Merge pull request 'Make CI/CD worko properly' (#230) from renkitfix into master
Reviewed-on: #230
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commit
d4c32e117c
1
.android.json
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1
.android.json
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{"expansion": false, "heap_size": "3", "icon_name": "Snoot Game", "include_pil": false, "include_sqlite": false, "layout": null, "name": "Snoot Game", "numeric_version": 1, "orientation": "sensorLandscape", "package": "cavemanon.snootgame", "permissions": ["VIBRATE", "INTERNET"], "source": false, "store": "none", "update_always": true, "update_icons": true, "update_keystores": true, "version": "9.0"}
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5
.gitignore
vendored
5
.gitignore
vendored
@ -51,7 +51,4 @@ env
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*.rpymc
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#backups
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*.bak
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#android
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.android.json
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*.bak
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@ -73,6 +73,6 @@ steps:
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matrix:
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RenpyVersion:
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- "8.1.3"
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- "8.0.3"
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RenkitVersion:
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- "3.3.1"
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@ -437,8 +437,7 @@ screen bonus_chapter_button(f="gui/button/menubuttons/template_idle.png"):
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action ShowMenu("ex_ch_menu")
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activate_sound "audio/ui/uiClick.wav"
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fixed:
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if (persistent.old_endings != persistent.endings) \
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or (persistent.bonus_chapters != persistent.old_bonus_chapters and (persistent.bonus_chapters == 0b111111111)):
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if (persistent.old_endings != persistent.endings) or (persistent.bonus_chapters != persistent.old_bonus_chapters and (persistent.bonus_chapters == 0b111111111)):
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add "bonus_flash" xalign 0.5 yalign 0.5 zoom 1 xanchor 0 xcenter 0.5 ycenter 0.5
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$ persistent.old_endings = persistent.endings
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#$ persistent.old_bonus_chapters = persistent.bonus_chapters
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@ -479,8 +478,7 @@ screen main_menu():
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pass
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if (persistent.old_endings != persistent.endings) \
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or (persistent.bonus_chapters != persistent.old_bonus_chapters and (persistent.bonus_chapters == 0b111111111)):
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if (persistent.old_endings != persistent.endings) or (persistent.bonus_chapters != persistent.old_bonus_chapters and (persistent.bonus_chapters == 0b111111111)):
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fixed:
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xalign 0.125
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yalign 0.5
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51
renconstruct.toml
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51
renconstruct.toml
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[tasks.clean]
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enabled = false
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priorities = { post_build = 0 } # the priority that determines the orders tasks will run in, defaults to 0
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on_builds = ["pc", "win", "linux", "mac", "web", "steam", "market", "android_apk", "android_aab"] # builds this task should run for, defaults to all available builds
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[tasks.notarize] # required if matching task is enabled
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enabled = false
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priorities = { post_build = 10 } # the priority that determines the orders tasks will run in, defaults to 10
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on_builds = ["mac"] # builds this task should run for, defaults to "mac"
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bundle_identifier = "com.my-game" # the bundle ID of your came, typically in reverse domain notation
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key_file = "certificates/private-key.pem" # the path to the private key file generated during the provisioning process
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cert_file = "certificates/developerID_application.cer" # the path to the Apple-generated certificate file generated during the provisioning process
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app_store_key_file = "certificates/app-store-key.json" # the path to the combined App Store key file generated during the provisioning process
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json_bundle_file = "certificates/renotize.json" # the path to the combined certificate file. replaces the key, cert and app store files above
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[tasks.keystore] # required if matching task is enabled
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enabled = false
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priorities = { pre_build = 0 } # the priority that determines the orders tasks will run in, defaults to 0
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on_builds = ["android_apk", "android_aab"] # builds this task should run for, defaults to all android builds
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keystore_apk = "<base64-encoded keystore file>" # the base-64 encoded binary keystore file for the APK bundles
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keystore_aab = "<base64-encoded keystore file>" # the base-64 encoded binary keystore file for the AAB bundles
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[tasks.convert_images]
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enabled = false
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format = "webp" # webp or avif
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priorities = { pre_build = 10 } # the priority that determines the orders tasks will run in, defaults to 10
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on_builds = ["pc", "win", "linux", "mac", "web", "steam", "market", "android_apk", "android_aab"] # builds this task should run for, defaults to all available builds
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# extensions: a list of file extensions to convert
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# recursive: scans directories recursively if enabled, otherwise only scans the immediate directory
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# lossless: converts to lossless WebP if enabled, otherwise converts to lossy WebP
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"game/images/cg" = { extensions = ["png", "jpg"], recursive = true, lossless = true } # default values
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"game/images/bg" = { lossless = false }
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"game/images" = { } # all parameters are optional
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[build] # required, at least one item must be 'true'
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#pc = true # windows + linux
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win = true # windows
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linux = true # linux
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mac = true # macos
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#web = false # web
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#steam = true # steam
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#market = true # multiple markets (i.e. itch.io)
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android_apk = true # Android Universal APK
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#android_aab = false # Android Play Store Bundle
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[options]
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clear_output_dir = false # whether to clear the output directory on startup
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[renutil]
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version = "8.0.3" # the Ren'Py version to use (required)
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registry = "tmp/cache" # the directory to store installation files in
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