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2 changed files with 11 additions and 10 deletions

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@ -441,9 +441,15 @@ init -999 python:
mod_screenshots[lang_code] = []
mod_screenshots[lang_code].append((i, converted_number))
# Refine collected screenshots so that translated screenshots use the english screenshots (the ones without a lang code)
# as a base, and then either replacing or adding the translated screenshots according to their number.
# Don't load the mod if there's mod breaking errors
if mod_exception:
continue
# We're now gonna clean up the screenshots to be more usable as-is.
# Refine collected screenshots so that translated screenshots use the english screenshots (the ones without a lang code)
# as a base, and then either replacing or adding the translated screenshots according to their order/number.
for lang_key in mod_screenshots.keys():
if lang_key != "None":
if mod_screenshots.get("None") == None:
@ -496,11 +502,6 @@ init -999 python:
else:
mod_data_final[lang_key]["Screenshot Displayables"] = None
# Don't load the mod if there's mod breaking errors
if mod_exception:
continue
# Store the collected scripts and screenshots
mod_data_final["Scripts"] = mod_scripts
@ -881,7 +882,7 @@ screen mod_menu():
xpadding 30
bottom_padding 30
xalign 0.5
add mod_thumbnail fit 'contain'
add mod_thumbnail fit 'scale-down'
# Mod details
# Omit checking for mod name, since we'll always have some kind of mod name.

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@ -49,6 +49,6 @@ define discord.start_label = "storyline"
# These variables control the print functions across this script. They work if True, they're ignored if False.
# Prints are shown inside game's console (if turned on in the Ren'Py Launcher) and in the game's log.txt file.
define discord.log_important = True # Shows whether the Presence was initialized and closed correctly.
define discord.log_important = False # Shows whether the Presence was initialized and closed correctly.
define discord.log_properties = False # Records properties whenever they change with set or update methods.
define discord.log_restore = True # Notes whenever the properties get rolled back or loaded from a save file, and what they were restored into.
define discord.log_restore = False # Notes whenever the properties get rolled back or loaded from a save file, and what they were restored into.