Menu and unlock logic for bonus chapter selection #79
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Reference: Cavemanon/SnootGame#79
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Bonus chapters will be added to MU6:
chapter_x1
chapter_x2
chapter_x3
chapter_x4
chapter_x5
chapter_x6
chapter_x7
chapter_x8
chapter_x9
chapter_x10
Bonus chapters are unlocked in sets in a fixed order. Each new ending the player reaches should unlock the next set - the ending that the player gets doesn't make any difference as long as it's one that they haven't reached before:
The bonus chapters are being developed on a couple of forks where each chapter is contained in its own .rpy file with no agreed naming convention, so for testing purposes it's probably best to throw all the label stubs into a single .rpy file and then we can just delete that file after the merge.
A sub-menu for bonus chapter selection should be included somewhere in the main menu (under 'Extras' maybe). I don't think there are any directions for how the menu should look so whatever werks.