UI changes & removing unrelated files & adding .gitignore
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.gitignore
vendored
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59
.gitignore
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# macOS-related files
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.DS_Store
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.AppleDouble
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.LSOverride
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# Windows-related files
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Thumbs.db
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Thumbs.db:encryptable
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ehthumbs.db
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ehthumbs_vista.db
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[Dd]esktop.ini
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#Textfile cruft
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/project.json
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/traceback.txt
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/errors.txt
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/log.txt
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log.txt
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errors.txt
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traceback.txt
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#Vim swap files
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.sw?
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*~
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*.bak
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#save files & cache files
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/game/saves/
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/game/saves/*
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/game/cache/*
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/game/cache
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saves
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tmp
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cache
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env
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#binary files
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*.rpyc
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*.rpyb
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*.rpymc
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*.pyc
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*.pyo
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/game/*.rpyc
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#Vim (best text editor) swap files
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.sw?
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#binary files
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*.rpyc
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*.rpymc
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#backups
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*.bak
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#android
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.android.json
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46
errors.txt
46
errors.txt
@ -1,46 +0,0 @@
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I'm sorry, but errors were detected in your script. Please correct the
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errors listed below, and try again.
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File "game/script.rpy", line 27: expected '=' not found.
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define L&C = Character('Lyra/Clodius', base, color="#ffffff", who_outlines=[(gui.name_text_thickness, "#860a0a")], **kwargs)
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^
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File "game/script.rpy", line 36: expected statement.
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Language(None)
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^
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File "game/script.rpy", line 39: expected statement.
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Language("spanish")
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^
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File "game/script.rpy", line 60: end of line expected.
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L "{i}If you tell anyone this stuff they'd sic a spook squad on your ass so fast and turn your ass into gravel and foundation."{/i}
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^
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File "game/script.rpy", line 741: expected statement.
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L&C "Lyra I-/Clodius I-"
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^
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File "game/script.rpy", line 874: expected statement.
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>>
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^
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File "game/script.rpy", line 1168: end of line expected.
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L "{i}I-it's okay, Clodius…"{/i}
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^
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File "game/script.rpy", line 1170: end of line expected.
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L "{i}I said yes earlier, didn't I?"{/i}
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^
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File "game/script.rpy", line 1172: end of line expected.
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L "{i}I like you, too."{/i}
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^
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File "game/script.rpy", line 1303: end of line expected.
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{i}L "It looks like I'm in witness protection whenever I'm on a date with you!"{/i}
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^
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Ren'Py Version: Ren'Py 8.0.1.22070801
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Thu Aug 4 18:44:15 2022
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BIN
game/audio/ui/uiBack.wav
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game/audio/ui/uiBack.wav
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game/audio/ui/uiClick.wav
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game/audio/ui/uiClick.wav
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game/audio/ui/uiFail.wav
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game/audio/ui/uiFail.wav
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game/audio/ui/uiNotification.wav
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game/audio/ui/uiNotification.wav
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game/audio/ui/uiOptionOff.wav
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game/audio/ui/uiOptionOff.wav
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game/audio/ui/uiOptionOn.wav
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game/audio/ui/uiOptionOn.wav
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game/audio/ui/uiRollover.wav
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game/audio/ui/uiRollover.wav
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game/cache/bytecode.rpyb
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game/cache/bytecode.rpyb
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game/cache/py3analysis.rpyb
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game/cache/py3analysis.rpyb
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game/cache/screens.rpyb
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game/cache/screens.rpyb
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7
game/cache/shaders.txt
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game/cache/shaders.txt
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renpy.ftl
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renpy.solid
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renpy.alpha renpy.texture
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renpy.geometry renpy.solid
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renpy.texture
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renpy.geometry renpy.texture
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renpy.alpha renpy.geometry renpy.texture
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960
game/gui.rpy
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game/gui.rpy
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################################################################################
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## Initialization
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################################################################################
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## The init offset statement causes the initialization statements in this file
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## to run before init statements in any other file.
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init offset = -2
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## Calling gui.init resets the styles to sensible default values, and sets the
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## width and height of the game.
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init python:
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gui.init(1920, 1080)
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################################################################################
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## GUI Configuration Variables
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################################################################################
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## Colors ######################################################################
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##
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## The colors of text in the interface.
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## An accent color used throughout the interface to label and highlight text.
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define gui.accent_color = '#9933ff'
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## The color used for a text button when it is neither selected nor hovered.
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define gui.idle_color = '#888888'
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## The small color is used for small text, which needs to be brighter/darker to
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## achieve the same effect.
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define gui.idle_small_color = '#aaaaaa'
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## The color that is used for buttons and bars that are hovered.
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define gui.hover_color = '#c184ff'
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## The color used for a text button when it is selected but not focused. A
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## button is selected if it is the current screen or preference value.
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define gui.selected_color = '#ffffff'
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## The color used for a text button when it cannot be selected.
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define gui.insensitive_color = '#8888887f'
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## Colors used for the portions of bars that are not filled in. These are not
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## used directly, but are used when re-generating bar image files.
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define gui.muted_color = '#3d1466'
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define gui.hover_muted_color = '#5b1e99'
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## The colors used for dialogue and menu choice text.
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define gui.text_color = '#ffffff'
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define gui.interface_text_color = '#ffffff'
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## Fonts and Font Sizes ########################################################
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## The font used for in-game text.
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define gui.text_font = "DejaVuSans.ttf"
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## The font used for character names.
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define gui.name_text_font = "DejaVuSans.ttf"
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## The font used for out-of-game text.
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define gui.interface_text_font = "DejaVuSans.ttf"
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## The size of normal dialogue text.
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define gui.text_size = 33
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## The size of character names.
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define gui.name_text_size = 45
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## The size of text in the game's user interface.
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define gui.interface_text_size = 33
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## The size of labels in the game's user interface.
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define gui.label_text_size = 36
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## The size of text on the notify screen.
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define gui.notify_text_size = 24
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## The size of the game's title.
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define gui.title_text_size = 75
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## Main and Game Menus #########################################################
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## The images used for the main and game menus.
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define gui.main_menu_background = "gui/main_menu.png"
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define gui.game_menu_background = "gui/game_menu.png"
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## Dialogue ####################################################################
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##
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## These variables control how dialogue is displayed on the screen one line at a
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## time.
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## The height of the textbox containing dialogue.
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define gui.textbox_height = 278
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## The placement of the textbox vertically on the screen. 0.0 is the top, 0.5 is
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## center, and 1.0 is the bottom.
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define gui.textbox_yalign = 1.0
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## The placement of the speaking character's name, relative to the textbox.
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## These can be a whole number of pixels from the left or top, or 0.5 to center.
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define gui.name_xpos = 360
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define gui.name_ypos = 0
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## The horizontal alignment of the character's name. This can be 0.0 for left-
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## aligned, 0.5 for centered, and 1.0 for right-aligned.
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define gui.name_xalign = 0.0
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## The width, height, and borders of the box containing the character's name, or
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## None to automatically size it.
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define gui.namebox_width = None
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define gui.namebox_height = None
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## The borders of the box containing the character's name, in left, top, right,
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## bottom order.
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define gui.namebox_borders = Borders(5, 5, 5, 5)
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## If True, the background of the namebox will be tiled, if False, the
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## background of the namebox will be scaled.
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define gui.namebox_tile = False
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## The placement of dialogue relative to the textbox. These can be a whole
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## number of pixels relative to the left or top side of the textbox, or 0.5 to
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## center.
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define gui.dialogue_xpos = 402
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define gui.dialogue_ypos = 75
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## The maximum width of dialogue text, in pixels.
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define gui.dialogue_width = 1116
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## The horizontal alignment of the dialogue text. This can be 0.0 for left-
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## aligned, 0.5 for centered, and 1.0 for right-aligned.
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define gui.dialogue_text_xalign = 0.0
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## Buttons #####################################################################
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##
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## These variables, along with the image files in gui/button, control aspects of
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## how buttons are displayed.
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## The width and height of a button, in pixels. If None, Ren'Py computes a size.
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define gui.button_width = None
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define gui.button_height = None
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## The borders on each side of the button, in left, top, right, bottom order.
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define gui.button_borders = Borders(6, 6, 6, 6)
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## If True, the background image will be tiled. If False, the background image
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## will be linearly scaled.
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define gui.button_tile = False
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## The font used by the button.
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define gui.button_text_font = gui.interface_text_font
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## The size of the text used by the button.
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define gui.button_text_size = gui.interface_text_size
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## The color of button text in various states.
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define gui.button_text_idle_color = gui.idle_color
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define gui.button_text_hover_color = gui.hover_color
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define gui.button_text_selected_color = gui.selected_color
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define gui.button_text_insensitive_color = gui.insensitive_color
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## The horizontal alignment of the button text. (0.0 is left, 0.5 is center, 1.0
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## is right).
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define gui.button_text_xalign = 0.0
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## These variables override settings for different kinds of buttons. Please see
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## the gui documentation for the kinds of buttons available, and what each is
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## used for.
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##
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## These customizations are used by the default interface:
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define gui.radio_button_borders = Borders(27, 6, 6, 6)
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define gui.check_button_borders = Borders(27, 6, 6, 6)
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define gui.confirm_button_text_xalign = 0.5
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define gui.page_button_borders = Borders(15, 6, 15, 6)
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define gui.quick_button_borders = Borders(15, 6, 15, 0)
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define gui.quick_button_text_size = 21
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define gui.quick_button_text_idle_color = gui.idle_small_color
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define gui.quick_button_text_selected_color = gui.accent_color
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## You can also add your own customizations, by adding properly-named variables.
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## For example, you can uncomment the following line to set the width of a
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## navigation button.
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# define gui.navigation_button_width = 250
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## Choice Buttons ##############################################################
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##
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## Choice buttons are used in the in-game menus.
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define gui.choice_button_width = 1185
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define gui.choice_button_height = None
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define gui.choice_button_tile = False
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define gui.choice_button_borders = Borders(150, 8, 150, 8)
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define gui.choice_button_text_font = gui.text_font
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define gui.choice_button_text_size = gui.text_size
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define gui.choice_button_text_xalign = 0.5
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define gui.choice_button_text_idle_color = "#cccccc"
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define gui.choice_button_text_hover_color = "#ffffff"
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define gui.choice_button_text_insensitive_color = "#444444"
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## File Slot Buttons ###########################################################
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##
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## A file slot button is a special kind of button. It contains a thumbnail
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## image, and text describing the contents of the save slot. A save slot uses
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## image files in gui/button, like the other kinds of buttons.
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## The save slot button.
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define gui.slot_button_width = 414
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define gui.slot_button_height = 309
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define gui.slot_button_borders = Borders(15, 15, 15, 15)
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define gui.slot_button_text_size = 21
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define gui.slot_button_text_xalign = 0.5
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define gui.slot_button_text_idle_color = gui.idle_small_color
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define gui.slot_button_text_selected_idle_color = gui.selected_color
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define gui.slot_button_text_selected_hover_color = gui.hover_color
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## The width and height of thumbnails used by the save slots.
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define config.thumbnail_width = 384
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define config.thumbnail_height = 216
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## The number of columns and rows in the grid of save slots.
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define gui.file_slot_cols = 3
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define gui.file_slot_rows = 2
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## Positioning and Spacing #####################################################
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##
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## These variables control the positioning and spacing of various user interface
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## elements.
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## The position of the left side of the navigation buttons, relative to the left
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## side of the screen.
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define gui.navigation_xpos = 60
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## The vertical position of the skip indicator.
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define gui.skip_ypos = 15
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## The vertical position of the notify screen.
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define gui.notify_ypos = 68
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## The spacing between menu choices.
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define gui.choice_spacing = 33
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## Buttons in the navigation section of the main and game menus.
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define gui.navigation_spacing = 6
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## Controls the amount of spacing between preferences.
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define gui.pref_spacing = 15
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## Controls the amount of spacing between preference buttons.
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define gui.pref_button_spacing = 0
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## The spacing between file page buttons.
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define gui.page_spacing = 0
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## The spacing between file slots.
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define gui.slot_spacing = 15
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## The position of the main menu text.
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define gui.main_menu_text_xalign = 1.0
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## Frames ######################################################################
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##
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## These variables control the look of frames that can contain user interface
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## components when an overlay or window is not present.
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## Generic frames.
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define gui.frame_borders = Borders(6, 6, 6, 6)
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## The frame that is used as part of the confirm screen.
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define gui.confirm_frame_borders = Borders(60, 60, 60, 60)
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## The frame that is used as part of the skip screen.
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define gui.skip_frame_borders = Borders(24, 8, 75, 8)
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## The frame that is used as part of the notify screen.
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define gui.notify_frame_borders = Borders(24, 8, 60, 8)
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## Should frame backgrounds be tiled?
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define gui.frame_tile = False
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## Bars, Scrollbars, and Sliders ###############################################
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##
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## These control the look and size of bars, scrollbars, and sliders.
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##
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## The default GUI only uses sliders and vertical scrollbars. All of the other
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## bars are only used in creator-written screens.
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## The height of horizontal bars, scrollbars, and sliders. The width of vertical
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## bars, scrollbars, and sliders.
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define gui.bar_size = 38
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define gui.scrollbar_size = 18
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define gui.slider_size = 38
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## True if bar images should be tiled. False if they should be linearly scaled.
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define gui.bar_tile = False
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define gui.scrollbar_tile = False
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define gui.slider_tile = False
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## Horizontal borders.
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define gui.bar_borders = Borders(6, 6, 6, 6)
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define gui.scrollbar_borders = Borders(6, 6, 6, 6)
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define gui.slider_borders = Borders(6, 6, 6, 6)
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## Vertical borders.
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define gui.vbar_borders = Borders(6, 6, 6, 6)
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define gui.vscrollbar_borders = Borders(6, 6, 6, 6)
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define gui.vslider_borders = Borders(6, 6, 6, 6)
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## What to do with unscrollable scrollbars in the gui. "hide" hides them, while
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## None shows them.
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define gui.unscrollable = "hide"
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## History #####################################################################
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##
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## The history screen displays dialogue that the player has already dismissed.
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## The number of blocks of dialogue history Ren'Py will keep.
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define config.history_length = 250
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## The height of a history screen entry, or None to make the height variable at
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## the cost of performance.
|
||||
define gui.history_height = 210
|
||||
|
||||
## The position, width, and alignment of the label giving the name of the
|
||||
## speaking character.
|
||||
define gui.history_name_xpos = 233
|
||||
define gui.history_name_ypos = 0
|
||||
define gui.history_name_width = 233
|
||||
define gui.history_name_xalign = 1.0
|
||||
|
||||
## The position, width, and alignment of the dialogue text.
|
||||
define gui.history_text_xpos = 255
|
||||
define gui.history_text_ypos = 3
|
||||
define gui.history_text_width = 1110
|
||||
define gui.history_text_xalign = 0.0
|
||||
|
||||
|
||||
## NVL-Mode ####################################################################
|
||||
##
|
||||
## The NVL-mode screen displays the dialogue spoken by NVL-mode characters.
|
||||
|
||||
## The borders of the background of the NVL-mode background window.
|
||||
define gui.nvl_borders = Borders(0, 15, 0, 30)
|
||||
|
||||
## The maximum number of NVL-mode entries Ren'Py will display. When more entries
|
||||
## than this are to be show, the oldest entry will be removed.
|
||||
define gui.nvl_list_length = 6
|
||||
|
||||
## The height of an NVL-mode entry. Set this to None to have the entries
|
||||
## dynamically adjust height.
|
||||
define gui.nvl_height = 173
|
||||
|
||||
## The spacing between NVL-mode entries when gui.nvl_height is None, and between
|
||||
## NVL-mode entries and an NVL-mode menu.
|
||||
define gui.nvl_spacing = 15
|
||||
|
||||
## The position, width, and alignment of the label giving the name of the
|
||||
## speaking character.
|
||||
define gui.nvl_name_xpos = 645
|
||||
define gui.nvl_name_ypos = 0
|
||||
define gui.nvl_name_width = 225
|
||||
define gui.nvl_name_xalign = 1.0
|
||||
|
||||
## The position, width, and alignment of the dialogue text.
|
||||
define gui.nvl_text_xpos = 675
|
||||
define gui.nvl_text_ypos = 12
|
||||
define gui.nvl_text_width = 885
|
||||
define gui.nvl_text_xalign = 0.0
|
||||
|
||||
## The position, width, and alignment of nvl_thought text (the text said by the
|
||||
## nvl_narrator character.)
|
||||
define gui.nvl_thought_xpos = 360
|
||||
define gui.nvl_thought_ypos = 0
|
||||
define gui.nvl_thought_width = 1170
|
||||
define gui.nvl_thought_xalign = 0.0
|
||||
|
||||
## The position of nvl menu_buttons.
|
||||
define gui.nvl_button_xpos = 675
|
||||
define gui.nvl_button_xalign = 0.0
|
||||
|
||||
## Localization ################################################################
|
||||
|
||||
## This controls where a line break is permitted. The default is suitable
|
||||
## for most languages. A list of available values can be found at https://
|
||||
## www.renpy.org/doc/html/style_properties.html#style-property-language
|
||||
|
||||
define gui.language = "unicode"
|
||||
|
||||
|
||||
################################################################################
|
||||
## Mobile devices
|
||||
################################################################################
|
||||
|
||||
init python:
|
||||
|
||||
## This increases the size of the quick buttons to make them easier to touch
|
||||
## on tablets and phones.
|
||||
@gui.variant
|
||||
def touch():
|
||||
|
||||
gui.quick_button_borders = Borders(60, 21, 60, 0)
|
||||
|
||||
## This changes the size and spacing of various GUI elements to ensure they
|
||||
## are easily visible on phones.
|
||||
@gui.variant
|
||||
def small():
|
||||
|
||||
## Font sizes.
|
||||
gui.text_size = 45
|
||||
gui.name_text_size = 54
|
||||
gui.notify_text_size = 38
|
||||
gui.interface_text_size = 45
|
||||
gui.button_text_size = 45
|
||||
gui.label_text_size = 51
|
||||
|
||||
## Adjust the location of the textbox.
|
||||
gui.textbox_height = 360
|
||||
gui.name_xpos = 120
|
||||
gui.dialogue_xpos = 135
|
||||
gui.dialogue_width = 1650
|
||||
|
||||
## Change the size and spacing of various things.
|
||||
gui.slider_size = 54
|
||||
|
||||
gui.choice_button_width = 1860
|
||||
gui.choice_button_text_size = 45
|
||||
|
||||
gui.navigation_spacing = 30
|
||||
gui.pref_button_spacing = 15
|
||||
|
||||
gui.history_height = 285
|
||||
gui.history_text_width = 1035
|
||||
|
||||
gui.quick_button_text_size = 30
|
||||
|
||||
## File button layout.
|
||||
gui.file_slot_cols = 2
|
||||
gui.file_slot_rows = 2
|
||||
|
||||
## NVL-mode.
|
||||
gui.nvl_height = 255
|
||||
|
||||
gui.nvl_name_width = 458
|
||||
gui.nvl_name_xpos = 488
|
||||
|
||||
gui.nvl_text_width = 1373
|
||||
gui.nvl_text_xpos = 518
|
||||
gui.nvl_text_ypos = 8
|
||||
|
||||
gui.nvl_thought_width = 1860
|
||||
gui.nvl_thought_xpos = 30
|
||||
|
||||
gui.nvl_button_width = 1860
|
||||
gui.nvl_button_xpos = 30
|
||||
################################################################################
|
||||
## Initialization
|
||||
################################################################################
|
||||
|
||||
## The init offset statement causes the initialization statements in this file
|
||||
## to run before init statements in any other file.
|
||||
init offset = -2
|
||||
|
||||
## Calling gui.init resets the styles to sensible default values, and sets the
|
||||
## width and height of the game.
|
||||
init python:
|
||||
gui.init(1920, 1080)
|
||||
|
||||
|
||||
|
||||
################################################################################
|
||||
## GUI Configuration Variables
|
||||
################################################################################
|
||||
|
||||
|
||||
## Colors ######################################################################
|
||||
##
|
||||
## The colors of text in the interface.
|
||||
|
||||
## An accent color used throughout the interface to label and highlight text.
|
||||
define gui.accent_color = u'#cc0066'
|
||||
|
||||
## The color used for a text button when it is neither selected nor hovered.
|
||||
define gui.idle_color = u'#888888'
|
||||
|
||||
## The small color is used for small text, which needs to be brighter/darker to
|
||||
## achieve the same effect.
|
||||
define gui.idle_small_color = u'#aaaaaa'
|
||||
|
||||
## The color that is used for buttons and bars that are hovered.
|
||||
define gui.hover_color = u'#e066a3'
|
||||
|
||||
## The color used for a text button when it is selected but not focused. A
|
||||
## button is selected if it is the current screen or preference value.
|
||||
define gui.selected_color = u'#ffffff'
|
||||
|
||||
## The color used for a text button when it cannot be selected.
|
||||
define gui.insensitive_color = u'#8888887f'
|
||||
|
||||
## Colors used for the portions of bars that are not filled in. These are not
|
||||
## used directly, but are used when re-generating bar image files.
|
||||
define gui.muted_color = u'#510028'
|
||||
define gui.hover_muted_color = u'#7a003d'
|
||||
|
||||
## The colors used for dialogue and menu choice text.
|
||||
define gui.text_color = '#ffffff'
|
||||
define gui.interface_text_color = '#fff'
|
||||
|
||||
define gui.text_color_outline = '#000'
|
||||
|
||||
## The outline
|
||||
define gui.dialogue_text_outlines = [ (absolute(1.0), gui.text_color_outline, 0, 0) ]
|
||||
|
||||
## Fonts and Font Sizes ########################################################
|
||||
|
||||
## The font used for in-game text.
|
||||
define gui.text_font = "gui/FallingSky.otf"
|
||||
|
||||
## The font used for character names.
|
||||
define gui.name_text_font = "gui/FallingSky.otf"
|
||||
|
||||
## The font used for out-of-game text.
|
||||
define gui.interface_text_font = "gui/FallingSky.otf"
|
||||
|
||||
## The size of normal dialogue text.
|
||||
define gui.text_size = 42
|
||||
|
||||
## The size of character names.
|
||||
define gui.name_text_size = 45
|
||||
define gui.name_text_thickness = absolute(2.0)
|
||||
|
||||
## The size of text in the game's user interface.
|
||||
define gui.interface_text_size = 33
|
||||
|
||||
## The size of labels in the game's user interface.
|
||||
define gui.label_text_size = 36
|
||||
|
||||
## The size of text on the notify screen.
|
||||
define gui.notify_text_size = 24
|
||||
|
||||
## The size of the game's title.
|
||||
define gui.title_text_size = 75
|
||||
|
||||
define gui.main_menu_text_size = 60
|
||||
|
||||
|
||||
## Main and Game Menus #########################################################
|
||||
|
||||
## The images used for the main and game menus.
|
||||
define gui.main_menu_background = "gui/main_menu.png"
|
||||
define gui.game_menu_background = "gui/game_menu.png"
|
||||
|
||||
|
||||
## Dialogue ####################################################################
|
||||
##
|
||||
## These variables control how dialogue is displayed on the screen one line at a
|
||||
## time.
|
||||
|
||||
## The height of the textbox containing dialogue.
|
||||
define gui.textbox_height = 278
|
||||
|
||||
## The placement of the textbox vertically on the screen. 0.0 is the top, 0.5 is
|
||||
## center, and 1.0 is the bottom.
|
||||
define gui.textbox_yalign = 1.0
|
||||
|
||||
|
||||
## The placement of the speaking character's name, relative to the textbox.
|
||||
## These can be a whole number of pixels from the left or top, or 0.5 to center.
|
||||
define gui.name_xpos = 395 #350
|
||||
define gui.name_ypos = -85
|
||||
|
||||
## The horizontal alignment of the character's name. This can be 0.0 for left-
|
||||
## aligned, 0.5 for centered, and 1.0 for right-aligned.
|
||||
define gui.name_xalign = 0.5
|
||||
|
||||
## The width, height, and borders of the box containing the character's name, or
|
||||
## None to automatically size it.
|
||||
define gui.namebox_width = None
|
||||
define gui.namebox_height = None
|
||||
|
||||
## The borders of the box containing the character's name, in left, top, right,
|
||||
## bottom order.
|
||||
define gui.namebox_borders = Borders(5, 5, 5, 5)
|
||||
|
||||
## If True, the background of the namebox will be tiled, if False, the
|
||||
## background of the namebox will be scaled.
|
||||
define gui.namebox_tile = False
|
||||
|
||||
## The placement of dialogue relative to the textbox. These can be a whole
|
||||
## number of pixels relative to the left or top side of the textbox, or 0.5 to
|
||||
## center.
|
||||
#To make the text with the characters align to the normal text, I set this to match up and make it "just werk". It is a horrible, hacky fix, but werks none the less. I hope this fix is so bad that I never get to write gui code ever again.
|
||||
#It's still bad but it could be legitmately worse
|
||||
define gui.dialogue_ypos = 20
|
||||
define gui.dialogue_xpos = 220
|
||||
define gui.dialogue_width = 1460
|
||||
|
||||
## The horizontal alignment of the dialogue text. This can be 0.0 for left-
|
||||
## aligned, 0.5 for centered, and 1.0 for right-aligned.
|
||||
define gui.dialogue_text_xalign = 0.0
|
||||
|
||||
define gui.window_yoffset = 0
|
||||
define gui.input_yoffset = 0
|
||||
|
||||
|
||||
## Buttons #####################################################################
|
||||
##
|
||||
## These variables, along with the image files in gui/button, control aspects of
|
||||
## how buttons are displayed.
|
||||
|
||||
## The width and height of a button, in pixels. If None, Ren'Py computes a size.
|
||||
define gui.button_width = None
|
||||
define gui.button_height = None
|
||||
|
||||
## The borders on each side of the button, in left, top, right, bottom order.
|
||||
define gui.button_borders = Borders(6, 6, 6, 6)
|
||||
|
||||
## If True, the background image will be tiled. If False, the background image
|
||||
## will be linearly scaled.
|
||||
define gui.button_tile = False
|
||||
|
||||
## The font used by the button.
|
||||
define gui.button_text_font = gui.interface_text_font
|
||||
|
||||
## The size of the text used by the button.
|
||||
define gui.button_text_size = gui.interface_text_size
|
||||
|
||||
## The color of button text in various states.
|
||||
define gui.button_text_idle_color = gui.idle_color
|
||||
define gui.button_text_hover_color = gui.hover_color
|
||||
define gui.button_text_selected_color = gui.selected_color
|
||||
define gui.button_text_insensitive_color = gui.insensitive_color
|
||||
|
||||
## The horizontal alignment of the button text. (0.0 is left, 0.5 is center, 1.0
|
||||
## is right).
|
||||
define gui.button_text_xalign = 0.0
|
||||
|
||||
|
||||
## These variables override settings for different kinds of buttons. Please see
|
||||
## the gui documentation for the kinds of buttons available, and what each is
|
||||
## used for.
|
||||
##
|
||||
## These customizations are used by the default interface:
|
||||
|
||||
define gui.radio_button_borders = Borders(27, 6, 6, 6)
|
||||
|
||||
define gui.check_button_borders = Borders(27, 6, 6, 6)
|
||||
|
||||
define gui.confirm_button_text_xalign = 0.5
|
||||
|
||||
define gui.page_button_borders = Borders(15, 6, 15, 6)
|
||||
|
||||
define gui.quick_button_borders = Borders(15, 6, 15, 0)
|
||||
define gui.quick_button_text_color_outline = "#000"
|
||||
define gui.quick_button_text_outlines = [ (absolute(1.0), gui.quick_button_text_color_outline, 0, 0) ]
|
||||
define gui.quick_button_text_size = 21
|
||||
define gui.quick_button_text_idle_color = "#fff"
|
||||
define gui.quick_button_text_selected_color = gui.accent_color
|
||||
|
||||
## You can also add your own customizations, by adding properly-named variables.
|
||||
## For example, you can uncomment the following line to set the width of a
|
||||
## navigation button.
|
||||
|
||||
# define gui.navigation_button_width = 250
|
||||
|
||||
|
||||
## Choice Buttons ##############################################################
|
||||
##
|
||||
## Choice buttons are used in the in-game menus.
|
||||
|
||||
define gui.choice_button_width = 1185
|
||||
define gui.choice_button_height = None
|
||||
define gui.choice_button_tile = False
|
||||
define gui.choice_button_borders = Borders(150, 8, 150, 8)
|
||||
define gui.choice_button_text_font = gui.text_font
|
||||
define gui.choice_button_text_size = gui.text_size
|
||||
define gui.choice_button_text_xalign = 0.5
|
||||
define gui.choice_button_text_idle_color = "#cccccc"
|
||||
define gui.choice_button_text_hover_color = "#ffffff"
|
||||
define gui.choice_button_text_insensitive_color = "#444444"
|
||||
|
||||
|
||||
## File Slot Buttons ###########################################################
|
||||
##
|
||||
## A file slot button is a special kind of button. It contains a thumbnail
|
||||
## image, and text describing the contents of the save slot. A save slot uses
|
||||
## image files in gui/button, like the other kinds of buttons.
|
||||
|
||||
## The save slot button.
|
||||
define gui.slot_button_width = 414
|
||||
define gui.slot_button_height = 309
|
||||
define gui.slot_button_borders = Borders(15, 15, 15, 15)
|
||||
define gui.slot_button_text_size = 21
|
||||
define gui.slot_button_text_xalign = 0.5
|
||||
define gui.slot_button_text_idle_color = gui.idle_small_color
|
||||
define gui.slot_button_text_selected_idle_color = gui.selected_color
|
||||
define gui.slot_button_text_selected_hover_color = gui.hover_color
|
||||
|
||||
## The width and height of thumbnails used by the save slots.
|
||||
define config.thumbnail_width = 384
|
||||
define config.thumbnail_height = 216
|
||||
|
||||
## The number of columns and rows in the grid of save slots.
|
||||
define gui.file_slot_cols = 3
|
||||
define gui.file_slot_rows = 2
|
||||
|
||||
|
||||
## Positioning and Spacing #####################################################
|
||||
##
|
||||
## These variables control the positioning and spacing of various user interface
|
||||
## elements.
|
||||
|
||||
## The position of the left side of the navigation buttons, relative to the left
|
||||
## side of the screen.
|
||||
define gui.navigation_xpos = 60
|
||||
|
||||
## The vertical position of the skip indicator.
|
||||
define gui.skip_ypos = 15
|
||||
|
||||
## The vertical position of the notify screen.
|
||||
define gui.notify_ypos = 68
|
||||
|
||||
## The spacing between menu choices.
|
||||
define gui.choice_spacing = 33
|
||||
|
||||
## Buttons in the navigation section of the main and game menus.
|
||||
define gui.navigation_spacing = 6
|
||||
|
||||
## Controls the amount of spacing between preferences.
|
||||
define gui.pref_spacing = 15
|
||||
|
||||
## Controls the amount of spacing between preference buttons.
|
||||
define gui.pref_button_spacing = 0
|
||||
|
||||
## The spacing between file page buttons.
|
||||
define gui.page_spacing = 0
|
||||
|
||||
## The spacing between file slots.
|
||||
define gui.slot_spacing = 15
|
||||
|
||||
## The position of the main menu text.
|
||||
define gui.main_menu_text_xalign = 1.0
|
||||
|
||||
|
||||
## Frames ######################################################################
|
||||
##
|
||||
## These variables control the look of frames that can contain user interface
|
||||
## components when an overlay or window is not present.
|
||||
|
||||
## Generic frames.
|
||||
define gui.frame_borders = Borders(6, 6, 6, 6)
|
||||
|
||||
## The frame that is used as part of the confirm screen.
|
||||
define gui.confirm_frame_borders = Borders(60, 60, 60, 60)
|
||||
|
||||
## The frame that is used as part of the skip screen.
|
||||
define gui.skip_frame_borders = Borders(24, 8, 75, 8)
|
||||
|
||||
## The frame that is used as part of the notify screen.
|
||||
define gui.notify_frame_borders = Borders(24, 8, 60, 8)
|
||||
|
||||
## Should frame backgrounds be tiled?
|
||||
define gui.frame_tile = False
|
||||
|
||||
|
||||
## Bars, Scrollbars, and Sliders ###############################################
|
||||
##
|
||||
## These control the look and size of bars, scrollbars, and sliders.
|
||||
##
|
||||
## The default GUI only uses sliders and vertical scrollbars. All of the other
|
||||
## bars are only used in creator-written screens.
|
||||
|
||||
## The height of horizontal bars, scrollbars, and sliders. The width of vertical
|
||||
## bars, scrollbars, and sliders.
|
||||
define gui.bar_size = 38
|
||||
define gui.scrollbar_size = 18
|
||||
define gui.slider_size = 38
|
||||
|
||||
## True if bar images should be tiled. False if they should be linearly scaled.
|
||||
define gui.bar_tile = False
|
||||
define gui.scrollbar_tile = False
|
||||
define gui.slider_tile = False
|
||||
|
||||
## Horizontal borders.
|
||||
define gui.bar_borders = Borders(6, 6, 6, 6)
|
||||
define gui.scrollbar_borders = Borders(6, 6, 6, 6)
|
||||
define gui.slider_borders = Borders(6, 6, 6, 6)
|
||||
|
||||
## Vertical borders.
|
||||
define gui.vbar_borders = Borders(6, 6, 6, 6)
|
||||
define gui.vscrollbar_borders = Borders(6, 6, 6, 6)
|
||||
define gui.vslider_borders = Borders(6, 6, 6, 6)
|
||||
|
||||
## What to do with unscrollable scrollbars in the gui. "hide" hides them, while
|
||||
## None shows them.
|
||||
define gui.unscrollable = "hide"
|
||||
|
||||
|
||||
## History #####################################################################
|
||||
##
|
||||
## The history screen displays dialogue that the player has already dismissed.
|
||||
|
||||
## The number of blocks of dialogue history Ren'Py will keep.
|
||||
define config.history_length = 250
|
||||
|
||||
## The height of a history screen entry, or None to make the height variable at
|
||||
## the cost of performance.
|
||||
define gui.history_height = 210
|
||||
|
||||
## The position, width, and alignment of the label giving the name of the
|
||||
## speaking character.
|
||||
define gui.history_name_xpos = 233
|
||||
define gui.history_name_ypos = 0
|
||||
define gui.history_name_width = 233
|
||||
define gui.history_name_xalign = 1.0
|
||||
|
||||
## The position, width, and alignment of the dialogue text.
|
||||
define gui.history_text_xpos = 255
|
||||
define gui.history_text_ypos = 3
|
||||
define gui.history_text_width = 1110
|
||||
define gui.history_text_xalign = 0.0
|
||||
|
||||
|
||||
## NVL-Mode ####################################################################
|
||||
##
|
||||
## The NVL-mode screen displays the dialogue spoken by NVL-mode characters.
|
||||
|
||||
## The borders of the background of the NVL-mode background window.
|
||||
define gui.nvl_borders = Borders(0, 15, 0, 30)
|
||||
|
||||
## The maximum number of NVL-mode entries Ren'Py will display. When more entries
|
||||
## than this are to be show, the oldest entry will be removed.
|
||||
define gui.nvl_list_length = 6
|
||||
|
||||
## The height of an NVL-mode entry. Set this to None to have the entries
|
||||
## dynamically adjust height.
|
||||
define gui.nvl_height = 173
|
||||
|
||||
## The spacing between NVL-mode entries when gui.nvl_height is None, and between
|
||||
## NVL-mode entries and an NVL-mode menu.
|
||||
define gui.nvl_spacing = 15
|
||||
|
||||
## The position, width, and alignment of the label giving the name of the
|
||||
## speaking character.
|
||||
define gui.nvl_name_xpos = 645
|
||||
define gui.nvl_name_ypos = 0
|
||||
define gui.nvl_name_width = 225
|
||||
define gui.nvl_name_xalign = 1.0
|
||||
|
||||
## The position, width, and alignment of the dialogue text.
|
||||
define gui.nvl_text_xpos = 675
|
||||
define gui.nvl_text_ypos = 12
|
||||
define gui.nvl_text_width = 885
|
||||
define gui.nvl_text_xalign = 0.0
|
||||
|
||||
## The position, width, and alignment of nvl_thought text (the text said by the
|
||||
## nvl_narrator character.)
|
||||
define gui.nvl_thought_xpos = 360
|
||||
define gui.nvl_thought_ypos = 0
|
||||
define gui.nvl_thought_width = 1170
|
||||
define gui.nvl_thought_xalign = 0.0
|
||||
|
||||
## The position of nvl menu_buttons.
|
||||
define gui.nvl_button_xpos = 675
|
||||
define gui.nvl_button_xalign = 0.0
|
||||
|
||||
## Localization ################################################################
|
||||
|
||||
## This controls where a line break is permitted. The default is suitable
|
||||
## for most languages. A list of available values can be found at https://
|
||||
## www.renpy.org/doc/html/style_properties.html#style-property-language
|
||||
|
||||
define gui.language = "unicode"
|
||||
|
||||
|
||||
################################################################################
|
||||
## Mobile devices
|
||||
################################################################################
|
||||
|
||||
init python:
|
||||
|
||||
## This increases the size of the quick buttons to make them easier to touch
|
||||
## on tablets and phones.
|
||||
if renpy.variant("touch"):
|
||||
|
||||
gui.quick_button_borders = Borders(60, 21, 60, 0)
|
||||
|
||||
## This changes the size and spacing of various GUI elements to ensure they
|
||||
## are easily visible on phones.
|
||||
if renpy.variant("small"):
|
||||
|
||||
## Font sizes.
|
||||
gui.text_size = 45
|
||||
gui.name_text_size = 54
|
||||
gui.notify_text_size = 38
|
||||
gui.interface_text_size = 45
|
||||
gui.button_text_size = 45
|
||||
gui.label_text_size = 51
|
||||
|
||||
## Adjust the location of the textbox.
|
||||
gui.textbox_height = 360
|
||||
gui.name_xpos = 120
|
||||
gui.dialogue_xpos = 135
|
||||
gui.dialogue_width = 1650
|
||||
|
||||
## Change the size and spacing of various things.
|
||||
gui.slider_size = 54
|
||||
|
||||
gui.choice_button_width = 1860
|
||||
gui.choice_button_text_size = 45
|
||||
|
||||
gui.navigation_spacing = 30
|
||||
gui.pref_button_spacing = 15
|
||||
|
||||
gui.history_height = 285
|
||||
gui.history_text_width = 1035
|
||||
|
||||
gui.quick_button_text_size = 30
|
||||
|
||||
## File button layout.
|
||||
gui.file_slot_cols = 2
|
||||
gui.file_slot_rows = 2
|
||||
|
||||
## NVL-mode.
|
||||
gui.nvl_height = 255
|
||||
|
||||
gui.nvl_name_width = 458
|
||||
gui.nvl_name_xpos = 488
|
||||
|
||||
gui.nvl_text_width = 1373
|
||||
gui.nvl_text_xpos = 518
|
||||
gui.nvl_text_ypos = 8
|
||||
|
||||
gui.nvl_thought_width = 1860
|
||||
gui.nvl_thought_xpos = 30
|
||||
|
||||
gui.nvl_button_width = 1860
|
||||
gui.nvl_button_xpos = 30
|
||||
|
||||
|
||||
|
||||
|
BIN
game/gui.rpyc
BIN
game/gui.rpyc
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
File diff suppressed because one or more lines are too long
Binary file not shown.
3044
game/screens.rpy
3044
game/screens.rpy
File diff suppressed because it is too large
Load Diff
Binary file not shown.
BIN
game/script.rpyc
BIN
game/script.rpyc
Binary file not shown.
Binary file not shown.
50
log.txt
50
log.txt
@ -1,50 +0,0 @@
|
||||
Thu Aug 4 18:49:58 2022
|
||||
Windows-10-10.0.19044
|
||||
Ren'Py 8.0.1.22070801
|
||||
|
||||
|
||||
Bootstrap to the start of init.init took 0.05s
|
||||
Early init took 0.00s
|
||||
Loader init took 0.02s
|
||||
Loading error handling took 0.02s
|
||||
Loading script took 0.11s
|
||||
Loading save slot metadata. took 0.02s
|
||||
Loading persistent took 0.00s
|
||||
Faled to initialize steam: FileNotFoundError("Could not find module 'D:\\Other Shitty Programs\\renpy-8.0.0-sdk\\lib\\py3-windows-x86_64\\steam_api64.dll' (or one of its dependencies). Try using the full path with constructor syntax.")
|
||||
Running init code took 0.05s
|
||||
Loading analysis data took 0.02s
|
||||
Analyze and compile ATL took 0.00s
|
||||
Index archives took 0.00s
|
||||
Dump and make backups. took 0.05s
|
||||
Cleaning cache took 0.00s
|
||||
Making clean stores took 0.00s
|
||||
Initial gc. took 0.02s
|
||||
DPI scale factor: 1.000000
|
||||
nvdrs: Loaded, about to disable thread optimizations.
|
||||
nvdrs: Disabled thread optimizations.
|
||||
Creating interface object took 0.27s
|
||||
Cleaning stores took 0.00s
|
||||
Init translation took 0.03s
|
||||
Build styles took 0.00s
|
||||
Load screen analysis took 0.02s
|
||||
Analyze screens took 0.00s
|
||||
Save screen analysis took 0.00s
|
||||
Prepare screens took 0.05s
|
||||
Save pyanalysis. took 0.00s
|
||||
Save bytecode. took 0.00s
|
||||
Running _start took 0.00s
|
||||
Performance test:
|
||||
Interface start took 0.07s
|
||||
|
||||
Initializing gl2 renderer:
|
||||
primary display bounds: (0, 0, 1920, 1080)
|
||||
swap interval: 1 frames
|
||||
Windowed mode.
|
||||
Vendor: "b'NVIDIA Corporation'"
|
||||
Renderer: b'NVIDIA GeForce GTX 1050 Ti/PCIe/SSE2'
|
||||
Version: b'4.6.0 NVIDIA 512.95'
|
||||
Display Info: None
|
||||
Screen sizes: virtual=(1920, 1080) physical=(1739, 978) drawable=(1739, 978)
|
||||
Maximum texture size: 4096x4096
|
||||
controller: '030000006d0400001dc2000000007200' 'Controller (Gamepad F310)' 1
|
||||
controller: '030000006d0400001dc2000000007200' 'Controller (Gamepad F310)' 1
|
@ -1,37 +0,0 @@
|
||||
I'm sorry, but an uncaught exception occurred.
|
||||
|
||||
While running game code:
|
||||
File "game/script.rpy", line 25, in script
|
||||
define L = Character('Lyra', base, color="#ffffff", who_outlines=[(gui.name_text_thickness, '#000000')], **kwargs)
|
||||
File "game/script.rpy", line 25, in script
|
||||
define L = Character('Lyra', base, color="#ffffff", who_outlines=[(gui.name_text_thickness, '#000000')], **kwargs)
|
||||
File "game/script.rpy", line 25, in <module>
|
||||
define L = Character('Lyra', base, color="#ffffff", who_outlines=[(gui.name_text_thickness, '#000000')], **kwargs)
|
||||
AttributeError: 'StoreModule' object has no attribute 'name_text_thickness'
|
||||
|
||||
-- Full Traceback ------------------------------------------------------------
|
||||
|
||||
Full traceback:
|
||||
File "D:\Other Shitty Programs\renpy-8.0.0-sdk\renpy\bootstrap.py", line 274, in bootstrap
|
||||
renpy.main.main()
|
||||
File "D:\Other Shitty Programs\renpy-8.0.0-sdk\renpy\main.py", line 558, in main
|
||||
renpy.game.context().run(node)
|
||||
File "game/script.rpy", line 25, in script
|
||||
define L = Character('Lyra', base, color="#ffffff", who_outlines=[(gui.name_text_thickness, '#000000')], **kwargs)
|
||||
File "/home/tom/ab/renpy-build/tmp/install.linux-x86_64/lib/python3.9/site-packages/future/utils/__init__.py", line 441, in raise_
|
||||
File "game/script.rpy", line 25, in script
|
||||
define L = Character('Lyra', base, color="#ffffff", who_outlines=[(gui.name_text_thickness, '#000000')], **kwargs)
|
||||
File "D:\Other Shitty Programs\renpy-8.0.0-sdk\renpy\ast.py", line 2441, in execute
|
||||
self.set()
|
||||
File "D:\Other Shitty Programs\renpy-8.0.0-sdk\renpy\ast.py", line 2455, in set
|
||||
value = renpy.python.py_eval_bytecode(self.code.bytecode)
|
||||
File "D:\Other Shitty Programs\renpy-8.0.0-sdk\renpy\python.py", line 1073, in py_eval_bytecode
|
||||
return eval(bytecode, globals, locals)
|
||||
File "game/script.rpy", line 25, in <module>
|
||||
define L = Character('Lyra', base, color="#ffffff", who_outlines=[(gui.name_text_thickness, '#000000')], **kwargs)
|
||||
AttributeError: 'StoreModule' object has no attribute 'name_text_thickness'
|
||||
|
||||
Windows-10-10.0.19044 AMD64
|
||||
Ren'Py 8.0.1.22070801
|
||||
sexo_space_lady_game 1.0
|
||||
Thu Aug 4 18:48:02 2022
|
Loading…
Reference in New Issue
Block a user