diff --git a/game/atl_text_tag.rpy b/game/atl_text_tag.rpy deleted file mode 100644 index 1879693..0000000 --- a/game/atl_text_tag.rpy +++ /dev/null @@ -1,353 +0,0 @@ -""" - ATL Text Tags Ren'Py Module - 2021 Daniel Westfall - - http://twitter.com/sodara9 - I'd appreciate being given credit if you do end up using it! :D Would really - make my day to know I helped some people out! - Really hope this can help the community create some really neat ways to spice - up their dialogue! - http://opensource.org/licenses/mit-license.php - Forum Post: https://lemmasoft.renai.us/forums/viewtopic.php?f=51&t=60527&sid=75b4eb1aa5212a33cbfe9b0354e5376b - Github: https://github.com/SoDaRa/Kinetic-Text-Tags - itch.io: https://wattson.itch.io/kinetic-text-tags -""" -# Permission is hereby granted, free of charge, to any person -# obtaining a copy of this software and associated documentation files -# (the "Software"), to deal in the Software without restriction, -# including without limitation the rights to use, copy, modify, merge, -# publish, distribute, sublicense, and/or sell copies of the Software, -# and to permit persons to whom the Software is furnished to do so, -# subject to the following conditions: -# -# The above copyright notice and this permission notice shall be -# included in all copies or substantial portions of the Software. -# -# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND -# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE -# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION -# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION -# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - -# General Notes: - # I have not tested every transform property and such some may not work as indended - # Most common ones work fine such as pos and offset. - # I can't imagine this being an issue for most of them. However I imagine that - # anchor, xanchor, yanchor, fit and events may not have the indended effect. - - # Tranforms used for ATLText must take up time if they repeat - # The following will cause an error: - # transform random_pos(range): - # xpos (random.random() * range) - # ypos (random.random() * range) - # # If there were a pause 0.01 here, it'd be fine. w/o it, renpy flags this as an infinite loop. - # repeat - - # Sadly, repeating a section a limited number of times does not work. - # As an example: - # transform text_rotate_3d(time=1.5): - # matrixanchor (0.5,0.5) - # matrixtransform RotateMatrix(0,0,0) * OffsetMatrix(0,0,100) - # linear time matrixtransform RotateMatrix(180,0,180) * OffsetMatrix(0,0,100) - # linear time matrixtransform RotateMatrix(360,0,360) * OffsetMatrix(0,0,100) - # matrixtransform RotateMatrix(0,0,0) * OffsetMatrix(0,0,100) - # repeat 3 - # matrixtransform RotateMatrix(0,0,0) * OffsetMatrix(0,0,100) - # linear time matrixtransform RotateMatrix(180,0,180) * OffsetMatrix(0,0,50) - # linear time matrixtransform RotateMatrix(360,0,360) * OffsetMatrix(0,0,0) - # The 'repeat 3' will be skipped and instead just fall through into the next section. - # Thus, repeated sections must be included manually. Which sucks but idk a way - # around it right now. - # Thankfully, infinite repeats work without issue. - - # Using matrixtransform and zpos is possible. However, standard text is applied on - # the screens layer. Using: - # camera screens: - # perspective True - # Will enable that layer to use the 3D stage. - # HOWEVER!!! - # Doing so will prevent the user from being able to interact with any buttons - # on that layer. Therefore, it is advised that if you want to use the 3D stage - # for text transforms, you have it be handled on a layer. - # Below is an example of how to implement this. - -# While making this I frequently had the source code up for things - # Relevant bits to look over were: - # defaultstore.rpy for how At() works - # display/motion.py for how various kinda of movement are handled - # display/transform.py for the TransformState, Tranform and ATLTransform classes - # atl.py for ATLTransformBase class, which handles a lot of functions for ATLTransform - # display/accelerator.pyx for how Tranform handles rendering. -transform bounce: - ease 0.5 yoffset 10 matrixcolor TintMatrix("#f00") - ease 0.5 yoffset -10 matrixcolor TintMatrix("#00f") - repeat -transform bounce_text(yoff): - ease 0.5 ypos yoff - ease 0.5 ypos -yoff - repeat -transform rotate_text(speed): - linear speed rotate 180 - linear speed rotate 360 - rotate 0 - repeat -transform drop_text(letter, time): - contains: - letter - contains: - letter - yoffset 0 alpha 1 - easeout_circ time yoffset 50 alpha 0 - letter - repeat -transform fade_in_text(time=0.5, distance=20): - alpha 0 xoffset distance - ease time alpha 1 xoffset 0 - -# Doing the following will help with using 3D stage transforms on say screen text - # Defining the new layer below the screens layer to allow it to go behind anything on the screens layer -# define config.layers = [ 'master', 'transient', 'threeD_text', 'screens', 'overlay' ] - # Tell the character to use our new layer to display the screen. -# define e_3d = Character("Eileen3D", show_layer="threeD_text") - # And before using the character, be sure to do: - # camera threeD_text: - # perspective True - # And the 3D stage things should work. - # You can also make this layer the default for showing the say screen by doing. - # define config.say_layer = "threeD_text" - # Also remember you can override elements of a character for a line, such as with: - # "Here's a narration line with an override to {atl=-0.1, text_rotate_3d}allow for 3D Text.{/atl}" (show_layer="threeD_text") -transform text_rotate_3d(time=1.5): - matrixanchor (0.5,0.5) - matrixtransform RotateMatrix(0,0,0) * OffsetMatrix(0,0,100) - linear time matrixtransform RotateMatrix(180,0,0) * OffsetMatrix(0,0,100) - linear time matrixtransform RotateMatrix(360,0,0) * OffsetMatrix(0,0,100) - matrixtransform RotateMatrix(0,0,0) * OffsetMatrix(0,0,100) - repeat - -init python: - class ATLText(renpy.Displayable): - def __init__(self, child, transforms, offset=0, hold=False,**kwargs): - super(ATLText, self).__init__(**kwargs) - self.child = At(child, *transforms) - self.offset = offset - self.hold = hold - # If your ATL uses 2+ contains for a character to be used twice, then - # a fixed is made to contain them. During rendering, this can lead - # to a render that is far larger than the actual character's render. - # To combat this, I'm having it check the original Text's render size - # so we can use that instead. This shouldn't have many consequences, - # but if you observe something weird, maybe try removing the below and - # using the child render's size in the render function - child_render = renpy.render(child, 0, 0, 0, 0) - self.width, self.height = child_render.get_size() - # Because of how renpy handles transforms on screens in 7.4.7, we - # have to update the internals of the transform to get the appropriate - # time on it. Otherwise our offset won't have the correct effect. - # If you're using Renpy 7.4.6 or below and this causes issues, you - # can remove this bit. - if config.atl_start_on_show: - renpy.render(self.child, 0, 0, 0, 0) - - def render(self, width, height, st, at): - # Apply the time offset. - st = st + self.offset - at = at + self.offset - if self.hold: - st = max(st, 0) - at = max(at, 0) - - # Get child render and our output render - child_render = renpy.render(self.child, width, height, st, at) - # self.width, self.height = child_render.get_size() - render = renpy.Render(self.width, self.height) - - # Next section is to figure out the offset applied to the blit - # Get_Placement returns a tuple containing: - # xpos, ypos, xanchor, yanchor, xoffset, yoffset, subpixel - child_pos = self.child.state.get_placement() - # Sometimes the output of get_placement has some None values in there. - # So use this to get safe output. - def none_to_float(param): - if param is None: - return 0.0 - return param - child_xpos = none_to_float(child_pos[0]) + none_to_float(child_pos[4]) - child_ypos = none_to_float(child_pos[1]) + none_to_float(child_pos[5]) - - render.blit(child_render, (child_xpos,child_ypos)) - renpy.redraw(self, 0) - return render - - def visit(self): - return [ self.child ] - - # Allows one to use one or more ATL transforms to define a movement for text. - # Arguments are separated by ',' and transform parameters are separated by '~' - # The offset and hold arguments are optional. - # Arguments: - # offset: (float/'#'/'-#') The time offset between two characters (in seconds). - # If #, then it use's the user's cps setting as the offset - # If -#, does the above but treats it as negative. - # See Notes for details on negative offsets - # hold: ('#') Tells the displayable to hold the value at 0 if time is negative. - # Is ignored if offset is positive. - # See Notes on negative offsets for more details. - # transform_name: (string) The name of a defined transform. - # Will throw an error if doesn't exist - # param: (float/string/'#') A parameter for the transform. Must be ordered by position. - # All numbers will be interpreted as floats. Strings should evaluate to a displayable, a global variable OR - # optionally, can be left as '#' in order to use the current character as a displayable parameter. - # (No current support for keyword args) - # Notes: - # - Transforms are applied using an At() displayable and are added in the same order. - # - # - If a negative offset is supplied, we have to be careful of what time - # we supply to the ATL's render function. If we give it a negtive number, it - # will treat that value as it's new 0 seconds. So if we feed it -2 seconds - # to start, then when it reaches -1.8 seconds, it'll treat that as 0.2 seconds. - # This has the effect of syncronizing every letter, which isn't what we want. - # - # - To combat this, if a negative offset is given I instead push the first - # letter forward in time. That way each subsequent character can approach - # zero with the negative offset. - # So, for example, if we have 6 characters and the offset is to be -0.2 seconds, - # then the 1st character will start at 1.0 seconds, 2nd will start at 0.8, - # and so on until the 6th character starts at 0 seconds. - # - # - However, this may not always be the ideal setup for all transforms, - # such as fades. An alternative is then to hold the time at 0 until it becomes - # positive. Which is what the 'hold' argument applies. - # Re-using the example from before, every character starts at 0 seconds, - # The 1st character will start to move immediately, but the 2nd character - # will wait 0.2 seconds before starting. The 3rd waits 0.4, 4th waits 0.6, - # until the 6th character waits 1.0 seconds before starting. - # - # Examples: - # {atl=[offset],[hold],[transform_name]~[param]~...),...}Text{/atl} - # {atl=0.1, rotate_text~0.5, bounce_text~10}Text{/atl} - # {atl=drop_text~#~0.5}Text{/atl} - # {atl=-#,#,fade_in_text~1.0~-100}Text{/atl} - def atl_tag(tag, argument, contents): - new_list = [] - # Split the argument into a list of transforms and their parameters - arg_list = argument.split(',') - atl_list = [] - time_offset = 0 - hold = False - # Check for an offset - # See if we want to use the current cps settings - if arg_list[0] == "#" or arg_list[0] == "-#": - if preferences.text_cps is not 0: - time_offset = (1.0 / preferences.text_cps) - if arg_list[0] == "-#": - time_offset = time_offset * -1.0 - arg_list.pop(0) - # Attempt checking if the first parameter is a float. - else: - try: - time_offset = float(arg_list[0]) - arg_list.pop(0) - except: - time_offset = 0 - if arg_list[0] == "#": - hold = True - arg_list.pop(0) - # Go through the arguments for transforms. - # Returns False if it finds a "#" in the params without text set - # Otherwise returns a list of transforms - def arg_handler(arg_list, text=None): - return_list = [] - for arg in arg_list: - if '~' in arg: - txt_param_list = arg.split('~') - arg = txt_param_list[0].strip() - # Remove the name of the transform from the parameters list - txt_param_list.pop(0) - param_list = [] - for i in range(len(txt_param_list)): - param = None - txt_param_list[i] = txt_param_list[i].strip() - # If a #, then we'll have to do some special stuff later - if txt_param_list[i] == "#": - if text == None: # If we weren't supplied a way to handle this, return - return False - param_list.append(text) - continue - # Attempt a float - try: - param = float(txt_param_list[i]) - except ValueError: - param = None - # Attempt a global variable - if param == None and txt_param_list[i] in globals(): - param = globals()[txt_param_list[i]] - # Attempt a displayable - elif param == None: - param = renpy.displayable(txt_param_list[i]) - param_list.append(param) - return_list.append(globals()[arg](*param_list)) - else: - arg = arg.strip() - return_list.append(globals()[arg]) - return return_list - - # Setup char_index - char_index = 0 - count_back = False # Used to know if we count forwards or backwards - # If offset is negative and we aren't holding time at zero, count - # the number of characters so char_index can count down to 0. - if time_offset < 0 and not hold: - for kind,text in contents: - if kind == renpy.TEXT_TEXT: - char_index += len(text) - # Handles adding images into text. Remove if you don't want this behavior - elif kind == renpy.TEXT_TAG: - if text.find("image") != -1: - char_index += 1 - time_offset = time_offset * -1.0 - count_back = True - atl_list = arg_handler(arg_list) # Attempt to get a list of atl functions - # Usual kinetic-text-tag text handling - my_style = DispTextStyle() - for kind,text in contents: - if kind == renpy.TEXT_TEXT: - for char in text: - char_text = Text(my_style.apply_style(char)) - if atl_list == False: - # If we got a false earlier, then we know we want to call - # one of the transforms with the text character as a parameter - # so we generate the atl_list necessary for each character. - new_atl_list = arg_handler(arg_list, char_text) - char_disp = ATLText(char_text, new_atl_list, char_index * time_offset, hold) - else: - char_disp = ATLText(char_text, atl_list, char_index * time_offset, hold) - new_list.append((renpy.TEXT_DISPLAYABLE, char_disp)) - if count_back: - char_index -= 1 - else: - char_index += 1 - elif kind == renpy.TEXT_TAG: - # Handles adding images into text. Remove if you don't want this behavior - if text.find("image") != -1: - tag, _, value = text.partition("=") - my_img = renpy.displayable(value) - if atl_list == False: - new_atl_list = arg_handler(arg_list, my_img) - img_disp = ATLText(my_img, new_atl_list, char_index * time_offset, hold) - else: - img_disp = ATLText(my_img, atl_list, char_index * time_offset, hold) - new_list.append((renpy.TEXT_DISPLAYABLE, img_disp)) - if count_back: - char_index -= 1 - else: - char_index += 1 - elif not my_style.add_tags(text): - new_list.append((kind, text)) - else: - new_list.append((kind,text)) - return new_list - - config.custom_text_tags["atl"] = atl_tag diff --git a/game/audio/chill_1.ogg b/game/audio/chill_1.ogg new file mode 100644 index 0000000..f01ebba Binary files /dev/null and b/game/audio/chill_1.ogg differ diff --git a/game/audio/chill_2.ogg b/game/audio/chill_2.ogg new file mode 100644 index 0000000..3841d96 Binary files /dev/null and b/game/audio/chill_2.ogg differ diff --git a/game/audio/chill_4.ogg b/game/audio/chill_4.ogg new file mode 100644 index 0000000..341a065 Binary files /dev/null and b/game/audio/chill_4.ogg differ diff --git a/game/audio/chill_5.ogg b/game/audio/chill_5.ogg new file mode 100644 index 0000000..826f83c Binary files /dev/null and b/game/audio/chill_5.ogg differ diff --git a/game/audio/chill_6.ogg b/game/audio/chill_6.ogg new file mode 100644 index 0000000..a09da24 Binary files /dev/null and b/game/audio/chill_6.ogg differ diff --git a/game/audio/chill_7.ogg b/game/audio/chill_7.ogg new file mode 100644 index 0000000..291b70e Binary files /dev/null and b/game/audio/chill_7.ogg differ diff --git a/game/audio/chill_8.ogg b/game/audio/chill_8.ogg new file mode 100644 index 0000000..643fa1c Binary files /dev/null and b/game/audio/chill_8.ogg differ diff --git a/game/audio/mkultraed.ogg b/game/audio/mkultraed.ogg new file mode 100644 index 0000000..831c91f Binary files /dev/null and b/game/audio/mkultraed.ogg differ diff --git a/game/gui/window_icon.png b/game/gui/window_icon.png index ff62e68..299c576 100644 Binary files a/game/gui/window_icon.png and b/game/gui/window_icon.png differ diff --git a/game/images/cg15b.png b/game/images/cg15b.png new file mode 100644 index 0000000..5c7b5b1 Binary files /dev/null and b/game/images/cg15b.png differ diff --git a/game/images/cglewd.png b/game/images/cglewd.png index 7c0eeb3..fb8e0b4 100644 Binary files a/game/images/cglewd.png and b/game/images/cglewd.png differ diff --git a/game/kinetic_text_tags.rpy b/game/kinetic_text_tags.rpy deleted file mode 100644 index 6c35933..0000000 --- a/game/kinetic_text_tags.rpy +++ /dev/null @@ -1,841 +0,0 @@ -""" - Kinetic Text Tags Ren'Py Module - 2021 Daniel Westfall - - http://twitter.com/sodara9 - I'd appreciate being given credit if you do end up using it! :D Would really - make my day to know I helped some people out! - Really hope this can help the community create some really neat ways to spice - up their dialogue! - http://opensource.org/licenses/mit-license.php - Github: https://github.com/SoDaRa/Kinetic-Text-Tags - itch.io: https://wattson.itch.io/kinetic-text-tags - Forum Post: https://lemmasoft.renai.us/forums/viewtopic.php?f=51&t=60527&sid=75b4eb1aa5212a33cbfe9b0354e5376b -""" -# Permission is hereby granted, free of charge, to any person -# obtaining a copy of this software and associated documentation files -# (the "Software"), to deal in the Software without restriction, -# including without limitation the rights to use, copy, modify, merge, -# publish, distribute, sublicense, and/or sell copies of the Software, -# and to permit persons to whom the Software is furnished to do so, -# subject to the following conditions: -# -# The above copyright notice and this permission notice shall be -# included in all copies or substantial portions of the Software. -# -# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND -# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE -# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION -# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION -# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - -### UPDATE ### -# With the new ATL text tag, a handful of effects I've made have become redundant. -# Namely the bounce (bt), fadein (fi) and rotation (rotat) effects. -# However, I'll leave them in here for posterity and in case someone would like -# to reuse some of the code for whatever purpose. -# Plus the bounce and fadein may be faster to type for some. And I'd probably -# break some code if I did. Though feel free to remove them if you find them -# to be clutter. - -##### Our preference to disable the chaos text ##### -default preferences.chaos_on = False # You can change this to be gui.chaos_text or persistent.chaos_text if you'd prefer. - -init python: - import random - import math - - # This will maintain what styles we want to apply and help us apply them - class DispTextStyle(): - # Notes: - # - "" denotes a style tag. Since it's usually {=user_style} and we partition - # it over the '=', it ends up being an empty string - # - If you want to add your own tags to the list, I recommend adding them - # before the "" - # - Self-closing tags should not be added here and should be handled - # in the text tag function. - custom_tags = ["omega", "bt", "fi", "sc", "rotat", "chaos", "move"] - accepted_tags = ["", "b", "s", "u", "i", "color", "alpha", "font", "size", "outlinecolor", "plain", 'cps'] - custom_cancel_tags = ["/" + tag for tag in custom_tags] - cancel_tags = ["/" + tag for tag in accepted_tags] - def __init__(self): - self.tags = {} - - # For setting style properties. Returns false if it accepted none of the tags - def add_tags(self, char): - tag, _, value = char.partition("=") # Separate the tag and its info - # Add tag to dictionary if we accept it - if tag in self.accepted_tags or tag in self.custom_tags: - if value == "": - self.tags[tag] = True - else: - self.tags[tag] = value - return True - # Remove mark tag as cleared if should no longer apply it - if tag in self.cancel_tags or tag in self.custom_cancel_tags: - tag = tag.replace("/", "") - self.tags.pop(tag) - return True - return False # If we got any other tag, tell the function to let it pass - - # Applies all style properties to the string - def apply_style(self, char): - new_string = "" - # Go through and apply all the tags - new_string += self.start_tags() - # Add the character in the middle - new_string += char - # Now close all the tags we opened - new_string += self.end_tags() - return new_string - - # Spits out start tags. Primarily used for SwapText - def start_tags(self): - new_string = "" - # Go through the custom tags - for tag in self.custom_tags: - if tag in self.tags: - if self.tags[tag] == True: - new_string += "{" + tag + "}" - else: - new_string += "{" + tag + "=" +self.tags[tag] + "}" - # Go through the standard tags - for tag in self.accepted_tags: - if tag in self.tags: - if self.tags[tag] == True: - new_string += "{" + tag + "}" - else: - new_string += "{" + tag + "=" +self.tags[tag] + "}" - return new_string - - # Spits out ending tags. Primarily used for SwapText - def end_tags(self): - new_string = "" - # The only tags we are required to end are any custom text tags. - # And should also end them in the reverse order they were applied. - reversed_cancels = [tag for tag in self.custom_cancel_tags] - reversed_cancels.reverse() - for tag in reversed_cancels: - temp = tag.replace("/", "") - if temp in self.tags: - new_string += "{" + tag + "}" - return new_string - - - ### TEXT WRAPPER CLASSES ### - # Basic text displacement demonstration - class BounceText(renpy.Displayable): - def __init__(self, child, char_offset, amp=20, period=4.0, speed = 1.0, **kwargs): - - # Pass additional properties on to the renpy.Displayable - # constructor. - super(BounceText, self).__init__(**kwargs) # REMEMBER TO RENAME HERE TO YOUR CLASS - - # For all of my classes, I assume I am being passed a displayable - # of class Text. If you might not, I recommend going with the default of - # self.child = renpy.displayable(child) - self.child = child - self.amp = amp # The amplitude of the sine wave - self.char_offset = char_offset # The offset into the sine wave - self.period = period # Affects the distance between peaks in the wave. - self.speed = speed # Affects how fast our wave moves as a function of time. - - def render(self, width, height, st, at): - # Where the current offset is calculated - # (self.char_offset * -.1) makes it look like the left side is leading - # We use st to allow this to change over time - curr_height = math.sin(self.period*((st * self.speed)+(float(self.char_offset) * -.1))) * float(self.amp) - - #### A Transform can be used for several effects #### - # t = Transform(child=self.child, alpha = curr_height) - - # Create a render from the child. - # Replace self.child with t to include an alpha or zoom transform - child_render = renpy.render(self.child, width, height, st, at) - - self.width, self.height = child_render.get_size() - render = renpy.Render(self.width, self.height) - - # This will position our child's render. Replacing our need for an offset Transform - render.subpixel_blit(child_render, (0, curr_height)) - - renpy.redraw(self, 0) # This lets it know to redraw this indefinitely - return render - - def event(self, ev, x, y, st): - return self.child.event(ev, x, y, st) - - def visit(self): - return [ self.child ] - - # Simple fade in. Helps show some ideas for timing - # May want to modify to allow it to skip to the end if the user clicks. - # Otherwise plays for the full time given. - class FadeInText(renpy.Displayable): - def __init__(self, child, char_num, fade_time, slide_distance=100, **kwargs): - super(FadeInText, self).__init__(**kwargs) - - # The child. - self.child = child - self.fade_time = fade_time - self.display_time = .01 - self.slide_distance = slide_distance - # This is to get seconds per character on screen for later - # Allowing this effect to scale with the player's desired text speed - cps = 0.0 - if preferences.text_cps is not 0: # Avoid division by 0.0 - cps = (1.0 / preferences.text_cps) - self.time_offset = char_num * cps # How long to wait before doing things - - def render(self, width, height, st, at): - curr_alpha = 0.0 - xoff = 5.0 - if st > self.time_offset: - adjust_st = st - self.time_offset # Adjust for time delay - curr_alpha = adjust_st/self.fade_time - xoff = max(self.slide_distance - ((adjust_st/self.fade_time) * self.slide_distance), 0) - # Example of using transform to adjust alpha - t = Transform(child=self.child, alpha = curr_alpha) - child_render = renpy.render(t, width, height, st, at) - - self.width, self.height = child_render.get_size() - render = renpy.Render(self.width, self.height) - render.subpixel_blit(child_render, (xoff, 0)) - # Stop redrawing when the animation is finished. - if st <= self.fade_time + self.time_offset: - renpy.redraw(self, 0) - return render - - def visit(self): - return [ self.child ] - - # Simple random motion effect - class ScareText(renpy.Displayable): - def __init__(self, child, square=2, **kwargs): - super(ScareText, self).__init__(**kwargs) - - self.child = child - - self.square = square # The size of the square it will wobble within. - # Include more variables if you'd like to have more control over the positioning. - - def render(self, width, height, st, at): - # Randomly move the offset of the text's render. - xoff = (random.random()-.5) * float(self.square) - yoff = (random.random()-.5) * float(self.square) - - child_render = renpy.render(self.child, width, height, st, at) - self.width, self.height = child_render.get_size() - render = renpy.Render(self.width, self.height) - - render.subpixel_blit(child_render, (xoff, yoff)) - renpy.redraw(self, 0) - return render - - def visit(self): - return [ self.child ] - - # Demonstration of changing text styles on the fly - # Could also predefine some styles and swap between those as well! - # Also for this effect in particular, I ---HIGHLY--- advise building in some way to disable it - # as it can be pretty harsh on the eyes. - # An example of how you can make this a preference option is included below. - class ChaosText(renpy.Displayable): - # Some may want to have this list be more of a global variable than baked into the class. - font_list = ["FOT-PopJoyStd-B.otf", "GrenzeGotisch-VariableFont_wght.ttf", "Pacifico-Regular.ttf", "RobotoSlab-ExtraBold.ttf",\ - "RobotoSlab-Medium.ttf", "SyneTactile-Regular.ttf", "TurretRoad-Bold.ttf", "TurretRoad-ExtraBold.ttf", "TurretRoad-ExtraLight.ttf", \ - "TurretRoad-Light.ttf", "TurretRoad-Medium.ttf", "TurretRoad-Regular.ttf"] - #Just a list so we can pull any hex value randomly - color_choice = ["0", "1", "2", "3", "4", "5", "6", "7", "8", "9", "A", "B", "C", "D", "E", "F"] - def __init__(self, orig_text, **kwargs): - - super(ChaosText, self).__init__(**kwargs) #REMEMBER TO RENAME HERE TO YOUR CLASS - - # Create our child - self.child = renpy.text.text.Text(orig_text) - self.orig_text = orig_text - self.last_style = None # This will be used for renders if the user wants to stop chaos text - - def render(self, width, height, st, at): - if not preferences.chaos_on: # This preference is defined near the top of this file. And can be set in the preferences screen (see line 783-787 in screens.rpy) - if self.last_style is not None: # If this is our first render, then should do that first - # Rest of this is just a repeat of what's below. - self.child.set_text(self.last_style.apply_style(self.orig_text)) - child_render = renpy.render(self.child, width, height, st, at) - self.width, self.height = child_render.get_size() - render = renpy.Render(self.width, self.height) - render.subpixel_blit(child_render, (0, 0)) - return render - - # We'll create a new text style for this render - new_style = DispTextStyle() - new_color = "" - # Create a random color using hex values - for i in range(0,6): - new_color += renpy.random.choice(self.color_choice) - new_color = "#" + new_color - new_style.add_tags("color=" + str(new_color)) - # Random size - rand_size = renpy.random.randint(0,50) - new_style.add_tags("size="+str(rand_size)) - # Random font - rand_font = renpy.random.choice(self.font_list) - new_style.add_tags("font="+rand_font) - #Apply our style to our Text child - self.child.set_text(new_style.apply_style(self.orig_text)) - # Create a render from the child. - child_render = renpy.render(self.child, width, height, st, at) - self.width, self.height = child_render.get_size() - render = renpy.Render(self.width, self.height) - render.subpixel_blit(child_render, (0, 0)) - renpy.redraw(self,0) - - self.last_style = new_style # Save the current style for if the user wishes to turn off the Chaos tag - return render - - def visit(self): - return [ self.child ] - - # Demonstration of using a Transform on the text and applying rotation - class RotateText(renpy.Displayable): - def __init__(self, child, speed=300, **kwargs): - super(RotateText, self).__init__(**kwargs) - - self.child = child - - self.speed = speed # The speed of our rotation - - def render(self, width, height, st, at): - - theta = math.radians(st * float(self.speed)) - t = Transform(child=self.child, rotate=st*float(self.speed)) - child_render = renpy.render(t, width, height/2, st, at) - - self.width, self.height = child_render.get_size() - render = renpy.Render(self.width, self.height/2) - - # Problem with using a Transform though is that each character will be padded - # Because the rotation may make it wider or taller depending on the character and angle. - # How best to tackle this though may vary depending on how you'd like to implement it. - render.blit(child_render, (0,0)) - renpy.redraw(self, 0) - return render - - def visit(self): - return [ self.child ] - - # The following is an alternative version of rotate that allows for rotation in the x and y axis - # Functionally equivalent to using a Transform and flipping it using ATL xzoom and yzoom constrained between 0 and 1 - # Using a Transform might be better in some cases, but I'll leave this here for anyone who'd prefer to work with angles - # for this kind of effect. - # Other matrix functions of note include - # renpy.display.matrix.perspective(w,h,n,p,f) - # renpy.display.matrix.screen_projection(w,h) < Renpy space to OpenGL viewport - # renpy.display.matrix.texture_projection(w,h) < Renpy space to OpenGL render-to-texture - # You can look up more about them in the renpy\display\matrix_functions.pyx file - # Credit to the FancyText module creator yukinogatari for the idea. - # FancyText module can be found at https://lemmasoft.renai.us/forums/viewtopic.php?f=51&t=59587 - """ - class RotateText(renpy.Displayable): - def __init__(self, child, speed=100, **kwargs): - super(RotateText, self).__init__(**kwargs) - - self.child = child - self.speed = speed # The speed of our rotation - - def render(self, width, height, st, at): - angle = st * self.speed - # Which parameter you put the 'angle' into will affect which axis the render rotates on. - # Try moving it around and seeing what happens. - rotation_m = renpy.display.matrix.rotate(angle,0,0) - - child_render = renpy.render(self.child, width, height, st, at) - c_width, c_height = child_render.get_size() - # This applies the rotation to our child's render. - child_render.reverse = rotation_m - - self.width, self.height = child_render.get_size() - render = renpy.Render(self.width, self.height) - - # Math nerds might realize I'm not offsetting the transform. - # While renpy.display.matrix.offset(x,y,z) is a thing, it won't change much - # The real place to apply the offset is in your final blit. Which is what we'll calculate here - - # Rotations on x axis - theta2 = math.radians(st * float(self.speed) + 180) - c = math.cos(theta2) + 1.0 - xoff = 0 - yoff = c * self.height - if yoff > self.height: - yoff = self.height - - render.subpixel_blit(child_render, (xoff,yoff)) - renpy.redraw(self, 0) - return render - - def visit(self): - return [ self.child ] - """ - - # Simple text swap effect - # It can be prone to having letters out of place when part of a larger string - # I recommended you pass it the entire line to avoid this issue. - # Can also just define every line it'll need in advance and just tell it which - # ones to swap to to be extra sneaky. Then the text won't be in your script at all! - class SwapText(renpy.Displayable): - def __init__(self, start_tags, text1, text2, end_tags, swap_time, **kwargs): - super(SwapText, self).__init__(**kwargs) - #Style tags we'll need as well as the text - self.start_tags = start_tags - self.text1 = text1 - self.text2 = text2 - self.end_tags = end_tags - # How long between swapping text - self.s_time = swap_time - # An internal timer to keep track of when to swap - self.timer = 0.0 - # Determines if we swap to text1 or text2 next - self.swap_to_1 = False - self.child = Text(start_tags + text1 + end_tags) - self.st = 0.0 - - - def render(self, width, height, st, at): - delta = st - self.st # How long since last update - self.timer += delta - if self.timer > self.s_time: - # If time to swap, determine which one to swap to. - if self.swap_to_1: - self.child.set_text(self.start_tags + self.text1 + self.end_tags) - self.swap_to_1 = False - self.timer = 0.0 - else: - self.child.set_text(self.start_tags + self.text2 + self.end_tags) - self.swap_to_1 = True - self.timer = 0.0 - - child_render = renpy.render(self.child, width, height, st, at) - self.width, self.height = child_render.get_size() - render = renpy.Render(self.width, self.height) - render.subpixel_blit(child_render, (0,0)) - renpy.redraw(self, 0) - - self.st = st # So we can check how long since last update - return render - - def visit(self): - return [ self.child ] - - # An example of text that moves and reacts to the mouse. - # Sidenote: The position the mouse is distorted if the screen is resized. - # I did try to find a way to counteract this, but didn't have much luck. - # Seems to only happen on the x component though. No clue why. - # If anyone can pinpoint the issue, please let me know and I'll be happy to fix it. - class MoveText(renpy.Displayable): - def __init__(self, child, **kwargs): - super(MoveText, self).__init__(**kwargs) - self.affect_distance = 150 - self.child = child - self.mouse_pos = (1000,1000) - self.pos = (0,0) - - def render(self, width, height, st, at): - child_render = renpy.render(self.child, width, height, st, at) - self.width, self.height = child_render.get_size() - render = renpy.Render(self.width, self.height) - # x and y we get in the event function are relative to the top left corner of the displayable initially. - # So we'll want to update it to reflect the actual position of our text - trans_x = self.mouse_pos[0] - self.pos[0] - (self.width / 2) - trans_y = self.mouse_pos[1] - self.pos[1] - (self.height / 2) - - vl = math.hypot(trans_x,trans_y) - xpos, ypos = self.pos - # Can skip calculation if vector length is further than our specified effect distance - if vl < self.affect_distance: - distance = 3.0 * (self.affect_distance-vl) / self.affect_distance - xpos -= distance * trans_x / vl - ypos -= distance * trans_y / vl - self.pos = (xpos, ypos) # Preserve the new pos - # Use our child's position as determined by the event function - render.subpixel_blit(child_render, (xpos, ypos)) - renpy.redraw(self, 0) - return render - - def event(self, ev, x, y, st): - self.mouse_pos = (x,y) - # Pass the event to our child. - return self.child.event(ev, x, y, st) - - def visit(self): - return [ self.child ] - - - ### CUSTOM TAG FUNCTIONS ### - # Letters move in a sine wave. - # Arguments are separated by dashes. - # Arguments: - # 'a': (int) The amplitude (height) of the text's sine wave motion. How high and low it'll go from it's default position in pixels. - # 'p': (float) The period of the wave. Distance between peaks in the wave. - # 's': (float) The speed of the wave. How fast it moves with time. - # Example: {bt=[height]}Text{/bt} - # Example: {bt=h5-p2.0-s0.5}Text{/bt} - # If a lone number is given, it is treated as the amplitude only to ensure backwards compatibility - # Example: {bt=10}Text{/bt} - def bounce_tag(tag, argument, contents): - new_list = [ ] # The list we will be appending our displayables into - amp, period, speed = 20, 4.0, 1.0 - if argument == "": # If the argument received is blank, insert a default value - amp = 20 - else: - argument = argument.split('-') - if len(argument) == 1 and argument[0][0].isdigit(): # Default behavior to ensure backward compatibility - amp = int(argument[0]) - else: - for arg in argument: - if arg[0] == 'a': - amp = int(arg[1:]) - elif arg[0] == 'p': - period = float(arg[1:]) - elif arg[0] == 's': - speed = float(arg[1:]) - - char_offset = 0 # Since we want our text to move in a wave, - # we want to let each character know where it is in the wave. - # So they move in harmony. Otherwise they rise and fall all together. - my_style = DispTextStyle() # This will keep track of what tags and styling to add to each letter - for kind,text in contents: - if kind == renpy.TEXT_TEXT: - for char in text: # Extract every character from the string - char_text = Text(my_style.apply_style(char)) # Create a Text displayable with our styles applied - char_disp = BounceText(char_text, char_offset, amp=amp, period=period, speed=speed) # Put the Text into the Wrapper - new_list.append((renpy.TEXT_DISPLAYABLE, char_disp)) # Add it back in as a displayable - char_offset += 1 - elif kind == renpy.TEXT_TAG: - if text.find("image") != -1: - tag, _, value = text.partition("=") - my_img = renpy.displayable(value) - img_disp = BounceText(my_img, char_offset, amp=amp, period=period, speed=speed) - new_list.append((renpy.TEXT_DISPLAYABLE, img_disp)) - char_offset += 1 - elif not my_style.add_tags(text): - new_list.append((kind, text)) - # I honestly never got around to testing this. Not often the text - # already has a displayable in it. Let me know if it breaks though. - elif kind == renpy.TEXT_DISPLAYABLE: - char_disp = BounceText(text, char_offset, amp=amp, period=period, speed=speed) - new_list.append((renpy.TEXT_DISPLAYABLE, char_disp)) - char_offset += 1 - else: # Don't touch any other type of content - new_list.append((kind,text)) - - return new_list - - # Letters will start off to the right & invisible. And will then move left while increasing their opacity. Good for meditation and calm text. - # offset: (int) Offset within the line. Needed to help time start of fade-in with other slow text characters. - # time: (float) How long in seconds the animation lasts. - # distance: (int) How many pixels the fade in occurs across - # Example: {fi=[offset]-[time]-[distance]}Text{/fi} - def fade_in_tag(tag, argument, contents): - new_list = [ ] - my_index, fade_time, slide_distance = 0, 5.0, 100 - if argument != "": - argument = argument.split('-') - if len(argument) > 0: - my_index = int(argument[0]) - if len(argument) > 1: - fade_time = float(argument[1]) - if len(argument) > 2: - slide_distance = int(argument[2]) - my_style = DispTextStyle() - for kind,text in contents: - if kind == renpy.TEXT_TEXT: - for char in text: - if char == ' ': - new_list.append((renpy.TEXT_TEXT, ' ')) # Skips blank space since looks weird counting it - continue - char_text = Text(my_style.apply_style(char)) - char_disp = FadeInText(char_text, my_index, fade_time, slide_distance) - new_list.append((renpy.TEXT_DISPLAYABLE, char_disp)) - my_index += 1 - elif kind == renpy.TEXT_TAG: - if text.find("image") != -1: - tag, _, value = text.partition("=") - my_img = renpy.displayable(value) - img_disp = FadeInText(my_img, my_index, fade_time, slide_distance) - new_list.append((renpy.TEXT_DISPLAYABLE, img_disp)) - my_index += 1 - elif not my_style.add_tags(text): - new_list.append((kind, text)) - else: - new_list.append((kind,text)) - return new_list - - # Letters change position every frame randomly. Good for very angry or quivering dialogue. - # range: (int) Letters are confined to a square around their default location. Range determines length of the sides of that square. - # Higher values will make it very chaotic while smaller values will make it quite minimal. - # Example: {sc=[range]}Text{/sc} - def scare_tag(tag, argument, contents): - new_list = [ ] - if argument == "": - argument = 5 - my_style = DispTextStyle() - for kind,text in contents: - if kind == renpy.TEXT_TEXT: - for char in text: - char_text = Text(my_style.apply_style(char)) - char_disp = ScareText(char_text, argument) - new_list.append((renpy.TEXT_DISPLAYABLE, char_disp)) - elif kind == renpy.TEXT_TAG: - if text.find("image") != -1: - tag, _, value = text.partition("=") - my_img = renpy.displayable(value) - img_disp = ScareText(my_img, argument) - new_list.append((renpy.TEXT_DISPLAYABLE, img_disp)) - elif not my_style.add_tags(text): - new_list.append((kind, text)) - else: - new_list.append((kind,text)) - - return new_list - - # Letters change their font, color and size every frame. - # Example: {chaos}Text{/chaos} - # Honestly more a demonstration of what can be done than useful in it's own right. - # If you create tags this chaotic, please include a way to turn it off for people with epilepsy. - def chaos_tag(tag, argument, contents): - new_list = [ ] - my_style = DispTextStyle() - for kind,text in contents: - if kind == renpy.TEXT_TEXT: - for char in text: - char_disp = ChaosText(my_style.apply_style(char)) - new_list.append((renpy.TEXT_DISPLAYABLE, char_disp)) - elif kind == renpy.TEXT_TAG: - if not my_style.add_tags(text): - new_list.append((kind, text)) - else: - new_list.append((kind,text)) - - return new_list - - # Letters rotate in place. Good for stylized intros or UI - # Speed: (int) How fast the rotation will be. - # Example: {rotat=[speed]}Text{/rotat} - def rotate_tag(tag, argument, contents): - new_list = [ ] - # Argument here will reprsent the desired speed of the rotation. - if argument == "": - argument = 400 - else: - argument = int(argument) - my_style = DispTextStyle() - for kind,text in contents: - if kind == renpy.TEXT_TEXT: - for char in text: - char_text = Text(my_style.apply_style(char)) - char_disp = RotateText(char_text, argument) - new_list.append((renpy.TEXT_DISPLAYABLE, char_disp)) - elif kind == renpy.TEXT_TAG: - if text.find("image") != -1: - tag, _, value = text.partition("=") - my_img = renpy.displayable(value) - img_disp = RotateText(my_img, argument) - new_list.append((renpy.TEXT_DISPLAYABLE, img_disp)) - elif not my_style.add_tags(text): - new_list.append((kind, text)) - else: - new_list.append((kind,text)) - - return new_list - - # Causes letters to change between two strings every couple of seconds. - # text1: (String) First set of characters to display. Should be equal to the length of the characters we're replacing - # text2: (String) Second set of characters to display. Should be equal to the length of text1 - # swap_time: (int) Length of time between character swap - # Arguments are separated by '@'. Length of strings should not exceed length of text they are replacing. - # Example: {swap=Text@Four@0.5}Text{} - # This is a pretty static way of doing it mostly made to demonstrate the concept. - # Included for others to build upon for their needs. - def swap_tag(tag, argument, contents): - new_list = [ ] - if argument == "": - return contents - text1, _, argument = argument.partition("@") - text2, _, argument = argument.partition("@") - if len(text1) != len(text2): - new_list.append((renpy.TEXT_TEXT, "ERROR!")) - swap_time = float(argument) - - my_style = DispTextStyle() - for kind,text in contents: - if kind == renpy.TEXT_TEXT: - # This one replaces the whole text rather than extracting over letters - # That way it can take up this whole block with its own Text displayable - char_disp = SwapText(my_style.start_tags(), text1, text2, my_style.end_tags(), swap_time) - new_list.append((renpy.TEXT_DISPLAYABLE, char_disp)) - elif kind == renpy.TEXT_TAG: - if not my_style.add_tags(text): - new_list.append((kind, text)) - else: - new_list.append((kind,text)) - return new_list - - # Makes it so the text within moves away from the mouse. More example of what can be done than useful - # Example: {move}Text{/move} - def move_tag(tag, argument, contents): - new_list = [ ] - my_style = DispTextStyle() - for kind,text in contents: - if kind == renpy.TEXT_TEXT: - for char in text: - char_text = Text(my_style.apply_style(char)) - char_disp = MoveText(char_text) - new_list.append((renpy.TEXT_DISPLAYABLE, char_disp)) - elif kind == renpy.TEXT_TAG: - if text.find("image") != -1: - tag, _, value = text.partition("=") - my_img = renpy.displayable(value) - img_disp = MoveText(my_img) - new_list.append((renpy.TEXT_DISPLAYABLE, img_disp)) - elif not my_style.add_tags(text): - new_list.append((kind, text)) - else: - new_list.append((kind,text)) - return new_list - - # Some text effects won't allow for a paragraph break if applied to a whole line - # Which can cause your text to just continue straight off the screen. - # To amend this, you can insert the {para} tag. - # This will let the Text displayable holding us know when to wrap. - # Can also use \n in most cases. But leaving this for people who may already be using it - # or for cases where \n doesn't work. - def paragraph_tag(tag, argument): - return [(renpy.TEXT_PARAGRAPH, "")] - - # This tag is made to automatically wrap several Classes inside one another - # This is to reduce strain on the render pipeline and memory from nested classes - # Notes: - # GradientText and GlitchText are omitted because they were made after the 1.0 release. - # SwapText and MoveText are omitted for possible issues. - # SwapText because is not included in this due to it replacing whole sections rather than - # individual letters. Would be better to embed an Omega inside a SwapText. - # MoveText because of potential issues of having things like BounceText affect - # affecting the position of the letter visually. - # Would be better to have an event call attached to one of those so it can account - # for the transformations of other tags - # Argument Notes (all tag args accept same arguments as original tag): - # BT: BounceText - # SC: ScareText - # FI: FadeInText - # ROT: RotateText - # CH: ChaosText - # All tag arguments are seperated by @. - # Example: {omega=BT=[bt_arg]@SC=[sc_arg]@FI=[fi_arg1]-[fi_arg2]@ROT=[rot_arg]@CH}Text{/omega} - def omega_tag(tag, argument, contents): - new_list = [ ] - if argument == "": # This tag must have arguments - return contents - # Variable for each of our tags. None if it takes one argument. - # Boolean if 0 or many arguments. - bt_tag = None - sc_tag = None - fi_tag = False - rot_tag = None - chao_tag = False - fi_arg_1 = None - fi_arg_2 = None - - args = [ ] - arg_count = argument.count('@') # Count how many partitions we will need to make - for x in range(arg_count): # Extract all the tags and arguments with them - new_arg, _, argument = argument.partition('@') - args.append(new_arg) - args.append(argument) - # Determine what tags we'll need to apply and the arguments associated with them - for arg in args: - tag, _, value = arg.partition('=') - if tag == "BT": - if value is not "": - bt_tag = value - else: - bt_tag = 10 - elif tag == "SC": - if value is not "": - bt_tag = value - else: - bt_tag = 5 - # Multiargument tag example. Be sure to use different partitions for these - elif tag == "FI": - fi_tag = True - str1, _, str2 = value.partition('-') - fi_arg_1 = int(str1) - fi_arg_2 = float(str2) - elif tag == "ROT": - rot_tag = value - elif tag == "CH": - chao_tag = True - - my_style = DispTextStyle() - my_index = 0 # Some Classes will need an index - for kind,text in contents: - if kind == renpy.TEXT_TEXT: - for char in text: - # Apply base Wrappers to letter - if chao_tag: - char_disp = ChaosText(my_style.apply_style(char)) - else: - char_disp = Text(my_style.apply_style(char)) - # Apply further Wraps - # Be sure to consider if the order will be important to you - if bt_tag is not None: - char_disp = BounceText(char_disp, my_index, bt_tag) - if sc_tag is not None: - char_disp = ScareText(char_disp, sc_tag) - if fi_tag: - char_disp = FadeInText(char_disp, my_index + fi_arg_1, fi_arg_2) - if rot_tag is not None: - char_disp = RotateText(char_disp, rot_tag) - new_list.append((renpy.TEXT_DISPLAYABLE, char_disp)) - elif kind == renpy.TEXT_TAG: - if not my_style.add_tags(text): - new_list.append((kind, text)) - else: - new_list.append((kind,text)) - - return new_list - - """ - # Template tag function to copy off of. - def TEMPLATE_tag(tag, argument, contents): - new_list = [ ] - if argument == "": - argument = 5 - my_style = DispTextStyle() - for kind,text in contents: - if kind == renpy.TEXT_TEXT: - for char in text: - char_text = Text(my_style.apply_style(char)) - char_disp = TEMPLATEText(char_text, argument) - new_list.append((renpy.TEXT_DISPLAYABLE, char_disp)) - elif kind == renpy.TEXT_TAG: - if not my_style.add_tags(text): - new_list.append((kind, text)) - else: - new_list.append((kind,text)) - return new_list - """ - - # Define our new text tags - config.custom_text_tags["bt"] = bounce_tag - config.custom_text_tags["fi"] = fade_in_tag - config.custom_text_tags["sc"] = scare_tag - config.custom_text_tags["rotat"] = rotate_tag - config.custom_text_tags["chaos"] = chaos_tag - config.custom_text_tags["swap"] = swap_tag - config.custom_text_tags["move"] = move_tag - config.custom_text_tags["omega"] = omega_tag - config.self_closing_custom_text_tags["para"] = paragraph_tag - # Template tag function - #config.custom_text_tags[""] = _tag diff --git a/game/options.rpy b/game/options.rpy index 24a2d6c..bdc9237 100644 --- a/game/options.rpy +++ b/game/options.rpy @@ -12,7 +12,7 @@ ## ## The _() surrounding the string marks it as eligible for translation. -define config.name = _("sexo_space_lady_game") +define config.name = _("A Star in her Eyes") ## Determines if the title given above is shown on the main menu screen. Set @@ -30,6 +30,10 @@ define config.version = "1.0" ## triple-quotes, and leave a blank line between paragraphs. define gui.about = _p(""" +A game made by Cavemanon, an upcoming indie game team comprised of many members from around the world. Currently developing {color=#f1a5d8}Exit 665{/color}, {color=#f1a5d8}I Wani Hug that Gator!{/color}, and potentially more! + +You can find out about most recent updates and developments at our {a=https://twitter.com/Cavemanon}twitter{/a}. + """) @@ -37,7 +41,7 @@ define gui.about = _p(""" ## distribution. This must be ASCII-only, and must not contain spaces, colons, ## or semicolons. -define build.name = "sexo_space_lady_game" +define build.name = "A_Star_in_her_Eyes" ## Sounds and music ############################################################ @@ -48,7 +52,7 @@ define build.name = "sexo_space_lady_game" define config.has_sound = True define config.has_music = True -define config.has_voice = True +define config.has_voice = False ## To allow the user to play a test sound on the sound or voice channel, @@ -120,7 +124,7 @@ define config.window_hide_transition = Dissolve(.2) ## Controls the default text speed. The default, 0, is infinite, while any other ## number is the number of characters per second to type out. -default preferences.text_cps = 0 +default preferences.text_cps = 50 ## The default auto-forward delay. Larger numbers lead to longer waits, with 0 diff --git a/game/script.rpy b/game/script.rpy index 1270b9c..519de90 100644 --- a/game/script.rpy +++ b/game/script.rpy @@ -15,149 +15,193 @@ label splashscreen: init -1 python: kwargs = {'who_xpos': 60,'who_ypos': 36} +#image ctc_marker: +# "marker" +# alpha 0 +# linear 0.25 alpha 1 + image ctc_marker: "marker" - alpha 0 - linear 0.25 alpha 1 + pause 0.5 + linear 0.5 alpha 0 + linear 0.5 alpha 1 + repeat -define base = Character (ctc="ctc_marker", ctc_pause="ctc_marker", ctc_timedpause=Null(), ctc_position="nestled") +image white = "#FFF" +image black = "#000" + +define base = Character (ctc="ctc_marker", ctc_pause=Null(), ctc_timedpause=Null(), ctc_position="nestled") define narrator = Character(kind=base) -define L = Character('Lyra', base, color="#ffffff", who_outlines=[(2, '#000000')], **kwargs) -define C = Character('Clodius', base, color="#c2c2c2", who_outlines=[(2, "#860a0a")], **kwargs) -define LC = Character('Lyra/Clodius', base, color="#ffffff", who_outlines=[(2, "#860a0a")], **kwargs) +define L = Character('Lyra', base, color="#ffffff", who_outlines=[(2, '#23034b')], who_ypos=36) +define C = Character('Clodius', base, color="#ffd7d7", who_outlines=[(2, "#4e0606")], who_ypos=36) +define LC = Character('Lyra/Clodius', base, color="#ffd7d7", who_outlines=[(2, '#23034b')], who_ypos=36) # The game starts here. label start: - menu: - "English": - $ renpy.change_language(None, force=True) - - "Español": - $ renpy.change_language("spanish", force=True) + scene black +# menu: +# "English": +# $ renpy.change_language(None, force=True) +# +# "Español": +# $ renpy.change_language("spanish", force=True) label replayStart: $ Lyra = 0 + window auto hide + play music 'audio/chill_6.ogg' - scene black + "Alright,{w=.3} today's the day." - "Alright, today's the day." + "After an eternity of rehearsing,{w=.3} mental preparation,{w=.3} and accepting the possibility of being shot down,{w=.3} I'll tell her." - "After an eternity of rehearsing, mental preparation, and accepting the possibility of being shot down, I'll tell her." + "Here,{w=.3} in the quiet food court,{w=.3} late in the evening in the St. May Pillockhill Mall." + window auto hide + pause 0.5 - "Here, in the quiet food court, late in the evening in the St. May Pillockhill Mall." + scene cg1 with Dissolve(1.0) + pause 1.0 "The mood and setting was absolutely like I had envisioned." - "I've known Lyra for a few years now. While we go to the same college, we're in for different programs." + "I've known Lyra for a few years now.{w=.5} While we go to the same college,{w=.3} we're in for different programs." - "The specifics of her field were on a 'need to know' basis, but the gist of it was that she'd be working with the government." + "The specifics of her field were on a 'need to know' basis,{w=.3} but the gist of it was that she'd be working with the government." - "She still talked about her case work, as long as I kept my mouth shut I'd be okay." + "She still talked about her case work,{w=.3} as long as I kept my mouth shut I'd be okay." + pause 0.5 - L "{i}If you tell anyone this stuff they'd sic a spook squad on your ass so fast and turn your ass into gravel and foundation.{/i}" + L "{alpha=0.5}{i}If you tell anyone this stuff they'd sic a spook squad on your ass so fast and turn your ass into gravel and foundation.{/i}{/alpha}" + pause 0.5 - "I should be a bit more cautious for my life, but I think our friendship is genuine." + "I should be a bit more cautious for my life,{w=.3} but I think our friendship is genuine." - "After all, she likes me enough to tell me to begin with." + "After all,{w=.3} she likes me enough to tell me to begin with." - "Plus, I was looking to work with the government too, but in a more general research lab, especially with the Major in theoretical physics I was pursuing." + "Plus,{w=.3} I was looking to work with the government too,{w=.3} but in a more general research lab,{w=.3} especially with the Major in theoretical physics I was pursuing." + pause 0.5 "I met Lyra in the school library looking through old historical reports and really hit it off." - "I'd always been partial to conspiracy theories since I was in elementary school, from things like alien life being covered up to mass mind-control experiments." + "I'd always been partial to conspiracy theories since I was in elementary school,{w=.3} from things like alien life being covered up to mass mind-control experiments." - "It's great to hear about these sorts of things from the other side of the glass, so to speak." + "It's great to hear about these sorts of things from the other side of the glass,{w=.3} so to speak." - "And in truth, it's pretty calming to have some peace of mind about these things." + "And in truth,{w=.3} it's pretty calming to have some peace of mind about these things." + pause 0.5 "Everyone thinks we're an item by now since we hang out so often." - "... I've been meaning to actually ask her out, but even though we know each other so well..." + "{cps=4}...{/cps}I've been meaning to actually ask her out,{w=.3} but even though we know each other so well{cps=4}...{/cps}" + pause 0.5 "Damned nerves keep me babbling like an idiot every time I try." - "But tonight, that's going to change." + "But tonight,{w=.3} that's going to change." - "School had ended hours ago, and with the weekend ahead I thought this would be the best way to kick it off." + "School had ended hours ago,{w=.3} and with the weekend ahead I thought this would be the best way to kick it off." - "And sitting right next to the star-covered girl, it really was." + "And sitting right next to the star-covered girl,{w=.3} it really was." + pause 0.5 - L "Hey, quit screen-peeking!" + L "Hey,{w=.3} quit screen-peeking!" C "Don't need to cheat to beat you." + pause 0.5 - "For the first time I was winning, high end sound effects coming from my favorite new handheld." + "For the first time I was winning,{w=.3} high end sound effects coming from my favorite new handheld." "Her antennae twitch competitively and the dual screens flash as tiny 3d models raced on fancy carts through silly looking tracks." - "We'd been competing since classes ended, even playing on the bus ride to the mall." + "We'd been competing since classes ended,{w=.3} even playing on the bus ride to the mall." - "And while Lyra consistently maintained the lead, the borderline unfair AI always caught up and beat both of us." + "And while Lyra consistently maintained the lead,{w=.3} the borderline unfair AI always caught up and beat both of us." - "But this time, I was ahead in first place thanks to random stage hazards." + "But this time,{w=.3} I was ahead in first place thanks to random stage hazards." - "..at least until the same hazards send me hurtling off the course." + "{cps=4}...{/cps}at least until the same hazards send me hurtling off the course." + pause 0.5 - L "The bigger they are..." + L "The bigger they are{cps=4}...{/cps}" "No doubt she's loving this." - L "The harder they- FUCK ME!" + L "The harder they-{w=.3} FUCK ME!" - "Nevermind, from the mini-map I'm guessing she took an orbital terrapin drop and got knocked into last place next to me." + "Nevermind,{w=.3} from the mini-map I'm guessing she took an orbital terrapin drop and got knocked into last place next to me." + pause 0.5 "Fuckin' lousy AI." + pause 0.5 - "The robots race across the finish line, and we both receive a DNF for the course." + "The robots race across the finish line,{w=.3} and we both receive a DNF for the course." - L "That was.. okay." + window auto hide + pause 0.5 - "She's trying to act nonchalant, but I can tell Lyra had fun despite yet another loss." + scene cg2 with dissolve + pause 0.5 - C "So we're both losers, then?" + L "That was{cps=4}... {/cps}okay." - L "I still beat you, you know." + "She's trying to act nonchalant,{w=.3} but I can tell Lyra had fun despite yet another loss." + + C "So we're both losers,{w=.3} then?" + + L "I still beat you,{w=.3} you know." C "But you didn't win." + pause 0.5 - "Her expression flattens, and I can see her twitch ever so slightly." + "Her expression flattens,{w=.3} and I can see her twitch ever so slightly." - "I take it she doesn't get teased very often, though that doesn't exactly bode well for my plans this evening." + "I take it she doesn't get teased very often,{w=.3} though that doesn't exactly bode well for my plans this evening." - "I still have to think of how to word this, so she'll actually be receptive." + "I still have to think of how to word this,{w=.3} so she'll actually be receptive." - "Is her love life as casual as a game of Kondiment Kart, or should I be more official?" + "Is her love life as casual as a game of Kondiment Kart,{w=.3} or should I be more official?" - "We might as well be dating, but I'd rather not ruin what we have by messing this up." + "We might as well be dating,{w=.3} but I'd rather not ruin what we have by messing this up." - "I suppose now is as good a time... It's why I invited her here, after all." + "I suppose now is as good a time{cps=4}...{/cps} It's why I invited her here,{w=.3} after all." + window auto hide + pause 0.25 + scene cg3a with dissolve + pause 0.25 L "What are you looking at?" + pause 0.5 - "I only now notice that I've spaced out, staring blankly towards a women's lingerie boutique on the other end of the mall." + "I only now notice that I've spaced out,{w=.3} staring blankly towards a women's lingerie boutique on the other end of the mall." - "Lyra's eyes followed mine, and she seems to be conflicted." + "Lyra's eyes followed mine,{w=.3} and she seems to be conflicted." - "No doubt she's drawing assumptions about me right now.. Maybe this was a mistake." + "No doubt she's drawing assumptions about me right now{cps=4}...{/cps} Maybe this was a mistake." + pause 0.5 - C "Er, don't get the wrong idea. I was just lost in thought y'know? Like how you're so deep in thought that your sight glosses over and now you're in your head trying to figure things out and I had to try and put them in order and I totally wasn't thinking about you in those things ahahaha I mean likeIdon'tthinkthey'dlookbadonyoubut-" + C "Er,{w=.3} don't get the wrong idea.{w=.5} I was just lost in thought y'know?{w=.5} Like how you're so deep in thought that your sight glosses over and {cps=*1.15}now you're in your head trying to figure things out and I had to try and put them in order and {/cps}{cps=*1.3}I totally wasn't thinking about you in those things ahahaha I mean likeIdon'tthinkthey'dlookbadonyoubut-{/cps}{nw}" "Her snort cuts me off and I finally realize what I was saying." - L "Breathe dude, breathe." + L "Breathe dude,{w=.3} breathe." "She's still giggling to herself while I try to unwind my twisted up nerves." - L "Okay, so, you've got something on your mind then, clod-head?" + pause 0.5 - "C'mon you stupid stoneheaded idiot. Focus." + L "Okay,{w=.3} so,{w=.3} you've got something on your mind then,{w=.3} clod-head?" + + "C'mon you stupid stoneheaded idiot.{w=.5} Focus." "You practiced this." "Just tell her." + pause 0.5 - ". . ." + "{cps=4}...{/cps}" + window auto hide + pause 0.5 python: #menu item text then label to jump into @@ -171,32 +215,39 @@ label replayStart: $ Lyra += 1 - C "Actually, Lyra, I'd been wanting to ask you something..." + C "Actually,{w=.3} Lyra,{w=.3} I'd been wanting to ask you something..." "She pauses at the change in my tone and closes her game." + pause 0.5 L "Sure." + pause 0.5 - C "So we've known each other for ages, been through a lot of heavy stuff, like that time with your on-the-field poison extraction lab with the scorpion and- sorry, I mean-." + C "So we've known each other for ages,{w=.3} been through a lot of heavy stuff,{w=.3} like that time with your on-the-field poison extraction lab with the scorpion and-{w=.3} sorry,{w=.3} I mean-" C "And I'd been thinking about how we'd been through a whole lot so far..." C "I was thinking that it might be pertinent to hang out a bit more..." - C "Like at the mall here, they have some airsoft attractions that'd be good practical use, and good practice if either of us were to take up hunting." + C "Like at the mall here,{w=.3} they have some airsoft attractions that'd be good practical use,{w=.3} and good practice if either of us were to take up hunting." - - C "Hunting is also a decent way for certain friend groups to bond, and that might also then be something to consider-" + C "Hunting is also a decent way for certain friend groups to bond,{w=.3} and that might also then be something to consider-" L "You're losing me a bit." - "Just saying it." + "Just say it." + pause 0.5 - C "What I'm trying to say Lyra, is that I'd like it if we were more than just friends." + C "What I'm trying to say Lyra,{w=.3} is that I'd like it if we were more than just friends." "Tact is a tool for the weak." + pause 0.5 - "Even with my sudden disregard for subtlety, it takes a second for Lyra to process the information." + "Even with my sudden disregard for subtlety,{w=.3} it takes a second for Lyra to process the information." + + pause 0.25 + show cg3c with dissolve + pause 0.5 "I catch a hint of a blush. An antenna twitches. A good sign?" @@ -205,189 +256,246 @@ label replayStart: label thinkitthrough: pause .5 - C "Actually, Lyra, I'd been wanting to ask you something..." + C "Actually,{w=.3} Lyra,{w=.3} I'd been wanting to ask you something..." "She pauses at the change in my tone and closes her game." + pause 0.5 L "Sure." + pause 0.5 - C "So I was thinking that in regards to how we're always hanging out together, always making lovely conversation and hanging out." + C "So I was thinking that in regards to how we're always hanging out together,{w=.3} always making lovely conversation and hanging out." C "It occurred to me that we're like a few steps away from being partners." - C "Or more accurately, like we're some buddy cops, where I'm the stone-faced by the books guy - and you're the loose canon, fighting crime together to great commercial success." + C "Or more accurately,{w=.3} like we're some buddy cops,{w=.3} where I'm the stone-faced by the books guy and you're the loose canon,{w=.3} fighting crime together to great commercial success." - C "Commercial success also signifies a good deal of merchandising, insofar as it goes that those productions are starting to dwindle in popularity, there's still a lot of fun to be found in the genre." + C "Commercial success also signifies a good deal of merchandising,{w=.3} insofar as it goes that those productions are starting to dwindle in popularity,{w=.3} there's still a lot of fun to be found in the genre." - C "People buy these figures and such merchandise, and display their tacit approval for these relations as close as they are, such admirable camaraderie put to screen." + C "People buy these figures and such merchandise,{w=.3} and display their tacit approval for these relations as close as they are,{w=.3} such admirable camaraderie put to screen." - C "It stands to reason, then, that a more enhanced form of camaraderie would boost the figure sales and greater appreciation from the masses, as it's also something people at large desire for themselves." + C "It stands to reason,{w=.3} then,{w=.3} that a more enhanced form of camaraderie would boost the figure sales and greater appreciation from the masses,{w=.3} as it's also something people at large desire for themselves." - C "And that includes me, and hopefully you as well." + C "And that includes me,{w=.3} and hopefully you as well." C "Right?" + pause 1.0 L "I'm gonna need the facilities' top cryptologists to figure out what you'd just said." + pause 0.5 - "Oops..." + "Oops{cps=4}...{/cps}" + pause 0.5 - L "Uhh, I think I get it though!" + L "Uhh,{w=.3} I think I get it though!" jump secondchoice label secondchoice: - pause .5 - L "That's real sweet of you, Clodius." + show cg3b with dissolve - C "So... should we get something to eat before it gets any later?" + L "That's real sweet of you,{w=.3} Clodius." + pause 0.5 + + C "So{cps=4}...{/cps} should we get something to eat before it gets any later?" L "I think we might be a bit past that point. All the stores around us are already closed." - C "Oh crap... Sorry I kept us up so long playing the game!" + C "Oh crap{cps=4}...{/cps} Sorry I kept us up so long playing the game!" L "Don't worry about it. It was a really fun game." - C "So then... what now?" + C "So then{cps=4}...{/cps} what now?" - L "..." + L "{cps=4}...{/cps}" L "Let's hit up my place and order some pizza. That sound like a plan?" "Not like we have any other option honestly..." - C "Yeah, I'm down." + C "Yeah,{w=.3} I'm down." - L "Let's get going then. We'll order the pizza on the way." + L "Let's get going then.{w=.5} We'll order the pizza on the way." + window auto hide + pause 0.5 - "..." + scene black with dissolve + pause 0.5 + + "{cps=4}...{/cps}" + pause 0.5 "I'm actually doing it." "I'm going to Lyra's place for a dinner date of sorts." + pause 0.5 - "..." + "{cps=4}...{/cps}" + pause 0.5 - "Oh god, I hope I don't lose my marbles and make a fool of myself..." + "Oh god,{w=.3} I hope I don't lose my marbles and make a fool of myself{cps=4}...{/cps}" + stop music fadeout 3 + pause 0.5 - "..." + "{cps=4}...{/cps}" + pause 0.5 + play music 'audio/chill_5.ogg' "The trip to Lyra's place didn't take that long. Maybe 30 minutes at most." - "Lyra ordered us a fairly large stuffed crust pizza, half pepperoni, half ham and pineapple." + "Lyra ordered us a fairly large stuffed crust pizza,{w=.3} half pepperoni,{w=.3} half ham and pineapple." - "The pineapple half was for Lyra, of course. Though I wouldn't mind giving it a try." + "The pineapple half was for Lyra,{w=.3} of course. Though I wouldn't mind giving it a try." "Still not exactly a fan of having fruit with my pizza." + pause 0.5 - "By the time we arrive at Lyra's dorm, there should only be ten minutes left before the pizza's delivered, which is good because I'm honestly starving, and all that walking really made me all the hungrier." + "By the time we arrive at Lyra's dorm,{w=.3} there should only be ten minutes left before the pizza's delivered,{w=.3} which is good because I'm honestly starving,{w=.3} and all that walking really made me all the hungrier." - "We could have gotten in faster, but Lyra insisted I cover my face and torso with my jacket while she guided me around by both my wrists." + "We could have gotten in faster,{w=.3} but Lyra insisted I cover my face and torso with my jacket while she guided me around by both my wrists." "Something to do about the no boys policy." + window auto hide + pause 0.5 + scene cg15b with Dissolve(1) + pause 1.0 - L "Well, here we are, home sweet home!" + L "Well,{w=.3} here we are,{w=.3} home sweet home!" - C "Hey Lyra... you sure it's okay for me to be here?" + C "Hey Lyra{cps=4}...{/cps} you sure it's okay for me to be here?" - C "I mean... these are the girl's dorms..." + C "I mean{cps=4}...{/cps} these are the girl's dorms{cps=4}...{/cps}" - L "Oh, it's fine. The others sneak boyfriends in all the time." + L "Oh,{w=.3} it's fine.{w=.5} The others sneak boyfriends in all the time." - L " As long as we don't go around making concert-level noises, the on-site guard shouldn't notice." + L "As long as we don't go around making concert-level noises,{w=.3} the on-site guard shouldn't notice." - L "Besides, not like we are going to be doing anything that rowdy." + L "Besides,{w=.3} not like we are going to be doing anything that rowdy." + pause 0.5 - "...Yeah..." + "{cps=4}...{/cps}Yeah{cps=4}...{/cps}" + pause 0.5 "I can't help but wonder if I now count as one of the snuck in'd boyfriends." "And how many of those guys have gotten kicked out or worse because of the shockingly tight security." + pause 0.5 - "I feel her let go of my wrists, followed by the sound of multiple metallic locks clicking nearby." + "I feel her let go of my wrists,{w=.3} followed by the sound of multiple metallic locks clicking nearby." - "I take it as my cue that I can finally ditch the jacket, peeling the concealing garment off." + "I take it as my cue that I can finally ditch the jacket,{w=.3} peeling the concealing garment off." + pause 0.5 - L "Er... Just a moment Clodhead. You stay right here." + L "Er{cps=4}...{/cps} Just a moment Clodhead.{w=.5} You stay right here." - C "What? I don't think I should be standing here alone." + C "What?{w=.5} I don't think I should be standing here alone." - "I look around the barren hallway, a part of me worried I'll be caught and tossed out immediately." + "I look around the barren hallway,{w=.3} a part of me worried I'll be caught and tossed out immediately." - L "It'll be fine, I got a plan." + L "It'll be fine,{w=.3} I got a plan." + pause 0.5 "Lyra's quick to sprint into her room and back out again with something in her hands." - "She's holding a small whiteboard and some string, and she finishes writing on it with a cheer." + "She's holding a small whiteboard and some string,{w=.3} and she finishes writing on it with a cheer." L "And perfect!" - "The makeshift sign is hung around my neck, and I look down to read it." + "The makeshift sign is hung around my neck,{w=.3} and I look down to read it." + pause 0.5 - C "¡HƆ∩O┴ ┴ON Op 'ʇɔǝɾoɹԀ ʇɹ∀" + "\"{font=DejaVuSans.ttf}¡HƆ∩O┴ ┴ON Op 'ʇɔǝɾoɹԀ ʇɹ∀{/font}\"" + pause 0.5 C "This is monumentally demeaning." - L "Sshh. I just wanna change first, okay?" + L "Sshh.{w=.5} I just wanna change first,{w=.3} okay?" - C "Ugh, fine." + C "Ugh,{w=.3} fine." - L "I'll be just a moment, kay?" + L "I'll be just a moment,{w=.3} kay?" - "Stand perfectly still and pray some overweight hallmonitor on steroids doesn't throw me out the nearest window for being in the girl's dorm? Yeah, sure." + "Stand perfectly still and pray some overweight hallmonitor on steroids doesn't throw me out the nearest window for being in the girl's dorm?{w=.5} Yeah,{w=.3} sure." + pause 0.5 "Lyra grins as I lock myself in place." - "She re-enters her room, and leaving me alone in the hallway and in my headspace." + "She re-enters her room,{w=.3} and leaving me alone in the hallway and in my headspace." "Nothing better to do now than just think." + pause 0.5 - "..." + "{cps=4}...{/cps}" + pause 0.5 - "🎶I say, don't you know; you say you don't know; I say-🎶" + "♪ I say,{w=.3} don't you know;{w=.5}\nyou say you don't know;{w=.5}\nI say- ♪" - L "Okay, you can come in now!" + L "Okay,{w=.3} you can come in now!" - "Finally, felt like I was standing here for an eternity." + "Finally,{w=.3} felt like I was standing here for an eternity." C "Right!" + window auto hide + pause 0.5 + stop music fadeout 3 + scene black with dissolve + pause 0.5 "I nudge the door open and nearly fumble onto the white shag rug from what I see." + pause 0.5 L "Like what you see statue-boy?" + window auto hide + pause 0.5 - "I... wow..." + play music 'audio/Starry_groove.ogg' + scene cg4 at Pan((0, 2105), (0, 0), 10) with Dissolve(1) + pause 5 + + "I{cps=4}...{/cps} wow{cps=4}...{/cps}" "I'm starstruck as I take in Lyra in her pristine white dress." + pause 0.5 - L "C'mon already, say something." + L "C'mon already,{w=.3} say something." - C "I'm sorry, just... trying to find the right words right now." + C "I'm sorry,{w=.3} just{cps=4}...{/cps} trying to find the right words right now." "And not say the wrong ones that'd make her think I'm a creep." - L "What, cat got your tongue or something?" + L "What,{w=.3} cat got your tongue or something?" - C "Or something. Just, wow Lyra. You look beautiful." + C "Or something.{w=.5} Just,{w=.3} wow Lyra.{w=.5} You look beautiful." C "But why change this late?" - L "Awww, thanks. You're always wearing your Sunday best, it'd make me feel out of place in my own place." + L "Awww,{w=.3} thanks.{w=.5} You're always wearing your Sunday best,{w=.3} it'd make me feel out of place in my own place." L "Now get your granite ass in here already." + pause 0.5 - "I kick shut the door behind me, not letting her figure leave my sight." + "I kick shut the door behind me,{w=.3} not letting her figure leave my sight." + window auto hide + pause 0.5 + scene cg5b with Dissolve(1) + pause 1 - L "Alright, come in, have a seat on the couch." + L "Alright,{w=.3} come in,{w=.3} have a seat on the couch." + pause 0.5 - "Her dorm is a bit more upscale than the one I can afford, but it's still a pretty small place." + "Her dorm is a bit more upscale than the one I can afford,{w=.3} but it's still a pretty small place." + + pause 0.25 + show cg5a with dissolve + pause 0.25 "I take a seat as instructed and scan the posters on her wall." + pause 0.5 - C "Wow, I didn't know you were into all these boybands." + C "Wow,{w=.3} I didn't know you were into all these boybands." - L "I'm not. School thing." + L "I'm not.{w=.5} School thing." C "Thought you were studying to apply for a government job?" @@ -396,12 +504,14 @@ label replayStart: C "What do boybands have to do with that?" L "What don't they?" + pause 0.5 - C "... Is anything real anymore?" + C "{cps=4}...{/cps}Is anything real anymore?" - L "Hey, if the music's good, what's the difference to you?" + L "Hey,{w=.3} if the music's good,{w=.3} what's the difference to you?" "Fair point." + pause 0.5 "Lyra opens her minifridge and retrieves a wine bottle." @@ -410,136 +520,160 @@ label replayStart: C "You're allowed to have that?" "She cocks a sly eyebrow at me." + pause 0.5 - C "... No thanks." + C "{cps=4}...{/cps}No thanks." - L "Soda, then?" + L "Soda,{w=.3} then?" C "Sure." - L "One aspartame cola, coming up." + L "One aspartame cola,{w=.3} coming up." - "She tosses me a chilled can of store-brand soda, then slumps on the couch next to me with her glass." + "She tosses me a chilled can of store-brand soda,{w=.3} then slumps on the couch next to me with her glass." + window auto hide + pause 0.5 + scene cg6a with dissolve + pause 1 - L "Man, though, I got a lot of cool projects in the works." + L "Man,{w=.3} though,{w=.3} I got a lot of cool projects in the works." C "Yeah?" - L "Yeah, can't talk about them yet, though." + L "Yeah,{w=.3} can't talk about them yet,{w=.3} though." L "Even to you." - L "Which is *UGH*." + L "Which is {w=.3}{b}{i}UGH{/i}{/b}." - L "Yeah, it sucks." + L "Yeah,{w=.3} it sucks." - L "Cause it's so great, it's not even funny." + L "Cause it's so great,{w=.3} it's not even funny." C "Lot of craftsmanship going into it?" - L "Oh, you know it. This is my best work yet." + L "Oh,{w=.3} you know it.{w=.5} This is my best work yet." - L "My mentor even said I would be the one to document it all once we're done! Ooooh, I can't wait to give it a really cool title!" + L "My mentor even said I would be the one to document it all once we're done!{w=.5} Ooooh,{w=.3} I can't wait to give it a really cool title!" C "Sounds like you're gainfully employed already." L "It's a weird system they got in place here." L "I'm basically graduated and employed already if it goes well." + pause 0.5 "I feel something under my leg." - C "Hang on, think I sat on something." + C "Hang on,{w=.3} think I sat on something." "I get up for a second." - "Oh, it's one of those dancing robot dogs." + "Oh,{w=.3} it's one of those dancing robot dogs." + pause 0.5 - C "Oh, no! Sorry, I didn't mean to sit on your stuff, hang on, I'll-" + C "Oh,{w=.3} no!{w=.5} Sorry,{w=.3} I didn't mean to sit on your stuff,{w=.3} hang on,{w=.3} I'll-" - L "Relax, Clodius, these things are real tough." + L "Relax,{w=.3} Clodius,{w=.3} these things are real tough." + pause 0.5 "I fiddle with the device a bit with my free hand." + show cg6b with dissolve + pause 0.5 - L "Yeah, love this cute lil' guy." + L "Yeah,{w=.3} love this cute lil' guy." - C "I remember these, I thought about getting one myself some time ago." + C "I remember these,{w=.3} I thought about getting one myself some time ago." - L "Yeah, that was from an op some time ago to distract kids from the dog shortage." + L "Yeah,{w=.3} that was from an op some time ago to distract kids from the dog shortage." + pause 0.5 - C "...Dog shortage?" + C "{cps=4}...{/cps}Dog shortage?" - L "Think it was also the first time I got to use a codename, too." + L "Think it was also the first time I got to use a codename,{w=.3} too." L "'Sombrero Galaxy'!" - L "Yeah, crazy codename, I know." + L "Yeah,{w=.3} crazy codename,{w=.3} I know." + pause 0.5 - C "... I'm sorry, what was that about a dog shortage again?" + C "{cps=4}...{/cps}I'm sorry,{w=.3} what was that about a dog shortage again?" - L "Actually... Got it!" + L "Actually{cps=4}...{/cps} Got it!" + scene cg6a with dissolve "Lyra shifts towards me." + pause 0.5 L "I wanna try something." L "Remember what I once told you how I can't talk about the finer details of my work without putting you in danger of getting blackbagged?" - C "Yeah. Pretty clearly, as a matter of fact." + C "Yeah.{w=.5} Pretty clearly,{w=.3} as a matter of fact." - L "Well, I think I have an idea on how to avoid that..." + L "Well,{w=.3} I think I have an idea on how to avoid that..." "Lyra smiles pretty mischievously as she takes a swig of her wine." - L " How about I use our tactical codes." + L "How about I use our tactical codes?" - C "Uh... come again?" + C "Uh{cps=4}...{/cps} come again?" - L "Don't worry, this way no one will pick this up if they're listening." + L "Don't worry,{w=.3} this way no one will pick this up if they're listening." + pause 0.5 - C "...Wait, wait, wait... I uh... give me just a second here..." + C "{cps=4}...{/cps}Wait,{w=.1} wait,{w=.1} wait{cps=4}...{/cps} I uh{cps=4}...{/cps} give me just a second here{cps=4}...{/cps}" - "I went over Lyra's words carefully. It wasn't entirely clear what she wanted to tell me, but that was probably for the better. Yet at the same time, there WAS a message there. I just had to decipher it." + "I went over Lyra's words carefully.{w=.5} It wasn't entirely clear what she wanted to tell me,{w=.3} but that was probably for the better.{w=.5} Yet at the same time,{w=.3} there WAS a message there.{w=.5} I just had to decipher it." - "Before I could, however, Lyra said something else that caught me off-guard." + "Before I could,{w=.3} however,{w=.3} Lyra said something else that caught me off-guard." "Her finger jabs at one of the posters." - L "So Deimos there, a massive meteor shower happened after a new crater formed." + window auto hide + pause 0.25 + scene cg8a with dissolve + pause 0.5 - "Lyra was now smiling even wider than before. It was obvious she was having a great time teasing me with her cryptic words." + L "So Deimos there,{w=.3} a massive meteor shower happened after a new crater formed." + + "Lyra was now smiling even wider than before.{w=.5} It was obvious she was having a great time teasing me with her cryptic words." "But I'm not going to just give up and not try and understand what she's saying." "Mom didn't raise a quitter..." + pause 0.5 - L "And at the same time with Phobos, several comets passed over it, visible from both hemispheres." + L "And at the same time with Phobos,{w=.3} several comets passed over it,{w=.3} visible from both hemispheres." - "Okay, wait, Phobos and Deimos are the moons of Mars." + "Okay,{w=.3} wait,{w=.3} Phobos and Deimos are the moons of Mars." "I think." + pause 0.5 - C "So these moons, they're uh..." + C "So these moons,{w=.3} they're uh{cps=4}...{/cps}" L "These celestial bodies have managed to have an exponential growth in their gravitational pull." L "And our astronomers think it's related to another space program trying to collect more meteorites." - "Lyra looks at me, her eyes glittering with glee." + "Lyra looks at me,{w=.3} her eyes glittering with glee." "And I think I have enough context clues to puzzle this out." + pause 0.5 - "Okay, piece by piece then." + "Okay,{w=.3} piece by piece then." - "The moons are the boy bands, that's obvious." + "The moons are the boy bands,{w=.3} that's obvious." - "'Gravitational forces increasing isn't an actual possibility, so that's metaphorical for material growth of some kind." + "'Gravitational forces increasing isn't an actual possibility,{w=.3} so that's metaphorical for material growth of some kind." - "That just leaves the use of comets and meteors..." - - "I think it's something like..." + "That just leaves the use of comets and meteors{cps=4}...{/cps}" + "I think it's something like{cps=4}...{/cps}" + window auto hide + pause 0.5 python: #menu item text then label to jump into choices = [('Lyra\'s new agenda is kidnapping civilians and replacing them with replicants to sow dissent among the population to distract from financial abnormalities!', 'schizo'), #[] is list, () is tuple @@ -550,51 +684,65 @@ label replayStart: label schizo: pause .5 + stop music fadeout 0.69 L "Wh-WHAT?!" - C "So that's why KFJ was taken out! All the faked videos and then the bureaucratic coverup for several decades make sense now. And then the subsequent ‘airplainings', the strings of weird discrepancies..." + C "So that's why KFJ was taken out!{w=.5} All the faked videos and then the bureaucratic coverup for several decades make sense now.{w=.5} And then the subsequent 'airplainings',{w=.3} the strings of weird discrepancies{cps=4}...{/cps}" L "I never said anything like that!" - C "And when their physiognomic profiles didn't match, it was all the body doubles acting in their stead. That would explain all of the backpedaling on the policies and also account for the patterns for the clusters of missing people concentrating on non-descript regions!" + C "And when their physiognomic profiles didn't match,{w=.3} it was all the body doubles acting in their stead.{w=.5} That would explain all of the backpedaling on the policies and also account for the patterns for the clusters of missing people concentrating on non-descript regions!" - L "Alright, at this point you're just getting carried away." + L "Alright,{w=.3} at this point you're just getting carried away." - C "And then the ethical weapons research leads that just happened to be on the same road, at the same time as the..." + C "And then the ethical weapons research leads that just happened to be on the same road,{w=.3} at the same time as the{cps=4}...{/cps}" L "You done?" + pause 0.5 - "I hold in place. The anxious feeling I might've jumped the gun there seeps in." + "I hold in place.{w=.5} The anxious feeling I might've jumped the gun there seeps in." + window auto hide + pause 0.25 + scene cg8b with dissolve + pause 0.25 - L "Good. Oh my god, Clodius, I knew you were dense but come ON." + L "Good. Oh my god,{w=.3} Clodius,{w=.3} I knew you were dense but come ON." - L "Do you really think after all we've been through I'd just start doing... whatever it was you were just saying?" + L "Do you really think after all we've been through I'd just start doing{cps=4}...{/cps} whatever it was you were just saying?" L "Why did I bother trying to even tell you if you're just going to accuse me of something?" + pause 1.0 "Oops." + pause 0.5 - "A pair of soft hands grab hold of my blinded face, and soft fabric brushes over my seared eyes carefully." + "A pair of soft hands grab hold of my blinded face,{w=.3} and soft fabric brushes over my seared eyes carefully." L "How the heck did you get that from what I said?" - L "Sheesh, that wasn't a difficult cipher to solve and you still mucked that up." + L "Sheesh,{w=.3} that wasn't a difficult cipher to solve and you still mucked that up." + pause 0.5 "Once I can see again I get a facefull of Lyra's cute but hurtful pouty face." + pause 0.5 C "Sorry." + pause 0.5 "Her pout only intensifies." + pause 0.5 - C "Look, I know you aren't the type to do something like that." + C "Look,{w=.3} I know you aren't the type to do something like that." L "Hmph." - C "Sorry, there's a reason I'm going for physics and not astronomy." + C "Sorry,{w=.3} there's a reason I'm going for physics and not astronomy." + pause 0.5 - "Her lips quiver, and Lyra has to cover her mouth as her laughter starts to spill over her wine-covered lips." + "Her lips quiver,{w=.3} and Lyra has to cover her mouth as her laughter starts to spill over her wine-covered lips." + pause 0.5 - L "God Clodius. Next time I'll use a simpler code, okay?" + L "God Clodius.{w=.5} Next time I'll use a simpler code,{w=.3} okay?" jump thirdchoice @@ -604,63 +752,86 @@ label replayStart: $ Lyra += 1 "I get the gist that she's proud of whatever she's working on." + pause .5 - C "Wow, that sounds out of this world, Lyra." + C "Wow,{w=.3} that sounds out of this world,{w=.3} Lyra." "She groans and rolls her eyes at my horrible wordplay." - C "I mean it though, I'm looking forward to hearing more about it." + C "I mean it though,{w=.3} I'm looking forward to hearing more about it." - L "Aw, thanks. I'm surprised you got some of that, was worried it all just went over your head." + window auto hide + pause .25 + scene cg8c with dissolve + pause .25 - "I freeze. I think Lyra notices my hesitation and smirks." + L "Aw,{w=.3} thanks.{w=.5} I'm surprised you got some of that,{w=.3} was worried it all just went over your head." + pause .5 - L "Well, maybe some of it did." + "I freeze.{w=.5} I think Lyra notices my hesitation and smirks." - C "Either way, I'm excited that your project is going well." + L "Well,{w=.3} maybe some of it did." + + C "Either way,{w=.3} I'm excited that your project is going well." C "Even if you can't tell me about it just yet." "Lyra pauses to think to herself." + pause .5 - L "Wellll..." + L "Wellll{cps=4}...{/cps}" - L "I'd love to tell you allll about it, but..." + L "I'd love to tell you allll about it,{w=.3} but{cps=4}...{/cps}" "Lyra looks all around her room before she leans close to my face." - L "You don't know who may be listening..." + L "You don't know who may be listening{cps=4}...{/cps}" + pause .5 - "Lyra's face is intenses at first, and she maintains it for a few seconds, her stare piercing right into my eyes." + "Lyra's face is intenses at first,{w=.3} and she maintains it for a few seconds,{w=.3} her stare piercing right into my eyes." - "But as the seconds pass by, her eyes soften, and her lips begin to quiver. It's not long before she's covering her mouth with her hand in order to stifle back some laughter." + "But as the seconds pass by,{w=.3} her eyes soften,{w=.3} and her lips begin to quiver.{w=.5} It's not long before she's covering her mouth with her hand in order to stifle back some laughter." jump thirdchoice label thirdchoice: - pause .5 - "Before I can really finish forming my thoughts, there is a knock on the door." + stop music fadeout 3 + window auto hide + pause .5 + scene black with dissolve + pause .5 - L "Hm? Oh, finally!" + "Before I can really finish forming my thoughts,{w=.3} there is a knock on the door." + pause .5 + + L "Hm?{w=.5} Oh,{w=.3} finally!" "Lyra gets up and motions for me to stay put before opening the door enough for her to slip through and close it behind her without her visitor seeing me." "A moment later she reenters with the large pizza we'd ordered before." + pause .5 - C "Oh! I'd forgotten about our order." + C "Oh!{w=.5} I'd forgotten about our order." "Lyra sets the box open on her chair in front of us." - "I'm normally not one for greasy food, but pizza's always been a soft spot of mine." + window auto hide + pause 0.5 + play music 'audio/chill_8.ogg' + scene cg9 with Dissolve(1) + pause 1.0 - L "Alright, now it's a {i}real{/i} dinner date!" + "I'm normally not one for greasy food,{w=.3} but pizza's always been a soft spot of mine." + pause 0.5 + + L "Alright,{w=.3} now it's a {i}real{/i} dinner date!" L "Been wanting to try this stuffed crust junk for a while." "Lyra hands me a paper plate and goes for a slice from the box." - C "I'd seen a few commercials about it before, yeah." + C "I'd seen a few commercials about it before,{w=.3} yeah." C "Something about eating the slices backwards." @@ -668,16 +839,22 @@ label replayStart: "I pick up a few slices myself." - L "Oh, grow up. Life's all about trying these new things." + L "Oh,{w=.3} grow up.{w=.5} Life's all about trying these new things." - #Lyra takes a bite - L "..." + window auto hide + pause 0.5 + scene cg10 with dissolve + pause 0.5 + + L "{cps=4}...{/cps}" + pause 0.5 C "So?" + pause 0.5 - L "Mmm..." + L "Mmm{cps=4}...{/cps}" - L "Yeah, itsh good!" + L "Yeah,{w=.3} itsh good!" L "You should try this!" @@ -686,10 +863,15 @@ label replayStart: L "Whups." C "Think I'll stick to eating it the normal way." + window auto hide + pause 0.5 + scene cg11a with dissolve + pause 0.5 - L "You're worried about getting red on red? Come on, now." + L "You're worried about getting red on red?{w=.5} Come on,{w=.3} now." - C "You know me, always a stickler for routine." + C "You know me,{w=.3} always a stickler for routine." + pause 0.5 "I take my first slice of my cheesy guilty pleasure and bite in." @@ -697,135 +879,190 @@ label replayStart: "Dinner date's going good so far." - "Immediately I bit my tongue. Remembering the two of us." + show cg11b with dissolve + + "Immediately I bit my tongue.{w=.5} Remembering the two of us." "Is there an 'us'?" - "Or is there only a deaf-mute slab of stone, unable to read between the lines." + "Or is there only a deaf-mute slab of stone,{w=.3} unable to read between the lines." "I flubbed my confession earlier tonight pretty hard." - L "So, enjoying your 'regularly ingested' pizza?" + hide cg11b with dissolve + + L "So,{w=.3} enjoying your 'regularly ingested' pizza?" "The hint of smugness in her words pulls me back to the here and now." "She coyly waves her antenna back and forth as though to taunt me." + pause .5 C "Hm?" L "Way you keep glancing at me made me think you were about to go on some tangent like you normally do about different kinds of pizza." L "Or maybe you 'just so happened' to get lost in thought while looking my way?" + pause .5 - "I realize that my eyes have been darting in her general direction for some time and before I can even help it, they avert down where the sign used to hang around my neck." + "I realize that my eyes have been darting in her general direction for some time and before I can even help it,{w=.3} they avert down where the sign used to hang around my neck." + pause .5 - C "A-about that sign, will I need it every time? Not that I mind being your art project." + C "A-about that sign,{w=.3} will I need it every time?{w=.5} Not that I mind being your art project." "A cute snicker brings my gaze back up at her." - L "If I were to take up sculpting, you would make a fine project." + L "If I were to take up sculpting,{w=.3} you would make a fine project." + + show cg11b with dissolve "My heart skips a beat." - "Wait, was it... ?" + "Wait,{w=.3} was it{cps=4}..?{/cps}" - "Her expression though, I think she's flirting." + "Her expression though,{w=.3} I think she's flirting." + pause 0.5 - "...I think." + "{cps=4}...{/cps}I think." "Another heartbeat and I feel my insides shudder." "I want to make sure." - C "You never did give me an answer, earlier." + hide cg11b with dissolve + + C "You never did give me an answer,{w=.3} earlier." + + show cg11c with dissolve L "What? I just said that-" C "I meant about what I said at the mall." + stop music fadeout 3 + pause 0.5 "The space-skinned girl sets aside her half-finished slice atop our cardboard tabletop." "A blush slowly spreads across her cheeks as her grease covered fingers fidget with each other." - "Out of habit I hand her one of the brown napkins, which she accepts with gusto to wring and dry her fingers while deep in thought." + "Out of habit I hand her one of the brown napkins,{w=.3} which she accepts with gusto to wring and dry her fingers while deep in thought." - "Her thoughts are pretty visible, changing constantly like a meteor shower of emotions racing across her face." + "Her thoughts are pretty visible,{w=.3} changing constantly like a meteor shower of emotions racing across her face." "A part of me wants to change the subject simply so she doesn't look so distressed over this." - "Then again, when will I ever have a chance like this again?" + "Then again,{w=.3} when will I ever have a chance like this again?" + pause 0.5 - LC "Lyra I-/Clodius I-" #paragraph break here + # Hack central + LC "C\n{color=#ffd7d7}L{/color}{fast}{nw}" + LC "Cl\n{color=#ffd7d7}Ly{/color}{fast}{nw}" + LC "Clo\n{color=#ffd7d7}Lyr{/color}{fast}{nw}" + LC "Clod\n{color=#ffd7d7}Lyra{/color}{fast}{nw}" + LC "Clodi\n{color=#ffd7d7}Lyra {/color}{fast}{nw}" + LC "Clodiu\n{color=#ffd7d7}Lyra I{/color}{fast}{nw}" + LC "Clodius\n{color=#ffd7d7}Lyra I-{/color}{fast}{nw}" + LC "Clodius \n{color=#ffd7d7}Lyra I-{/color}{fast}{nw}" + LC "Clodius I\n{color=#ffd7d7}Lyra I-{/color}{fast}{nw}" + LC "Clodius I-\n{color=#ffd7d7}Lyra I-{/color}{fast}" - L "Sorry, you go ahead." + L "Sorry,{w=.3} you go ahead." - C "Uh, you sure?" + C "Uh,{w=.3} you sure?" - L "Yeah, I'd like to hear you out first." + L "Yeah,{w=.3} I'd like to hear you out first." - "Okay 'clodhead', this is your only retry." + "Okay 'clodhead',{w=.3} this is your only retry." + pause 0.5 - C "I wanted to make it more clear, since I've had more time to organize my thoughts." + C "I wanted to make it more clear,{w=.3} since I've had more time to organize my thoughts." - C "I've really been meaning to say..." + C "I've really been meaning to say{cps=4}...{/cps}" + pause 0.5 - "..." + "{cps=4}...{/cps}" + pause 0.5 "My thoughts are scrambling themselves again." - "A thousand different ways to change the subject and go on another tangent, each as tempting as the last, like a defense mechanism to protect myself from saying something stupid." + "A thousand different ways to change the subject and go on another tangent,{w=.3} each as tempting as the last,{w=.3} like a defense mechanism to protect myself from saying something stupid." "I can't just take the easy way out again!" + pause 0.5 - C "Lyra, after so much time we've spent together, I've been really wanting to say." + C "Lyra,{w=.3} after so much time we've spent together,{w=.3} I've been really wanting to say{cps=4}...{/cps}" + pause 1.0 - C "I really like you, Lyra." + C "{cps=*.3}I really like you,{w=.3} Lyra.{/cps}" + pause 1.0 - "I said it. I went ahead and said the first part." + "I said it.{w=.5} I went ahead and said the first part." "Lyra's expression flares up into a cascade of color in response." "I can do this." + pause 0.5 - L "..." + L "{cps=4}...{/cps}" + pause 0.5 - C "And I want to say..." + C "And I want to say{cps=4}...{/cps}" + pause 0.5 - C "..." + C "{cps=4}...{/cps}" + pause 0.5 - "Crap, why can't this be as simple as my work." + "Crap,{w=.3} why can't this be as simple as my work." - "Everything has rules in physics. Everything fits, everything has a specific place and role." + "Everything has rules in physics.{w=.5} Everything fits,{w=.3} everything has a specific place and role." - "There's none of this uncertainty or anxiety..." + "There's none of this uncertainty or anxiety{cps=4}...{/cps}" "Get your mind away from this already!" + pause 0.5 - C "..." + C "{cps=4}...{/cps}" + pause 0.5 - C "I..." + C "I{cps=4}...{/cps}" + pause 0.5 - C "..." + C "{cps=4}...{/cps}" + pause 1.0 - "Damn it, the words are there but no matter what I try they won't come out." + "Damn it,{w=.3} the words are there but no matter what I try they won't come out." + pause 0.5 - L "I-it's okay, Clodius..." + L "I-it's okay,{w=.3} Clodius{cps=4}...{/cps}" - L "I said yes earlier, didn't I?" + L "I said yes earlier,{w=.3} didn't I?" - L "I like you, too." + L "I like you,{w=.3} too." L "Don't worry about saying something a bit awkward." + window auto hide + pause 0.5 + scene black with dissolve + pause 0.5 - "I'm still struggling to find the words, but I take Lyra's hands." + "I'm still struggling to find the words,{w=.3} but I take Lyra's hands." + window auto hide + pause 0.5 + play music 'audio/chill_4.ogg' + scene cg12a with Dissolve(2) + pause 1.0 - "..." + "{cps=4}...{/cps}" + pause 0.5 "Maybe this is enough to convey what I feel though." "I feel her fingers tighten over mine." + pause 0.5 - "..." + "{cps=4}...{/cps}" + window auto hide + pause 0.5 python: #menu item text then label to jump into @@ -838,60 +1075,74 @@ label replayStart: pause .5 "Damn my feeble nerves." + pause 0.5 - C "Thank you, Lyra." + C "Thank you,{w=.3} Lyra." + pause 0.5 "Her hand shifts against mine before leaving it alone entirely." "A quiet breath escapes her lips as I let go of her hands." + window auto hide + pause 0.5 + scene black with dissolve + pause 0.5 + L "Guess that's that then." + pause 0.5 "There's the barest hint of bitterness in her voice." "All I can do is nod." - "I mean, she did say yes already." + "I mean,{w=.3} she did say yes already." "I don't think it'd be worth it to push my luck any more tonight." + pause 0.5 "We resume our deliciously unhealthy dinner in peaceful silence." "As I polish off another slice I notice Lyra's leg an inch closer than it was before." - "I mentally shrug, continuing to enjoy the meal." + "I mentally shrug,{w=.3} continuing to enjoy the meal." + pause 0.5 "It's by the time our hands collide over the single last slice that I notice that one of us had been moving closer to the other." "Or maybe it was both of us." - "Our hands hover over the final slice, and I find my gaze tracing up from her night-like skin of her wrist, along her svelte arm and neck and lock in place on her starlit eyes." + "Our hands hover over the final slice,{w=.3} and I find my gaze tracing up from her night-like skin of her wrist,{w=.3} along her svelte arm and neck and lock in place on her starlit eyes." - "Our movements are stilted, minute as I find myself drawn closer and closer to her face, and particularly her pursed lips." + "Our movements are stilted,{w=.3} minute as I find myself drawn closer and closer to her face,{w=.3} and particularly her pursed lips." + pause 0.5 "Seconds felt like millenia as those lips of hers drew me in." "In that delay of time there was a flicker of Lyra's eyes." - "Sadly, time felt like it needed to make up for its unintended delay, as in a flash of motion and before our lips could meet." + "Sadly,{w=.3} time felt like it needed to make up for its unintended delay,{w=.3} as in a flash of motion and before our lips could meet." - "My face is swatted with a handful of lukewarm cheese, tomato paste and dough." + "My face is swatted with a handful of lukewarm cheese,{w=.3} tomato paste and dough." + pause 0.5 L "Oh shit sorry!" - L "I didn't mean- I was going for the slice and you were staring and I thought you were going over that like how we play games and you always trying to win and-" + L "I didn't mean-{w=.3} I was going for the slice and you were staring and I thought you were going over that like how we play games and you always trying to win and-" "It was one of the rare times I've heard her ramble like that." - "In any other situation I probably would've laughed at the sheer absurdity of it all, but I could only grumble." + "In any other situation I probably would've laughed at the sheer absurdity of it all,{w=.3} but I could only grumble." - "At the situation as a whole. At my own cowardice and stupidity." + "At the situation as a whole.{w=.5} At my own cowardice and stupidity." - "Lyra didn't seem to take my response well, her clean hand settling on my shoulder." + "Lyra didn't seem to take my response well,{w=.3} her clean hand settling on my shoulder." + pause 0.5 - C "Maybe I shouldn't have even tried, Lyra." + C "Maybe I shouldn't have even tried,{w=.3} Lyra." L "Don't say that." + pause .5 jump endingcheck @@ -905,96 +1156,111 @@ label replayStart: "Lyra likes me." "That knowledge gives me the strength to power through my own worries at last." + pause .5 C "Love will enter cloaked in friendship's name." + pause .5 "I finally said it." "It feels like a heavy weight has lifted from my shoulders." + pause .5 - "Lyra through..." + "Lyra through{cps=4}...{/cps}" + pause .5 - L "Er... what?" + L "Er{cps=4}...{/cps} what?" "Damn it." + pause .5 - C "I mean, I want to be more than just friends Lyra." + C "I mean,{w=.3} I want to be more than just friends Lyra." C "You're funny and a bit esoteric yet always fun to be around." C "Not to mention drop dead gorgeous." - C "And I want to spend even more time with you. Together." + C "And I want to spend even more time with you.{w=.5} Together." C "I want to be your boyfriend." + window auto hide + pause 1.0 + scene cg12b with Dissolve(1.5) + pause 0.25 - "I can feel her pulse rising in my hand, her fingers trying to choke the blood out of my stone palm." + "I can feel her pulse rising in my hand,{w=.3} her fingers trying to choke the blood out of my stone palm." - "Her smile is tiny, nervous but clearly there and happy." + "Her smile is tiny,{w=.3} nervous but clearly there and happy." - "Her free hand covers her lips, and I can make out some of her mutterings." + "Her free hand covers her lips,{w=.3} and I can make out some of her mutterings." + pause 0.5 - C "Er... Come again?" + C "Er{cps=4}...{/cps} Come again?" "Lyra simply shakes her head and smiles." "A brilliantly bright smile that spreads from cheek to cheek." + pause 0.5 L "You finally said it." - C "Yeah..." + C "Yeah{cps=4}...{/cps}" C "And now it's your turn." - L "Isn't it obvious, clodhead?" + L "Isn't it obvious,{w=.3} clodhead?" - C "Well..." + C "Well{cps=4}...{/cps}" + show cg12a with dissolve "The pause throws her off." + pause 0.5 - C "I'd still like to hear it, too." + C "I'd still like to hear it,{w=.3} too." - L "mmm, fine." + L "Mmm,{w=.3} fine." - "Lyra inches closer, and her fingers loosen from around my knuckles a bit." + "Lyra inches closer,{w=.3} and her fingers loosen from around my knuckles a bit." "Instead her delicate fingers brush a bit of my hair out of the way." - #note: have blush flare up a bit for this line too + hide cg12a with dissolve L "Can't believe you're really making me say this." + pause 0.5 - L "Yes. I'll be your girlfriend, Clodius." + L "Yes.{w=.5} I'll be your girlfriend,{w=.3} Clodius." jump endingcheck label endingcheck: - if Lyra <= 1: + if Lyra == 0: jump badend - elif Lyra == 2: + elif Lyra == 1 or Lyra == 2: jump neutralend elif Lyra == 3: jump goodend label badend: #pause ? + stop music fadeout 4 "I feel like more and more a certain gloom has started to seep in tonight." - "Nothing's going horribly wrong, but more and more my enthusiasm is draining from me." + "Nothing's going horribly wrong,{w=.3} but more and more my enthusiasm is draining from me." - "And I don't have much to begin with, that's a precious resource to me, just fading away!" + "And I don't have much to begin with,{w=.3} that's a precious resource to me,{w=.3} just fading away!" - "Lyra's starting to look a bit tired, too..." + "Lyra's starting to look a bit tired,{w=.3} too{cps=4}...{/cps}" - "I can pick myself up. I'm not that hopeless." + "I can pick myself up.{w=.5} I'm not that hopeless." "There's likely something around the room I can use to lift our spirits." - + pause 0.5 C "That's a pretty good DVD collection you have there." - L "Hm? Oh, yeah. They're mostly just disorganized sitcom seasons, though." + L "Hm? Oh,{w=.3} yeah.{w=.5} They're mostly just disorganized sitcom seasons,{w=.3} though." - L "Brought them up here since I loved them in high school, but they've just been sort of collecting dust." + L "Brought them up here since I loved them in high school,{w=.3} but they've just been sort of collecting dust." C "How about checking one out?" @@ -1003,40 +1269,53 @@ label replayStart: "Lyra thinks for a moment." "A particular cover catches my eye." + pause 0.5 C "Oh! You've got a copy of ManMoth Journals!" - C "Y'know, for all that it wanted to document the actual incident and the possible cryptid of that human shaped moth, they really wanted to make it a drama." + C "Y'know,{w=.3} for all that it wanted to document the actual incident and the possible cryptid of that human shaped moth,{w=.3} they really wanted to make it a drama." C "How bout it?" - L "Sure, you can take it with you." + L "Sure,{w=.3} you can take it with you." + pause 0.5 - C "Er..." + C "Er{cps=4}...{/cps}" + pause 0.5 - L "It's about lights out anyway, probably not a good idea to stick around much longer, so..." + L "It's about lights out anyway,{w=.3} probably not a good idea to stick around much longer,{w=.3} so{cps=4}...{/cps}" + pause 0.5 - C "Actually Lyra, I was thinking, why not come back to my place?" + C "Actually Lyra,{w=.3} I was thinking,{w=.3} why not come back to my place?" L "What? Dude I don't-" - C "They're not as strict with curfew for us, so you'd be fine to stick around." + C "They're not as strict with curfew for us,{w=.3} so you'd be fine to stick around." L "Clodius I'd rather just-" - C "We could watch this together, and I have a couple other movies similar to it." + C "We could watch this together,{w=.3} and I have a couple other movies similar to it." C "Like the Forest Witch Logs." C "What do you say?" - L "No, Clodius. I'd rather just get some sleep now." + L "No,{w=.3} Clodius. I'd rather just get some sleep now." + pause 0.5 "As my lips open in protest Lyra cuts me off." - L "Oh my g- I'm sorry, Clodius." + L "Oh my g-{w=.5} I'm sorry,{w=.3} Clodius." + pause 0.5 - L "'You hear the new Green Day album?'." + L "{cps=*.3}'You hear the new Green Day album?'.{/cps}" + window auto hide + play music 'audio/mkultraed.ogg' noloop + pause 0.6 + scene white with Dissolve(0.1) + pause 1 + scene cg13 with Dissolve(2) + pause 1.0 "All at once my senses go numb." @@ -1045,14 +1324,16 @@ label replayStart: "I can't move." "I can only stare blankly at Lyra as the terror of the situation starts to settle in." + pause 0.5 - L "Look, sorry Clodius, I'm just not going to deal with this right now." + L "Look,{w=.3} sorry Clodius,{w=.3} I'm just not going to deal with this right now." - L "Please go safely outside, back to your dorm, and get to sleep." + L "Please go safely outside,{w=.3} back to your dorm,{w=.3} and get to sleep." + pause 0.5 "The room starts shifting." - "No, I'm shifting." + "No,{w=.3} I'm shifting." "I try to force words out but my mouth won't work." @@ -1061,56 +1342,79 @@ label replayStart: "Even though I'm fully conscious I have zero control of myself." "Like a marionette with it's strings being pulled by a stranger." + pause 0.5 - "No. Not a stranger." + "No.{w=.5} Not a stranger." - "Lyra. She works for those sorts of people, and I know much more than any civilian." + "Lyra.{w=.5} She works for those sorts of people,{w=.3} and I know much more than any civilian." "Of {i}course{/i} she'd put some control phrase on me!" "How could I be so naive?!" + pause 0.5 - L "Clodius, please don't hate me for this, just go back to your room." + L "Clodius,{w=.3} please don't hate me for this,{w=.3} just go back to your room." + pause 0.5 "I think she can see the fear in my eyes." - L "Don't worry, you won't remember a thing." + L "Don't worry,{w=.3} you won't remember a thing." - L "We're still friends, okay?" + L "We're still friends,{w=.3} okay?" L "It hurts me to use this just as much as it hurts you." + pause 0.5 "She holds the door open and my legs mechanically carry me outside." "I can't even look back." + window auto hide + pause 0.5 + stop music fadeout 3 + scene black with Dissolve(1) + pause 0.5 - "..." + "{cps=4}...{/cps}" + window auto hide + pause 0.5 + play music 'audio/chill_7.ogg' + scene cg14 with Dissolve(2) + pause 0.5 "Things are so hazy on the way back to my own dorm." - "I don't even fumble with the keys a bit like normal, I just unlock my door and shamble on in." + "I don't even fumble with the keys a bit like normal,{w=.3} I just unlock my door and shamble on in." + pause 0.5 "What was I upset about?" - "It was something important..." + "It was something important{cps=4}...{/cps}" "Maybe Lyra can tell me in the morning." + pause 0.5 - "Lyra... I wanted to tell her something today..." + "Lyra{cps=4}...{/cps} I wanted to tell her something today{cps=4}...{/cps}" - "I couldn't... but why..." + "I couldn't{cps=4}...{/cps} but why{cps=4}...{/cps}" + pause 0.5 "I think." + pause 0.5 "Ugh." "Can't really blame me for struggling with these things." - "Every time I look into her eyes, I find myself getting lost in them." + "Every time I look into her eyes,{w=.3} I find myself getting lost in them." "Held captive by those beautiful stars in her eyes." + window auto hide + pause 0.5 + stop music fadeout 3 + scene black with Dissolve(1) + pause 0.5 - "..." + "{cps=4}...{/cps}" $ persistent.b_end = True jump playAgain @@ -1118,31 +1422,42 @@ label replayStart: label neutralend: #pause ? - "..." + "{cps=4}...{/cps}" + pause 0.5 "Lyra recomposes herself a bit and exhales slowly." + pause 0.5 - L "Hey, I'm going out for a smoke, c'mon." + L "Hey,{w=.3} I'm going out for a smoke,{w=.3} c'mon." - "She leads me by the hand outside to the small balcony outside the dorm room, grabbing a pack of nuports on the way out." + "She leads me by the hand outside to the small balcony outside the dorm room,{w=.3} grabbing a pack of nuports on the way out." "By now it's getting pretty cold." + window auto hide + pause 0.5 + scene cg15 with Dissolve(1) + pause 1.0 "Lyra leans over the rail and lights a cigarette up." + pause 0.5 - L "FFfffffffffffffffffffffp..." + L "{cps=*.5}FFfffffffffffffffffffffp{/cps}{cps=4}...{/cps}" + pause 0.5 - "She offers the box to me, and I wave it away politely." + "She offers the box to me,{w=.3} and I wave it away politely." L "Suit yourself." "I lean against the rail myself." + pause 0.5 - "Haven't noticed before, but this late at night Lyra starts to blend into the night sky in a truly magnificent way." + "Haven't noticed before,{w=.3} but this late at night Lyra starts to blend into the night sky in a truly magnificent way." "I should tell her that." + pause 0.5 - C "Lyra,-" + C "Lyra,{w=.3}-" + pause 0.5 "!!" @@ -1150,63 +1465,83 @@ label replayStart: C "Campus lights out." - L "Oh no, is it that late already?" + L "Oh no,{w=.3} is it that late already?" - L "Damn it, lost track of time." + L "Damn it,{w=.3} lost track of time." - "Good job Clodius, you've completely blown your opportunity." + "Good job Clodius,{w=.3} you've completely blown your opportunity." + pause 0.5 L "Will you be able to get back fine?" - C "Yes, my own dorm isn't far." + C "Yes,{w=.3} my own dorm isn't far." + pause 0.5 "Lyra takes my hands again." + pause 0.5 - L "I'll see you tomorrow, 'kay?" + L "I'll see you tomorrow,{w=.3} 'kay?" - C "Yeah, I'll be alright." + C "Yeah,{w=.3} I'll be alright." "I give a reassuring smile and let go." + pause 0.5 C "We could stop by the campus cafe." L "That sounds fun!" + window auto hide + pause 0.5 + scene black with dissolve + pause 0.5 - "..." + "{cps=4}...{/cps}" + pause 0.5 "I raise my arms to move in for a hug." - "Wait, she's not raising her own arms." + "Wait,{w=.3} she's not raising her own arms." "Is this okay?" + pause 0.5 #this phrase pauses just after arm for some slight suspense - "My mind races through a million calculations before my arm gently pats Lyra's shoulder." + "My mind races through a million calculations before my arm{cps=4}...{/cps}{w=1} gently pats Lyra's shoulder." + stop music fadeout 3 + pause 0.5 - "..." + "{cps=4}...{/cps}" + window auto hide + pause 0.5 + play music 'audio/chill_2.ogg' + scene cg16a with Dissolve(1) + pause 0.5 "By the time my autopilot wears off I'm already two flights of stairs down." - "How I managed to sneak past the guard, I don't know." - + "How I managed to sneak past the guard,{w=.3} I don't know." "Maybe he just looked at me and let me go." + pause 0.5 "Feels more like I'm dragging my sorry self home instead of just walking." - "I had a plan, and I had prepared and rehearsed and readied myself." + "I had a plan,{w=.3} and I had prepared and rehearsed and readied myself." "Only to let myself down because I got nervous." + pause 0.5 - "..." + "{cps=4}...{/cps}" - "As I stand in front of my own room's door, I take a moment to replay everything in my head." + "As I stand in front of my own room's door,{w=.3} I take a moment to replay everything in my head." + pause 0.5 - L "{i}I-it's okay, Clodius...{/i}" + L "{alpha=0.5}{i}I-it's okay,{w=.3} Clodius{cps=4}...{/cps}{/i}{/alpha}" - L "{i}I said yes earlier, didn't I?{/i}" + L "{alpha=0.5}{i}I said yes earlier,{w=.3} didn't I?{/i}{/alpha}" - L "{i}I like you, too.{/i}" + L "{alpha=0.5}{i}I like you,{w=.3} too.{/i}{/alpha}" + show cg16b with dissolve "Maybe it wasn't a complete failure." @@ -1214,97 +1549,143 @@ label replayStart: "I'll power through my nervousness tomorrow." - "And I mean, c'mon." + "And I mean,{w=.3} c'mon." "One look in her eyes and I can't help but clam up." + pause 0.5 - "Yeah, you can try again at the cafe tomorrow, and really tell her your actual feelings." + "Yeah,{w=.3} you can try again at the cafe tomorrow,{w=.3} and really tell her your actual feelings." + pause 0.5 "Hopefully." + window auto hide + pause 0.5 + stop music fadeout 3 + scene black with Dissolve(1) + pause 0.5 - "..." + "{cps=4}...{/cps}" $ persistent.n_end = True jump playAgain label goodend: - #pause ? + pause 0.5 - "Hearing her say it so easily, they ring sincerely in my ears and leave me stunned for a few seconds as those words of hers sink in." + "Hearing her say it so easily,{w=.3} they ring sincerely in my ears and leave me stunned for a few seconds as those words of hers sink in." - "Seconds later, Lyra herself begins to show signs of the gravitas of her words towards me." + "Seconds later,{w=.3} Lyra herself begins to show signs of the gravitas of her words towards me." - "It's subtle at first, Lyra's cosmic-toned cheeks forming what almost look like miniature pink nebulae." + "It's subtle at first,{w=.3} Lyra's cosmic-toned cheeks forming what almost look like miniature pink nebulae." - "With every passing second, the color in her face expands, first to the rest of her cheeks, and then to the rest of her face." + "With every passing second,{w=.3} the color in her face expands,{w=.3} first to the rest of her cheeks,{w=.3} and then to the rest of her face." - "She then shyly looks away from me, opting to instead look down at her feet, the blush on her features growing ever brighter with every passing second." + "She then shyly looks away from me,{w=.3} opting to instead look down at her feet,{w=.3} the blush on her features growing ever brighter with every passing second." - "I'm concerned at first, wondering if I somehow did this whole thing wrong." + stop music fadeout 4 + + "I'm concerned at first,{w=.3} wondering if I somehow did this whole thing wrong." "Not like I have much experience when it comes to romance in the first place." + pause 0.5 - C "Lyra... is every--" + C "Lyra{cps=4}...{/cps} is every-" - "Before I can finish my words, Lyra raises her eyes to meet mine and takes a step forward with such speed that I'm unable to fully grasp it." + "Before I can finish my words,{w=.3} Lyra raises her eyes to meet mine and takes a step forward with such speed that I'm unable to fully grasp it." + window auto hide + show cg12b: + size(1920, 1080) + xanchor 0.5 yanchor 0.375 xpos 0.5 ypos 0.375 + easeout_cubic 2 zoom 2.0 + pause 1 + play music 'audio/chill_1.ogg' + scene cg17 with dissolve - "She then grabs hold of my head, and less than a second later, our lips interlock in what I can only describe as the most passionate kiss I've ever received." + "She then grabs hold of my head,{w=.3} and less than a second later,{w=.3} our lips interlock in what I can only describe as the most passionate kiss I've ever received." - "Not that there's much to really brag about in that department..." + "Not that there's much to really brag about in that department{cps=4}...{/cps}" "Everything happens so suddenly that I'm barely able to fully register it." - "Instinctually, I freeze up like a stone." + "Instinctually,{w=.3} I freeze up like a stone." - "Not sure if it's my response to the kiss or the suddenness of said kiss, but I practically turn to gratine nonetheless." + "Not sure if it's my response or the suddenness,{w=.3} but I practically turn to gratine nonetheless." + pause 0.5 "Lyra's response right after kissing me is to giggle at my reaction." - "The sound of her giggles, like beautiful glass chimes in the wind, practically turn my stone heart into molten slag." + "The sound of her giggles,{w=.3} like beautiful glass chimes in the wind,{w=.3} practically turn my stone heart into molten slag." - "It takes me a few seconds to fully get my bearings back and recover from my kiss-induced petrification." + "A cascade of stars and distant galaxies start radiating from her brilliantly." - "The first thing I do is smile at Lyra, who responds by once more giggling." + "Beautiful patterns of supernovae dancing and entwining against themselves,{w=.3} as though hundreds of millions of years pass in that moment." - L "By that reaction, I take it you don't get kissed much, do you?" + "But when I find myself able to move again,{w=.3} it's only been a few seconds here on Earth." + pause 0.5 - C "I... I-I mean... Not really?" + "The first thing I do is smile at Lyra,{w=.3} who responds by once more giggling." - L "Well, you better get used to it, because you'll be getting a lot more of those from now on, lover boy." + window auto hide + pause 0.5 + scene cg18 with Dissolve(1) + pause 0.5 - "Lyra finishes her words with another giggle, only this one is equal parts sultry and teasing." + L "By that reaction,{w=.3} you weren't expecting that?" + + C "I{cps=4}...{/cps} I-I mean{cps=4}...{/cps} Not really?" + + L "Well,{w=.3} you better get used to it,{w=.3} because you'll be getting a lot more of those from now on,{w=.3} lover boy." + + "Lyra finishes her words with another giggle,{w=.3} only this one is equal parts sultry and teasing." "I feel my own face start to burn at hearing those words." - "I'm not sure if my blush can actually show in my granite skin, but it sure would be nice if it did." + "I'm not sure if my blush can actually show in my granite skin,{w=.3} but it sure would be nice if it did." + pause 0.5 - L "Hey, I wanna try something again." + L "Hey,{w=.3} I wanna try something again." + $ saved_cps = preferences.text_cps - C "Uh... sure!" + C "Uh{cps=4}...{/cps} sure!" + pause 0.5 - # paragraph breaks for these? - L "The err... Observatory gets awfully quiet out here, me being the only night shift Astronomer and all. I was thinking, why don't you help me Chart The Stars tonight? - (So, it's already really late, and I don't want you to have to travel through the night and possibly get assaulted or something like that, so why don't you spend the night here?)" + # TIME TO BE HACKY AGAIN. Thank renpy for not making cps equalling 0 or {fast} actually do the damn thing it should. + $ preferences.text_cps = saved_cps - "Lyra's coded message catches me a bit off-guard at first, but I'm soon able to decipher it without any trouble." + L "The err{cps=4}...{/cps} Observatory gets awfully quiet out here,{w=.3} me being the only night shift Astronomer and all. I was thinking,{w=.3} why don't you help me Chart The Stars tonight?" + + L "{alpha=0.5}(So,{w=.3} it's already really late,{w=.3} and I don't want you to have to travel through the night and possibly get assaulted or something like that,{w=.3} so why don't you spend the night here?){/alpha}" + pause 0.5 + + "Lyra's coded message catches me a bit off-guard at first,{w=.3} but I'm soon able to decipher it without any trouble." "Seems like I'm started to get good at it." - C "Well, I did do a stint of star gazing in the scouts. So I think I'm somewhat qualified to join you. - (I mean... yeah, that's not a bad idea.)" + C "Well,{w=.3} I did do a stint of star gazing in the scouts.{w=.5} So I think I'm somewhat qualified to join you.{w=.5}{nw}" - C "Let's Watch some Stars tonight. Maybe even pick out some new Constellations. - (Yeah, I'll stay the night.)" + extend "\n{alpha=0.5}(I mean{cps=4}...{/cps} yeah,{w=.3} that's not a bad idea.){/alpha}" - "Lyra blushes brilliantly at my response. I think I may have been a lil too forward." + C "Let's Watch some Stars tonight.{w=.5} Maybe even pick out some new Constellations.{w=.5}{nw}" - "Though the way she hugs me after, maybe just the right amount?" + extend "{alpha=0.5}\n(Yeah,{w=.3} I'll stay the night.){/alpha}" + pause 0.5 - "..." + "Lyra blushes brilliantly at my response.{w=.5} I think I may have been a lil too forward." - "My first night together with my best friend, who's now my girlfriend." + "Though the way she hugs me after,{w=.3} maybe just the right amount?" - "What a way to kick off this new phase of our relationship..." + window auto hide + pause 0.5 + scene black with Dissolve(1) + stop music fadeout 3 + pause 1.0 + + "{cps=4}...{/cps}" + pause 0.5 + + "My first night together with my best friend,{w=.3} who's now my girlfriend." + + "What a way to kick off this new phase of our relationship{cps=4}...{/cps}" $ persistent.g_end = True @@ -1317,42 +1698,50 @@ label replayStart: #Bonus scene: Lyra and Clodius are out sometime a few weeks/months later, lyra had convinced clodius to start wearing more casual wear. label bonusScene: + pause 1 - "End of the semester, finally." + "End of the semester,{w=.3} finally." "No more stressing about finals and grades and all that awfulness." - "Even my student loans, I'd been offered a contract only hours ago, full pay and benefits and everything." + "Even my student loans,{w=.3} I'd been offered a contract only hours ago,{w=.3} full pay and benefits and everything." "Something I suspect was the handiwork of a certain someone." + window auto hide + pause 0.5 + play music 'audio/literally_the_vaporwave_guy.ogg' fadein 0.69 + scene cg19 with Dissolve(1) + pause 1.0 L "Hm? What? Something on my face?" - C "Nah, just getting lost in your eyes again." + C "Nah,{w=.3} just getting lost in your eyes again." "Her twinkling giggles are music to my ears." - L "Sheesh, stop with the compliments already." + L "Sheesh,{w=.3} stop with the compliments already." C "Why?" L "It's embarrassing! I liked it better when you didn't constantly say stuff like that." - "It's true, ever since that night, all my words just naturally came out like an unstoppable river." + "It's true,{w=.3} ever since that night,{w=.3} all my words just naturally came out like an unstoppable river." - C "Well, agree to disagree, because I like seeing you all flustered." + C "Well,{w=.3} agree to disagree,{w=.3} because I like seeing you all flustered." - L "Ugh, fine. I like to see you flustered too." + L "Ugh,{w=.3} fine. I like to see you flustered too." + pause 0.5 "Her eyes rove over my newest outfit." - "Handpicked by her, of course." + "Handpicked by her,{w=.3} of course." "Lyra'd convinced me to start wearing more casual wear out and about." - {i}L "It looks like I'm in witness protection whenever I'm on a date with you!{/i}" + L "{alpha=0.5}{i}It looks like I'm in witness protection whenever I'm on a date with you!{/i}{/alpha}" "But really I think it's because I had a better taste in clothes." + pause 0.5 C "I know you said I should wear more casual stuff." @@ -1363,40 +1752,69 @@ label replayStart: C "And I think I look ridiculous!" "She giggles again as we continue down the sidewalk." + pause 0.5 "She said she wanted to celebrate today." "And in the distance I think I see Pillockhill Mall." - C "So, how do you wanna celebrate?" + C "So,{w=.3} how do you wanna celebrate?" - L "Weeeell, I was reminded of a certain store you were looking at." + L "Weeeell,{w=.3} I was reminded of a certain store you were looking at." C "Huh?" - L "Yeah, one you just so happened to be staring at REEEEEAAAAAL hard." + L "Yeah,{w=.3} one you just so happened to be staring at REEEEEAAAAAL hard." - C "Hm... Can't really recall." + C "Hm{cps=4}...{/cps} Can't really recall." + pause 0.5 - "There's a subtle sinisterness to her final giggle, more of a chortle really." + "There's a subtle sinisterness to her final giggle,{w=.3} more of a chortle really." + pause 0.5 - C "Lyra? Lyra what're you thinking?" + C "Lyra?{w=.5} Lyra what're you thinking?" - L "Oh, you'll be Observing some new stars tonight, Astronomer..." + L "Oh,{w=.3} you'll be Observing some new stars tonight,{w=.3} Astronomer{cps=4}...{/cps}" - "..." + window auto hide + pause 0.5 + stop music fadeout 3 + scene black with Dissolve(1) + pause 0.5 - label playAgain: + "{cps=4}...{/cps}" + window auto hide + pause 0.5 - "Would you like to play again?{w=.5}{nw}" + scene cglewd with Dissolve(2) + pause + scene black with Dissolve(2) + pause .5 + show daend with Dissolve(1) + pause + hide daend with Dissolve(1) + jump playAgain + + + label playAgain: + pause 1.0 + + "Would you like to play again?{w=.3}{nw}" menu: - "Would you like to play again?{fast}" - "I do not want to play again": - "Thank you for your time!" - $ renpy.quit() + extend "" + "No": + "We have a twitter you can check out for news and updates to our latest games, would you like to check it out?{w=.3}{nw}" + menu: + extend "" + "I don't care": + "Thank you for your time!" + $ renpy.quit() + "Sure": + $ renpy.run(OpenURL('https://twitter.com/Cavemanon')) + jump playAgain - "I would like to play again": - window auto hide - pause .5 - jump replayStart \ No newline at end of file + "Yes": + window auto hide + pause 0.75 + jump replayStart \ No newline at end of file diff --git a/icon.ico b/icon.ico new file mode 100644 index 0000000..3165f71 Binary files /dev/null and b/icon.ico differ diff --git a/oawashere.txt b/oawashere.txt deleted file mode 100644 index b6fc4c6..0000000 --- a/oawashere.txt +++ /dev/null @@ -1 +0,0 @@ -hello \ No newline at end of file