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IWaniHugThatGator-Demo-Public/game/00src/shaders.rpy
2024-03-06 19:57:33 -06:00

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init python:
renpy.register_shader("doom.melt", variables="""
uniform sampler2D tex0;
uniform float u_custom_time;
attribute vec2 a_tex_coord;
varying vec2 v_tex_coord;
""", fragment_300="""
vec2 p = v_tex_coord.xy;
//melt ahead of time then shift it forward as the player won't see it
p.x += -0.275 + (0.35 * fract(sin(dot(vec2(p.y, 0.0), vec2(10.0)))*1000.0));
p.x += -0.275 + (0.35 * (u_custom_time-1.0));
//draw 'transparent' if it melted or not
if (p.x > 1.0) {
gl_FragColor = vec4(0.0);
} else {
gl_FragColor = mix(vec4(vec3(0.0), 1.0), texture2D(tex0, p.xy), p.x/1.0);
}
""")