################################################################################ ## Initialization ################################################################################ ## The init offset statement causes the initialization statements in this file ## to run before init statements in any other file. init offset = -2 ## Calling gui.init resets the styles to sensible default values, and sets the ## width and height of the game. init python: gui.init(1920, 1080) ################################################################################ ## GUI Configuration Variables ################################################################################ ## Colors ###################################################################### ## ## The colors of text in the interface. ## An accent color used throughout the interface to label and highlight text. define gui.accent_color = '#FF00FC' ## The color used for a text button when it is neither selected nor hovered. define gui.idle_color = '#FFFE00' ## The small color is used for small text, which needs to be brighter/darker to ## achieve the same effect. define gui.idle_small_color = '#0001FF' ## The color that is used for buttons and bars that are hovered. define gui.hover_color = '#00FF03' ## The color used for a text button when it is selected but not focused. A ## button is selected if it is the current screen or preference value. define gui.selected_color = '#ffffff' ## The color used for a text button when it cannot be selected. define gui.insensitive_color = '#8888887f' ## Colors used for the portions of bars that are not filled in. These are not ## used directly, but are used when re-generating bar image files. define gui.muted_color = '#3d1466' define gui.hover_muted_color = '#5b1e99' ## The colors used for dialogue and menu choice text. define gui.text_color = '#ffffff' define gui.interface_text_color = '#ffffff' ## Fonts and Font Sizes ######################################################## ## The font used for in-game text. define gui.text_font = "gui/FallingSky.otf" ## The font used for character names. define gui.name_text_font = "gui/FallingSky.otf" ## The font used for out-of-game text. define gui.interface_text_font = "gui/FallingSky.otf" ## The size of normal dialogue text. define gui.text_size = 40 ## The size of character names. define gui.name_text_size = 45 ## The size of text in the game's user interface. define gui.interface_text_size = 33 ## The size of labels in the game's user interface. define gui.label_text_size = 36 ## The size of text on the notify screen. define gui.notify_text_size = 24 ## The size of the game's title. define gui.title_text_size = 75 ## Main and Game Menus ######################################################### ## The images used for the main and game menus. define gui.main_menu_background = "gui/main_menu.png" define gui.game_menu_background = "gui/game_menu.png" define gui.extras_submenu_background = "gui/overlay/extras_submenu.png" ## Dialogue #################################################################### ## ## These variables control how dialogue is displayed on the screen one line at a ## time. ## The height of the textbox containing dialogue. define gui.textbox_height = 278 ## The placement of the textbox vertically on the screen. 0.0 is the top, 0.5 is ## center, and 1.0 is the bottom. define gui.textbox_yalign = 1.0 ## The placement of the speaking character's name, relative to the textbox. ## These can be a whole number of pixels from the left or top, or 0.5 to center. define gui.name_xpos = 285 define gui.name_ypos = -90 ## The horizontal alignment of the character's name. This can be 0.0 for left- ## aligned, 0.5 for centered, and 1.0 for right-aligned. define gui.name_xalign = 0.0 ## The width, height, and borders of the box containing the character's name, or ## None to automatically size it. define gui.namebox_width = None define gui.namebox_height = None ## The borders of the box containing the character's name, in left, top, right, ## bottom order. define gui.namebox_borders = Borders(5, 5, 5, 5) ## If True, the background of the namebox will be tiled, if False, the ## background of the namebox will be scaled. define gui.namebox_tile = False ## The placement of dialogue relative to the textbox. These can be a whole ## number of pixels relative to the left or top side of the textbox, or 0.5 to ## center. #To make the text with the characters align to the normal text, I set this to match up and make it "just werk". It is a horrible, hacky fix, but werks none the less. I hope this fix is so bad that I never get to write gui code ever again. define gui.dialogue_xpos = 365 define gui.dialogue_ypos = 47 ## The maximum width of dialogue text, in pixels. define gui.dialogue_width = 1116 ## The horizontal alignment of the dialogue text. This can be 0.0 for left- ## aligned, 0.5 for centered, and 1.0 for right-aligned. define gui.dialogue_text_xalign = 0.0 ## Buttons ##################################################################### ## ## These variables, along with the image files in gui/button, control aspects of ## how buttons are displayed. ## The width and height of a button, in pixels. If None, Ren'Py computes a size. define gui.button_width = None define gui.button_height = None ## The borders on each side of the button, in left, top, right, bottom order. define gui.button_borders = Borders(6, 6, 6, 6) ## If True, the background image will be tiled. If False, the background image ## will be linearly scaled. define gui.button_tile = False ## The font used by the button. define gui.button_text_font = gui.interface_text_font ## The size of the text used by the button. define gui.button_text_size = gui.interface_text_size ## The color of button text in various states. define gui.button_text_idle_color = gui.idle_color define gui.button_text_hover_color = gui.hover_color define gui.button_text_selected_color = gui.selected_color define gui.button_text_insensitive_color = gui.insensitive_color ## The horizontal alignment of the button text. (0.0 is left, 0.5 is center, 1.0 ## is right). define gui.button_text_xalign = 0.0 ## These variables override settings for different kinds of buttons. Please see ## the gui documentation for the kinds of buttons available, and what each is ## used for. ## ## These customizations are used by the default interface: define gui.radio_button_borders = Borders(27, 6, 6, 6) define gui.check_button_borders = Borders(27, 6, 6, 6) define gui.confirm_button_text_xalign = 0.5 define gui.page_button_borders = Borders(15, 6, 15, 6) define gui.quick_button_borders = Borders(15, 6, 15, 0) define gui.quick_button_text_size = 21 define gui.quick_button_text_idle_color = gui.idle_small_color define gui.quick_button_text_selected_color = gui.accent_color ## You can also add your own customizations, by adding properly-named variables. ## For example, you can uncomment the following line to set the width of a ## navigation button. # define gui.navigation_button_width = 250 ## Choice Buttons ############################################################## ## ## Choice buttons are used in the in-game menus. define gui.choice_button_width = 1185 define gui.choice_button_height = None define gui.choice_button_tile = False define gui.choice_button_borders = Borders(150, 8, 150, 8) define gui.choice_button_text_font = gui.text_font define gui.choice_button_text_size = gui.text_size define gui.choice_button_text_xalign = 0.5 define gui.choice_button_text_idle_color = "#cccccc" define gui.choice_button_text_hover_color = "#ffffff" define gui.choice_button_text_insensitive_color = "#444444" ## File Slot Buttons ########################################################### ## ## A file slot button is a special kind of button. It contains a thumbnail ## image, and text describing the contents of the save slot. A save slot uses ## image files in gui/button, like the other kinds of buttons. ## The save slot button. define gui.slot_button_width = 414 define gui.slot_button_height = 309 define gui.slot_button_borders = Borders(15, 15, 15, 15) define gui.slot_button_text_size = 21 define gui.slot_button_text_xalign = 0.5 define gui.slot_button_text_idle_color = gui.idle_small_color define gui.slot_button_text_selected_idle_color = gui.selected_color define gui.slot_button_text_selected_hover_color = gui.hover_color ## The width and height of thumbnails used by the save slots. define config.thumbnail_width = 384 define config.thumbnail_height = 216 ## The number of columns and rows in the grid of save slots. define gui.file_slot_cols = 3 define gui.file_slot_rows = 2 ## Positioning and Spacing ##################################################### ## ## These variables control the positioning and spacing of various user interface ## elements. ## The position of the left side of the navigation buttons, relative to the left ## side of the screen. define gui.navigation_xpos = 1300 ## The position of the navigation buttons when not in the main menu define gui.notMM_navigation_xpos = 60 ## The vertical position of the skip indicator. define gui.skip_ypos = 15 ## The vertical position of the notify screen. define gui.notify_ypos = 68 ## The spacing between menu choices. define gui.choice_spacing = 33 ## Buttons in the navigation section of the main and game menus. define gui.navigation_spacing = 6 ## Controls the amount of spacing between preferences. define gui.pref_spacing = 15 ## Controls the amount of spacing between preference buttons. define gui.pref_button_spacing = 0 ## The spacing between file page buttons. define gui.page_spacing = 0 ## The spacing between file slots. define gui.slot_spacing = 15 ## The position of the main menu text. define gui.main_menu_text_xalign = 1.0 ## Frames ###################################################################### ## ## These variables control the look of frames that can contain user interface ## components when an overlay or window is not present. ## Generic frames. define gui.frame_borders = Borders(6, 6, 6, 6) ## The frame that is used as part of the confirm screen. define gui.confirm_frame_borders = Borders(60, 60, 60, 60) ## The frame that is used as part of the skip screen. define gui.skip_frame_borders = Borders(24, 8, 75, 8) ## The frame that is used as part of the notify screen. define gui.notify_frame_borders = Borders(24, 8, 60, 8) ## Should frame backgrounds be tiled? define gui.frame_tile = False ## Bars, Scrollbars, and Sliders ############################################### ## ## These control the look and size of bars, scrollbars, and sliders. ## ## The default GUI only uses sliders and vertical scrollbars. All of the other ## bars are only used in creator-written screens. ## The height of horizontal bars, scrollbars, and sliders. The width of vertical ## bars, scrollbars, and sliders. define gui.bar_size = 38 define gui.scrollbar_size = 18 define gui.slider_size = 38 ## True if bar images should be tiled. False if they should be linearly scaled. define gui.bar_tile = False define gui.scrollbar_tile = False define gui.slider_tile = False ## Horizontal borders. define gui.bar_borders = Borders(6, 6, 6, 6) define gui.scrollbar_borders = Borders(6, 6, 6, 6) define gui.slider_borders = Borders(6, 6, 6, 6) ## Vertical borders. define gui.vbar_borders = Borders(6, 6, 6, 6) define gui.vscrollbar_borders = Borders(6, 6, 6, 6) define gui.vslider_borders = Borders(6, 6, 6, 6) ## What to do with unscrollable scrollbars in the gui. "hide" hides them, while ## None shows them. define gui.unscrollable = "hide" ## History ##################################################################### ## ## The history screen displays dialogue that the player has already dismissed. ## The number of blocks of dialogue history Ren'Py will keep. define config.history_length = 250 ## The height of a history screen entry, or None to make the height variable at ## the cost of performance. define gui.history_height = 210 ## The position, width, and alignment of the label giving the name of the ## speaking character. define gui.history_name_xpos = 233 define gui.history_name_ypos = 0 define gui.history_name_width = 233 define gui.history_name_xalign = 1.0 ## The position, width, and alignment of the dialogue text. define gui.history_text_xpos = 255 define gui.history_text_ypos = 3 define gui.history_text_width = 1110 define gui.history_text_xalign = 0.0 ## NVL-Mode #################################################################### ## ## The NVL-mode screen displays the dialogue spoken by NVL-mode characters. ## The borders of the background of the NVL-mode background window. define gui.nvl_borders = Borders(0, 15, 0, 30) ## The maximum number of NVL-mode entries Ren'Py will display. When more entries ## than this are to be show, the oldest entry will be removed. define gui.nvl_list_length = 6 ## The height of an NVL-mode entry. Set this to None to have the entries ## dynamically adjust height. define gui.nvl_height = 173 ## The spacing between NVL-mode entries when gui.nvl_height is None, and between ## NVL-mode entries and an NVL-mode menu. define gui.nvl_spacing = 15 ## The position, width, and alignment of the label giving the name of the ## speaking character. define gui.nvl_name_xpos = 645 define gui.nvl_name_ypos = 0 define gui.nvl_name_width = 225 define gui.nvl_name_xalign = 1.0 ## The position, width, and alignment of the dialogue text. define gui.nvl_text_xpos = 675 define gui.nvl_text_ypos = 12 define gui.nvl_text_width = 885 define gui.nvl_text_xalign = 0.0 ## The position, width, and alignment of nvl_thought text (the text said by the ## nvl_narrator character.) define gui.nvl_thought_xpos = 360 define gui.nvl_thought_ypos = 0 define gui.nvl_thought_width = 1170 define gui.nvl_thought_xalign = 0.0 ## The position of nvl menu_buttons. define gui.nvl_button_xpos = 675 define gui.nvl_button_xalign = 0.0 ## Localization ################################################################ ## This controls where a line break is permitted. The default is suitable ## for most languages. A list of available values can be found at https:// ## www.renpy.org/doc/html/style_properties.html#style-property-language define gui.language = "unicode" ################################################################################ ## Mobile devices ################################################################################ init python: ## This increases the size of the quick buttons to make them easier to touch ## on tablets and phones. if renpy.variant("touch"): gui.quick_button_borders = Borders(60, 21, 60, 0) ## This changes the size and spacing of various GUI elements to ensure they ## are easily visible on phones. if renpy.variant("small"): ## Font sizes. gui.text_size = 45 gui.name_text_size = 54 gui.notify_text_size = 38 gui.interface_text_size = 45 gui.button_text_size = 45 gui.label_text_size = 51 ## Adjust the location of the textbox. gui.textbox_height = 360 gui.name_xpos = 120 gui.text_xpos = 135 gui.text_width = 1650 ## Change the size and spacing of various things. gui.slider_size = 54 gui.choice_button_width = 1860 gui.navigation_spacing = 30 gui.pref_button_spacing = 15 gui.history_height = 285 gui.history_text_width = 1035 gui.quick_button_text_size = 30 ## File button layout. gui.file_slot_cols = 2 gui.file_slot_rows = 2 ## NVL-mode. gui.nvl_height = 255 gui.nvl_name_width = 458 gui.nvl_name_xpos = 488 gui.nvl_text_width = 1373 gui.nvl_text_xpos = 518 gui.nvl_text_ypos = 8 gui.nvl_thought_width = 1860 gui.nvl_thought_xpos = 30 gui.nvl_button_width = 1860 gui.nvl_button_xpos = 30