sanatized code files
This commit is contained in:
@ -298,20 +298,6 @@ screen quick_menu():
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[ _("Load"), ShowMenu('load') ]
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] )
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screen debug_menu():
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zorder 100
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window:
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background "gui/debug.webp"
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xalign -1.0
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yalign 0.0
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grid 1 3:
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style_prefix "score"
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xalign 0.0
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yalign 0.0
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text "incos: " + str(score_inco)
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text "olivias: " + str(score_olivia)
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text "DEBUG SCORE CARD"
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## This code ensures that the quick_menu screen is displayed in-game, whenever
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## the player has not explicitly hidden the interface.
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@ -374,8 +360,8 @@ screen navigation():
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textbutton _("Main Menu") activate_sound "audio/ui/snd_ui_back.wav" action MainMenu()
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if config.developer:
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textbutton _("Debug Menu") activate_sound "audio/ui/snd_ui_click.wav" action ShowMenu("debug_menu")
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#if config.developer and not main_menu:
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# textbutton _("Chapter Select") activate_sound "audio/ui/snd_ui_click.wav" action Start("chapter_select")
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#if renpy.variant("pc"):
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@ -522,6 +508,8 @@ screen main_menu():
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# ] )
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#else:
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use main_menu_button("gui/button/menubuttons/title_button.png", "Start", Start())
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#if config.developer:
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# use main_menu_button("gui/button/menubuttons/title_button.png", "Start from...", Start("chapter_select"))
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# use bonus_chapter_button()
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use main_menu_buttons("gui/button/menubuttons/title_button.png",
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[
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@ -3865,9 +3865,11 @@ label PartyEnd:
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pause 0.5
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stop music fadeout 3
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scene black with Dissolve(1)
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scene black with Dissolve(3)
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pause 0.5
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"{cps=5}...{/cps}"
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jump end_of_demo
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return
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@ -195,96 +195,104 @@ image inco falling right = LayeredImageProxy("inco falling", Transform(xzoom=1.0
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# OLIVIA
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#
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# TIER 1
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layeredimage olivia:
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xanchor 0.5
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yoffset -150
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group expressions:
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# Tier 1
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attribute neutral default:
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"spr_olivia_neutral"
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attribute happy:
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"spr_olivia_happy"
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attribute cheerful:
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"spr_olivia_cheerful"
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attribute annoyed:
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"spr_olivia_annoyed"
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attribute considering:
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"spr_olivia_considering"
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attribute surprised:
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"spr_olivia_surprised"
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attribute sad:
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"spr_olivia_sad"
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attribute shocked:
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"spr_olivia_shocked"
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attribute angry:
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"spr_olivia_angry"
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attribute skeptical:
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"spr_olivia_skeptical"
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attribute somberdown:
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"spr_olivia_somberdown"
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attribute somber:
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"spr_olivia_somber"
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attribute grin:
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"spr_olivia_grin"
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attribute neutraldown:
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"spr_olivia_neutraldown"
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attribute shockeddown:
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"spr_olivia_shockeddown"
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attribute grindown:
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"spr_olivia_grindown"
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# Tier 2
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attribute attentive:
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"spr_olivia_attentive"
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attribute embarassed:
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"spr_olivia_embarassed"
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attribute excited:
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"spr_olivia_excited"
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attribute grumpy:
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"spr_olivia_grumpy"
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attribute hmph:
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"spr_olivia_hmph"
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attribute furious:
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"spr_olivia_furious"
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attribute ugh:
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"spr_olivia_ugh"
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attribute canteen:
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"spr_olivia_canteen"
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attribute canteeneyes:
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"spr_olivia_canteeneyes"
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attribute hoodie:
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"spr_olivia_hoodie"
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attribute hoodieflipoff:
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"spr_olivia_hoodieflipoff"
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mesh True
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group tails_manual:
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attribute t_neutral default "spr_olivia_tail_normal_neutral"
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attribute t_attentive "spr_olivia_tail_normal_attentive"
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attribute t_embarassed "spr_olivia_tail_normal_embarassed"
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attribute t_excited "spr_olivia_tail_normal_excited"
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attribute t_furious "spr_olivia_tail_normal_furious"
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attribute t_grumpy "spr_olivia_tail_normal_grumpy"
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attribute t_hmph"spr_olivia_tail_normal_hmph"
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attribute t_hoodie "spr_olivia_tail_normal_hoodie"
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attribute t_ugh "spr_olivia_tail_normal_ugh"
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attribute t_none "spr_null"
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group wheelchair_back:
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attribute wheelchair default "spr_olivia_wheelchair_back"
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attribute nowheelchair "spr_null"
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# Outfits
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group bodies:
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attribute normal default "spr_olivia_body_normal_neutral"
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group faces:
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if_any "normal"
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attribute neutral default "spr_olivia_face_normal_neutral"
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attribute angry "spr_olivia_face_normal_angry"
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attribute annoyed "spr_olivia_face_normal_annoyed"
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attribute cheerful "spr_olivia_face_normal_cheerful"
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attribute considering "spr_olivia_face_normal_considering"
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attribute grin "spr_olivia_face_normal_grin"
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attribute grinconsidering "spr_olivia_face_normal_grinconsidering"
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attribute grindown "spr_olivia_face_normal_grindown"
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attribute happy "spr_olivia_face_normal_happy"
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attribute neutraldown "spr_olivia_face_normal_neutraldown"
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attribute sad "spr_olivia_face_normal_sad"
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attribute shocked "spr_olivia_face_normal_shocked"
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attribute shockeddown "spr_olivia_face_normal_shockeddown"
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attribute skeptical "spr_olivia_face_normal_skeptical"
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attribute somber "spr_olivia_face_normal_somber"
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attribute somberdown "spr_olivia_face_normal_somberdown"
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attribute surprised "spr_olivia_face_normal_surprised"
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group headshadow:
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attribute normal default:
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blend 'multiply'
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"spr_olivia_face_normal_shadow"
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# Outfits
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group hair:
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attribute normal default "spr_olivia_hair_normal_neutral"
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group wheelchair_front:
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attribute wheelchair default "spr_olivia_wheelchair_front"
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attribute nowheelchair "spr_null"
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# Outfits
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group arm:
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attribute normal default "spr_olivia_arm_normal_neutral"
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image olivia left = LayeredImageProxy("olivia", Transform(xzoom=-1.0))
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image olivia right = LayeredImageProxy("olivia", Transform(xzoom=1.0))
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layeredimage olivia pool:
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xanchor 0.5
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yoffset -150
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group expressions:
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# Tier 1
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attribute neutral default:
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"spr_olivia_pool_neutral"
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attribute happy:
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"spr_olivia_pool_happy"
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attribute annoyed:
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"spr_olivia_pool_annoyed"
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attribute considering:
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"spr_olivia_pool_considering"
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attribute consideringsmile:
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"spr_olivia_pool_consideringgrin"
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attribute surprised:
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"spr_olivia_pool_surprised"
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attribute angry:
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"spr_olivia_pool_angry"
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attribute somberdown:
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"spr_olivia_pool_somberdown"
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attribute somber:
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"spr_olivia_pool_somber"
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attribute shocked:
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"spr_olivia_pool_shocked"
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mesh True
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always "spr_olivia_body_pool"
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group faces:
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attribute neutral default "spr_olivia_face_normal_neutral"
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attribute angry "spr_olivia_face_normal_angry"
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attribute annoyed "spr_olivia_face_normal_annoyed"
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attribute cheerful "spr_olivia_face_normal_cheerful"
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attribute considering "spr_olivia_face_normal_considering"
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attribute grin "spr_olivia_face_normal_grin"
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attribute grinconsidering "spr_olivia_face_normal_grinconsidering"
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attribute grindown "spr_olivia_face_normal_grindown"
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attribute happy "spr_olivia_face_normal_happy"
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attribute neutraldown "spr_olivia_face_normal_neutraldown"
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attribute sad "spr_olivia_face_normal_sad"
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attribute shocked "spr_olivia_face_normal_shocked"
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attribute shockeddown "spr_olivia_face_normal_shockeddown"
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attribute skeptical "spr_olivia_face_normal_skeptical"
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attribute somber "spr_olivia_face_normal_somber"
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attribute somberdown "spr_olivia_face_normal_somberdown"
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attribute surprised "spr_olivia_face_normal_surprised"
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always "spr_olivia_hair_pool"
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# TODO: See about having a transform applied to the droplets so when she's shown it'll move in and fade out over time.
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group droplets:
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attribute droplets default "spr_olivia_droplets_pool"
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attribute nodroplets "spr_null"
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image olivia pool left = LayeredImageProxy("olivia pool", Transform(xzoom=-1.0))
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image olivia pool right = LayeredImageProxy("olivia pool", Transform(xzoom=1.0))
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@ -292,12 +300,224 @@ image olivia pool right = LayeredImageProxy("olivia pool", Transform(xzoom=1.0))
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layeredimage oliviatail:
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xanchor 0.5
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yoffset -150
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always "spr_olivia_pool_tail"
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always "spr_olivia_tail_pool"
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image oliviatail right = Transform("oliviatail", xzoom=-1.0)
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image oliviatail left = Transform("oliviatail", xzoom=-1.0)
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# TIER 2
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# DEAR GOD THE BLOAT
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layeredimage olivia attentive:
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xanchor 0.5 yoffset -150 mesh True
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always "spr_olivia_tail_normal_attentive"
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group wheelchair_back:
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attribute wheelchair default "spr_olivia_wheelchair_back"
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attribute nowheelchair "spr_null"
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always "spr_olivia_body_normal_attentive"
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group wheelchair_front:
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attribute wheelchair default "spr_olivia_wheelchair_front"
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attribute nowheelchair "spr_null"
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always "spr_olivia_arm_normal_attentive"
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image olivia attentive left = LayeredImageProxy("olivia attentive", Transform(xzoom=-1.0))
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image olivia attentive right = LayeredImageProxy("olivia attentive", Transform(xzoom=1.0))
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layeredimage olivia canteen:
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xanchor 0.5 yoffset -150 mesh True
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always "spr_olivia_tail_normal_neutral"
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group wheelchair_back:
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attribute wheelchair default "spr_olivia_wheelchair_back"
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attribute nowheelchair "spr_null"
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always "spr_olivia_body_normal_canteen"
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group wheelchair_front:
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attribute wheelchair default "spr_olivia_wheelchair_front"
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attribute nowheelchair "spr_null"
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always "spr_olivia_arm_normal_canteen"
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image olivia canteen left = LayeredImageProxy("olivia canteen", Transform(xzoom=-1.0))
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image olivia canteen right = LayeredImageProxy("olivia canteen", Transform(xzoom=1.0))
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layeredimage olivia canteeneyes:
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xanchor 0.5 yoffset -150 mesh True
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always "spr_olivia_tail_normal_neutral"
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group wheelchair_back:
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attribute wheelchair default "spr_olivia_wheelchair_back"
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attribute nowheelchair "spr_null"
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always "spr_olivia_body_normal_canteeneyes"
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group wheelchair_front:
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attribute wheelchair default "spr_olivia_wheelchair_front"
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attribute nowheelchair "spr_null"
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always "spr_olivia_arm_normal_canteen"
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image olivia canteeneyes left = LayeredImageProxy("olivia canteeneyes", Transform(xzoom=-1.0))
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image olivia canteeneyes right = LayeredImageProxy("olivia canteeneyes", Transform(xzoom=1.0))
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layeredimage olivia embarassed:
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xanchor 0.5 yoffset -150 mesh True
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always "spr_olivia_tail_normal_embarassed"
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group wheelchair_back:
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attribute wheelchair default "spr_olivia_wheelchair_back"
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attribute nowheelchair "spr_null"
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always "spr_olivia_body_normal_embarassed"
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group wheelchair_front:
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attribute wheelchair default "spr_olivia_wheelchair_front"
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attribute nowheelchair "spr_null"
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image olivia embarassed left = LayeredImageProxy("olivia embarassed", Transform(xzoom=-1.0))
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image olivia embarassed right = LayeredImageProxy("olivia embarassed", Transform(xzoom=1.0))
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layeredimage olivia excited:
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xanchor 0.5 yoffset -150 mesh True
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always "spr_olivia_tail_normal_excited"
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group wheelchair_back:
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attribute wheelchair default "spr_olivia_wheelchair_back"
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attribute nowheelchair "spr_null"
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always "spr_olivia_body_normal_excited"
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group wheelchair_front:
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attribute wheelchair default "spr_olivia_wheelchair_front"
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attribute nowheelchair "spr_null"
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always "spr_olivia_arm_normal_excited"
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image olivia excited left = LayeredImageProxy("olivia excited", Transform(xzoom=-1.0))
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image olivia excited right = LayeredImageProxy("olivia excited", Transform(xzoom=1.0))
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layeredimage olivia furious:
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xanchor 0.5 yoffset -150 mesh True
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always "spr_olivia_tail_normal_furious"
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group wheelchair_back:
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attribute wheelchair default "spr_olivia_wheelchair_back"
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attribute nowheelchair "spr_null"
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always "spr_olivia_body_normal_furious"
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group wheelchair_front:
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attribute wheelchair default "spr_olivia_wheelchair_front"
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attribute nowheelchair "spr_null"
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always "spr_olivia_arm_normal_furious"
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image olivia furious left = LayeredImageProxy("olivia furious", Transform(xzoom=-1.0))
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image olivia furious right = LayeredImageProxy("olivia furious", Transform(xzoom=1.0))
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layeredimage olivia grumpy:
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xanchor 0.5 yoffset -150 mesh True
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always "spr_olivia_tail_normal_grumpy"
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group wheelchair_back:
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attribute wheelchair default "spr_olivia_wheelchair_back"
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attribute nowheelchair "spr_null"
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always "spr_olivia_body_normal_grumpy"
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group wheelchair_front:
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attribute wheelchair default "spr_olivia_wheelchair_front"
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attribute nowheelchair "spr_null"
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image olivia grumpy left = LayeredImageProxy("olivia grumpy", Transform(xzoom=-1.0))
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image olivia grumpy right = LayeredImageProxy("olivia grumpy", Transform(xzoom=1.0))
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layeredimage olivia hmph:
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xanchor 0.5 yoffset -150 mesh True
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always "spr_olivia_tail_normal_hmph"
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group wheelchair_back:
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attribute wheelchair default "spr_olivia_wheelchair_back"
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attribute nowheelchair "spr_null"
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always "spr_olivia_body_normal_hmph"
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group wheelchair_front:
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attribute wheelchair default "spr_olivia_wheelchair_front"
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attribute nowheelchair "spr_null"
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image olivia hmph left = LayeredImageProxy("olivia hmph", Transform(xzoom=-1.0))
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image olivia hmph right = LayeredImageProxy("olivia hmph", Transform(xzoom=1.0))
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layeredimage olivia hoodie:
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xanchor 0.5 yoffset -150 mesh True
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always "spr_olivia_tail_normal_hoodie"
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group wheelchair_back:
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attribute wheelchair default "spr_olivia_wheelchair_back"
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attribute nowheelchair "spr_null"
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always "spr_olivia_body_normal_hoodie"
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group wheelchair_front:
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attribute wheelchair default "spr_olivia_wheelchair_front"
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attribute nowheelchair "spr_null"
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image olivia hoodie left = LayeredImageProxy("olivia hoodie", Transform(xzoom=-1.0))
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image olivia hoodie right = LayeredImageProxy("olivia hoodie", Transform(xzoom=1.0))
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layeredimage olivia hoodieflipoff:
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xanchor 0.5 yoffset -150 mesh True
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always "spr_olivia_tail_normal_hoodie"
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group wheelchair_back:
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attribute wheelchair default "spr_olivia_wheelchair_back"
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attribute nowheelchair "spr_null"
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always "spr_olivia_body_normal_hoodieflipoff"
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group wheelchair_front:
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attribute wheelchair default "spr_olivia_wheelchair_front"
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attribute nowheelchair "spr_null"
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image olivia hoodieflipoff left = LayeredImageProxy("olivia hoodieflipoff", Transform(xzoom=-1.0))
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image olivia hoodieflipoff right = LayeredImageProxy("olivia hoodieflipoff", Transform(xzoom=1.0))
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layeredimage olivia ugh:
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xanchor 0.5 yoffset -150 mesh True
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always "spr_olivia_tail_normal_ugh"
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group wheelchair_back:
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attribute wheelchair default "spr_olivia_wheelchair_back"
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attribute nowheelchair "spr_null"
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always "spr_olivia_body_normal_ugh"
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||||
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group wheelchair_front:
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attribute wheelchair default "spr_olivia_wheelchair_front"
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attribute nowheelchair "spr_null"
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||||
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always "spr_olivia_arm_normal_ugh"
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image olivia ugh left = LayeredImageProxy("olivia ugh", Transform(xzoom=-1.0))
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||||
image olivia ugh right = LayeredImageProxy("olivia ugh", Transform(xzoom=1.0))
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||||
|
||||
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||||
#
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||||
@ -311,6 +531,7 @@ layeredimage ben:
|
||||
|
||||
group outfit:
|
||||
attribute normal default "spr_ben_body_normal"
|
||||
attribute prom "spr_ben_body_prom"
|
||||
|
||||
group face:
|
||||
attribute neutral default "spr_ben_face_neutral"
|
||||
@ -323,13 +544,15 @@ layeredimage ben:
|
||||
attribute unimpressed "spr_ben_face_unimpressed"
|
||||
attribute skeptical "spr_ben_face_skeptical"
|
||||
attribute surprised "spr_ben_face_surprised"
|
||||
attribute cheerfulface "spr_ben_face_cheerful"
|
||||
|
||||
group outfit:
|
||||
attribute normal default "spr_ben_hair_normal"
|
||||
attribute prom "spr_ben_hair_prom"
|
||||
|
||||
group glasses:
|
||||
attribute glasses default "spr_ben_glasses"
|
||||
attribute no_glasses "spr_null"
|
||||
attribute noglasses "spr_null"
|
||||
|
||||
image ben left = LayeredImageProxy("ben", Transform(xzoom=-1.0))
|
||||
image ben right = LayeredImageProxy("ben", Transform(xzoom=1.0))
|
||||
@ -394,7 +617,7 @@ layeredimage ben cheerful:
|
||||
|
||||
group glasses:
|
||||
attribute glasses default "spr_ben_glasses"
|
||||
attribute no_glasses "spr_null"
|
||||
attribute noglasses "spr_null"
|
||||
|
||||
always "spr_ben_body_normal_cheerfularm"
|
||||
|
||||
@ -419,6 +642,7 @@ layeredimage damien:
|
||||
group outfit:
|
||||
attribute normal default "spr_damien_body_normal"
|
||||
attribute gym "spr_damien_body_gym"
|
||||
attribute prom "spr_damien_body_prom"
|
||||
|
||||
group face:
|
||||
attribute neutral default "spr_damien_face_neutral"
|
||||
@ -438,6 +662,12 @@ layeredimage damien:
|
||||
group outfit:
|
||||
attribute normal default "spr_damien_hair_normal"
|
||||
attribute gym "spr_damien_hair_normal"
|
||||
attribute prom "spr_damien_hair_prom"
|
||||
|
||||
group glasses:
|
||||
if_any "prom"
|
||||
attribute glasses default "spr_damien_glasses"
|
||||
attribute noglasses "spr_null"
|
||||
|
||||
image damien left = LayeredImageProxy("damien", Transform(xzoom=-1.0))
|
||||
image damien right = LayeredImageProxy("damien", Transform(xzoom=1.0))
|
||||
@ -577,10 +807,14 @@ layeredimage lizbody:
|
||||
attribute terrified "spr_liz_body_terrified"
|
||||
attribute thinking "spr_liz_body_thinking"
|
||||
attribute furious "spr_liz_body_furious"
|
||||
group outfit:
|
||||
if_any "prom"
|
||||
attribute neutral default "spr_liz_body_prom_neutral"
|
||||
|
||||
# Dummy group to toggle between the above groups
|
||||
group outfit_toggler:
|
||||
attribute normal default "spr_null"
|
||||
attribute prom "spr_null"
|
||||
|
||||
image lizbody left = LayeredImageProxy("lizbody", Transform(xzoom=-1.0))
|
||||
image lizbody right = LayeredImageProxy("lizbody", Transform(xzoom=1.0))
|
||||
@ -596,6 +830,7 @@ layeredimage lizhead:
|
||||
# back hair
|
||||
group outfit:
|
||||
attribute normal default "spr_liz_normal_backhair"
|
||||
attribute prom "spr_liz_prom_backhair"
|
||||
|
||||
group neck:
|
||||
attribute n_down default "spr_liz_neck_neutral"
|
||||
@ -610,10 +845,23 @@ layeredimage lizhead:
|
||||
attribute sad "spr_liz_face_normal_sad"
|
||||
attribute shocked "spr_liz_face_normal_shocked"
|
||||
attribute unimpressed "spr_liz_face_normal_unimpressed"
|
||||
attribute sadsmile "spr_liz_face_normal_sadsmile"
|
||||
group face:
|
||||
if_any "prom"
|
||||
attribute neutral default "spr_liz_face_prom_neutral"
|
||||
attribute angry "spr_liz_face_prom_angry"
|
||||
attribute considering "spr_liz_face_prom_considering"
|
||||
attribute explaining "spr_liz_face_prom_explaining"
|
||||
attribute happy "spr_liz_face_prom_happy"
|
||||
attribute sad "spr_liz_face_prom_sad"
|
||||
attribute shocked "spr_liz_face_prom_shocked"
|
||||
attribute unimpressed "spr_liz_face_prom_unimpressed"
|
||||
attribute sadsmile "spr_liz_face_prom_sadsmile"
|
||||
|
||||
# front hair
|
||||
group outfit:
|
||||
attribute normal default "spr_liz_normal_fronthair"
|
||||
attribute prom "spr_liz_prom_fronthair"
|
||||
|
||||
# hat shadow
|
||||
group hat:
|
||||
@ -744,25 +992,41 @@ layeredimage mia:
|
||||
group outfit:
|
||||
attribute normal default "spr_mia_body_normal"
|
||||
attribute gym "spr_mia_body_gym"
|
||||
attribute prom "spr_mia_body_prom"
|
||||
|
||||
# face
|
||||
group head:
|
||||
if_not "prom"
|
||||
attribute neutral default "spr_mia_face_neutral"
|
||||
attribute angry "spr_mia_face_angry"
|
||||
attribute considering "spr_mia_face_considering"
|
||||
attribute cringe "spr_mia_face_cringe"
|
||||
attribute smug "spr_mia_face_smug"
|
||||
attribute shocked "spr_mia_face_shocked"
|
||||
attribute smile "spr_mia_face_smile"
|
||||
|
||||
group head:
|
||||
if_any "prom"
|
||||
attribute neutral default "spr_mia_face_prom_neutral"
|
||||
attribute angry "spr_mia_face_prom_angry"
|
||||
attribute considering "spr_mia_face_prom_considering"
|
||||
attribute cringe "spr_mia_face_prom_cringe"
|
||||
attribute smug "spr_mia_face_prom_smug"
|
||||
attribute shocked "spr_mia_face_prom_shocked"
|
||||
attribute smile "spr_mia_face_prom_smile"
|
||||
|
||||
|
||||
# hair
|
||||
group head:
|
||||
if_not "gym"
|
||||
if_any "normal"
|
||||
attribute neutral default "spr_mia_hair_neutral"
|
||||
attribute angry "spr_mia_hair_angry"
|
||||
attribute considering "spr_mia_hair_neutral"
|
||||
attribute cringe "spr_mia_hair_cringe"
|
||||
attribute smug "spr_mia_hair_cringe"
|
||||
attribute shocked "spr_mia_hair_neutral"
|
||||
attribute smile "spr_mia_hair_neutral"
|
||||
|
||||
group head:
|
||||
if_any "gym"
|
||||
attribute neutral default "spr_mia_hair_gym"
|
||||
@ -771,6 +1035,17 @@ layeredimage mia:
|
||||
attribute cringe "spr_mia_hair_gym"
|
||||
attribute smug "spr_mia_hair_gym"
|
||||
attribute shocked "spr_mia_hair_gym"
|
||||
attribute smile "spr_mia_hair_gym"
|
||||
|
||||
group head:
|
||||
if_any "prom"
|
||||
attribute neutral default "spr_mia_hair_prom"
|
||||
attribute angry "spr_mia_hair_prom"
|
||||
attribute considering "spr_mia_hair_prom"
|
||||
attribute cringe "spr_mia_hair_prom"
|
||||
attribute smug "spr_mia_hair_prom"
|
||||
attribute shocked "spr_mia_hair_prom"
|
||||
attribute smile "spr_mia_hair_prom"
|
||||
|
||||
image mia left = LayeredImageProxy("mia", Transform(xzoom=-1.0))
|
||||
image mia right = LayeredImageProxy("mia", Transform(xzoom=1.0))
|
||||
@ -878,19 +1153,23 @@ layeredimage scaler:
|
||||
# body
|
||||
group outfit:
|
||||
attribute normal default "spr_scaler_body_normal"
|
||||
attribute prom "spr_scaler_body_prom"
|
||||
|
||||
group face:
|
||||
if_any "normal"
|
||||
attribute neutral default "spr_scaler_face_neutral"
|
||||
attribute shocked "spr_scaler_face_shocked"
|
||||
attribute happy "spr_scaler_face_happy"
|
||||
|
||||
group outfit_toggler:
|
||||
attribute normal default "spr_null"
|
||||
group face:
|
||||
if_any "prom"
|
||||
attribute neutral default "spr_scaler_face_prom_neutral"
|
||||
attribute shocked "spr_scaler_face_prom_shocked"
|
||||
attribute happy "spr_scaler_face_prom_happy"
|
||||
|
||||
# hair
|
||||
group outfit:
|
||||
attribute normal default "spr_scaler_hair_normal"
|
||||
attribute prom "spr_scaler_hair_prom"
|
||||
|
||||
image scaler left = LayeredImageProxy("scaler", Transform(xzoom=-1.0))
|
||||
image scaler right = LayeredImageProxy("scaler", Transform(xzoom=1.0))
|
||||
@ -963,8 +1242,11 @@ layeredimage vinny:
|
||||
yoffset -100
|
||||
|
||||
group expressions:
|
||||
attribute neutral default "spr_vinny_neutral"
|
||||
attribute neutral "spr_vinny_neutral"
|
||||
attribute sad "spr_vinny_sad"
|
||||
attribute happy default "spr_vinny_happy"
|
||||
attribute annoyed "spr_vinny_annoyed"
|
||||
attribute deadpan "spr_vinny_deadpan"
|
||||
|
||||
group swag:
|
||||
attribute swag "spr_vinny_chain"
|
||||
@ -1057,9 +1339,6 @@ layeredimage metroferris:
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
#
|
||||
# LUNARA
|
||||
#
|
||||
@ -1086,7 +1365,11 @@ image lunara right = LayeredImageProxy("lunara", Transform(xzoom=1.0))
|
||||
|
||||
layeredimage kiara:
|
||||
xanchor 0.5
|
||||
always "spr_kiara_neutral"
|
||||
group expressions:
|
||||
attribute neutral default "spr_kiara_neutral"
|
||||
attribute happy "spr_kiara_happy"
|
||||
attribute cheerful "spr_kiara_cheerful"
|
||||
attribute shocked "spr_kiara_shocked"
|
||||
|
||||
image kiara left = LayeredImageProxy("kiara", Transform(xzoom=-1.0))
|
||||
image kiara right = LayeredImageProxy("kiara", Transform(xzoom=1.0))
|
@ -20,6 +20,8 @@ image spr_null = Null()
|
||||
image white = "#ffffff"
|
||||
image black = "#000000"
|
||||
image paper_color = "#ede6e6"
|
||||
image blue = "#6495ed"
|
||||
image maroon = "#440112FF"
|
||||
|
||||
|
||||
image anim_caveintro:
|
||||
@ -86,8 +88,18 @@ layeredimage spr_easel:
|
||||
xanchor 0.5
|
||||
|
||||
group easel:
|
||||
attribute front "spr_easel_front"
|
||||
attribute back default "spr_easel_back"
|
||||
attribute front "spr_easel_front"
|
||||
|
||||
layeredimage wheelchair:
|
||||
xanchor 0.5 yoffset -150 mesh True
|
||||
|
||||
always "spr_olivia_wheelchair_back"
|
||||
always "spr_olivia_wheelchair_front"
|
||||
|
||||
image wheelchair left = LayeredImageProxy("wheelchair", Transform(xzoom=-1.0))
|
||||
image wheelchair right = LayeredImageProxy("wheelchair", Transform(xzoom=1.0))
|
||||
|
||||
|
||||
#simple flash
|
||||
define flash = Fade(.25, 0, .75, color="#fff")
|
||||
@ -352,6 +364,7 @@ image anim_pooldunk5:
|
||||
"anim_pooldunk_f12"
|
||||
|
||||
|
||||
|
||||
#
|
||||
# METRO RANDY ANIMATIONS
|
||||
#
|
||||
|
@ -4,31 +4,39 @@
|
||||
define base = Character(ctc="ctc_end_marker", ctc_pause="ctc_mid_marker", ctc_timedpause=Null(), ctc_position="nestled") #imagine having to tell your users they need to interact with the video game
|
||||
define narrator = Character(kind=base)
|
||||
define unknown = Character('???', base, color="#ffffff", who_outlines=[(gui.name_text_thickness, '#000000')]) # Grey
|
||||
define I = Character('Inco', base, color="#dbe0ff", who_outlines=[(gui.name_text_thickness, '#0e0841')]) # Navy blue
|
||||
define O = Character('Olivia', base, color="#73fdb1", who_outlines=[(gui.name_text_thickness, '#03200c')])
|
||||
define B = Character('Ben', base, color="#9aceff", who_outlines=[(gui.name_text_thickness, '#0b0d22')])
|
||||
define Scal = Character ('Scaler', base, color="#ffd9a8", who_outlines=[(gui.name_text_thickness, '#200505')]) # Bright fuckin' yellow
|
||||
define Proc = Character ('Prockling', base, color="#ffeaf2", who_outlines=[(gui.name_text_thickness, '#4e024a')])
|
||||
define I = Character(_('Inco'), base, color="#dbe0ff", who_outlines=[(gui.name_text_thickness, '#0e0841')]) # Navy blue
|
||||
define O = Character(_('Olivia'), base, color="#73fdb1", who_outlines=[(gui.name_text_thickness, '#03200c')])
|
||||
define B = Character(_('Ben'), base, color="#9aceff", who_outlines=[(gui.name_text_thickness, '#0b0d22')])
|
||||
define Scal = Character (_('Scaler'), base, color="#ffd9a8", who_outlines=[(gui.name_text_thickness, '#200505')]) # Bright fuckin' yellow
|
||||
define Proc = Character (_('Prockling'), base, color="#ffeaf2", who_outlines=[(gui.name_text_thickness, '#4e024a')])
|
||||
define Coach = Character(_('Coach'), base, color="#ffa494", who_outlines=[(gui.name_text_thickness, '#350404')])
|
||||
define D = Character('Damien', base, color="#fdddd4", who_outlines=[(gui.name_text_thickness, '#2c0e03')]) # Some kinda pastel velvet?
|
||||
define L = Character('Liz', base, color="#faeeca", who_outlines=[(gui.name_text_thickness, '#032449')]) # Some kinda pastel velvet?
|
||||
define Iad = Character('Iadakan', base, color="#fff8e6", who_outlines=[(gui.name_text_thickness, '#272b09')])
|
||||
define Mia = Character('Mia', base, color="#ffffff", who_outlines=[(gui.name_text_thickness, '#8a0e0e')])
|
||||
define Lu = Character('Lunara', base, color="#effdff", who_outlines=[(gui.name_text_thickness, '#082b30')])
|
||||
define D = Character(_('Damien'), base, color="#fdddd4", who_outlines=[(gui.name_text_thickness, '#2c0e03')]) # Some kinda pastel velvet?
|
||||
define L = Character(_('Liz'), base, color="#faeeca", who_outlines=[(gui.name_text_thickness, '#032449')]) # Some kinda pastel velvet?
|
||||
define Iad = Character(_('Iadakan'), base, color="#fff8e6", who_outlines=[(gui.name_text_thickness, '#272b09')])
|
||||
define Mia = Character(_('Mia'), base, color="#ffffff", who_outlines=[(gui.name_text_thickness, '#8a0e0e')])
|
||||
define Lu = Character(_('Lunara'), base, color="#effdff", who_outlines=[(gui.name_text_thickness, '#082b30')])
|
||||
define K = Character(_('Kiara'), base, color="#ffffff", who_outlines=[(gui.name_text_thickness, '#000000')]) # Grey
|
||||
define Fe = Character(_('Mr. Ferris'), base, color="#b7abf8", who_outlines=[(gui.name_text_thickness, '#000000')])
|
||||
define Ra = Character('Randy', base, color="#ec738d", who_outlines=[(gui.name_text_thickness, '#220a05')])
|
||||
define Sp = Character('Sophia', base, color="#d3e6ff", who_outlines=[(gui.name_text_thickness, '#0b1431')])
|
||||
define Vi = Character('Vinny', base, color="#fff3b0", who_outlines=[(gui.name_text_thickness, '#311c04')])
|
||||
define So = Character('Solly', base, color="#ffd4cc", who_outlines=[(gui.name_text_thickness, '#350404')])
|
||||
define Ra = Character(_('Randy'), base, color="#ec738d", who_outlines=[(gui.name_text_thickness, '#220a05')])
|
||||
define Sp = Character(_('Sophia'), base, color="#d3e6ff", who_outlines=[(gui.name_text_thickness, '#0b1431')])
|
||||
define Vi = Character(_('Vinny'), base, color="#fff3b0", who_outlines=[(gui.name_text_thickness, '#311c04')])
|
||||
define So = Character(_('Solly'), base, color="#ffd4cc", who_outlines=[(gui.name_text_thickness, '#350404')])
|
||||
|
||||
define InDa = Character('{image=DamText} & {image=InText}', base, color = "#ffffff", who_outlines=[(gui.name_text_thickness, '#000000')])
|
||||
define MiOl = Character('{image=MiaText} & {image=OlText}', base, color = "#ffffff", who_outlines=[(gui.name_text_thickness, '#000000')])
|
||||
define OlInc = Character('{image=OlText} & {image=IncText}', base, color = "#ffffff", who_outlines=[(gui.name_text_thickness, '#000000')])
|
||||
define BInco = Character('{image=BenText} & {image=OlText}', base, color = "#ffffff", who_outlines=[(gui.name_text_thickness, '#000000')])
|
||||
|
||||
define Grill = Character(_('Grill'), base, color="#ffffff", who_outlines=[(gui.name_text_thickness, '#000000')])
|
||||
define Everyone = Character(_('Everyone'), base, color="#ffffff", who_outlines=[(gui.name_text_thickness, '#000000')]) # Grey
|
||||
define Teacher = Character(_('Teacher'), base, color="#fff8e6", who_outlines=[(gui.name_text_thickness, '#272b09')]) # Grey
|
||||
|
||||
define Phone = Character(_('Phone'), base, color="#ffffff", who_outlines=[(gui.name_text_thickness, '#000000')])
|
||||
define InDa = Character(_('Damien & Inco'), base, color = "#ffffff", who_outlines=[(gui.name_text_thickness, '#000000')])
|
||||
|
||||
|
||||
# Text displayables to show the individual color and outlines in the dual character textboxes
|
||||
image MiaText = Text(_("Mia"), color="#ffffff", outlines=[(gui.name_text_thickness, '#8a0e0e')])
|
||||
image OlText = Text(_("Olivia"), color="#73fdb1", outlines=[(gui.name_text_thickness, '#03200c')])
|
||||
image DamText = Text(_("Damien"), color="#fdddd4", outlines=[(gui.name_text_thickness, '#2c0e03')])
|
||||
image BenText = Text(_("Ben"), color="#9aceff", outlines=[(gui.name_text_thickness, '#0b0d22')])
|
||||
|
||||
|
||||
|
||||
@ -36,6 +44,19 @@ define InDa = Character(_('Damien & Inco'), base, color = "#ffffff", who_outline
|
||||
|
||||
init python:
|
||||
|
||||
# Shows two lines of dialogue at the same time, spoken by 'speaker'
|
||||
# Speaker: Character definiton, Line_1: Line of dialogue of the top, Line_2: Line of dialogue of the bottom
|
||||
def sim_text(speaker,line_1,line_2):
|
||||
strings = []
|
||||
if not config.skipping:
|
||||
for i in range(max(len(line_1),len(line_2))):
|
||||
char_1 = min(i, len(line_1))
|
||||
char_2 = min(i, len(line_2))
|
||||
strings.append(f"{line_1[0:char_1]}\n{line_2[0:char_2]}{{fast}}{{nw}}{{done}}")
|
||||
strings.append(f"{line_1}\n{line_2}{{fast}}")
|
||||
for string in strings:
|
||||
speaker(string)
|
||||
|
||||
# Get the position properties of a tag within the master layer
|
||||
def tag_get_placement(tag, layer="master"):
|
||||
return renpy.get_placement(renpy.game.context().scene_lists.get_displayable_by_tag(layer, tag))
|
||||
@ -126,6 +147,7 @@ init python:
|
||||
renpy.show("spr_crowdperson_watching2", at_list=[tf_crowdperson_scroll(1.33, -1, "#481818")], layer="effects")
|
||||
renpy.show("spr_crowdperson_chilling3", at_list=[tf_crowdperson_scroll(0.6, 1, "#370B0D")], layer="effects")
|
||||
|
||||
|
||||
# Transforms for the crowd transitions above
|
||||
|
||||
transform tf_crowdperson_hide(t):
|
||||
@ -155,7 +177,8 @@ transform tf_crowdperson_scroll_instant(x=0.0, flip=1, color="#ffffff", _offset=
|
||||
#
|
||||
# METRO STUFF
|
||||
#
|
||||
|
||||
init -300:
|
||||
define animation_controller = 1
|
||||
init python:
|
||||
# some stupid bullshit you have to do to get sounds playing in an ATL block
|
||||
def play_metro_bump_sound(a,b,c):
|
||||
@ -168,6 +191,22 @@ init python:
|
||||
renpy.play("audio/sounds/snd_metro_announcer3" + DEFAULT_SOUND_EXTENSION, channel='audio')
|
||||
def play_metro_beep_sound(a,b,c):
|
||||
renpy.play("audio/sounds/snd_metro_beep" + DEFAULT_SOUND_EXTENSION, channel='audio')
|
||||
def bump(a,b,c):
|
||||
renpy.invoke_in_thread(fn=animate_hair)
|
||||
return
|
||||
def animate_hair():
|
||||
import time
|
||||
time.sleep(0.1)
|
||||
store.animation_controller = 2
|
||||
time.sleep(0.0832)
|
||||
store.animation_controller = 3
|
||||
time.sleep(0.0832)
|
||||
store.animation_controller = 4
|
||||
time.sleep(0.0832)
|
||||
store.animation_controller = 1
|
||||
return
|
||||
def hair_controller(st, at, name):
|
||||
return f"{name}{store.animation_controller}",0.03
|
||||
|
||||
|
||||
transform tf_metro_cameramove:
|
||||
@ -240,6 +279,7 @@ init python:
|
||||
|
||||
# Positions for the camera to pan up/down
|
||||
METRO_CAMERA_FERRISVIEW = 600
|
||||
METRO_CAMERA_OLIVIAVIEW = -400
|
||||
|
||||
# Aligns the metro to it's default view to the camera without needing to adjust the camera to the correct position
|
||||
transform tf_metro_defaultalign:
|
||||
@ -431,3 +471,104 @@ label l_metro_dusk:
|
||||
tf_metro_cameramove
|
||||
|
||||
return
|
||||
|
||||
#
|
||||
# DEMO STUFF
|
||||
#
|
||||
|
||||
label end_of_demo:
|
||||
$ quick_menu = False
|
||||
window auto hide
|
||||
pause 0.5
|
||||
|
||||
|
||||
transform tf_endofdemo_delayshow(p):
|
||||
alpha 0.0
|
||||
pause p
|
||||
linear 0.5 alpha 1.1
|
||||
|
||||
screen endofdemo_1:
|
||||
text _("You've reached the end of the demo!") yalign 0.7 xalign 0.5 size 50 text_align 0.5 at tf_endofdemo_delayshow(1)
|
||||
screen endofdemo_2:
|
||||
style_prefix "main_menu"
|
||||
vbox:
|
||||
xalign 0.5
|
||||
yanchor 0.7
|
||||
ypos 0.885
|
||||
spacing 40
|
||||
text _("You can follow our twitter for updates on the full game, and other games in development.") yalign 0.7 xalign 0.5 size 50 xmaximum 1400 text_align 0.5
|
||||
button at tf_draw_moveindown(0.0):
|
||||
xalign 0.5
|
||||
xmaximum 450
|
||||
ymaximum 100
|
||||
action OpenURL("https://twitter.com/Cavemanon")
|
||||
activate_sound "audio/ui/snd_ui_click.wav"
|
||||
fixed:
|
||||
add "gui/button/menubuttons/menu_button.png" zoom 1.2 yalign 0.5 xalign 0.5
|
||||
text _("Visit our Twitter") size 35 yalign 0.5 xalign 0.5
|
||||
screen endofdemo_3:
|
||||
text _("Thanks for playing!") yalign 0.7 xalign 0.5 size 50 text_align 0.5
|
||||
|
||||
|
||||
play music mus_rock noloop
|
||||
pause 1.3
|
||||
|
||||
show spr_ui_logo_title:
|
||||
subpixel True
|
||||
xalign 0.5 yalign 0.5 zoom 0.65
|
||||
parallel:
|
||||
easein_quad 8:
|
||||
zoom 0.5
|
||||
parallel:
|
||||
pause 8
|
||||
ease_cubic 2 yoffset -200
|
||||
|
||||
show spr_ui_logo_stickynote:
|
||||
subpixel True
|
||||
xanchor 0.5 yanchor 0.5 ypos 0.32 xpos 1.08 rotate -45 zoom 0.65
|
||||
parallel:
|
||||
easein_quad 8:
|
||||
zoom 0.5
|
||||
parallel:
|
||||
pause 4.5
|
||||
parallel:
|
||||
linear 1.5 xpos 0.5
|
||||
parallel:
|
||||
easein_cubic 0.75 ypos 0.62
|
||||
easeout_cubic 0.75 ypos 0.5
|
||||
parallel:
|
||||
linear 1.5 rotate 0
|
||||
parallel:
|
||||
pause 8
|
||||
ease_cubic 2 yoffset -200
|
||||
|
||||
pause 8
|
||||
|
||||
show spr_ui_logo_title:
|
||||
subpixel True
|
||||
zoom 0.5
|
||||
ease_cubic 2 yoffset -200
|
||||
|
||||
show spr_ui_logo_stickynote:
|
||||
subpixel True
|
||||
zoom 0.5 xpos 0.5 ypos 0.5 rotate 0.0
|
||||
ease_cubic 2 yoffset -200
|
||||
|
||||
show screen endofdemo_1
|
||||
pause 3.5
|
||||
hide screen endofdemo_1 with Dissolve(0.5)
|
||||
pause 0.25
|
||||
show screen endofdemo_2 with Dissolve(0.5)
|
||||
pause
|
||||
hide screen endofdemo_2 with Dissolve(0.5)
|
||||
pause 0.25
|
||||
show screen endofdemo_3 with Dissolve(0.5)
|
||||
pause 3
|
||||
|
||||
stop music fadeout 3
|
||||
|
||||
hide spr_ui_logo_title
|
||||
hide spr_ui_logo_stickynote
|
||||
hide screen endofdemo_3
|
||||
with Dissolve(2)
|
||||
pause 1.25
|
||||
|
@ -881,3 +881,20 @@ transform sh:
|
||||
|
||||
transform tint(tintcolor):
|
||||
matrixcolor TintMatrix(tintcolor)
|
||||
|
||||
transform nagt_hueshifter:
|
||||
matrixcolor HueMatrix(0.0)
|
||||
linear 1.0 matrixcolor HueMatrix(0.0)
|
||||
linear 1.0 matrixcolor HueMatrix(-50.0)
|
||||
linear 1.0 matrixcolor HueMatrix(0.0)
|
||||
linear 1.0 matrixcolor HueMatrix(50.0)
|
||||
linear 1.0 matrixcolor HueMatrix(0.0)
|
||||
linear 1.0 matrixcolor HueMatrix(-50.0)
|
||||
linear 1.0 matrixcolor HueMatrix(0.0)
|
||||
repeat
|
||||
|
||||
transform nagt_transition:
|
||||
mesh True
|
||||
shader "doom.melt"
|
||||
u_custom_time -1.0
|
||||
linear 60.0 u_custom_time 100.0
|
Reference in New Issue
Block a user