ra "{i}FWEEEEEEEEEE{/i}" Sp "Randy!" @@ -3500,7 +3543,7 @@ label PartyEnd: show olivia considering with eidissolve_nd - O "N-no. shut up" + O "N-no, shut up." O "Anyway-" @@ -3508,7 +3551,7 @@ label PartyEnd: Vi "Can we do it again Livy?" - show olivia happy with eidissolve + show olivia grindown with eidissolve "Olivia smiles and pats his head." @@ -3518,6 +3561,7 @@ label PartyEnd: show damien sheepish show vinny right + show olivia happy with eidissolve "It's weird seeing it, but as she readies Vincent for another launch, the gator girl has a bright toothy smile I never thought she had." @@ -3559,15 +3603,18 @@ label PartyEnd: L "Uh, Mr. Payne{cps=5}...{/cps}" - Vi "Ahahaha, WOOO!" + Vi "Ahahaha{w=.4} WOOO." - Ra "Alright, I get it." + Ra "Alright I get it." - show randy happy at moveinright(0.6, m=.3) - with eidissolve + show randy happy at moveinright(0.6, m=.3) with eidissolve Ra "VINCENT!" + show vinny swag left at moveinleft(0.8) with eidissolve + + #Vinny sprite in front of Randy sprite + Vi "Yeah dad?" show randy neutral with eidissolve_nd @@ -3580,32 +3627,62 @@ label PartyEnd: "Vincent perks up and immediately rushes off." - show vinny neutral swag at moveinleft (0.35) with eidissolve + Vi "Oh I know!" - Vi "Oh,{w=0.3} I know!" - - show olivia surprised left at moveinleft (0.8) with eidissolve + show vinny at movex(0.35, 1.5) + show vinny right with eidissolve + show olivia somber left at moveinleft (0.8) with eidissolve "Olivia turns back to the rest of the group with an uneasy smile." - show damien at movex(-0.05) - show vinny at movex(0.05) - show lizhead at movex(-0.15) - show inco at movex(0.1) - show randy at movex(0.75) - show olivia at movex(0.5) + show damien at movex(0.05) + show vinny at movex(0.15) + show lizhead at movex(-0.05) + show inco at movex(0.2) + show randy at movex(0.45) + show olivia at movex(0.7) with None - show sophia neutral at moveinright(0.25) - show randy left + show sophia neutral at moveinright(0.3) + show olivia surprised with eidissolve pause 0.5 - "Mrs. Payne steps forward with a sigh." + "Mrs. Payne steps forward, her hands held up and wavering." + pause 0.5 + + Sp "Olivia?" + + O "H-{w=.4}hi,{w=.4} Auntie." + + "Ms. Payne and her husband approach, both with nervous smiles." + + "When she speaks, it's with a certain restraint, holding her excitement back." + + "As though worried if it showed too much she'll change her mind and go back in." + pause 0.5 + + O "{cps=5}I...{/cps}{w=.4} didn't miss much, right?" + + Sp "I'm so glad you came out, dear." + + show damien at movex(-0.05, 1.5) + show vinny at movex(0.05, 1.5) + show lizhead at movex(-0.15, 1.5) + show inco at movex(0.1, 1.5) + show randy at movex(0.75, 1.5) + show olivia at movex(0.5, 1.5) + show sophia at movex(0.25, 1.5) + with None + + show randy left with eidissolve + + pause 0.5 show black behind sophia, olivia, randy: alpha 0.4 show vinny behind black + show olivia behind randy with dissolve pause .5 @@ -3615,20 +3692,22 @@ label PartyEnd: pause 0.5 nudgeup() - "And then pulls Olivia into a hug." - pause .5 + pause 0.75 - Sp "I'm so glad you came out,{w=0.3} dear." - pause .5 + "The older woman kneels in front of her, and wraps her arms around Olivia." - Ra "Aye,{w=0.3} you always know how to liven up a party,{w=0.3} Lil Ace." - pause .5 - show olivia somberdown with eidissolve + show randy at movex(0.7) + pause 0.5 - "As she's hugged from both sides by Damien's parents,{w=0.3} I see Olivia's smile quiver." - pause .5 + Ra "Aye, it's been too long, Lil Ace." + pause 0.5 - "Finally her own arms come up and she returns the hug from them." + "Randy's hand ruffles her hair while his other arm also encircles both Olivia and Sophia, and while Olivia does her best to avoid his palm." + + pause 1.0 + show olivia somberdown with eiDissolve(1.0) + + "I can see the tiny smile on her face." window auto hide pause .5 @@ -3640,7 +3719,14 @@ label PartyEnd: "Time seemed to pick up speed after Olivia had come out." - "Mr. Payne and Damien returned to the grill, managing to prep and cook a final serving of meaty goodness for an early dinner." + "Damien and his father returned to the grill, managing to prep and cook a final serving of meaty goodness for an early dinner." + + "I decided I could go for seconds, and get a few scraps of this and that." + + "I nearly drop my food when I get a rough pat on the shoulder from behind." + + "It's Mr. Payne. He looks down at me with a thankful smile." + pause 0.5 "Mrs. Payne and Mr. Ferris had continued their conversation till Mr. Ferris' throat ran dry." @@ -3655,8 +3741,7 @@ label PartyEnd: "And Damien, but at least he looked apologetic about it." - show inco neutral left at setx(0.5) - with eidissolve + show inco neutral left at setx(0.5) with eidissolve "But now things are winding down."