91 lines
3.2 KiB
Plaintext
91 lines
3.2 KiB
Plaintext
init python:
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if not renpy.android:
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import zipfile
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import _renpytfd
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import os
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def testGetDrawingCompat():
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#If we're using a UNIX, check if we have a tinyfiledialog compatiable program, if we don't, return error code 2.
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if renpy.linux:
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import shutil
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compatiblePrograms = ["applescript", "kdialog", "yad", "xdialog", "zenity", "matedialog", "shellementary", "qarma"]
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newlist = [program for program in compatiblePrograms if shutil.which(program)]
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if not newlist:
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return 1
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return 0
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def saveDrawings():
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exportloc = _renpytfd.saveFileDialog("Select A File Destination", "wani-drawings.zip", [], None)
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try:
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with zipfile.ZipFile(exportloc, 'w') as imgexport:
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if type(waniDemoCarryover.Chapter3Drawing) == bytes:
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imgexport.writestr("Chapter3Drawing.png", waniDemoCarryover.Chapter3Drawing)
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if type(waniDemoCarryover.Chapter19Drawing) == bytes:
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imgexport.writestr("Chapter19Drawing.png", waniDemoCarryover.Chapter19Drawing)
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imgexport.close()
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except:
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return 1
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def getDrawing():
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wani_demo_install = getProbableDemoInstall()
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fileloc = _renpytfd.openFileDialog("Select Your file", wani_demo_install, ["*.png", ""], None, False)
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return fileloc
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def getProbableDemoInstall():
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# This is only for the steam install since that's the only install we can predict with some degree of accuracy
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rv = None
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demo_folder = "I Wani Hug that Gator! Demo"
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if renpy.windows:
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to_check = [
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fr"C:\Program Files (x86)\Steam\steamapps\common\{demo_folder}\\",
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fr"C:\Program Files\Steam\steamapps\common\{demo_folder}\\",
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]
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elif renpy.linux:
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to_check = [
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os.path.expanduser(f"~/.steam/steam/steamapps/common/{demo_folder}/"),
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]
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elif renpy.macintosh:
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to_check = [
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os.path.expanduser(f"~/Library/Application Support/Steam/steamapps/common/{demo_folder}/"),
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]
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else:
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return None
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for path in to_check:
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if os.path.exists(path):
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rv = path
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break
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return rv
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def saveDrawing(drawing):
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import shutil
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from os import path
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exportloc = _renpytfd.saveFileDialog("Select A File Destination", "My Creation.png", ["*.png", ""], None)
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folder = path.join(renpy.config.gamedir, drawing)
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if renpy.windows:
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# Windows dgaf
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folder = folder.replace("\\", "/")
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if not config.developer:
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try:
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shutil.copyfile(renpy.fsencode(folder), exportloc)
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except:
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return 1
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else:
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shutil.copyfile(renpy.fsencode(folder), exportloc)
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return
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