Mobile Versions of the game have a wonk GUI due to hard-coded coordinates for textboxes #8
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Reference: Cavemanon/SnootGame#8
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Much of the game's spriting for textbox and menus is hard-coded to depend on 1920x1080 resolution and simply scaling to that. This can be seen in Android builds of the game if you compile to it.
Hey, should I create a new fork for this one?
I think that the namebox positioning can be solved with something like:
This seems to work well.
Are there other notable issues? I think I'll just try and scour the game for any misplacements.
Where exactly would this go? If it does fix it, then please do make a fork.
In the Mobile Variants segment, if I define this minor tweak to the namebox style, the position of the text sits right where it ought to be.
And yep, making a fork. Should I base it on the current live master or one of the Patchy-Patch ones?
I suggest Monster Update. Also, maybe unify the stuff and see if this fix will work for both desktop and mobile. It'd really do a number on cleaning up the trashfire that is the script.rpy's start.