CI/CD #222
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Might be wise to get woodpecker CI or gitea's new CI system set up in case we ever make some releases of snoot game again.
Just spitballing the concept, but how would we even measure success/failure in something like unit testing every ending to ensure it still works as desired? Or: would this just be limited to linting for common mistakes?
Cavemanon's other projects, Wani and Exit, currently have a CI/CD system using Woodpecker CI. The current scope of the system in these projects is compiling automation, build archival, and testing if PRs have big errors or not. No real unit testing currently, and given how small snoot game is as a project, I believe that it'd merely be a nicety to have, not a necessity.