# Mod Menu screen ############################################################ ## ## Handles jumping to the mods scripts ## Could be more lean but if this is going to one of last time I touch the UI, ## then fine by me ## #similar to quick_button funcs screen mod_menu_button(filename, label, function): button: xmaximum 600 ymaximum 129 action function if 'Back' in label or 'Return' in label or 'Quit' in label or 'Main Menu' in label: activate_sound "audio/ui/snd_ui_back.wav" else: activate_sound "audio/ui/snd_ui_click.wav" fixed: add filename xalign 0.5 yalign 0.5 yzoom 1.2 xzoom 1.4 text label xalign 0.5 yalign 0.5 size 34 # arr is [{ # 'Name': string (name that appears on the button) # 'Label': string (jump label) # }, { .. } ] # Reuse the same image string and keep things 'neat'. screen mod_menu_buttons(filename, arr): for x in arr: use mod_menu_button(filename, x['Name'], Start(x['Label']) ) transform tf_modmenu_slide: xoffset 600 linear 0.25 xoffset 0 screen mod_menu(): key "game_menu" action ShowMenu("extras") tag menu style_prefix "main_menu" add gui.main_menu_background add "gui/title_overlay.png" add "gui/overlay/sidemenu.png" at tf_modmenu_slide #side_yfill True #vbox: # xpos 1940 # yalign 0.03 # if persistent.splashtype == 1: # add "gui/sneedgame.png" # else: # add "gui/snootgame.png" viewport at tf_modmenu_slide: yinitial 0 xpos 1885-540 ypos 200 xmaximum 540 ymaximum 1080 - 200 if len(mod_menu_access) > 5: # Hides the scrollbar when not needed. Ideally nobody would install more than one mod at the same time, but oh well scrollbars "vertical" mousewheel True draggable True pagekeys True if len(mod_menu_access) != 0: vbox: #use mod_menu_button("gui/button/menubuttons/menu_button.png", _("Return"), ShowMenu("main_menu")) #spacing 18 use mod_menu_buttons("gui/button/menubuttons/menu_button.png", mod_menu_access ) else: xpos 1885-480 ypos 450 #use mod_menu_button("gui/button/menubuttons/menu_button.png", _("Return"), ShowMenu("main_menu")) text _("You have no mods! \nInstall some in:\n\"[moddir]\""): style_prefix "navigation" size 45 text_align 0.5 xalign 0.5 yalign 0.5 outlines [(3, "#342F6C", absolute(0), absolute(0))] use extrasnavigation if not persistent.seenModWarning: $ persistent.seenModWarning = True use OkPrompt(_("Installing mods is dangerous since you are running unknown code in your computer. Only install mods from sources that you trust"), False) default persistent.seenModWarning = False ############################# # Stuff for mods in android # ############################# init python: import os if renpy.android and not config.developer: moddir = os.path.join(os.environ["ANDROID_PUBLIC"], "game") try: # We have to create both the 'game' and 'mods' folder for android. os.mkdir(moddir) os.mkdir(os.path.join(moddir, "mods")) except: pass else: moddir = ".../game" moddir += "/mods/"