# Mod Menu screen ############################################################ ## ## Handles jumping to the mods scripts ## Could be more lean but if this is going to one of last time I touch the UI, ## then fine by me ## #similar to quick_button funcs screen mod_menu_button(filename, label, function): button: xmaximum 600 ymaximum 129 action function if 'Back' in label or 'Return' in label or 'Quit' in label or 'Main Menu' in label: activate_sound "audio/ui/uiBack.wav" else: activate_sound "audio/ui/uiClick.wav" fixed: add filename xalign 0.5 yalign 0.5 zoom 0.9 text label xalign 0.5 yalign 0.5 xanchor 0.5 size 34 # arr is [{ # 'Name': string (name that appears on the button) # 'Label': string (jump label) # }, { .. } ] # Reuse the same image string and keep things 'neat'. screen mod_menu_buttons(filename, arr): for x in arr: use mod_menu_button(filename, x['Name'], Start(x['Label']) ) screen mod_menu(): tag menu style_prefix "main_menu" add gui.main_menu_background frame: xsize 420 yfill True background "gui/overlay/main_menu.png" #side_yfill True vbox: xpos 1940 yalign 0.03 if persistent.splashtype == 1: add "gui/sneedgame.png" else: add "gui/snootgame.png" viewport: # this could be better but its ok for now xpos 1885-540 xmaximum 540 ymaximum 0.8 ypos 200 yinitial 0 if len(mod_menu_access) > 5: # Hides the scrollbar when not needed. Ideally nobody would install more than one mod at the same time, but oh well scrollbars "vertical" mousewheel True draggable True pagekeys True if len(mod_menu_access) != 0: vbox: use mod_menu_button("gui/button/menubuttons/template_idle.png", _("Return"), ShowMenu("main_menu")) spacing 18 use mod_menu_buttons("gui/button/menubuttons/template_idle.png", mod_menu_access ) else: use mod_menu_button("gui/button/menubuttons/template_idle.png", _("Return"), ShowMenu("main_menu")) text _("You have no mods! \nInstall some in:\n\"[moddir]\""): style_prefix "navigation" size 45 text_align 0.5 outlines [(3, "#445ABB", absolute(0), absolute(0))] at truecenter ############################# # Stuff for mods in android # ############################# init python: import os if renpy.android and not config.developer: moddir = os.path.join(os.environ["ANDROID_PUBLIC"], "game") try: # We have to create both the 'game' and 'mods' folder for android. os.mkdir(moddir) os.mkdir(os.path.join(moddir, "mods")) except: pass else: moddir = ".../game" moddir += "/mods/"