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Author SHA1 Message Date
MichaelYick 1046f65408 Merge pull request 'chore: Removes tradwife flag' (#220) from san7890/SnootGame:flag-cleanup into NewPatch
Reviewed-on: #220
2023-05-07 02:13:46 +00:00
san7890 404d3f91bd removes the `trad` arg to `initstats()` as well 2023-05-06 20:11:35 -06:00
san7890 340528ee02 removes the ending flag 2023-05-06 20:06:38 -06:00
san7890 ef4764b322 `get_ending` to not be numerically based, but instead enum-based. (#219)
Co-authored-by: san7890 <the@san7890.com>
Reviewed-on: #219
Co-authored-by: san7890 <san7890@noreply.git.cavemanon.xyz>
Co-committed-by: san7890 <san7890@noreply.git.cavemanon.xyz>
2023-05-07 00:44:59 +00:00
5 changed files with 97 additions and 88 deletions

View File

@ -316,7 +316,6 @@ transform scloserleft:
label start:
$ fangscore = 0
$ anonscore = 0
$ tradwife = False
$ wingStory = False
pause 1.0
call storyline from _call_storyline

View File

@ -449,7 +449,7 @@ label chapter_11:
# Doomer ending skips this segment
call get_ending from _call_get_ending
if _return == 2:
if _return == Endings.Doomer:
stop music fadeout 3
pause 2
jump lPromAnnouncement
@ -586,12 +586,12 @@ label chapter_11:
pause .5
call get_ending from _call_get_ending_1
if _return == 4:
jump lSortingThings # Golden
elif _return == 3:
jump lMendingThings # Tradwife
if _return == Endings.Golden:
jump lSortingThings
elif _return == Endings.Tradwife:
jump lMendingThings
else:
jump lBreakingThings # Shooter
jump lBreakingThings # All else fails, go to shooter.
label lSortingThings:
@ -5212,7 +5212,7 @@ label chapter_11:
pause .5
call get_ending from _call_get_ending_2
if _return == 3: #tradwife
if _return == Endings.Tradwife:
"Things are going pretty well. When we discount Trishs weekly attempt to talk with Fang."
@ -5467,99 +5467,101 @@ label chapter_11:
"{cps=*.1}...{/cps}"
call get_ending from _call_get_ending_3
if _return != 1: # any route except Shooter
# duplicated segment from 11B, 11C and 11D transplanted here
window hide
window auto
pause .5
if _return == Endings.Shooter:
return
# the following segment makes sense in the context of 11B+11C+11D
window hide
window auto
pause .5
play music "audio/OST/Appreciating her Company.ogg" fadein 1.0
pause .5
play music "audio/OST/Appreciating her Company.ogg" fadein 1.0
pause .5
"About fifteen minutes into the assignment, the two of us are just about done."
"About fifteen minutes into the assignment, the two of us are just about done."
"Were making surprisingly good time."
"Were making surprisingly good time."
show fang considering with Dissolve(.25)
F "Uhm{cps=*.1}...{/cps} and you said that the electrons hold the negative charge, right?"
show fang considering with Dissolve(.25)
F "Uhm{cps=*.1}...{/cps} and you said that the electrons hold the negative charge, right?"
A "Yeah, yeah."
A "Yeah, yeah."
show fang unimpressed with Dissolve(.25)
F "Cant imagine when Id be using this crap in real life."
show fang unimpressed with Dissolve(.25)
F "Cant imagine when Id be using this crap in real life."
A "You never know, you might shrink one day."
A "You never know, you might shrink one day."
show fang happy with Dissolve(.25)
F "Yeah, and you might stop pretending youre livestreaming on Yousnoot."
pause .5
show fang happy with Dissolve(.25)
F "Yeah, and you might stop pretending youre livestreaming on Yousnoot."
pause .5
A "As far as you know I might be giving you incorrect answers, you know."
A "As far as you know I might be giving you incorrect answers, you know."
F "Mhm, sure."
pause .5
F "Mhm, sure."
pause .5
"The teacher is making his rounds checking on the students and gets to our desks."
window hide
window auto
"The teacher is making his rounds checking on the students and gets to our desks."
window hide
window auto
show farnsworth:
yalign 0.1 xalign 1.6
show farnsworth:
easein_cubic 1 xalign 1.2
with dissolve
pause .5
show farnsworth:
yalign 0.1 xalign 1.6
show farnsworth:
easein_cubic 1 xalign 1.2
with dissolve
pause .5
Drf "Hello, Anon. Fang."
Drf "Hello, Anon. Fang."
Drf "Are you two getting along well?"
Drf "Are you two getting along well?"
AnonAndFang "Yes, Doctor Fernsworth."
AnonAndFang "Yes, Doctor Fernsworth."
Drf "Great to hear."
pause .5
Drf "Great to hear."
pause .5
Drf "You know, Im real proud of you two."
pause .5
Drf "You know, Im real proud of you two."
pause .5
Drf "I remember at the start of the year you were at each other's throats."
Drf "I remember at the start of the year you were at each other's throats."
Drf "And now look at you!"
pause .5
Drf "And now look at you!"
pause .5
show anon concerned
show fang sad
with dissolve
"The two of us cringe."
pause .5
show anon concerned
show fang sad
with dissolve
"The two of us cringe."
pause .5
A "Uhh{cps=*.1}...{/cps} Yeah, thanks."
A "Uhh{cps=*.1}...{/cps} Yeah, thanks."
Drf "At any rate, you two understand the material, right?"
Drf "At any rate, you two understand the material, right?"
show anon happy
show fang neutral
with dissolve
A "Oh yeah, Fang and I are fine."
show anon happy
show fang neutral
with dissolve
A "Oh yeah, Fang and I are fine."
show anon neutral with Dissolve(.25)
A "I was just helping them with a few problems."
pause .5
show anon neutral with Dissolve(.25)
A "I was just helping them with a few problems."
pause .5
"Phew, remembered it this time."
"Phew, remembered it this time."
Drf "Good, good."
Drf "Good, good."
Drf "I wont keep you any longer then."
Drf "I wont keep you any longer then."
show farnsworth:
easeout_cubic 1 xalign 1.6
pause .5
hide farnsworth with dissolve
show farnsworth:
easeout_cubic 1 xalign 1.6
pause .5
hide farnsworth with dissolve
"Fernsworth meanders to pester the next few students."
pause .5
"Fernsworth meanders to pester the next few students."
pause .5
A "Anyways, where were we?"
A "Anyways, where were we?"
return

View File

@ -218,7 +218,8 @@ image d_credits_text = Composite(
label lending:
call get_ending from _call_get_ending_4
if _return == 4:
$ cached_ending = _return # un-necessary to call this so many times
if cached_ending == Endings.Golden:
pause 0.5
show snootgame_big with dissolve: # Renpy not allowing you to grab images from the gui folder is serious bullshit
subpixel True
@ -248,7 +249,7 @@ label lending:
pause 50
queue music 'audio/OST/amberlight brillance live end.ogg'
queue music "<silence 1.0>" loop
elif _return == 3:
elif cached_ending == Endings.Tradwife:
play music "audio/OST/Dino Destiny Reader.ogg"
pause 0.5
show c_credits_text:
@ -280,12 +281,12 @@ label lending:
stop music fadeout 5
scene black with Dissolve(3)
pause 2
if tradwife:
if cached_ending == Endings.Tradwife:
scene c10 with Dissolve(1.5)
pause 20
scene black with Dissolve(2)
pause 1
elif anonscore >= 4 and fangscore >= 4:
elif cached_ending == Endings.Golden:
scene golden ending with Dissolve(1.5)
pause 20
scene black with Dissolve(2)

View File

@ -23,26 +23,25 @@ label storyline:
call chapter_10 from _call_chapter_10
call chapter_11 from _call_chapter_11
call get_ending from _call_get_ending_5
if _return == 4:
if _return == Endings.Golden:
call chapter_11D from _call_chapter_11D
call chapter_12D from _call_chapter_12D
call chapter_12_5D from _call_chapter_12_5D
call chapter_13D from _call_chapter_13D
call chapter_14D from _call_chapter_14D
elif _return == 3:
$ tradwife = True
elif _return == Endings.Tradwife:
call chapter_11C from _call_chapter_11C
call chapter_12C from _call_chapter_12C
call chapter_12_5C from _call_chapter_12_5C
call chapter_13C from _call_chapter_13C
call chapter_14C from _call_chapter_14C
elif _return == 2:
elif _return == Endings.Doomer:
call chapter_11B from _call_chapter_11B
call chapter_12B from _call_chapter_12B
# no chapter_13 here since the scene is different enough to the other routes for everything to go into 13C
call chapter_13B from _call_chapter_13B
call chapter_14B from _call_chapter_14B
else:
else: # if all else fails, we just assume that we got Endings.Shooter
call chapter_11A from _call_chapter_11A
call chapter_12A from _call_chapter_12A
call chapter_12_5D from _call_chapter_12_5D_1

View File

@ -1,23 +1,31 @@
## Utility functions for game setup, debugging etc.
label initstats(anon=0, fang=0, trad=False):
init python:
from enum import Enum
# Create compile-time macros to more easily track what ending goes to what without the need for magic numbers or strings that can be mistyped
class Endings(Enum):
Shooter = 0
Doomer = 1
Tradwife = 2
Golden = 3
label initstats(anon=0, fang=0):
# Sets various game-related global variables
# :param int anon: Anon's score
# :param int fang: Fang's score
# :param bool trad: Tradwife ending flag
$ anonscore = anon
$ fangscore = fang
$ tradwife = trad
return
label get_ending:
# To check what ending we're getting, call this label and then check the value of _return
# Sensible to have this logic defined in only one place for consistency
if anonscore >= 4 and fangscore >= 4 and wingStory:
return(4) # Golden
return(Endings.Golden)
elif anonscore >= 3 and fangscore <=4:
return(3) # Tradwife
return(Endings.Tradwife)
elif anonscore <= 3 and fangscore >=3:
return(2) # Doomer
return(Endings.Doomer)
else:
return(1) # Shooter
return(Endings.Shooter)