Compare commits
11 Commits
pt_br
...
Patch12-Mo
| Author | SHA1 | Date | |
|---|---|---|---|
| 7a82219d88 | |||
| 67e8afb8fe | |||
| 16a3adf0a8 | |||
| 41a894b846 | |||
| b2ad694517 | |||
| e3263a868e | |||
| 26f82c3819 | |||
| 1ffc8a9168 | |||
| 8e9d5c3166 | |||
| 6c92aea438 | |||
| 2a275c2468 |
@@ -83,6 +83,6 @@ steps:
|
||||
|
||||
matrix:
|
||||
RenpyVersion:
|
||||
- "8.3.2"
|
||||
- "8.3.3"
|
||||
RenkitVersion:
|
||||
- "4.4.0"
|
||||
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 307 KiB After Width: | Height: | Size: 298 KiB |
@@ -718,7 +718,7 @@ label chapter_8:
|
||||
pause .5
|
||||
|
||||
"{cps=*0.5}AAAAAAAAAAAAAAAA{/cps}"
|
||||
play music 'audio/OST/Dragging on and on....ogg' fadein 1.0
|
||||
play music 'audio/OST/Dragging on and on....ogg' fadein 1.0 volume 0.5
|
||||
pause .5
|
||||
|
||||
F "Anon, are you paying attention?"
|
||||
@@ -732,15 +732,31 @@ label chapter_8:
|
||||
pause .5
|
||||
|
||||
F "Alright, try these chords."
|
||||
play sound 'audio/effects/goodA.ogg' fadein 0.5
|
||||
|
||||
# Renpy's audio is rarted, do this workaround instead
|
||||
$ renpy.music.set_volume(1.0, 0.0, 'sound')
|
||||
play sound 'audio/effects/goodA.ogg'
|
||||
$ renpy.music.set_volume(0.0, 1.5, 'sound')
|
||||
pause 0.25
|
||||
|
||||
"Her fingers press mine down, holding down the strings in an awkward position."
|
||||
|
||||
F "Then this."
|
||||
play sound 'audio/effects/goodB.ogg' fadein 0.5
|
||||
|
||||
$ renpy.music.set_volume(1.0, 0.0, 'sound')
|
||||
play sound 'audio/effects/goodB.ogg'
|
||||
$ renpy.music.set_volume(0.0, 1.5, 'sound')
|
||||
pause 0.25
|
||||
|
||||
"My hands are slid down closer to the base of the neck and too close to my crotch."
|
||||
|
||||
F "And then finally this."
|
||||
play sound 'audio/effects/goodC.ogg' fadein 0.5
|
||||
|
||||
$ renpy.music.set_volume(1.0, 0.0, 'sound')
|
||||
play sound 'audio/effects/goodC.ogg'
|
||||
$ renpy.music.set_volume(0.0, 1.5, 'sound')
|
||||
pause 0.25
|
||||
|
||||
"My fingers are shifted back up to the middle of the fretboard."
|
||||
|
||||
F "Try that out, Anon."
|
||||
@@ -749,14 +765,25 @@ label chapter_8:
|
||||
"Fang let’s go of my sweaty hands. She doesn’t move from behind me though."
|
||||
|
||||
"I try and replicate the movements."
|
||||
pause .5
|
||||
play sound 'audio/effects/goodA.ogg' fadein 0.5
|
||||
|
||||
$ renpy.music.set_volume(1.0, 0.0, 'sound')
|
||||
play sound 'audio/effects/goodA.ogg'
|
||||
$ renpy.music.set_volume(0.0, 1.5, 'sound')
|
||||
pause 0.25
|
||||
|
||||
"The first strum sounds… not bad…"
|
||||
play sound 'audio/effects/badA.ogg' fadein 0.5
|
||||
|
||||
$ renpy.music.set_volume(1.0, 0.0, 'sound')
|
||||
play sound 'audio/effects/badA.ogg'
|
||||
$ renpy.music.set_volume(0.0, 1.5, 'sound')
|
||||
pause 0.25
|
||||
|
||||
"The second note is horrendous. I blame my pants."
|
||||
play sound 'audio/effects/goodC.ogg' fadein 0.5
|
||||
|
||||
$ renpy.music.set_volume(1.0, 0.0, 'sound')
|
||||
play sound 'audio/effects/goodC.ogg'
|
||||
$ renpy.music.set_volume(0.0, 1.5, 'sound')
|
||||
pause 0.25
|
||||
|
||||
"And the last chord comes out alrightish."
|
||||
pause .5
|
||||
@@ -792,6 +819,8 @@ label chapter_8:
|
||||
"My pinky slides off the fretboard and when I strum again a strange look appears in Fang’s eyes."
|
||||
window hide
|
||||
window auto
|
||||
|
||||
$ renpy.music.set_volume(1.0, 0.5, 'sound')
|
||||
pause .5
|
||||
|
||||
label musicalchoices:
|
||||
|
||||
@@ -77,6 +77,15 @@ label chapter_select_go_back:
|
||||
ending_chapters_determined = False
|
||||
current_chapter = chapter_list[chapter_list_index]
|
||||
|
||||
renpy.music.set_volume(1.0, 0.0, 'sound')
|
||||
renpy.music.set_volume(1.0, 0.0, 'music')
|
||||
renpy.music.set_volume(1.0, 0.0, 'music1')
|
||||
renpy.music.set_volume(1.0, 0.0, 'music2')
|
||||
renpy.music.set_volume(1.0, 0.0, 'ambient')
|
||||
renpy.music.set_volume(1.0, 0.0, 'ambient1')
|
||||
renpy.music.set_volume(1.0, 0.0, 'ambient2')
|
||||
renpy.music.set_volume(1.0, 0.0, 'ambient3')
|
||||
|
||||
menu:
|
||||
"What ending do you want to lock to?"
|
||||
|
||||
|
||||
@@ -690,7 +690,6 @@ screen mod_menu():
|
||||
$ main_menu_button_img = "gui/button/menubuttons/template_idle_epilogue.png" if persistent.use_epilogue_menu else "gui/button/menubuttons/template_idle.png"
|
||||
|
||||
default mod_metadata = {}
|
||||
default reload_game = False
|
||||
default mod_button_enabled = True
|
||||
default mod_button_alpha = 1.0
|
||||
default mod_screenshot_list = None
|
||||
@@ -705,14 +704,7 @@ screen mod_menu():
|
||||
|
||||
spacing 8
|
||||
|
||||
use mod_menu_top_buttons(main_menu_button_img, _("Reload Mods"), SetScreenVariable("reload_game", True)):
|
||||
# For some reason, Function() will instantly reload the game upon entering the mod menu, and put it in an infinite loop, so doing this python jank
|
||||
# is the only way
|
||||
if reload_game:
|
||||
python:
|
||||
reload_game = False
|
||||
persistent.reloading_mods = True
|
||||
renpy.reload_script()
|
||||
use mod_menu_top_buttons(main_menu_button_img, _("Reload Mods"), Function(reload_game))
|
||||
use mod_menu_top_buttons(main_menu_button_img, _("Return"), ShowMenu("extras"))
|
||||
|
||||
viewport:
|
||||
@@ -752,7 +744,7 @@ screen mod_menu():
|
||||
style_prefix "main_menu"
|
||||
add Null(30,30)
|
||||
|
||||
activate_sound "audio/ui/snd_ui_click.wav"
|
||||
activate_sound "audio/ui/uiClick.wav"
|
||||
|
||||
if persistent.use_epilogue_menu:
|
||||
idle_foreground Transform("gui/button/menubuttons/up.png",xalign=0.5,yalign=0.5,matrixcolor=TintMatrix("#000000"))
|
||||
@@ -779,7 +771,7 @@ screen mod_menu():
|
||||
|
||||
if x["Scripts"]:
|
||||
action Function(toggle_persistent_mods, i)
|
||||
activate_sound "audio/ui/snd_ui_click.wav"
|
||||
activate_sound "audio/ui/uiClick.wav"
|
||||
if persistent.enabled_mods[i][1]:
|
||||
idle_foreground Transform("gui/button/menubuttons/check.png",xalign=0.5,yalign=0.5,matrixcolor=TintMatrix("#00ff40"))
|
||||
hover_foreground Transform("gui/button/menubuttons/check.png",xalign=0.5,yalign=0.5,matrixcolor=TintMatrix("#ffffff"))
|
||||
@@ -795,7 +787,7 @@ screen mod_menu():
|
||||
style_prefix "main_menu"
|
||||
add Null(30,30)
|
||||
action Function(swapMods, i, i+1)
|
||||
activate_sound "audio/ui/snd_ui_click.wav"
|
||||
activate_sound "audio/ui/uiClick.wav"
|
||||
|
||||
if persistent.use_epilogue_menu:
|
||||
idle_foreground Transform("gui/button/menubuttons/down.png",xalign=0.5,yalign=0.5,matrixcolor=TintMatrix("#000000"))
|
||||
@@ -822,7 +814,7 @@ screen mod_menu():
|
||||
at transform:
|
||||
truecenter
|
||||
alpha mod_button_alpha
|
||||
activate_sound "audio/ui/snd_ui_click.wav"
|
||||
activate_sound "audio/ui/uiClick.wav"
|
||||
hovered SetScreenVariable("mod_metadata", x)
|
||||
|
||||
# Clicking the mod button starts the mod on PC, but we have to click a seperate button to start on Android.
|
||||
@@ -872,7 +864,7 @@ screen mod_menu():
|
||||
ysize 160
|
||||
button:
|
||||
at truecenter
|
||||
activate_sound "audio/ui/snd_ui_click.wav"
|
||||
activate_sound "audio/ui/uiClick.wav"
|
||||
action Start(x["Label"])
|
||||
|
||||
frame:
|
||||
@@ -1041,7 +1033,7 @@ screen mod_menu():
|
||||
|
||||
text _("Show Errors") xalign 0.5 yalign 0.5 size 50 outlines [ (absolute(1), "#000", absolute(0), absolute(0)) ]
|
||||
action SetScreenVariable("mod_metadata", {})
|
||||
activate_sound "audio/ui/snd_ui_click.wav"
|
||||
activate_sound "audio/ui/uiClick.wav"
|
||||
|
||||
if mod_metadata.get("Label") != None:
|
||||
$ mod_button_alpha = 1.0 if mod_metadata["Enabled"] == True else 0.4 # Fade mod button out if mod is disabled
|
||||
@@ -1059,7 +1051,7 @@ screen mod_menu():
|
||||
|
||||
text _("Start") xalign 0.5 yalign 0.5 size 50 outlines [ (absolute(1), "#000", absolute(0), absolute(0)) ]
|
||||
action Start(mod_metadata["Label"])
|
||||
activate_sound "audio/ui/snd_ui_click.wav"
|
||||
activate_sound "audio/ui/uiClick.wav"
|
||||
|
||||
|
||||
if not persistent.seenModWarning:
|
||||
@@ -1090,6 +1082,11 @@ screen mod_menu_top_buttons(image, text, action):
|
||||
text text xalign 0.5 yalign 0.5 size 34
|
||||
|
||||
action action
|
||||
activate_sound "audio/ui/snd_ui_click.wav"
|
||||
activate_sound "audio/ui/uiClick.wav"
|
||||
|
||||
transclude
|
||||
transclude
|
||||
|
||||
init python:
|
||||
def reload_game():
|
||||
persistent.reloading_mods = True
|
||||
renpy.reload_script()
|
||||
@@ -22,5 +22,5 @@
|
||||
clear_output_dir = false # whether to clear the output directory on startup
|
||||
|
||||
[renutil]
|
||||
version = "8.3.2" # the Ren'Py version to use (required)
|
||||
version = "8.3.3" # the Ren'Py version to use (required)
|
||||
registry = "/tmp/cache" # the directory to store installation files in
|
||||
|
||||
Reference in New Issue
Block a user