""" -> # & merge fix
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parent
bb4c08017f
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@ -335,16 +335,15 @@ image trish indignant flip = im.Flip("trish/trish indignant.png", horizontal=Tru
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image fang surprised flip = im.Flip("fang/basic set/fang surprised.png", horizontal=True)
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image trish surprised flip = im.Flip("trish/trish surprised.png", horizontal=True)
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image naser surprised flip = im.Flip("naser/naser surprised.png", horizontal=True)
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"""
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double surprised
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<<<<<<< B's
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image naser surprised flip = im.Flip("naser/naser surprised.png", horizontal=True)
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=======
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image naser surprised flip = im.Flip("naser/naserintermediaryshocked.png", horizontal=True)
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image naser surprised = "naser/naserintermediaryshocked.png"
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>>>>>>> N's
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"""
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#double surprised
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#<<<<<<< B's
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#image naser surprised flip = im.Flip("naser/naser surprised.png", horizontal=True)
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#=======
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#image naser surprised flip = im.Flip("naser/naserintermediaryshocked.png", horizontal=True)
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#image naser surprised = "naser/naserintermediaryshocked.png"
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#
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#>>>>>>> N's
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#other flips
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image spears happy flip = im.Flip("spears/spears happy.png", horizontal=True)
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@ -158,17 +158,18 @@ screen cg_gallery(flag, __yoffset = 0, origin = 'CG'):
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textbutton _(cp['name']) text_color gui.selected_color text_xalign 0.5
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else:
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if cp['eval'] is None:
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textbutton _(cp['name']) action ShowMenu('cg_gallery_'+flag, 0, cp['name']) text_xalign 0.5
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textbutton _(cp['name']) activate_sound "audio/ui/uiClick.wav" action ShowMenu('cg_gallery_'+flag, 0, cp['name']) text_xalign 0.5
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elif eval(cp['eval']):
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textbutton _(cp['name']) action ShowMenu('cg_gallery_'+flag, 0, cp['name']) text_xalign 0.5
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textbutton _(cp['name']) activate_sound "audio/ui/uiClick.wav" action ShowMenu('cg_gallery_'+flag, 0, cp['name']) text_xalign 0.5
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else:
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textbutton _(cp['name']) text_xalign 0.5
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textbutton _("Return") action ShowMenu('main_menu') text_xalign 0.5
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textbutton _("Return") activate_sound "audio/ui/uiBack.wav" action ShowMenu('main_menu') text_xalign 0.5
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if _in_replay:
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textbutton _("End Replay") action EndReplay(confirm=True)
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textbutton _("End Replay") activate_sound "audio/ui/uiBack.wav" action EndReplay(confirm=True)
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elif not main_menu:
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textbutton _("Main Menu") action MainMenu()
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textbutton _("Main Menu") activate_sound "audio/ui/uiBack.wav" action MainMenu()
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transform:
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zoom 0.95
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@ -10,6 +10,10 @@ screen mod_menu_button(filename, label, function):
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xmaximum 600
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ymaximum 129
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action function
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if 'Back' in label or 'Return' in label or 'Quit' in label or 'Main Menu' in label:
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activate_sound "audio/ui/uiBack.wav"
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else:
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activate_sound "audio/ui/uiClick.wav"
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fixed:
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add filename xalign 0.5 yalign 0.5 zoom 0.9
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text label xalign 0.5 yalign 0.5 xanchor 0.5 size 34
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