Replace return calls with next_story_chapter function
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dbf1aa34ef
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1345686055
@ -3663,4 +3663,4 @@ label chapter_1:
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window auto
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pause 1.5
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return
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$ next_story_chapter()
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@ -550,4 +550,4 @@ label chapter_10:
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window auto
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pause 1
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return
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$ next_story_chapter()
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@ -588,7 +588,7 @@ label chapter_11:
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if ending_score == 4: # Golden
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jump lSortingThings
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elif _return == 3: # tradwife
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elif ending_score == 3: # tradwife
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jump lMendingThings
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else:
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jump lBreakingThings # All else fails, go to shooter.
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@ -5468,7 +5468,7 @@ label chapter_11:
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# skip this segment if we're doing ending 1
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if ending_score == 1: #shooter
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return
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$ next_story_chapter()
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# the following segment makes sense in the context of 11B+11C+11D
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window hide
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@ -5564,4 +5564,4 @@ label chapter_11:
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A "Anyways, where were we?"
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return
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$ next_story_chapter()
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@ -2604,4 +2604,4 @@ label chapter_2:
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"{cps=*.05}...{/cps}"
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pause .5
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return
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$ next_story_chapter()
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@ -2291,4 +2291,4 @@ label chapter_3:
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"{cps=*.1}...{/cps}"
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return
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$ next_story_chapter()
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@ -1422,4 +1422,4 @@ label chapter_4:
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window auto
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pause .5
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return
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$ next_story_chapter()
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@ -4665,7 +4665,7 @@ label chapter_5:
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window auto
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pause 1
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return
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$ next_story_chapter()
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# I'm guessing this is for the gallery?
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label fang_movie:
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@ -4677,4 +4677,4 @@ label chapter_6:
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window auto
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pause 1
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return
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$ next_story_chapter()
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@ -1736,4 +1736,4 @@ label chapter_7:
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"{cps=*.1}...{/cps}"
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pause 0.5
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return
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$ next_story_chapter()
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@ -1567,7 +1567,7 @@ label chapter_8:
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window hide
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window auto
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return
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$ next_story_chapter()
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label lGetStartedOnStudy:
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pause 0.5
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@ -2156,4 +2156,5 @@ label chapter_8:
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"{cps=*.1}...{/cps}"
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window hide
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window auto
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return
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$ next_story_chapter()
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@ -2171,4 +2171,4 @@ label chapter_9:
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window auto
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pause .5
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return
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$ next_story_chapter()
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