sanatized code files
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@@ -298,20 +298,6 @@ screen quick_menu():
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[ _("Load"), ShowMenu('load') ]
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] )
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screen debug_menu():
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zorder 100
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window:
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background "gui/debug.webp"
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xalign -1.0
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yalign 0.0
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grid 1 3:
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style_prefix "score"
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xalign 0.0
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yalign 0.0
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text "incos: " + str(score_inco)
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text "olivias: " + str(score_olivia)
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text "DEBUG SCORE CARD"
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## This code ensures that the quick_menu screen is displayed in-game, whenever
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## the player has not explicitly hidden the interface.
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@@ -374,8 +360,8 @@ screen navigation():
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textbutton _("Main Menu") activate_sound "audio/ui/snd_ui_back.wav" action MainMenu()
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if config.developer:
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textbutton _("Debug Menu") activate_sound "audio/ui/snd_ui_click.wav" action ShowMenu("debug_menu")
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#if config.developer and not main_menu:
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# textbutton _("Chapter Select") activate_sound "audio/ui/snd_ui_click.wav" action Start("chapter_select")
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#if renpy.variant("pc"):
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@@ -522,6 +508,8 @@ screen main_menu():
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# ] )
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#else:
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use main_menu_button("gui/button/menubuttons/title_button.png", "Start", Start())
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#if config.developer:
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# use main_menu_button("gui/button/menubuttons/title_button.png", "Start from...", Start("chapter_select"))
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# use bonus_chapter_button()
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use main_menu_buttons("gui/button/menubuttons/title_button.png",
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[
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