Comment out storyline and get_ending labels
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@ -9,17 +9,17 @@ label initstats(anon=0, fang=0):
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$ fangscore = fang
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return
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label get_ending:
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# To check what ending we're getting, call this label and then check the value of _return
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# Sensible to have this logic defined in only one place for consistency
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if anonscore >= 4 and fangscore >= 4 and wingStory:
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return(4) # Golden
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elif anonscore >= 3 and fangscore <=4:
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return(3) # Tradwife
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elif anonscore <= 3 and fangscore >=3:
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return(2) # Doomer
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else:
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return(1) # Shooter
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# label get_ending:
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# # To check what ending we're getting, call this label and then check the value of _return
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# # Sensible to have this logic defined in only one place for consistency
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# if anonscore >= 4 and fangscore >= 4 and wingStory:
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# return(4) # Golden
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# elif anonscore >= 3 and fangscore <=4:
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# return(3) # Tradwife
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# elif anonscore <= 3 and fangscore >=3:
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# return(2) # Doomer
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# else:
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# return(1) # Shooter
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init python:
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