Merge remote-tracking branch 'origin/Monster-Update-6' into bowie_choreo
This commit is contained in:
commit
fb5cea8def
|
@ -1,9 +1,9 @@
|
|||
# IToddler files
|
||||
# macOS-related files
|
||||
.DS_Store
|
||||
.AppleDouble
|
||||
.LSOverride
|
||||
|
||||
# Windows cancer
|
||||
# Windows-related files
|
||||
Thumbs.db
|
||||
Thumbs.db:encryptable
|
||||
ehthumbs.db
|
||||
|
@ -15,16 +15,36 @@ ehthumbs_vista.db
|
|||
/traceback.txt
|
||||
/errors.txt
|
||||
/log.txt
|
||||
log.txt
|
||||
errors.txt
|
||||
traceback.txt
|
||||
|
||||
|
||||
#Vim swap files
|
||||
.sw?
|
||||
*~
|
||||
*.bak
|
||||
|
||||
#save files & cache files
|
||||
/game/saves/
|
||||
/game/saves/*
|
||||
/game/cache/*
|
||||
/game/cache
|
||||
saves
|
||||
tmp
|
||||
cache
|
||||
env
|
||||
|
||||
#binary files
|
||||
*.rpyc
|
||||
*.rpyb
|
||||
*.rpymc
|
||||
*.pyc
|
||||
*.pyo
|
||||
|
||||
#Vim (best text editor) swap files
|
||||
.sw?
|
||||
|
||||
#cache files
|
||||
/game/cache/*
|
||||
|
||||
#save files
|
||||
/game/saves/*
|
||||
|
||||
#binary files
|
||||
*.rpyc
|
||||
*.rpymc
|
||||
|
|
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
|
@ -78,7 +78,8 @@ define gui.text_size = 42
|
|||
|
||||
## The size of character names.
|
||||
define gui.name_text_size = 45
|
||||
define gui.name_text_outlines = [ (absolute(1.5), gui.name_outline, 0, 0) ]
|
||||
define gui.name_text_thickness = absolute(2.0)
|
||||
define gui.name_text_outlines = [ (gui.name_text_thickness, gui.name_outline, 0, 0) ]
|
||||
|
||||
## The size of text in the game's user interface.
|
||||
define gui.interface_text_size = 33
|
||||
|
|
Binary file not shown.
Before Width: | Height: | Size: 28 KiB |
|
@ -8,4 +8,29 @@ label chapter_2_new:
|
|||
play music 'audio/OST/Those Other Two Weirdos.ogg'
|
||||
show anon neutral flip at aright with dissolve
|
||||
A "Sample Text"
|
||||
F "Sample Text"
|
||||
Lucy "Sample Text"
|
||||
Ro "Sample Text"
|
||||
St "Sample Text"
|
||||
N "Sample Text"
|
||||
Nas "Sample Text"
|
||||
T "Sample Text"
|
||||
Attendant "Sample Text"
|
||||
Sp "Sample Text"
|
||||
Re "Sample Text"
|
||||
D "Sample Text"
|
||||
FM "Sample Text"
|
||||
FD "Sample Text"
|
||||
Tsuki "Sample Text"
|
||||
unknown "Sample Text"
|
||||
jingo "Sample Text"
|
||||
MaitD "Sample Text"
|
||||
Moe "Sample Text"
|
||||
Vince "Sample Text"
|
||||
Waitress "Sample Text"
|
||||
AnonAndFang "Sample Text"
|
||||
SV "Sample Text"
|
||||
carl "Sample Text"
|
||||
Drf "Sample Text"
|
||||
FRT "Sample Text"
|
||||
return
|
||||
|
|
|
@ -47,7 +47,13 @@ define build.name = "SnootGame"
|
|||
|
||||
define config.has_sound = True
|
||||
define config.has_music = True
|
||||
define config.has_voice = False
|
||||
define config.has_voice = True
|
||||
|
||||
define config.play_channel = "uisounds"
|
||||
|
||||
##Custom Channels?
|
||||
init -1 python:
|
||||
renpy.music.register_channel("uisounds", "ui", loop=False, stop_on_mute=True)
|
||||
|
||||
|
||||
## To allow the user to play a test sound on the sound or voice channel,
|
||||
|
|
153
game/screens.rpy
153
game/screens.rpy
|
@ -1,24 +1,44 @@
|
|||
###Updater Python stuff###
|
||||
init python:
|
||||
if renpy.variant("pc"): #Don't run this on mobile, not supported
|
||||
if persistent.updateresult is None:
|
||||
persistent.updateresult = "No new version is available"
|
||||
if persistent.autoup is None:
|
||||
persistent.autoup = False
|
||||
if persistent.updateWebServer is None:
|
||||
persistent.updateWebServer = "http://updates.snootgame.xyz/updates.json"
|
||||
if renpy.variant("pc"): #Don't run this on mobile, not supported
|
||||
if persistent.updateresult is None:
|
||||
persistent.updateresult = "No new version is available"
|
||||
if persistent.autoup is None:
|
||||
persistent.autoup = False
|
||||
if persistent.updateWebServer is None:
|
||||
persistent.updateWebServer = "http://updates.snootgame.xyz/updates.json"
|
||||
|
||||
def UpdateCheck():
|
||||
# WHY YES I ONLY ALLOW PEOPLE USING MY FRAMEWORK TO CHECK FOR AN UPDATE EVERY SIX FUCKING HOURS HOW DID YOU KNOW
|
||||
# NOPE check_interval=5 (5 SECONDS) FUCK YOU
|
||||
pendingVersion = updater.UpdateVersion(persistent.updateWebServer, check_interval=5)
|
||||
if pendingVersion == None or pendingVersion == config.version or "TEST" in pendingVersion:
|
||||
persistent.updateresult = "No new version is available"
|
||||
else:
|
||||
persistent.updateresult = pendingVersion
|
||||
def UpdateCheck():
|
||||
# WHY YES I ONLY ALLOW PEOPLE USING MY FRAMEWORK TO CHECK FOR AN UPDATE EVERY SIX FUCKING HOURS HOW DID YOU KNOW
|
||||
# NOPE check_interval=5 (5 SECONDS) FUCK YOU
|
||||
pendingVersion = updater.UpdateVersion(persistent.updateWebServer, check_interval=5)
|
||||
if pendingVersion == None or pendingVersion == config.version or "TEST" in pendingVersion:
|
||||
persistent.updateresult = "No new version is available"
|
||||
else:
|
||||
persistent.updateresult = pendingVersion
|
||||
|
||||
#idk non-functional dummies for uisounds hackery
|
||||
#coming soon
|
||||
|
||||
def onclick_audio(flag, audio_filename=["audio/ui/uiOptionOff.wav", "audio/ui/uiOptionOff.wav", "audio/ui/uiOptionOff.wav"]):
|
||||
renpy.play(audio_filename[int(flag)])
|
||||
|
||||
def ToggleAutoUpdate():
|
||||
onclick_audio(persistent.autoup)
|
||||
preferences.autoup = not preferences.autoup
|
||||
|
||||
def ToggleAutoForwardMove():
|
||||
onclick_audio(persistent.afm_enable)
|
||||
preferences.afm_enable = not preferences.afm_enable
|
||||
|
||||
|
||||
# def ToggleMuteAll():
|
||||
# if preferences.all_mute == True:
|
||||
# renpy.play("audio/ui/uiOptionOff.wav")
|
||||
# else:
|
||||
# renpy.play("audio/ui/uiOptionOn.wav")
|
||||
# preferences.all_mute = not preferences.all_mute
|
||||
|
||||
def ToggleAutoUpdate():
|
||||
persistent.autoup = not persistent.autoup
|
||||
|
||||
################################################################################
|
||||
## Initialization
|
||||
|
@ -48,6 +68,7 @@ style gui_text:
|
|||
|
||||
style button:
|
||||
properties gui.button_properties("button")
|
||||
# activate_sound "audio/ui/uiClick.wav"
|
||||
|
||||
style button_text is gui_text:
|
||||
properties gui.text_properties("button")
|
||||
|
@ -250,6 +271,7 @@ style choice_vbox:
|
|||
|
||||
style choice_button is default:
|
||||
properties gui.button_properties("choice_button")
|
||||
activate_sound "audio/ui/uiRollover.wav"
|
||||
|
||||
style choice_button_text is default:
|
||||
properties gui.button_text_properties("choice_button")
|
||||
|
@ -265,6 +287,10 @@ screen quick_button(filename, label, function):
|
|||
xmaximum 80
|
||||
ymaximum 72
|
||||
action function
|
||||
if 'Return' in label or 'Back' in label or 'Menu' in label:
|
||||
activate_sound "audio/ui/uiBack.wav"
|
||||
else:
|
||||
activate_sound "audio/ui/uiClick.wav"
|
||||
fixed:
|
||||
add filename xalign 0.5 yalign 0.5 zoom 1
|
||||
text label xalign 0.5 yalign 0.5 xanchor 0.5 size 22 style "quick_button_text"
|
||||
|
@ -350,22 +376,22 @@ screen navigation():
|
|||
|
||||
spacing gui.navigation_spacing
|
||||
|
||||
textbutton _("History") action ShowMenu("history")
|
||||
textbutton _("Save") action ShowMenu("save")
|
||||
textbutton _("Load") action ShowMenu("load")
|
||||
textbutton _("Delete") action ShowMenu("delete")
|
||||
textbutton _("Options") action ShowMenu("preferences")
|
||||
textbutton _("History") activate_sound "audio/ui/uiClick.wav" action ShowMenu("history")
|
||||
textbutton _("Save") activate_sound "audio/ui/uiClick.wav" action ShowMenu("save")
|
||||
textbutton _("Load") activate_sound "audio/ui/uiClick.wav" action ShowMenu("load")
|
||||
textbutton _("Delete") activate_sound "audio/ui/uiClick.wav" action ShowMenu("delete")
|
||||
textbutton _("Options") activate_sound "audio/ui/uiClick.wav" action ShowMenu("preferences")
|
||||
#textbutton _("Extras") action ShowMenu("extras")
|
||||
textbutton _("Return") action Return()
|
||||
textbutton _("Return") activate_sound "audio/ui/uiBack.wav" action Return()
|
||||
|
||||
|
||||
if _in_replay:
|
||||
|
||||
textbutton _("End Replay") action EndReplay(confirm=True)
|
||||
textbutton _("End Replay") activate_sound "audio/ui/uiBack.wav" action EndReplay(confirm=True)
|
||||
|
||||
elif not main_menu:
|
||||
|
||||
textbutton _("Main Menu") action MainMenu()
|
||||
textbutton _("Main Menu") activate_sound "audio/ui/uiBack.wav" action MainMenu()
|
||||
#textbutton _("Debug Score Card") action ShowMenu("score_menu")
|
||||
|
||||
#if renpy.variant("pc"):
|
||||
|
@ -398,6 +424,10 @@ screen main_menu_button(filename, label, function):
|
|||
xmaximum 500
|
||||
ymaximum 129
|
||||
action function
|
||||
if 'Back' in label or 'Return' in label or 'Quit' in label or 'Main Menu' in label:
|
||||
activate_sound "audio/ui/uiBack.wav"
|
||||
else:
|
||||
activate_sound "audio/ui/uiClick.wav"
|
||||
fixed:
|
||||
add filename xalign 0.5 yalign 0.5 zoom 1 xanchor 0 xcenter 0.5 ycenter 0.5
|
||||
text label xalign 0.5 yalign 0.5 xanchor 0.5
|
||||
|
@ -438,7 +468,7 @@ screen main_menu():
|
|||
use main_menu_buttons("gui/button/menubuttons/template_idle.png",
|
||||
[
|
||||
[ "Start", Start() ],
|
||||
[ "Mods", ShowMenu("mod_menu") ],
|
||||
[ "Bonus Chapters", ShowMenu("ex_ch_menu") ],
|
||||
[ "Load", ShowMenu("load") ],
|
||||
[ "Options", ShowMenu("preferences") ],
|
||||
[ "Extras", ShowMenu("extras") ], \
|
||||
|
@ -677,10 +707,12 @@ screen updates():
|
|||
|
||||
label _("Update Checker:")
|
||||
label _("{color=#FFFFFF}{size=32}[persistent.updateresult!t]{/size}{/color}")
|
||||
textbutton _("{size=36}Check for Update\n{/size}") action [Notify("Checking for update..."), Function(UpdateCheck)]
|
||||
|
||||
textbutton _("{size=36}Check for Update\n{/size}") activate_sound "audio/ui/uiClick.wav" action [Notify("Checking for update..."), Function(UpdateCheck)]
|
||||
|
||||
label _("Updater:")
|
||||
label _("{color=#FFFFFF}{size=32}Server URL (click to edit):{/size}{/color}")
|
||||
|
||||
default input_on = False
|
||||
button:
|
||||
key_events True
|
||||
|
@ -695,10 +727,9 @@ screen updates():
|
|||
action ToggleScreenVariable('input_on')
|
||||
style_prefix "quick"
|
||||
if persistent.updateresult != "No new version is available":
|
||||
textbutton _("{size=36}Update Now!\n{/size}") action updater.Update(persistent.updateWebServer, force=False)
|
||||
textbutton _("{size=36}Update Now!\n{/size}") activate_sound "audio/ui/uiNotification.wav" action [updater.Update(persistent.updateWebServer, force=False)]
|
||||
else:
|
||||
textbutton _("{size=36}Update Now!\n{/size}") action Notify("Nothing to update to!")
|
||||
|
||||
textbutton _("{size=36}Update Now!\n{/size}") activate_sound "audio/ui/uiFail.wav" action [Notify("Nothing to update to!")]
|
||||
use extrasnavigation
|
||||
|
||||
## Load and Save screens #######################################################
|
||||
|
@ -793,19 +824,19 @@ screen file_slots(title, flag=False):
|
|||
|
||||
spacing gui.page_spacing
|
||||
|
||||
textbutton _("<") action FilePagePrevious()
|
||||
textbutton _("<") activate_sound "audio/ui/uiRollover.wav" action FilePagePrevious()
|
||||
|
||||
if config.has_autosave:
|
||||
textbutton _("{#auto_page}A") action FilePage("auto")
|
||||
textbutton _("{#auto_page}A") activate_sound "audio/ui/uiClick.wav" action FilePage("auto")
|
||||
|
||||
if config.has_quicksave:
|
||||
textbutton _("{#quick_page}Q") action FilePage("quick")
|
||||
textbutton _("{#quick_page}Q") activate_sound "audio/ui/uiClick.wav" action FilePage("quick")
|
||||
|
||||
## range(1, 10) gives the numbers from 1 to 9.
|
||||
for page in range(1, 10):
|
||||
textbutton "[page]" action FilePage(page)
|
||||
textbutton "[page]" activate_sound "audio/ui/uiClick.wav" action FilePage(page)
|
||||
|
||||
textbutton _(">") action FilePageNext()
|
||||
textbutton _(">") activate_sound "audio/ui/uiRollover.wav" action FilePageNext()
|
||||
|
||||
|
||||
style page_label is gui_label
|
||||
|
@ -863,32 +894,31 @@ screen preferences():
|
|||
vbox:
|
||||
style_prefix "radio"
|
||||
label _("Display")
|
||||
textbutton _("Window") action Preference("display", "any window")
|
||||
textbutton _("Fullscreen") action Preference("display", "fullscreen")
|
||||
textbutton _("Window") activate_sound "audio/ui/uiOptionOn.wav" action Preference("display", "any window")
|
||||
textbutton _("Fullscreen") activate_sound "audio/ui/uiOptionOn.wav" action Preference("display", "fullscreen")
|
||||
|
||||
vbox:
|
||||
style_prefix "radio"
|
||||
label _("Rollback Side")
|
||||
textbutton _("Disable") action Preference("rollback side", "disable")
|
||||
textbutton _("Left") action Preference("rollback side", "left")
|
||||
textbutton _("Right") action Preference("rollback side", "right")
|
||||
textbutton _("Disable") activate_sound "audio/ui/uiOptionOn.wav" action Preference("rollback side", "disable")
|
||||
textbutton _("Left") activate_sound "audio/ui/uiOptionOn.wav" action Preference("rollback side", "left")
|
||||
textbutton _("Right") activate_sound "audio/ui/uiOptionOn.wav" action Preference("rollback side", "right")
|
||||
vbox:
|
||||
style_prefix "check"
|
||||
label _("Naughty Stuff")
|
||||
textbutton _("Enable Lewd Images") action ToggleVariable("persistent.lewd", True, False)
|
||||
textbutton _("Enable Lewd Images") action [Function(onclick_audio, persistent.lewd), ToggleVariable("persistent.lewd", True, False)]
|
||||
|
||||
vbox:
|
||||
style_prefix "check"
|
||||
label _("Requires Restart")
|
||||
textbutton _("Enable Forward-Scroll Movement") action ToggleVariable("persistent.scroll", True, False)
|
||||
|
||||
textbutton _("Enable Forward-Scroll Movement") action [Function(onclick_audio, persistent.scroll), ToggleVariable("persistent.scroll", True, False)]
|
||||
|
||||
vbox:
|
||||
style_prefix "check"
|
||||
label _("Skip")
|
||||
textbutton _("Unseen Text") action Preference("skip", "toggle")
|
||||
textbutton _("After Choices") action Preference("after choices", "toggle")
|
||||
textbutton _("Transitions") action InvertSelected(Preference("transitions", "toggle"))
|
||||
textbutton _("Unseen Text") action [Function(onclick_audio, preferences.skip_unseen), ToggleVariable("preferences.skip_unseen", True, False)]
|
||||
textbutton _("After Choices") action [Function(onclick_audio, preferences.skip_after_choices), ToggleVariable("preferences.skip_after_choices", True, False)]
|
||||
textbutton _("Transitions") action [Function(onclick_audio, preferences.transitions), ToggleVariable("preferences.transitions", 0, 2)]
|
||||
|
||||
## Additional vboxes of type "radio_pref" or "check_pref" can be
|
||||
## added here, to add additional creator-defined preferences.
|
||||
|
@ -917,6 +947,12 @@ screen preferences():
|
|||
hbox:
|
||||
bar value Preference("music volume")
|
||||
|
||||
if config.has_music:
|
||||
label _("UI Sounds Volume")
|
||||
|
||||
hbox:
|
||||
bar value Preference("ui volume")
|
||||
|
||||
if config.has_sound:
|
||||
|
||||
label _("Sound Volume")
|
||||
|
@ -937,7 +973,7 @@ screen preferences():
|
|||
if config.sample_voice:
|
||||
textbutton _("Test") action Play("voice", config.sample_voice)
|
||||
|
||||
if config.has_music or config.has_sound or config.has_voice:
|
||||
if config.has_music or config.has_sound or config.has_voice or config.has_ui:
|
||||
null height gui.pref_spacing
|
||||
|
||||
textbutton _("Mute All"):
|
||||
|
@ -1135,16 +1171,17 @@ screen extrasnavigation():
|
|||
else:
|
||||
add "gui/snootgame.png"
|
||||
vbox:
|
||||
spacing 25
|
||||
spacing 10
|
||||
xpos 1885
|
||||
yalign 0.9
|
||||
ypos 1130
|
||||
use main_menu_buttons("gui/button/menubuttons/template_idle.png",
|
||||
[
|
||||
[ "Help", ShowMenu("help") ],
|
||||
[ "About", ShowMenu("about") ],
|
||||
[ "Updates", ShowMenu("updates") ],
|
||||
[ "About", ShowMenu("about") ],
|
||||
[ "Updates", ShowMenu("updates") ],
|
||||
[ "Gallery", ShowMenu("cg_gallery_0") ],
|
||||
[ "Return", ShowMenu("main_menu") ]
|
||||
[ "Mods", ShowMenu("mod_menu") ],
|
||||
[ "Return", ShowMenu("main_menu") ]
|
||||
] )
|
||||
|
||||
## Help screen #################################################################
|
||||
|
@ -1215,7 +1252,7 @@ screen keyboard_help():
|
|||
|
||||
hbox:
|
||||
label _("Escape")
|
||||
text _("Accesses the game menu.")
|
||||
text _("Accesses the game menu. Also escapes the Gallery.")
|
||||
|
||||
hbox:
|
||||
label _("Ctrl")
|
||||
|
@ -1258,7 +1295,7 @@ screen mouse_help():
|
|||
|
||||
hbox:
|
||||
label _("Right Click")
|
||||
text _("Accesses the game menu.")
|
||||
text _("Accesses the game menu. Also escapes the Gallery.")
|
||||
|
||||
hbox:
|
||||
label _("Mouse Wheel Up\nClick Rollback Side")
|
||||
|
@ -1359,8 +1396,8 @@ screen confirm(message, yes_action, no_action):
|
|||
xalign 0.5
|
||||
spacing 150
|
||||
|
||||
textbutton _("Yes") action yes_action
|
||||
textbutton _("No") action no_action
|
||||
textbutton _("Yes") activate_sound "audio/ui/uiClick.wav" action yes_action
|
||||
textbutton _("No") activate_sound "audio/ui/uiBack.wav" action no_action
|
||||
|
||||
## Right-click and escape answer "no".
|
||||
key "game_menu" action no_action
|
||||
|
@ -1659,9 +1696,9 @@ screen extrasnavigation(): #Updates are removed (not even supported by Ren'Py)
|
|||
use main_menu_buttons("gui/button/menubuttons/template_idle.png",
|
||||
[
|
||||
[ "Help", ShowMenu("help") ],
|
||||
[ "About", ShowMenu("about") ],
|
||||
[ "About", ShowMenu("about") ],
|
||||
[ "Gallery", ShowMenu("cg_gallery_0") ],
|
||||
[ "Return", ShowMenu("main_menu") ]
|
||||
[ "Return", ShowMenu("main_menu") ]
|
||||
] )
|
||||
|
||||
style radio_button:
|
||||
|
|
|
@ -24,7 +24,7 @@ init python:
|
|||
import webbrowser
|
||||
#function for insult layers
|
||||
def showCG():
|
||||
files = ["text0", "text1", "text2", "text3", "text4", "text5", "text6", "text7", "text8", "text9"]
|
||||
files = ["text1", "text2", "text3", "text4", "text5", "text6", "text7", "text8", "text9"]
|
||||
length = len(files)
|
||||
picked = random.randint(0,length - 1)
|
||||
fileName = files[picked]
|
||||
|
@ -117,37 +117,36 @@ define long_textbox = { "window_background": long_textbox_img, 'namebox_style':
|
|||
#Characters
|
||||
define base = Character (ctc="ctc_end_marker", ctc_pause="ctc_mid_marker", ctc_timedpause=Null(), ctc_position="nestled") # try to remember some of the basics of CTC
|
||||
define narrator = Character(kind=base)
|
||||
define A = Character ('Anon', base, color="#36E12D", who_outlines=[(1, '#0C300A')]) # Light Green
|
||||
define F = Character ('Fang', base, color="#B4D4CE", who_outlines=[(1, '#112D27')]) # Light Cyan
|
||||
define Lucy = Character ('Lucy', base, color="#B4D4CE", who_outlines=[(1, '#112D27')]) # Light Cyan
|
||||
define Ro = Character ('Rosa', base, color="#FE712B", who_outlines=[(1, '#3D1809')]) # Red-Orange
|
||||
define St = Character ('Stella', base, color="#D2FFAA", who_outlines=[(1, '#203011')]) # Light Green
|
||||
define N = Character ('Naomi', base, color="#F8B9A0", who_outlines=[(1, '#291A1B')]) # Peach
|
||||
define Nas = Character ('Naser', base, color="#F89E38", who_outlines=[(1, '#2D2D2D')]) # Orange
|
||||
define T = Character ('Trish', base, color="#B675E6", who_outlines=[(1, '#1F0632')]) # Purple
|
||||
define Attendant = Character ('Attendant', base, color="#8A0036", who_outlines=[(1, '#FFFFFF')]) # Maroon
|
||||
define Sp = Character ('Spears', base, color="#C4C3C3", who_outlines=[(1, '#272727')]) # Light Grey
|
||||
define Re = Character ('Reed', base, color="#ED4C5B", who_outlines=[(1, '#361013')]) # Bright Red
|
||||
define D = Character ('Driver', base, color="#FFC63A", who_outlines=[(1, '#4D280A')]) # Yellow-Orange
|
||||
define FM = Character ('Fangs Mom', base, color="#FFD8F6", who_outlines=[(1, '#361730')]) # Bright Pink
|
||||
define FD = Character ('Fangs Dad', base, color="#D8A09A", who_outlines=[(1, '#190E0F')]) # Desaturated Orange
|
||||
define Tsuki = Character ('Mr. Tsuki', base, color="#A7F2A2", who_outlines=[(1, '#320E3B')]) # Pear Green
|
||||
define unknown = Character ('(???)', base, color="#000000", who_outlines=[(1, '#FFFFFF')]) # Black
|
||||
define jingo = Character ('Mr. Jingo', base, color="#CD8283", who_outlines=[(1, '#0F0D49')]) # Desaturated Red
|
||||
define MaitD = Character ('Maitre D', base, color="#241630", who_outlines=[(1, '#241630')]) # Cobalt Blue
|
||||
define Moe = Character('Moe', base, color="#A5BEED", who_outlines=[(1, '#342210')]) # Desaturated Blue
|
||||
define Vince = Character ('Vince', base, color="#FFC63A", who_outlines=[(1, '#4D280A')]) # Yellow-Orange
|
||||
define Waitress = Character ('Waitress', base, color="#F691C8", who_outlines=[(1, '#402E3A')]) # Pink
|
||||
define Riley = Character ('Riley', base, color="#B675E6", who_outlines=[(1, '#1F0632')]) # TODO
|
||||
define Tana = Character ('Tana', base, color="#B675E6", who_outlines=[(1, '#1F0632')]) # TODO
|
||||
define Trevor = Character ('Trevor', base, color="#B675E6", who_outlines=[(1, '#1F0632')]) # TODO
|
||||
define A = Character ('Anon', base, color="#36E12D", who_outlines=[(gui.name_text_thickness, '#0C300A')]) # Light Green
|
||||
define F = Character ('Fang', base, color="#B4D4CE", who_outlines=[(gui.name_text_thickness, '#0F3930')]) # Light Cyan
|
||||
define Lucy = Character ('Lucy', base, color="#B4D4CE", who_outlines=[(gui.name_text_thickness, '#0F3930')]) # Light Cyan
|
||||
define Ro = Character ('Rosa', base, color="#FE712B", who_outlines=[(gui.name_text_thickness, '#54230F')]) # Red-Orange
|
||||
define St = Character ('Stella', base, color="#D5FFAE", who_outlines=[(gui.name_text_thickness, '#294211')]) # Light Green
|
||||
define N = Character ('Naomi', base, color="#FDD2C1", who_outlines=[(gui.name_text_thickness, '#462628')]) # Peach
|
||||
define Nas = Character ('Naser', base, color="#FFB561", who_outlines=[(gui.name_text_thickness, '#512322')]) # Orange
|
||||
define T = Character ('Trish', base, color="#B675E6", who_outlines=[(gui.name_text_thickness, '#3A0C5D')]) # Purple
|
||||
define Attendant = Character ('Attendant', base, color="#5BF0F8", who_outlines=[(gui.name_text_thickness, '#121C68')]) # Aqua
|
||||
define Sp = Character ('Spears', base, color="#C7C7C7", who_outlines=[(gui.name_text_thickness, '#272727')]) # Light Grey
|
||||
define Re = Character ('Reed', base, color="#ED4C5B", who_outlines=[(gui.name_text_thickness, '#421014')]) # Bright Red
|
||||
define D = Character ('Driver', base, color="#FFECBC", who_outlines=[(gui.name_text_thickness, '#563010')]) # Yellow-Orange
|
||||
define FM = Character ("Fang's Mom", base, color="#FFD8F6", who_outlines=[(gui.name_text_thickness, '#521947')]) # Bright Pink
|
||||
define FD = Character ("Fang's Dad", base, color="#D8A09A", who_outlines=[(gui.name_text_thickness, '#461B1F')]) # Desaturated Orange
|
||||
define Tsuki = Character ('Mr. Tsuki', base, color="#A7F2A2", who_outlines=[(gui.name_text_thickness, '#471054')]) # Pear Green
|
||||
define unknown = Character ('(???)', base, color="#FFF", who_outlines=[(gui.name_text_thickness, '#000')]) # White
|
||||
define jingo = Character ('Mr. Jingo', base, color="#CD8283", who_outlines=[(gui.name_text_thickness, '#0F0D49')]) # Desaturated Red
|
||||
define MaitD = Character ('Maitre D', base, color="#AF9EFF", who_outlines=[(gui.name_text_thickness, '#241630')]) # Cobalt Blue
|
||||
define Moe = Character('Moe', base, color="#A5BEED", who_outlines=[(gui.name_text_thickness, '#1F253B')]) # Desaturated Blue
|
||||
define Vince = Character ('Vince', base, color="#FFECBC", who_outlines=[(gui.name_text_thickness, '#563010')]) # Yellow-Orange
|
||||
define Waitress = Character ('Waitress', base, color="#F691C8", who_outlines=[(gui.name_text_thickness, '#512040')]) # Pink
|
||||
define Riley = Character ('Riley', base, color="#B675E6", who_outlines=[(gui.name_text_thickness, '#1F0632')]) # TODO
|
||||
define Tana = Character ('Tana', base, color="#B675E6", who_outlines=[(gui.name_text_thickness, '#1F0632')]) # TODO
|
||||
define Trevor = Character ('Trevor', base, color="#B675E6", who_outlines=[(gui.name_text_thickness, '#1F0632')]) # TODO
|
||||
#long TB chars
|
||||
define AnonAndFang = Character('Anon and Fang', base, color="72DFA8", who_outlines=[(1, '#113623')])
|
||||
define SV = Character ('Street Vendor', base, color="#F8E120", who_outlines=[(1, '#361504')])
|
||||
define carl = Character ('Mr. Carldewskii', base, color="#E19E40", who_outlines=[(1, '#03223B')])
|
||||
define Drf = Character ('Dr. Fernsworth', base, color="#253354", who_outlines=[(1, '#334573')])
|
||||
define FRT = Character ('Fang Reed & Trish', base, color="#4963A5", who_outlines=[(1, '#FFFFFF')])
|
||||
define TT = Character ('Tana & Trevor', base, color="#B675E6", who_outlines=[(1, '#1F0632')]) # TODO
|
||||
define AnonAndFang = Character('Anon and Fang', base, color="72DFA8", who_outlines=[(gui.name_text_thickness, '#113623')]) # Cyan
|
||||
define SV = Character ('Street Vendor', base, color="#F8E120", who_outlines=[(gui.name_text_thickness, '#58260C')]) # Yellow
|
||||
define carl = Character ('Mr. Carldewskii', base, color="#EECB99", who_outlines=[(gui.name_text_thickness, '#082337')]) #Puke Orange
|
||||
define Drf = Character ('Dr. Fernsworth', base, color="#DCEEF5", who_outlines=[(gui.name_text_thickness, '#253354')]) #Yellow-Orange
|
||||
define FRT = Character ('Fang Reed & Trish', base, color="#DCBBF7", who_outlines=[(gui.name_text_thickness, '#191C78')]) #Light Purple
|
||||
|
||||
#Extra image translations
|
||||
#siloettes
|
||||
|
@ -353,7 +352,7 @@ image naser handout flip = im.Flip("naser/naser handout.png", horizontal=True)
|
|||
image naomi keikaku flip = im.Flip("naomi/naomi keikaku.png", horizontal=True)
|
||||
image anon shrug flip = im.Flip("anon/emotive set/anon shrug.png", horizontal=True)
|
||||
image fang hug flip = im.Flip("fang/emotive set/fang hug.png", horizontal=True)
|
||||
image naser brooding flip = im.Flip("naser/naser brooding.png", horizontal=True)
|
||||
image naser brooding flip = im.Flip("naser/naser brooding.png", horizontal=True)
|
||||
image anon concerned flip = im.Flip("anon/base set/anon concerned.png", horizontal=True)
|
||||
image rosa excited flip = im.Flip("rosa/rosa excited.png", horizontal=True)
|
||||
image fang anguish flip = im.Flip("fang/emotive set/fang anguish.png", horizontal=True)
|
||||
|
|
|
@ -0,0 +1,31 @@
|
|||
|
||||
label chapter_x1:
|
||||
"1"
|
||||
return
|
||||
label chapter_x2:
|
||||
"2"
|
||||
return
|
||||
label chapter_x3:
|
||||
"3"
|
||||
return
|
||||
label chapter_x4:
|
||||
"4"
|
||||
return
|
||||
label chapter_x5:
|
||||
"5"
|
||||
return
|
||||
label chapter_x6:
|
||||
"6"
|
||||
return
|
||||
label chapter_x7:
|
||||
"7"
|
||||
return
|
||||
label chapter_x8:
|
||||
"8"
|
||||
return
|
||||
label chapter_x9:
|
||||
"9"
|
||||
return
|
||||
label chapter_x10:
|
||||
"10"
|
||||
return
|
|
@ -520,7 +520,7 @@ label chapter_14D:
|
|||
show fang d happy with dissolve
|
||||
"We chuckle together."
|
||||
|
||||
play music "audio/OST/Amberlight Brilliance.ogg" fadein 1.0
|
||||
play music "audio/OST/Amberlight Brilliance D ending.ogg" fadein 1.0
|
||||
A "Hey, Lucy…"
|
||||
|
||||
"I keep my eyes on the stars, even when Lucy turns to look at me."
|
||||
|
|
|
@ -158,17 +158,17 @@ screen cg_gallery(flag, __yoffset = 0, origin = 'CG'):
|
|||
textbutton _(cp['name']) text_color gui.selected_color text_xalign 0.5
|
||||
else:
|
||||
if cp['eval'] is None:
|
||||
textbutton _(cp['name']) action ShowMenu('cg_gallery_'+flag, 0, cp['name']) text_xalign 0.5
|
||||
textbutton _(cp['name']) activate_sound "audio/ui/uiClick.wav" action ShowMenu('cg_gallery_'+flag, 0, cp['name']) text_xalign 0.5
|
||||
elif eval(cp['eval']):
|
||||
textbutton _(cp['name']) action ShowMenu('cg_gallery_'+flag, 0, cp['name']) text_xalign 0.5
|
||||
textbutton _(cp['name']) activate_sound "audio/ui/uiClick.wav" action ShowMenu('cg_gallery_'+flag, 0, cp['name']) text_xalign 0.5
|
||||
else:
|
||||
textbutton _(cp['name']) text_xalign 0.5
|
||||
textbutton _("Return") action ShowMenu('main_menu') text_xalign 0.5
|
||||
textbutton _("Return") activate_sound "audio/ui/uiBack.wav" action ShowMenu('main_menu') text_xalign 0.5
|
||||
|
||||
if _in_replay:
|
||||
textbutton _("End Replay") action EndReplay(confirm=True)
|
||||
textbutton _("End Replay") activate_sound "audio/ui/uiBack.wav" action EndReplay(confirm=True)
|
||||
elif not main_menu:
|
||||
textbutton _("Main Menu") action MainMenu()
|
||||
textbutton _("Main Menu") activate_sound "audio/ui/uiBack.wav" action MainMenu()
|
||||
|
||||
transform:
|
||||
zoom 0.95
|
||||
|
@ -248,6 +248,7 @@ screen view_image(item, _origin, zoom = zoom_arr.index(1.0), flag='a'):
|
|||
|
||||
tag menu
|
||||
key "game_menu" action _origin
|
||||
key "button_alternate" action _origin
|
||||
|
||||
# mousewheel & insert+delete
|
||||
if (ALLOW_ZOOM):
|
||||
|
@ -284,7 +285,7 @@ screen view_image(item, _origin, zoom = zoom_arr.index(1.0), flag='a'):
|
|||
[ "-", zoom_b_f ],
|
||||
[ "Return", zoom_b_f ]
|
||||
] )
|
||||
else:
|
||||
elif renpy.variant("small"):
|
||||
use quick_buttons("gui/button/uioptionbuttons/template_idle.png",
|
||||
[
|
||||
[ "Return", _origin ]
|
||||
|
|
|
@ -0,0 +1,102 @@
|
|||
|
||||
init python:
|
||||
ex_chapters = [
|
||||
[ "Chicxulub Gutterlanea", "chapter_x1" ],
|
||||
[ "The Mous Pad", "chapter_x2" ],
|
||||
[ "PTA Meeting", "chapter_x3" ],
|
||||
[ "Passion of the Trigga I", "chapter_x4" ],
|
||||
[ "Passion of the Trigga II", "chapter_x5" ],
|
||||
[ "Passion of the Trigga III", "chapter_x6" ],
|
||||
[ "Naomi's Tribulations I", "chapter_x7" ],
|
||||
[ "Naomi's Tribulations II", "chapter_x8" ],
|
||||
[ "Naomi's Tribulations III", "chapter_x9" ],
|
||||
[ "RAYmba's Observations", "chapter_x10" ]
|
||||
]
|
||||
ex_chapters_menu = ex_chapters.copy()
|
||||
|
||||
if persistent.endings is None:
|
||||
ending_image()
|
||||
|
||||
pass
|
||||
|
||||
#similar to quick_button funcs
|
||||
screen ex_ch_button(filename, label, function):
|
||||
button:
|
||||
xmaximum 600
|
||||
ymaximum 129
|
||||
action function
|
||||
if 'Back' in label or 'Return' in label or 'Quit' in label or 'Main Menu' in label:
|
||||
activate_sound "audio/ui/uiBack.wav"
|
||||
else:
|
||||
activate_sound "audio/ui/uiClick.wav"
|
||||
fixed:
|
||||
add filename xalign 0.5 yalign 0.5 zoom 0.9
|
||||
text label xalign 0.5 yalign 0.5 xanchor 0.5 size 34
|
||||
|
||||
# label_functions is [ [ "label", function() ], [ "foobar", foobar() ], .. ]
|
||||
# Reuse the same image string and keep things 'neat'.
|
||||
screen ex_ch_buttons(filename, label_functions):
|
||||
for l_f in label_functions:
|
||||
use ex_ch_button(filename, l_f[0], Start(l_f[1]) )
|
||||
|
||||
screen ex_ch_menu():
|
||||
|
||||
python:
|
||||
global ex_chapters_menu
|
||||
ex_chapters_menu = ex_chapters.copy()
|
||||
e = persistent.endings #ending seen
|
||||
if (e ^ 0b0000 == 0):
|
||||
ex_chapters_menu.clear()
|
||||
elif not (e & 0b1111 == 0b1111):
|
||||
w = 4
|
||||
for i in range(0, 4):
|
||||
w -= persistent.endings >> i & 0b1 == 0b1
|
||||
|
||||
#trish
|
||||
for i in range(5, 5-w, -1):
|
||||
ex_chapters_menu.remove(ex_chapters[i])
|
||||
#naomi
|
||||
for i in range(8, 8-w, -1):
|
||||
ex_chapters_menu.remove(ex_chapters[i])
|
||||
ex_chapters_menu.pop()
|
||||
|
||||
tag menu
|
||||
style_prefix "main_menu"
|
||||
add gui.main_menu_background
|
||||
|
||||
frame:
|
||||
xsize 420
|
||||
yfill True
|
||||
background "gui/overlay/main_menu.png"
|
||||
|
||||
#side_yfill True
|
||||
vbox:
|
||||
xpos 1940
|
||||
yalign 0.03
|
||||
if persistent.splashtype == 1:
|
||||
add "gui/sneedgame.png"
|
||||
else:
|
||||
add "gui/snootgame.png"
|
||||
|
||||
viewport:
|
||||
# this could be better but its ok for now
|
||||
xpos 1885-540
|
||||
xmaximum 540
|
||||
ymaximum 0.8
|
||||
ypos 200
|
||||
yinitial 0
|
||||
scrollbars "vertical"
|
||||
mousewheel True
|
||||
draggable True
|
||||
pagekeys True
|
||||
vbox:
|
||||
#xpos 1885
|
||||
spacing 12
|
||||
#yalign 0.98
|
||||
|
||||
use ex_ch_button("gui/button/menubuttons/template_idle.png", "Return", ShowMenu("main_menu"))
|
||||
#use ex_ch_button("gui/button/menubuttons/template_idle.png", str(e), ShowMenu("main_menu"))
|
||||
if len(ex_chapters_menu):
|
||||
use ex_ch_buttons("gui/button/menubuttons/template_idle.png", ex_chapters_menu )
|
||||
for x in range(0, len(ex_chapters) - len(ex_chapters_menu)):
|
||||
use ex_ch_button("gui/button/menubuttons/template_idle.png", "???", None)
|
|
@ -10,6 +10,10 @@ screen mod_menu_button(filename, label, function):
|
|||
xmaximum 600
|
||||
ymaximum 129
|
||||
action function
|
||||
if 'Back' in label or 'Return' in label or 'Quit' in label or 'Main Menu' in label:
|
||||
activate_sound "audio/ui/uiBack.wav"
|
||||
else:
|
||||
activate_sound "audio/ui/uiClick.wav"
|
||||
fixed:
|
||||
add filename xalign 0.5 yalign 0.5 zoom 0.9
|
||||
text label xalign 0.5 yalign 0.5 xanchor 0.5 size 34
|
||||
|
@ -21,7 +25,7 @@ screen mod_menu_button(filename, label, function):
|
|||
# Reuse the same image string and keep things 'neat'.
|
||||
screen mod_menu_buttons(filename, arr):
|
||||
for x in arr:
|
||||
use mod_menu_button(filename, x['Name'], Start(x['Label']))
|
||||
use mod_menu_button(filename, x['Name'], Start(x['Label']) )
|
||||
|
||||
screen mod_menu():
|
||||
|
||||
|
|
|
@ -1,3 +1,14 @@
|
|||
init -1 python:
|
||||
def ending_image():
|
||||
#0b0000, ABCD, flash the bits with |=, check with &
|
||||
endings = 0b0000
|
||||
_e = 0b1
|
||||
for i in range(1, 5):
|
||||
fn = str(i)+"of4"
|
||||
endings |= (_e * renpy.seen_image(fn))
|
||||
_e = _e << 0b1
|
||||
persistent.endings = endings
|
||||
|
||||
label storyline:
|
||||
call chapter_1
|
||||
call chapter_2
|
||||
|
@ -33,6 +44,7 @@ label storyline:
|
|||
call chapter_12A
|
||||
call chapter_13A
|
||||
call chapter_14A
|
||||
$ ending_image()
|
||||
$ renpy.quit()
|
||||
else: # this block is redundant since we should never hit it
|
||||
#>>ERROR HANDLING OH SWEET BABY JESUS SHIT HIT THE FAN
|
||||
|
@ -47,6 +59,7 @@ label storyline:
|
|||
St "Yes, but you have to have something wrong with you to speedrun a visual novel beta"
|
||||
"/dev/non" "well shit. Please do report this bug and all the choices you made that lead to this point. Something fucked up real bad"
|
||||
#just liek maek gaem
|
||||
$ ending_image()
|
||||
call .ending
|
||||
return
|
||||
|
||||
|
|
Loading…
Reference in New Issue