Add data structs to support multiple folders
This commit is contained in:
@ -6,7 +6,7 @@ init python:
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persistent.autoup = False
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persistent.autoup = False
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if persistent.updateWebServer is None:
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if persistent.updateWebServer is None:
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persistent.updateWebServer = "http://updates.snootgame.xyz/updates.json"
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persistent.updateWebServer = "http://updates.snootgame.xyz/updates.json"
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def UpdateCheck():
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def UpdateCheck():
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# WHY YES I ONLY ALLOW PEOPLE USING MY FRAMEWORK TO CHECK FOR AN UPDATE EVERY SIX FUCKING HOURS HOW DID YOU KNOW
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# WHY YES I ONLY ALLOW PEOPLE USING MY FRAMEWORK TO CHECK FOR AN UPDATE EVERY SIX FUCKING HOURS HOW DID YOU KNOW
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# NOPE check_interval=5 (5 SECONDS) FUCK YOU
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# NOPE check_interval=5 (5 SECONDS) FUCK YOU
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@ -684,7 +684,7 @@ screen updates():
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button:
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button:
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key_events True
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key_events True
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if input_on:
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if input_on:
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input:
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input:
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default "[persistent.updateWebServer!t]" size 24 color '#FFFFFF'
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default "[persistent.updateWebServer!t]" size 24 color '#FFFFFF'
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value FieldInputValue(persistent, 'updateWebServer')
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value FieldInputValue(persistent, 'updateWebServer')
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length 49
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length 49
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@ -9,15 +9,30 @@ init python:
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DEFAULT_HEIGHT_SCALE_RATIO = round(float(PREFERRED_HEIGHT) / float(1080), 4)
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DEFAULT_HEIGHT_SCALE_RATIO = round(float(PREFERRED_HEIGHT) / float(1080), 4)
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NOT_UNLOCKED_COVER = im.FactorScale("gui/gallery/unlocked_cg_button_cover.png", DEFAULT_WIDTH_SCALE_RATIO, DEFAULT_HEIGHT_SCALE_RATIO)
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NOT_UNLOCKED_COVER = im.FactorScale("gui/gallery/unlocked_cg_button_cover.png", DEFAULT_WIDTH_SCALE_RATIO, DEFAULT_HEIGHT_SCALE_RATIO)
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ACCEPTED_EXTENSIONS = ["jpg", "png"]
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ACCEPTED_EXTENSIONS = ["jpg", "png"]
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CG_PATHS = "images/cgs/"
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CG_PATHS = [
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{ 'path': "images/cgs/", 'name': "CG", 'eval': None
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}, #CG doesn't really make sense
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{ 'path': "images/animations/", 'name': "Animations", 'eval': None
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},
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{ 'path': "images/NotForKids!/", 'name': "Lewd",
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'eval': 'presistent.lewd == True'
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}
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]
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#path: folder, name: shows up in gallery, eval: runs eval() on string
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# GALLERY ITEMS
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"""
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# Data structure that holds the data for each cg and button
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Data structure that holds the data for each cg and button
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# item is the key in the Gallery
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item is name, fn is fullpath
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# ext is the file extension
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ext is the file extension
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# { item: string; cg: Displayable; ext: string }[]
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{ item: string; fn: string, cg: Displayable; ext: string }[]
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"""
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galleryItems = []
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galleryItems = []
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# key dict pair, cg <-> cgs' galleryitems []
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gallery_dic = {} #
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for cp in CG_PATHS:
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gallery_dic[cp['name']] = [] #
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# Make a scaled cg button
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# Make a scaled cg button
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# (cg: string; ext: string; w: float; h: float
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# (cg: string; ext: string; w: float; h: float
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def cg(fname, ext, w, h):
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def cg(fname, ext, w, h):
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@ -34,19 +49,20 @@ init python:
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# Add each image to the gallery
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# Add each image to the gallery
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for str in list_img:
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for str in list_img:
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_str = CG_PATHS+str+"."+ACCEPTED_EXTENSIONS[0]
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for cp in CG_PATHS:
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if renpy.loadable(_str): #brute force
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path = cp['path']
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image = renpy.image_size(Image(_str))
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_str = path+str+"."+ACCEPTED_EXTENSIONS[0]
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#addGalleryItem(str, ACCEPTED_EXTENSIONS[0], image[0], image[1])
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if renpy.loadable(_str): #brute force
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image = renpy.image_size(Image(_str))
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# Create an object in g:Gallery, add to galleryItems
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# Create an object in g:Gallery, add to galleryItems
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# (imageName: string; ext: string; w: float; h: float) -> None
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# (imageName: string; ext: string; w: float; h: float) -> None
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galleryItems.append({
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gallery_dic[cp['name']] += [{
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"item": str,
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"item": str,
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"fn": _str,
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"fn": _str,
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"cg": cg(_str, ACCEPTED_EXTENSIONS[0], image[0], image[1]),
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"cg": cg(_str, ACCEPTED_EXTENSIONS[0], image[0], image[1]),
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"ext": ACCEPTED_EXTENSIONS[0]
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"ext": ACCEPTED_EXTENSIONS[0]
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})
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}]
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return
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return
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# (xy) -> { x: float; y: float }
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# (xy) -> { x: float; y: float }
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@ -78,6 +94,7 @@ screen cg_gallery(__yoffset = 0):
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add gui.game_menu_background
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add gui.game_menu_background
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python:
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python:
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galleryItems = gallery_dic["CG"]
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items = len(galleryItems)
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items = len(galleryItems)
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galleryRows = (items / GALLERY_COLS) + 1
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galleryRows = (items / GALLERY_COLS) + 1
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extraSpaces = GALLERY_COLS - (items % GALLERY_COLS)
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extraSpaces = GALLERY_COLS - (items % GALLERY_COLS)
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@ -97,11 +114,12 @@ screen cg_gallery(__yoffset = 0):
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grid GALLERY_COLS galleryRows:
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grid GALLERY_COLS galleryRows:
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for item in galleryItems:
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for item in galleryItems:
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# Should properly fix with actual margin difference but good
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# enough or the actual position
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python:
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python:
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item_counter += 1
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item_counter += 1
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yoffset = item_counter / 3 * PREFERRED_HEIGHT * 1.15
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yoffset = item_counter / 3 * PREFERRED_HEIGHT * 1.15
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yoffset = int( yoffset + (PREFERRED_HEIGHT * 1.15))
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yoffset = int( yoffset + (PREFERRED_HEIGHT * 1.15))
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# should properly fix with actual margin difference but good enough or the actual position
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use flag_button(item, yoffset)
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use flag_button(item, yoffset)
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