368 lines
13 KiB
Plaintext
368 lines
13 KiB
Plaintext
init 1600 python in _viewers:
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#this is used for default transition
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#デフォルトで使用されるトランジションの文字列です。Noneも指定可能です。
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default_transition = "dissolve"
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init -1600 python in _viewers:
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#hide winodw during animation in clipboard data
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#アニメーション中ウィンドウを隠すようにクリップボードを出力するか決定します
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#シーンが1つのとき動作します。
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hide_window_in_animation = True
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#If this is True and hide_window_in_animation is True, allow animation to be skipped
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#アニメーションをスキップできる形式でクリップボードに出力します。hide_window_in_animationがTrueかつ
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#シーンが1つのとき動作します。
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allow_animation_skip = True
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#this is used for default warper
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#デフォルトで使用されるwarper関数名の文字列を指定します。
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default_warper = "linear"
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# If True, show rot default.
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#True, なら格子をデフォルトで表示します。
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default_rot = True
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# If True, simulate defpth of field and focusing is enable by default.
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# Trueならカメラブラーを再現するフォーカシングをデフォルトで有効にします。
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focusing = False
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# If True, show icons which is dragged to move camera or iamges by default
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# Trueならドラッグでカメラや画像を移動できるアイコンをデフォルトで表示します。
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default_show_camera_icon = True
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# If True, One line includes only one property in clipboard data
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# Trueならクリップボードデータで一行に1つのプロパティーのみ記述します。
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default_one_line_one_prop = False
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# If True, use legacy action editor screen
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# Trueなら以前のレイアウトでActionEditorを表示します。
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default_legacy_gui = False
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# If True, set camera keymap FPS(wasd), otherwise vim(hjkl)
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#Trueなら、カメラはWASD, wasdで、Falseならhjkl, HJKLで移動します。
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fps_keymap = True
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# If True, only one page is opened at once. this has no effect for legacy gui
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#Trueなら、一度に1つの項目のみ開きます。これはレガシーGUIでは無効です。
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default_open_only_one_page = False
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# the number of tabs shown at onece(In legacy GUI).
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#一度に表示する画像タグ数を設定します(レガシーGUIのみ)。
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tab_amount_in_page = 5
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#The blur value where the distance from focus position is dof.
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#フォーカシングでフォーカス位置からDOF離れた場所でのブラー量を設定します。
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_camera_blur_amount = 2.0
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#warper function name which is used for the distance from focus position and blur amount.
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#フォーカス位置からの距離とカメラブラーの効きを決定するwarper関数名の文字列です
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_camera_blur_warper = "linear"
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# the range of values of properties for int type(In legacy GUI)
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#エディターのバーに表示する整数の範囲です(レガシーGUIのみ)。
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wide_range = 1500
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# the range of values of properties for float type(In legacy GUI)
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#エディターのバーに表示する浮動小数の範囲です(レガシーGUIのみ)。
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narrow_range = 7.0
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# change per pix
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#Set the amount of change per pixel when dragging the value of the float property(In new GUI)
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narrow_drag_speed = 1./200
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#Set the amount of change per pixel when dragging the value of the integer property(In new GUI)
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#整数プロパティーの値をドラッグしたときの1pixelごとの変化量を設定します(新GUIのみ)。
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wide_drag_speed = int(config.screen_width/200)
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# the range of time
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#エディターのバーに表示する時間の範囲です。
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time_range = 7.0
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# the list of channel for playing
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# ActionEditorで使用するチャンネルのリストです
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default_channel_list = ["sound"]
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#default side view.
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default_sideview = True
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#Not included layers
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not_included_layer = ("transient", "screens", "overlay")
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default_graphic_editor_narrow_range = 2.
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default_graphic_editor_wide_range = 2000
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preview_size=0.6
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preview_background_color="#111"
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props_sets = (
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("Child/Pos ", ("child", "xpos", "ypos", "zpos", "xalignaround", "yalignaround", "radius", "angle", "rotate",
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"xrotate", "yrotate", "zrotate", "xorientation", "yorientation", "zorientation", "point_to",)),
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("3D Matrix ", ("matrixtransform",)),
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("Anchor/Offset", ("xanchor", "yanchor", "matrixanchorX", "matrixanchorY", "xoffset", "yoffset")),
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("Zoom/Crop ", ("xzoom", "yzoom", "zoom", "cropX", "cropY", "cropW", "cropH")),
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("Effect ", ("blend", "alpha", "blur", "additive", "matrixcolor", "dof", "focusing")),
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("Misc ", ("zzoom", "perspective", "function", "xpan", "ypan", "xtile", "ytile")),
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)
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props_groups = {
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"alignaround":["xalignaround", "yalignaround"],
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"matrixanchor":["matrixanchorX", "matrixanchorY"],
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"crop":["cropX", "cropY", "cropW", "cropH"],
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"focusing":["focusing", "dof"],
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"orientation":["xorientation", "yorientation", "zorientation"],
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}
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#These variables are always wide range even if it is float type.
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#浮動小数であっても整数と同じスケールで表示される変数です。
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force_wide_range = {"rotate", "rotateX", "rotateY", "rotateZ", "offsetX", "offsetY", "offsetZ", "zpos", "xoffset", "yoffset", "hue", "dof", "focusing", "angle", "xpan", "ypan", "xrotate", "yrotate", "zrotate", "xorientation", "yorientation", "zorientation"}
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force_narrow_range = {"xtile", "ytile"}
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#These variables are always plus
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#常に正数になる変数です。
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force_plus = {"additive", "blur", "alpha", "invert", "contrast", "saturate", "cropW", "cropH", "dof", "focusing", "xtile", "ytile"}
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#These varialbes aren't setted without keyframe.
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#crop doesn't work when perspective True and rotate change the pos of image when perspective is not True
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#キーフレームを設定しなければ適用されない変数です。
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not_used_by_default = {"rotate", "cropX", "cropY", "cropW", "cropH", "xpan", "ypan", "function"}
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#These variables are always float type.
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#常に浮動小数になる変数です。
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force_float = ("zoom", "xzoom", "yzoom", "alpha", "additive", "blur", "invert", "contrast", "saturate", "bright", "xalignaround", "yalignaround", "scaleX", "scaleY", "scaleZ", "xrotate", "yrotate", "zrotate", "xorientation", "yorientation", "zorientation")
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boolean_props = {"zzoom"}
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any_props = {"blend", "point_to"}
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def check_perspective(v):
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if isinstance(v, (int, float)):
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return True
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if isinstance(v, tuple) and len(v) == 3:
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for i in v:
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if not isinstance(v, (int, float)):
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return False
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else:
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return True
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check_any_props = {"perspective":check_perspective}
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def check_poi(v):
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if isinstance(v, tuple) and len(v) == 3:
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x, y, z = v
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if isinstance(x, (int, float)) and isinstance(y, (int, float)) and isinstance(z, (int, float)):
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return True
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elif isinstance(v, renpy.display.transform.Camera):
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return True
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elif v is None:
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return True
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else:
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return False
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check_any_props = {"point_to":check_poi}
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#properties which is included in any_props and is choiced by menu.
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menu_props = {"blend":[None] + [key for key in config.gl_blend_func]}
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#Exclusive variables
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#排他的な変数です。
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exclusive = (
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({"xpos", "ypos"}, {"xalignaround", "yalignaround", "radius", "angle"}),
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({"xtile", "ytile"}, {"xpan", "ypan"}),
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)
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disallow_spline = ("focusing", "matrixtransform", "matrixcolor", "orientation")
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xygroup = {"pos": ("xpos", "ypos"), "anchor": ("xanchor", "yanchor"), "offset": ("xoffset", "yoffset")}
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default_matrixtransform = [
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("matrixtransform_1_1_scaleX", 1.), ("matrixtransform_1_2_scaleY", 1.), ("matrixtransform_1_3_scaleZ", 1.),
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("matrixtransform_2_1_offsetX", 0.), ("matrixtransform_2_2_offsetY", 0.), ("matrixtransform_2_3_offsetZ", 0.),
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("matrixtransform_3_1_rotateX", 0.), ("matrixtransform_3_2_rotateY", 0.), ("matrixtransform_3_3_rotateZ", 0.),
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("matrixtransform_4_1_offsetX", 0.), ("matrixtransform_4_2_offsetY", 0.), ("matrixtransform_4_3_offsetZ", 0.),
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("matrixtransform_5_1_offsetX", 0.), ("matrixtransform_5_2_offsetY", 0.), ("matrixtransform_5_3_offsetZ", 0.),
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]
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default_matrixcolor = [
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("matrixcolor_1_1_invert", 0.),
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("matrixcolor_2_1_contrast", 1.),
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("matrixcolor_3_1_saturate", 1.),
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("matrixcolor_4_1_bright", 0.),
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("matrixcolor_5_1_hue", 0.),
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]
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#The order of properties in clipboard data.
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#この順番でクリップボードデータが出力されます
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#ないものは出力されません
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sort_order_list = (
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"blend",
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"pos",
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"anchor",
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"offset",
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"xpos",
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"xanchor",
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"xoffset",
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"ypos",
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"yanchor",
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"yoffset",
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"alignaround",
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"radius",
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"angle",
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"zpos",
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"xrotate",
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"yrotate",
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"zrotate",
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"orientation",
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"point_to",
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"matrixtransform",
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"matrixanchor",
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"rotate",
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"xzoom",
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"yzoom",
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"zoom",
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"crop",
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"alpha",
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"additive",
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"blur",
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"matrixcolor",
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"xpan",
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"ypan",
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"xtile",
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"ytile",
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)
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#clipboardで個別に出力するプロパティー
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special_props = {"child", "function"}
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in_editor = False
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aspect_16_9 = round(float(config.screen_width)/config.screen_height, 2) == 1.78
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init 1600 python in _viewers:
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#The properties used in image tag tab
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#画像タブに表示されるプロパティー
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#(property name, default value)
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transform_props = [
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"child",
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"xpos",
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"ypos",
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"zpos",
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# "xalignaround",
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# "yalignaround",
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# "radius",
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# "angle",
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"xanchor",
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"yanchor",
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"matrixanchorX",
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"matrixanchorY",
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"xoffset",
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"yoffset",
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"rotate",
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"xzoom",
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"yzoom",
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"zoom",
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"cropX",
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"cropY",
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"cropW",
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"cropH",
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"matrixtransform",
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"dof",
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"focusing",
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"alpha",
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"additive",
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"blur",
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"matrixcolor",
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"zzoom",
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"xpan",
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"ypan",
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"xtile",
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"ytile",
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"blend",
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"function",
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]
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#The properties used in camera tab
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#カメラタブに表示されるプロパティー
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#(property name, default value)
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camera_props = [
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"xpos",
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"ypos",
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"zpos",
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# "xalignaround",
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# "yalignaround",
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# "radius",
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# "angle",
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"xanchor",
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"yanchor",
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"matrixanchorX",
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"matrixanchorY",
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"xoffset",
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"yoffset",
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"rotate",
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"xzoom",
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"yzoom",
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"zoom",
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"cropX",
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"cropY",
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"cropW",
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"cropH",
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"matrixtransform",
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"dof",
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"focusing",
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"alpha",
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"additive",
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"blur",
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"matrixcolor",
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"xpan",
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"ypan",
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"xtile",
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"ytile",
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"perspective",
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"function",
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]
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if check_version(23032300):
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transform_props += [
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"xrotate",
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"yrotate",
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"zrotate",
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"xorientation",
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"yorientation",
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"zorientation",
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"point_to"]
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camera_props += [
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"xrotate",
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"yrotate",
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"zrotate",
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"xorientation",
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"yorientation",
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"zorientation",
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"point_to"]
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property_default_value = {
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"child": (None, None),
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"xpos": 0,
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"ypos": 0,
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"zpos": 0.,
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"xalignaround": 0.,
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"yalignaround": 0.,
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"alignaround": (0., 0.),
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"radius": 0,
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"angle": 0,
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"xanchor": 0,
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"yanchor": 0,
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"matrixanchorX": 0.5,
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"matrixanchorY": 0.5,
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"matrixanchor": (0.5, 0.5),
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"xoffset": 0,
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"yoffset": 0,
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"rotate": 0.,
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"xzoom": 1.,
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"yzoom": 1.,
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"zoom": 1.,
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"cropX": 0.,
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"cropY": 0.,
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"cropW": 1.,
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"cropH": 1.,
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"crop": (0., 0., 1., 1.),
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"xrotate":0.,
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"yrotate":0.,
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"zrotate":0.,
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"xorientation": 0.,
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"yorientation": 0.,
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"zorientation": 0.,
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"orientation": (0., 0., 0.),
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"point_to": None,
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"offsetX": 0.,
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"offsetY": 0.,
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"offsetZ": 0.,
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"rotateX": 0.,
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"rotateY": 0.,
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"rotateZ": 0.,
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"scaleX": 1.,
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"scaleY": 1.,
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"scaleZ": 1.,
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"dof": 400,
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"focusing": round(renpy.config.perspective[1], 2),
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"alpha": 1.,
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"additive": 0.,
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"blur": 0.,
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"hue": 0.,
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"bright": 0.,
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"saturate": 1.,
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"contrast": 1.,
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"invert": 0.,
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"zzoom": False,
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"xpan": 0.,
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"ypan": 0.,
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"xtile": 1,
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"ytile": 1,
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"function": (None, None),
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"perspective": None, #Falseならカメラ動作せず、Noneなら普通の画像として動作
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"blend": "normal",
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}
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