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Patch7
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update-readme
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@@ -0,0 +1 @@
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{"expansion": false, "heap_size": "3", "icon_name": "Snoot Game", "include_pil": false, "include_sqlite": false, "layout": null, "name": "Snoot Game", "numeric_version": 1, "orientation": "sensorLandscape", "package": "cavemanon.snootgame", "permissions": ["VIBRATE", "INTERNET"], "source": false, "store": "none", "update_always": true, "update_icons": true, "update_keystores": true, "version": "INTERNAL-BUILD"}
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+6
-8
@@ -20,11 +20,15 @@ errors.txt
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traceback.txt
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#Vim swap files
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#Vim (best text editor) swap files
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.sw?
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*~
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*.bak
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#For vscode niggas since gitignore does this for us
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/.vscode/*
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/.vscode/
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#save files & cache files
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/game/saves/
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/game/saves/*
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@@ -42,15 +46,9 @@ env
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*.pyc
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*.pyo
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#Vim (best text editor) swap files
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.sw?
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#binary files
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*.rpyc
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*.rpymc
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#backups
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*.bak
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#android
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.android.json
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*.bak
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@@ -0,0 +1,81 @@
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steps:
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changelog:
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image: debian
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commands:
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- apt update
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- apt install git -y
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- mkdir dist
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- git log --oneline --decorate --since="7.days" --pretty="## %s%n%an%n%aD%n%b" > dist/README.md || echo "Could not write changelog!" >> dist/README.md #Get that changelog
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version-tag:
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image: debian
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commands:
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- sed -i -e "s/INTERNAL-BUILD/${CI_COMMIT_TAG}/g" game/options.rpy #Change the internal build name to the tagged version
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- sed -i -e "s/INTERNAL-BUILD/${CI_COMMIT_TAG}/g" .android.json
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when:
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- event: tag
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version-cron:
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image: debian
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commands:
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- sed -i -e "s/INTERNAL-BUILD/${CI_COMMIT_SHA}/g" game/options.rpy #if no tag, make it the commit num
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- sed -i -e "s/INTERNAL-BUILD/${CI_COMMIT_TAG}/g" .android.json
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when:
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- event: cron
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build:
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image: openjdk:8
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commands:
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- apt update
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- apt install libgl1 -y
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- sed -i -e "s/VERSION/${RenpyVersion}/g" game/options.rpy #Change the renpy version to the woodpecker reuqested one.
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#Get Renkit
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- wget -qO- "https://github.com/kobaltcore/renkit/releases/download/v${RenkitVersion}/renkit-linux-amd64.tar.gz" | tar xz --directory=/tmp/
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- /tmp/renconstruct build -i "." -c "renconstruct.toml" -o dist/
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- cd /tmp/
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archival-sha:
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image: debian
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commands:
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- apt update
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- apt install curl bash -y
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- curl https://git.cavemanon.xyz/Cavemanon/Woodpecker-Webdav/raw/branch/master/push.sh > /tmp/push.sh ## I'd use a proper docker container, but dockerhub is owned by the CIA and I refuse to deal with that (also I don't care to maintain it or set it up). #TODO: merge this script as apart of the file so we don't make unnecessary network requests every time we build.
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- chmod +x /tmp/push.sh
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- PLUGIN_USERNAME=$RELEASESMITHNEXTCLOUDUSERNAME PLUGIN_PASSWORD=$RELEASESMITHNEXTCLOUDPASSWORD PLUGIN_DESTINATION=https://cloud.dev.cavemanon.xyz/remote.php/dav/files/ReleaseSmith/Snoot%20Game/Internal%20Builds/nightly-${CI_COMMIT_SHA}/ PLUGIN_MAKE_FOLDER_AT=https://cloud.dev.cavemanon.xyz/remote.php/dav/files/ReleaseSmith/Snoot%20Game/Internal%20Builds/nightly-${CI_COMMIT_SHA}/ PLUGIN_FILE_GLOB=dist/* /tmp/push.sh #sovl
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- rm -rf "dist"
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secrets: [ releasesmithnextcloudusername, releasesmithnextcloudpassword ]
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when:
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- event: cron
|
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cron: "nightly"
|
||||
|
||||
archival-tag:
|
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image: debian
|
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commands:
|
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- apt update
|
||||
- apt install curl bash -y
|
||||
- curl https://git.cavemanon.xyz/Cavemanon/Woodpecker-Webdav/raw/branch/master/push.sh > /tmp/push.sh ## I'd use a proper docker container, but dockerhub is owned by the CIA and I refuse to deal with that (also I don't care to maintain it or set it up). #TODO: merge this script as apart of the file so we don't make unnecessary network requests every time we build.
|
||||
- chmod +x /tmp/push.sh
|
||||
- PLUGIN_USERNAME=$RELEASESMITHNEXTCLOUDUSERNAME PLUGIN_PASSWORD=$RELEASESMITHNEXTCLOUDPASSWORD PLUGIN_DESTINATION=https://cloud.dev.cavemanon.xyz/remote.php/dav/files/ReleaseSmith/Snoot%20Game/Internal%20Builds/release-${CI_COMMIT_TAG}/ PLUGIN_MAKE_FOLDER_AT=https://cloud.dev.cavemanon.xyz/remote.php/dav/files/ReleaseSmith/Snoot%20Game/Internal%20Builds/release-${CI_COMMIT_TAG}/ PLUGIN_FILE_GLOB=dist/* /tmp/push.sh #sovl
|
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- rm -rf "dist"
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secrets: [ releasesmithnextcloudusername, releasesmithnextcloudpassword ]
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when:
|
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- event: tag
|
||||
|
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release:
|
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image: woodpeckerci/plugin-gitea-release:latest
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settings:
|
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base_url: https://git.cavemanon.xyz
|
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api_key:
|
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from_secret: releasesmithapikey
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files: "*-dists/*"
|
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prerelease: true
|
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title: "${CI_COMMIT_TAG}"
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when:
|
||||
- event: tag
|
||||
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matrix:
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RenpyVersion:
|
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- "8.0.3"
|
||||
RenkitVersion:
|
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- "3.3.1"
|
||||
@@ -1,5 +1,5 @@
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# Snoot Game
|
||||
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<h1>Contributing</h1>
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<p>Find an issue and start working. Creating issues is very helpful. Simply emailing patches/updated versions of the script works too. <b>All PRs/Contributions to the main code should go to the patch branch and NOT master as to leave master a stable branch</b>. All contributions belong to you, but are licensed under the GNU AGPL v3 and are adherent to the GPL-Exception in the root of the project file.</p>
|
||||
<p>Find an issue and start working. Creating issues is very helpful. Simply emailing patches/updated versions of the script works too. <b>All PRs/Contributions can go to the master branch now, unless the contributer requests/is specified otherwise.</b>. All contributions belong to you, but are licensed under the GNU AGPL v3 and are adherent to the GPL-Exception in the root of the project file.</p>
|
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<p>It should be noted that any non-contributor sourced assets for the game MUST be under some form of free licensing that is <a href=https://creativecommons.org/share-your-work/licensing-considerations/compatible-licenses/>compatable with the CC-BY-SA 4.0 (Listed in this link as BY-SA)</a> for it to be added to the game. This includes audio, images, other bits of code, and other copyrightable assets. Compatable licenses include, but aren't limited to, CC-BY, Public Domain, CC-BY-SA 4.0, CC-BY-SA 3.0, The Free Art license, or any other license that is permissive in how it is used.</p>
|
||||
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@@ -0,0 +1 @@
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If you want assets that aren't in a OGG format and are truly uncompressed, visit snootgame.xyz for a pack that contains all that stuff for you.
|
||||
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Block a user