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11 Commits

Author SHA1 Message Date
Map
7a82219d88 fix the rest of the mod menu not having button sounds
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2024-12-03 19:55:52 -06:00
Map
67e8afb8fe update to renpy 8.3.3 (tested somewhat, it's just a bugfixing update)
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2024-12-03 19:09:51 -06:00
Map
16a3adf0a8 fix mod return button not playing a sound 2024-12-03 19:00:36 -06:00
Map
41a894b846 Merge branch 'ch8_guitar_improvement'
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2024-12-03 17:11:04 -06:00
Map
b2ad694517 reset audio levels on chapter select 2024-12-03 17:10:36 -06:00
Map
e3263a868e tweak guitar sounds to be more pleasant 2024-12-03 17:06:22 -06:00
Map
26f82c3819 Merge branch 'pt_br'
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2024-12-03 13:40:31 -06:00
Map
1ffc8a9168 Merge branch 'master' of https://git.cavemanon.xyz/Cavemanon/SnootGame
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2024-12-01 16:25:20 -06:00
Map
8e9d5c3166 fix fang's bedroom base image having the text still on 2024-12-01 16:25:16 -06:00
6c92aea438 Merge pull request 'Fix reload mods button' (#257) from ModsButton into master
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Reviewed-on: #257
Reviewed-by: Mappening <mapanon@noreply.git.cavemanon.xyz>
2024-11-02 00:37:53 +00:00
2a275c2468 Fix reload mods button
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2024-10-31 20:36:31 -03:00
6 changed files with 63 additions and 28 deletions

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@@ -83,6 +83,6 @@ steps:
matrix:
RenpyVersion:
- "8.3.2"
- "8.3.3"
RenkitVersion:
- "4.4.0"

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@@ -718,7 +718,7 @@ label chapter_8:
pause .5
"{cps=*0.5}AAAAAAAAAAAAAAAA{/cps}"
play music 'audio/OST/Dragging on and on....ogg' fadein 1.0
play music 'audio/OST/Dragging on and on....ogg' fadein 1.0 volume 0.5
pause .5
F "Anon, are you paying attention?"
@@ -732,15 +732,31 @@ label chapter_8:
pause .5
F "Alright, try these chords."
play sound 'audio/effects/goodA.ogg' fadein 0.5
# Renpy's audio is rarted, do this workaround instead
$ renpy.music.set_volume(1.0, 0.0, 'sound')
play sound 'audio/effects/goodA.ogg'
$ renpy.music.set_volume(0.0, 1.5, 'sound')
pause 0.25
"Her fingers press mine down, holding down the strings in an awkward position."
F "Then this."
play sound 'audio/effects/goodB.ogg' fadein 0.5
$ renpy.music.set_volume(1.0, 0.0, 'sound')
play sound 'audio/effects/goodB.ogg'
$ renpy.music.set_volume(0.0, 1.5, 'sound')
pause 0.25
"My hands are slid down closer to the base of the neck and too close to my crotch."
F "And then finally this."
play sound 'audio/effects/goodC.ogg' fadein 0.5
$ renpy.music.set_volume(1.0, 0.0, 'sound')
play sound 'audio/effects/goodC.ogg'
$ renpy.music.set_volume(0.0, 1.5, 'sound')
pause 0.25
"My fingers are shifted back up to the middle of the fretboard."
F "Try that out, Anon."
@@ -749,14 +765,25 @@ label chapter_8:
"Fang lets go of my sweaty hands. She doesnt move from behind me though."
"I try and replicate the movements."
pause .5
play sound 'audio/effects/goodA.ogg' fadein 0.5
$ renpy.music.set_volume(1.0, 0.0, 'sound')
play sound 'audio/effects/goodA.ogg'
$ renpy.music.set_volume(0.0, 1.5, 'sound')
pause 0.25
"The first strum sounds… not bad…"
play sound 'audio/effects/badA.ogg' fadein 0.5
$ renpy.music.set_volume(1.0, 0.0, 'sound')
play sound 'audio/effects/badA.ogg'
$ renpy.music.set_volume(0.0, 1.5, 'sound')
pause 0.25
"The second note is horrendous. I blame my pants."
play sound 'audio/effects/goodC.ogg' fadein 0.5
$ renpy.music.set_volume(1.0, 0.0, 'sound')
play sound 'audio/effects/goodC.ogg'
$ renpy.music.set_volume(0.0, 1.5, 'sound')
pause 0.25
"And the last chord comes out alrightish."
pause .5
@@ -792,6 +819,8 @@ label chapter_8:
"My pinky slides off the fretboard and when I strum again a strange look appears in Fangs eyes."
window hide
window auto
$ renpy.music.set_volume(1.0, 0.5, 'sound')
pause .5
label musicalchoices:

View File

@@ -77,6 +77,15 @@ label chapter_select_go_back:
ending_chapters_determined = False
current_chapter = chapter_list[chapter_list_index]
renpy.music.set_volume(1.0, 0.0, 'sound')
renpy.music.set_volume(1.0, 0.0, 'music')
renpy.music.set_volume(1.0, 0.0, 'music1')
renpy.music.set_volume(1.0, 0.0, 'music2')
renpy.music.set_volume(1.0, 0.0, 'ambient')
renpy.music.set_volume(1.0, 0.0, 'ambient1')
renpy.music.set_volume(1.0, 0.0, 'ambient2')
renpy.music.set_volume(1.0, 0.0, 'ambient3')
menu:
"What ending do you want to lock to?"

View File

@@ -690,7 +690,6 @@ screen mod_menu():
$ main_menu_button_img = "gui/button/menubuttons/template_idle_epilogue.png" if persistent.use_epilogue_menu else "gui/button/menubuttons/template_idle.png"
default mod_metadata = {}
default reload_game = False
default mod_button_enabled = True
default mod_button_alpha = 1.0
default mod_screenshot_list = None
@@ -705,14 +704,7 @@ screen mod_menu():
spacing 8
use mod_menu_top_buttons(main_menu_button_img, _("Reload Mods"), SetScreenVariable("reload_game", True)):
# For some reason, Function() will instantly reload the game upon entering the mod menu, and put it in an infinite loop, so doing this python jank
# is the only way
if reload_game:
python:
reload_game = False
persistent.reloading_mods = True
renpy.reload_script()
use mod_menu_top_buttons(main_menu_button_img, _("Reload Mods"), Function(reload_game))
use mod_menu_top_buttons(main_menu_button_img, _("Return"), ShowMenu("extras"))
viewport:
@@ -752,7 +744,7 @@ screen mod_menu():
style_prefix "main_menu"
add Null(30,30)
activate_sound "audio/ui/snd_ui_click.wav"
activate_sound "audio/ui/uiClick.wav"
if persistent.use_epilogue_menu:
idle_foreground Transform("gui/button/menubuttons/up.png",xalign=0.5,yalign=0.5,matrixcolor=TintMatrix("#000000"))
@@ -779,7 +771,7 @@ screen mod_menu():
if x["Scripts"]:
action Function(toggle_persistent_mods, i)
activate_sound "audio/ui/snd_ui_click.wav"
activate_sound "audio/ui/uiClick.wav"
if persistent.enabled_mods[i][1]:
idle_foreground Transform("gui/button/menubuttons/check.png",xalign=0.5,yalign=0.5,matrixcolor=TintMatrix("#00ff40"))
hover_foreground Transform("gui/button/menubuttons/check.png",xalign=0.5,yalign=0.5,matrixcolor=TintMatrix("#ffffff"))
@@ -795,7 +787,7 @@ screen mod_menu():
style_prefix "main_menu"
add Null(30,30)
action Function(swapMods, i, i+1)
activate_sound "audio/ui/snd_ui_click.wav"
activate_sound "audio/ui/uiClick.wav"
if persistent.use_epilogue_menu:
idle_foreground Transform("gui/button/menubuttons/down.png",xalign=0.5,yalign=0.5,matrixcolor=TintMatrix("#000000"))
@@ -822,7 +814,7 @@ screen mod_menu():
at transform:
truecenter
alpha mod_button_alpha
activate_sound "audio/ui/snd_ui_click.wav"
activate_sound "audio/ui/uiClick.wav"
hovered SetScreenVariable("mod_metadata", x)
# Clicking the mod button starts the mod on PC, but we have to click a seperate button to start on Android.
@@ -872,7 +864,7 @@ screen mod_menu():
ysize 160
button:
at truecenter
activate_sound "audio/ui/snd_ui_click.wav"
activate_sound "audio/ui/uiClick.wav"
action Start(x["Label"])
frame:
@@ -1041,7 +1033,7 @@ screen mod_menu():
text _("Show Errors") xalign 0.5 yalign 0.5 size 50 outlines [ (absolute(1), "#000", absolute(0), absolute(0)) ]
action SetScreenVariable("mod_metadata", {})
activate_sound "audio/ui/snd_ui_click.wav"
activate_sound "audio/ui/uiClick.wav"
if mod_metadata.get("Label") != None:
$ mod_button_alpha = 1.0 if mod_metadata["Enabled"] == True else 0.4 # Fade mod button out if mod is disabled
@@ -1059,7 +1051,7 @@ screen mod_menu():
text _("Start") xalign 0.5 yalign 0.5 size 50 outlines [ (absolute(1), "#000", absolute(0), absolute(0)) ]
action Start(mod_metadata["Label"])
activate_sound "audio/ui/snd_ui_click.wav"
activate_sound "audio/ui/uiClick.wav"
if not persistent.seenModWarning:
@@ -1090,6 +1082,11 @@ screen mod_menu_top_buttons(image, text, action):
text text xalign 0.5 yalign 0.5 size 34
action action
activate_sound "audio/ui/snd_ui_click.wav"
activate_sound "audio/ui/uiClick.wav"
transclude
transclude
init python:
def reload_game():
persistent.reloading_mods = True
renpy.reload_script()

View File

@@ -22,5 +22,5 @@
clear_output_dir = false # whether to clear the output directory on startup
[renutil]
version = "8.3.2" # the Ren'Py version to use (required)
version = "8.3.3" # the Ren'Py version to use (required)
registry = "/tmp/cache" # the directory to store installation files in