diff --git a/game/src/cg_gallery.rpy b/game/src/cg_gallery.rpy index 6566b4b..81bbb58 100644 --- a/game/src/cg_gallery.rpy +++ b/game/src/cg_gallery.rpy @@ -68,6 +68,7 @@ init 2 python: item = { "item": name, + "image": rcg, "cg": cg_(rcg, 1920), } @@ -79,6 +80,7 @@ init 2 python: gallery_dic['Animations'] = [{ "item": 'fang tail', + "image": 'images/animations/fang tail thumbnail.webp', "cg": 'images/animations/fang tail thumbnail.webp', }] renpy.image("fang tail", Movie(loop=True,play='images/animations/fang tail.webm')) # Since we are hard-coding might as well. @@ -216,7 +218,7 @@ screen view_image(item, _origin): pagekeys True xfill False yfill False - add item['item'] zoom 1.0 anchor (0.55, 0.55) + add item['image'] zoom 1.0 anchor (0.55, 0.55) #Reuse quick buttons. Ren'Py handles touch input lazy, it doesn't have #double finger pinch zoom, it translates taps as mouse events - have to use