init python: #import random #import webbrowser # multiple audio channels for ambience and such renpy.music.register_channel("music1","music",True,tight=True) renpy.music.register_channel("ambient1","sfx",True,tight=True) renpy.music.register_channel("ambient2","sfx",True,tight=True) renpy.music.register_channel("ambient3","sfx",True,tight=True) renpy.music.register_channel("ambient4","sfx",True,tight=True) renpy.music.register_channel("sound2","sfx",False,tight=True) persistent.splashtype = random.randint(0,2000 - 1) if preferences.language == None: $ preferences.language = 'en' label before_main_menu: if not persistent.epilogue or is_demo: $ renpy.music.play("" + DEFAULT_MUSIC_FILEPATH + "mus_titlescreen" + DEFAULT_MUSIC_EXTENSION, channel="music", loop=True) else: $ renpy.music.play("" + DEFAULT_MUSIC_FILEPATH + "mus_complete" + DEFAULT_MUSIC_EXTENSION, channel="music", loop=True) if preferences.language == None: $ preferences.language = 'en' if (persistent.languaged_up is None): $ preferences.set_mixer("ui", config.default_sfx_volume) call screen lang_sel if not is_demo: $ grant_missing() return #actually play the game label start: call storyline from _call_storyline