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LICENSE
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GNU AFFERO GENERAL PUBLIC LICENSE
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Version 3, 19 November 2007
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Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
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Everyone is permitted to copy and distribute verbatim copies
|
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of this license document, but changing it is not allowed.
|
||||||
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|
||||||
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Preamble
|
||||||
|
|
||||||
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The GNU Affero General Public License is a free, copyleft license for
|
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software and other kinds of works, specifically designed to ensure
|
||||||
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cooperation with the community in the case of network server software.
|
||||||
|
|
||||||
|
The licenses for most software and other practical works are designed
|
||||||
|
to take away your freedom to share and change the works. By contrast,
|
||||||
|
our General Public Licenses are intended to guarantee your freedom to
|
||||||
|
share and change all versions of a program--to make sure it remains free
|
||||||
|
software for all its users.
|
||||||
|
|
||||||
|
When we speak of free software, we are referring to freedom, not
|
||||||
|
price. Our General Public Licenses are designed to make sure that you
|
||||||
|
have the freedom to distribute copies of free software (and charge for
|
||||||
|
them if you wish), that you receive source code or can get it if you
|
||||||
|
want it, that you can change the software or use pieces of it in new
|
||||||
|
free programs, and that you know you can do these things.
|
||||||
|
|
||||||
|
Developers that use our General Public Licenses protect your rights
|
||||||
|
with two steps: (1) assert copyright on the software, and (2) offer
|
||||||
|
you this License which gives you legal permission to copy, distribute
|
||||||
|
and/or modify the software.
|
||||||
|
|
||||||
|
A secondary benefit of defending all users' freedom is that
|
||||||
|
improvements made in alternate versions of the program, if they
|
||||||
|
receive widespread use, become available for other developers to
|
||||||
|
incorporate. Many developers of free software are heartened and
|
||||||
|
encouraged by the resulting cooperation. However, in the case of
|
||||||
|
software used on network servers, this result may fail to come about.
|
||||||
|
The GNU General Public License permits making a modified version and
|
||||||
|
letting the public access it on a server without ever releasing its
|
||||||
|
source code to the public.
|
||||||
|
|
||||||
|
The GNU Affero General Public License is designed specifically to
|
||||||
|
ensure that, in such cases, the modified source code becomes available
|
||||||
|
to the community. It requires the operator of a network server to
|
||||||
|
provide the source code of the modified version running there to the
|
||||||
|
users of that server. Therefore, public use of a modified version, on
|
||||||
|
a publicly accessible server, gives the public access to the source
|
||||||
|
code of the modified version.
|
||||||
|
|
||||||
|
An older license, called the Affero General Public License and
|
||||||
|
published by Affero, was designed to accomplish similar goals. This is
|
||||||
|
a different license, not a version of the Affero GPL, but Affero has
|
||||||
|
released a new version of the Affero GPL which permits relicensing under
|
||||||
|
this license.
|
||||||
|
|
||||||
|
The precise terms and conditions for copying, distribution and
|
||||||
|
modification follow.
|
||||||
|
|
||||||
|
TERMS AND CONDITIONS
|
||||||
|
|
||||||
|
0. Definitions.
|
||||||
|
|
||||||
|
"This License" refers to version 3 of the GNU Affero General Public License.
|
||||||
|
|
||||||
|
"Copyright" also means copyright-like laws that apply to other kinds of
|
||||||
|
works, such as semiconductor masks.
|
||||||
|
|
||||||
|
"The Program" refers to any copyrightable work licensed under this
|
||||||
|
License. Each licensee is addressed as "you". "Licensees" and
|
||||||
|
"recipients" may be individuals or organizations.
|
||||||
|
|
||||||
|
To "modify" a work means to copy from or adapt all or part of the work
|
||||||
|
in a fashion requiring copyright permission, other than the making of an
|
||||||
|
exact copy. The resulting work is called a "modified version" of the
|
||||||
|
earlier work or a work "based on" the earlier work.
|
||||||
|
|
||||||
|
A "covered work" means either the unmodified Program or a work based
|
||||||
|
on the Program.
|
||||||
|
|
||||||
|
To "propagate" a work means to do anything with it that, without
|
||||||
|
permission, would make you directly or secondarily liable for
|
||||||
|
infringement under applicable copyright law, except executing it on a
|
||||||
|
computer or modifying a private copy. Propagation includes copying,
|
||||||
|
distribution (with or without modification), making available to the
|
||||||
|
public, and in some countries other activities as well.
|
||||||
|
|
||||||
|
To "convey" a work means any kind of propagation that enables other
|
||||||
|
parties to make or receive copies. Mere interaction with a user through
|
||||||
|
a computer network, with no transfer of a copy, is not conveying.
|
||||||
|
|
||||||
|
An interactive user interface displays "Appropriate Legal Notices"
|
||||||
|
to the extent that it includes a convenient and prominently visible
|
||||||
|
feature that (1) displays an appropriate copyright notice, and (2)
|
||||||
|
tells the user that there is no warranty for the work (except to the
|
||||||
|
extent that warranties are provided), that licensees may convey the
|
||||||
|
work under this License, and how to view a copy of this License. If
|
||||||
|
the interface presents a list of user commands or options, such as a
|
||||||
|
menu, a prominent item in the list meets this criterion.
|
||||||
|
|
||||||
|
1. Source Code.
|
||||||
|
|
||||||
|
The "source code" for a work means the preferred form of the work
|
||||||
|
for making modifications to it. "Object code" means any non-source
|
||||||
|
form of a work.
|
||||||
|
|
||||||
|
A "Standard Interface" means an interface that either is an official
|
||||||
|
standard defined by a recognized standards body, or, in the case of
|
||||||
|
interfaces specified for a particular programming language, one that
|
||||||
|
is widely used among developers working in that language.
|
||||||
|
|
||||||
|
The "System Libraries" of an executable work include anything, other
|
||||||
|
than the work as a whole, that (a) is included in the normal form of
|
||||||
|
packaging a Major Component, but which is not part of that Major
|
||||||
|
Component, and (b) serves only to enable use of the work with that
|
||||||
|
Major Component, or to implement a Standard Interface for which an
|
||||||
|
implementation is available to the public in source code form. A
|
||||||
|
"Major Component", in this context, means a major essential component
|
||||||
|
(kernel, window system, and so on) of the specific operating system
|
||||||
|
(if any) on which the executable work runs, or a compiler used to
|
||||||
|
produce the work, or an object code interpreter used to run it.
|
||||||
|
|
||||||
|
The "Corresponding Source" for a work in object code form means all
|
||||||
|
the source code needed to generate, install, and (for an executable
|
||||||
|
work) run the object code and to modify the work, including scripts to
|
||||||
|
control those activities. However, it does not include the work's
|
||||||
|
System Libraries, or general-purpose tools or generally available free
|
||||||
|
programs which are used unmodified in performing those activities but
|
||||||
|
which are not part of the work. For example, Corresponding Source
|
||||||
|
includes interface definition files associated with source files for
|
||||||
|
the work, and the source code for shared libraries and dynamically
|
||||||
|
linked subprograms that the work is specifically designed to require,
|
||||||
|
such as by intimate data communication or control flow between those
|
||||||
|
subprograms and other parts of the work.
|
||||||
|
|
||||||
|
The Corresponding Source need not include anything that users
|
||||||
|
can regenerate automatically from other parts of the Corresponding
|
||||||
|
Source.
|
||||||
|
|
||||||
|
The Corresponding Source for a work in source code form is that
|
||||||
|
same work.
|
||||||
|
|
||||||
|
2. Basic Permissions.
|
||||||
|
|
||||||
|
All rights granted under this License are granted for the term of
|
||||||
|
copyright on the Program, and are irrevocable provided the stated
|
||||||
|
conditions are met. This License explicitly affirms your unlimited
|
||||||
|
permission to run the unmodified Program. The output from running a
|
||||||
|
covered work is covered by this License only if the output, given its
|
||||||
|
content, constitutes a covered work. This License acknowledges your
|
||||||
|
rights of fair use or other equivalent, as provided by copyright law.
|
||||||
|
|
||||||
|
You may make, run and propagate covered works that you do not
|
||||||
|
convey, without conditions so long as your license otherwise remains
|
||||||
|
in force. You may convey covered works to others for the sole purpose
|
||||||
|
of having them make modifications exclusively for you, or provide you
|
||||||
|
with facilities for running those works, provided that you comply with
|
||||||
|
the terms of this License in conveying all material for which you do
|
||||||
|
not control copyright. Those thus making or running the covered works
|
||||||
|
for you must do so exclusively on your behalf, under your direction
|
||||||
|
and control, on terms that prohibit them from making any copies of
|
||||||
|
your copyrighted material outside their relationship with you.
|
||||||
|
|
||||||
|
Conveying under any other circumstances is permitted solely under
|
||||||
|
the conditions stated below. Sublicensing is not allowed; section 10
|
||||||
|
makes it unnecessary.
|
||||||
|
|
||||||
|
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
|
||||||
|
|
||||||
|
No covered work shall be deemed part of an effective technological
|
||||||
|
measure under any applicable law fulfilling obligations under article
|
||||||
|
11 of the WIPO copyright treaty adopted on 20 December 1996, or
|
||||||
|
similar laws prohibiting or restricting circumvention of such
|
||||||
|
measures.
|
||||||
|
|
||||||
|
When you convey a covered work, you waive any legal power to forbid
|
||||||
|
circumvention of technological measures to the extent such circumvention
|
||||||
|
is effected by exercising rights under this License with respect to
|
||||||
|
the covered work, and you disclaim any intention to limit operation or
|
||||||
|
modification of the work as a means of enforcing, against the work's
|
||||||
|
users, your or third parties' legal rights to forbid circumvention of
|
||||||
|
technological measures.
|
||||||
|
|
||||||
|
4. Conveying Verbatim Copies.
|
||||||
|
|
||||||
|
You may convey verbatim copies of the Program's source code as you
|
||||||
|
receive it, in any medium, provided that you conspicuously and
|
||||||
|
appropriately publish on each copy an appropriate copyright notice;
|
||||||
|
keep intact all notices stating that this License and any
|
||||||
|
non-permissive terms added in accord with section 7 apply to the code;
|
||||||
|
keep intact all notices of the absence of any warranty; and give all
|
||||||
|
recipients a copy of this License along with the Program.
|
||||||
|
|
||||||
|
You may charge any price or no price for each copy that you convey,
|
||||||
|
and you may offer support or warranty protection for a fee.
|
||||||
|
|
||||||
|
5. Conveying Modified Source Versions.
|
||||||
|
|
||||||
|
You may convey a work based on the Program, or the modifications to
|
||||||
|
produce it from the Program, in the form of source code under the
|
||||||
|
terms of section 4, provided that you also meet all of these conditions:
|
||||||
|
|
||||||
|
a) The work must carry prominent notices stating that you modified
|
||||||
|
it, and giving a relevant date.
|
||||||
|
|
||||||
|
b) The work must carry prominent notices stating that it is
|
||||||
|
released under this License and any conditions added under section
|
||||||
|
7. This requirement modifies the requirement in section 4 to
|
||||||
|
"keep intact all notices".
|
||||||
|
|
||||||
|
c) You must license the entire work, as a whole, under this
|
||||||
|
License to anyone who comes into possession of a copy. This
|
||||||
|
License will therefore apply, along with any applicable section 7
|
||||||
|
additional terms, to the whole of the work, and all its parts,
|
||||||
|
regardless of how they are packaged. This License gives no
|
||||||
|
permission to license the work in any other way, but it does not
|
||||||
|
invalidate such permission if you have separately received it.
|
||||||
|
|
||||||
|
d) If the work has interactive user interfaces, each must display
|
||||||
|
Appropriate Legal Notices; however, if the Program has interactive
|
||||||
|
interfaces that do not display Appropriate Legal Notices, your
|
||||||
|
work need not make them do so.
|
||||||
|
|
||||||
|
A compilation of a covered work with other separate and independent
|
||||||
|
works, which are not by their nature extensions of the covered work,
|
||||||
|
and which are not combined with it such as to form a larger program,
|
||||||
|
in or on a volume of a storage or distribution medium, is called an
|
||||||
|
"aggregate" if the compilation and its resulting copyright are not
|
||||||
|
used to limit the access or legal rights of the compilation's users
|
||||||
|
beyond what the individual works permit. Inclusion of a covered work
|
||||||
|
in an aggregate does not cause this License to apply to the other
|
||||||
|
parts of the aggregate.
|
||||||
|
|
||||||
|
6. Conveying Non-Source Forms.
|
||||||
|
|
||||||
|
You may convey a covered work in object code form under the terms
|
||||||
|
of sections 4 and 5, provided that you also convey the
|
||||||
|
machine-readable Corresponding Source under the terms of this License,
|
||||||
|
in one of these ways:
|
||||||
|
|
||||||
|
a) Convey the object code in, or embodied in, a physical product
|
||||||
|
(including a physical distribution medium), accompanied by the
|
||||||
|
Corresponding Source fixed on a durable physical medium
|
||||||
|
customarily used for software interchange.
|
||||||
|
|
||||||
|
b) Convey the object code in, or embodied in, a physical product
|
||||||
|
(including a physical distribution medium), accompanied by a
|
||||||
|
written offer, valid for at least three years and valid for as
|
||||||
|
long as you offer spare parts or customer support for that product
|
||||||
|
model, to give anyone who possesses the object code either (1) a
|
||||||
|
copy of the Corresponding Source for all the software in the
|
||||||
|
product that is covered by this License, on a durable physical
|
||||||
|
medium customarily used for software interchange, for a price no
|
||||||
|
more than your reasonable cost of physically performing this
|
||||||
|
conveying of source, or (2) access to copy the
|
||||||
|
Corresponding Source from a network server at no charge.
|
||||||
|
|
||||||
|
c) Convey individual copies of the object code with a copy of the
|
||||||
|
written offer to provide the Corresponding Source. This
|
||||||
|
alternative is allowed only occasionally and noncommercially, and
|
||||||
|
only if you received the object code with such an offer, in accord
|
||||||
|
with subsection 6b.
|
||||||
|
|
||||||
|
d) Convey the object code by offering access from a designated
|
||||||
|
place (gratis or for a charge), and offer equivalent access to the
|
||||||
|
Corresponding Source in the same way through the same place at no
|
||||||
|
further charge. You need not require recipients to copy the
|
||||||
|
Corresponding Source along with the object code. If the place to
|
||||||
|
copy the object code is a network server, the Corresponding Source
|
||||||
|
may be on a different server (operated by you or a third party)
|
||||||
|
that supports equivalent copying facilities, provided you maintain
|
||||||
|
clear directions next to the object code saying where to find the
|
||||||
|
Corresponding Source. Regardless of what server hosts the
|
||||||
|
Corresponding Source, you remain obligated to ensure that it is
|
||||||
|
available for as long as needed to satisfy these requirements.
|
||||||
|
|
||||||
|
e) Convey the object code using peer-to-peer transmission, provided
|
||||||
|
you inform other peers where the object code and Corresponding
|
||||||
|
Source of the work are being offered to the general public at no
|
||||||
|
charge under subsection 6d.
|
||||||
|
|
||||||
|
A separable portion of the object code, whose source code is excluded
|
||||||
|
from the Corresponding Source as a System Library, need not be
|
||||||
|
included in conveying the object code work.
|
||||||
|
|
||||||
|
A "User Product" is either (1) a "consumer product", which means any
|
||||||
|
tangible personal property which is normally used for personal, family,
|
||||||
|
or household purposes, or (2) anything designed or sold for incorporation
|
||||||
|
into a dwelling. In determining whether a product is a consumer product,
|
||||||
|
doubtful cases shall be resolved in favor of coverage. For a particular
|
||||||
|
product received by a particular user, "normally used" refers to a
|
||||||
|
typical or common use of that class of product, regardless of the status
|
||||||
|
of the particular user or of the way in which the particular user
|
||||||
|
actually uses, or expects or is expected to use, the product. A product
|
||||||
|
is a consumer product regardless of whether the product has substantial
|
||||||
|
commercial, industrial or non-consumer uses, unless such uses represent
|
||||||
|
the only significant mode of use of the product.
|
||||||
|
|
||||||
|
"Installation Information" for a User Product means any methods,
|
||||||
|
procedures, authorization keys, or other information required to install
|
||||||
|
and execute modified versions of a covered work in that User Product from
|
||||||
|
a modified version of its Corresponding Source. The information must
|
||||||
|
suffice to ensure that the continued functioning of the modified object
|
||||||
|
code is in no case prevented or interfered with solely because
|
||||||
|
modification has been made.
|
||||||
|
|
||||||
|
If you convey an object code work under this section in, or with, or
|
||||||
|
specifically for use in, a User Product, and the conveying occurs as
|
||||||
|
part of a transaction in which the right of possession and use of the
|
||||||
|
User Product is transferred to the recipient in perpetuity or for a
|
||||||
|
fixed term (regardless of how the transaction is characterized), the
|
||||||
|
Corresponding Source conveyed under this section must be accompanied
|
||||||
|
by the Installation Information. But this requirement does not apply
|
||||||
|
if neither you nor any third party retains the ability to install
|
||||||
|
modified object code on the User Product (for example, the work has
|
||||||
|
been installed in ROM).
|
||||||
|
|
||||||
|
The requirement to provide Installation Information does not include a
|
||||||
|
requirement to continue to provide support service, warranty, or updates
|
||||||
|
for a work that has been modified or installed by the recipient, or for
|
||||||
|
the User Product in which it has been modified or installed. Access to a
|
||||||
|
network may be denied when the modification itself materially and
|
||||||
|
adversely affects the operation of the network or violates the rules and
|
||||||
|
protocols for communication across the network.
|
||||||
|
|
||||||
|
Corresponding Source conveyed, and Installation Information provided,
|
||||||
|
in accord with this section must be in a format that is publicly
|
||||||
|
documented (and with an implementation available to the public in
|
||||||
|
source code form), and must require no special password or key for
|
||||||
|
unpacking, reading or copying.
|
||||||
|
|
||||||
|
7. Additional Terms.
|
||||||
|
|
||||||
|
"Additional permissions" are terms that supplement the terms of this
|
||||||
|
License by making exceptions from one or more of its conditions.
|
||||||
|
Additional permissions that are applicable to the entire Program shall
|
||||||
|
be treated as though they were included in this License, to the extent
|
||||||
|
that they are valid under applicable law. If additional permissions
|
||||||
|
apply only to part of the Program, that part may be used separately
|
||||||
|
under those permissions, but the entire Program remains governed by
|
||||||
|
this License without regard to the additional permissions.
|
||||||
|
|
||||||
|
When you convey a copy of a covered work, you may at your option
|
||||||
|
remove any additional permissions from that copy, or from any part of
|
||||||
|
it. (Additional permissions may be written to require their own
|
||||||
|
removal in certain cases when you modify the work.) You may place
|
||||||
|
additional permissions on material, added by you to a covered work,
|
||||||
|
for which you have or can give appropriate copyright permission.
|
||||||
|
|
||||||
|
Notwithstanding any other provision of this License, for material you
|
||||||
|
add to a covered work, you may (if authorized by the copyright holders of
|
||||||
|
that material) supplement the terms of this License with terms:
|
||||||
|
|
||||||
|
a) Disclaiming warranty or limiting liability differently from the
|
||||||
|
terms of sections 15 and 16 of this License; or
|
||||||
|
|
||||||
|
b) Requiring preservation of specified reasonable legal notices or
|
||||||
|
author attributions in that material or in the Appropriate Legal
|
||||||
|
Notices displayed by works containing it; or
|
||||||
|
|
||||||
|
c) Prohibiting misrepresentation of the origin of that material, or
|
||||||
|
requiring that modified versions of such material be marked in
|
||||||
|
reasonable ways as different from the original version; or
|
||||||
|
|
||||||
|
d) Limiting the use for publicity purposes of names of licensors or
|
||||||
|
authors of the material; or
|
||||||
|
|
||||||
|
e) Declining to grant rights under trademark law for use of some
|
||||||
|
trade names, trademarks, or service marks; or
|
||||||
|
|
||||||
|
f) Requiring indemnification of licensors and authors of that
|
||||||
|
material by anyone who conveys the material (or modified versions of
|
||||||
|
it) with contractual assumptions of liability to the recipient, for
|
||||||
|
any liability that these contractual assumptions directly impose on
|
||||||
|
those licensors and authors.
|
||||||
|
|
||||||
|
All other non-permissive additional terms are considered "further
|
||||||
|
restrictions" within the meaning of section 10. If the Program as you
|
||||||
|
received it, or any part of it, contains a notice stating that it is
|
||||||
|
governed by this License along with a term that is a further
|
||||||
|
restriction, you may remove that term. If a license document contains
|
||||||
|
a further restriction but permits relicensing or conveying under this
|
||||||
|
License, you may add to a covered work material governed by the terms
|
||||||
|
of that license document, provided that the further restriction does
|
||||||
|
not survive such relicensing or conveying.
|
||||||
|
|
||||||
|
If you add terms to a covered work in accord with this section, you
|
||||||
|
must place, in the relevant source files, a statement of the
|
||||||
|
additional terms that apply to those files, or a notice indicating
|
||||||
|
where to find the applicable terms.
|
||||||
|
|
||||||
|
Additional terms, permissive or non-permissive, may be stated in the
|
||||||
|
form of a separately written license, or stated as exceptions;
|
||||||
|
the above requirements apply either way.
|
||||||
|
|
||||||
|
8. Termination.
|
||||||
|
|
||||||
|
You may not propagate or modify a covered work except as expressly
|
||||||
|
provided under this License. Any attempt otherwise to propagate or
|
||||||
|
modify it is void, and will automatically terminate your rights under
|
||||||
|
this License (including any patent licenses granted under the third
|
||||||
|
paragraph of section 11).
|
||||||
|
|
||||||
|
However, if you cease all violation of this License, then your
|
||||||
|
license from a particular copyright holder is reinstated (a)
|
||||||
|
provisionally, unless and until the copyright holder explicitly and
|
||||||
|
finally terminates your license, and (b) permanently, if the copyright
|
||||||
|
holder fails to notify you of the violation by some reasonable means
|
||||||
|
prior to 60 days after the cessation.
|
||||||
|
|
||||||
|
Moreover, your license from a particular copyright holder is
|
||||||
|
reinstated permanently if the copyright holder notifies you of the
|
||||||
|
violation by some reasonable means, this is the first time you have
|
||||||
|
received notice of violation of this License (for any work) from that
|
||||||
|
copyright holder, and you cure the violation prior to 30 days after
|
||||||
|
your receipt of the notice.
|
||||||
|
|
||||||
|
Termination of your rights under this section does not terminate the
|
||||||
|
licenses of parties who have received copies or rights from you under
|
||||||
|
this License. If your rights have been terminated and not permanently
|
||||||
|
reinstated, you do not qualify to receive new licenses for the same
|
||||||
|
material under section 10.
|
||||||
|
|
||||||
|
9. Acceptance Not Required for Having Copies.
|
||||||
|
|
||||||
|
You are not required to accept this License in order to receive or
|
||||||
|
run a copy of the Program. Ancillary propagation of a covered work
|
||||||
|
occurring solely as a consequence of using peer-to-peer transmission
|
||||||
|
to receive a copy likewise does not require acceptance. However,
|
||||||
|
nothing other than this License grants you permission to propagate or
|
||||||
|
modify any covered work. These actions infringe copyright if you do
|
||||||
|
not accept this License. Therefore, by modifying or propagating a
|
||||||
|
covered work, you indicate your acceptance of this License to do so.
|
||||||
|
|
||||||
|
10. Automatic Licensing of Downstream Recipients.
|
||||||
|
|
||||||
|
Each time you convey a covered work, the recipient automatically
|
||||||
|
receives a license from the original licensors, to run, modify and
|
||||||
|
propagate that work, subject to this License. You are not responsible
|
||||||
|
for enforcing compliance by third parties with this License.
|
||||||
|
|
||||||
|
An "entity transaction" is a transaction transferring control of an
|
||||||
|
organization, or substantially all assets of one, or subdividing an
|
||||||
|
organization, or merging organizations. If propagation of a covered
|
||||||
|
work results from an entity transaction, each party to that
|
||||||
|
transaction who receives a copy of the work also receives whatever
|
||||||
|
licenses to the work the party's predecessor in interest had or could
|
||||||
|
give under the previous paragraph, plus a right to possession of the
|
||||||
|
Corresponding Source of the work from the predecessor in interest, if
|
||||||
|
the predecessor has it or can get it with reasonable efforts.
|
||||||
|
|
||||||
|
You may not impose any further restrictions on the exercise of the
|
||||||
|
rights granted or affirmed under this License. For example, you may
|
||||||
|
not impose a license fee, royalty, or other charge for exercise of
|
||||||
|
rights granted under this License, and you may not initiate litigation
|
||||||
|
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||||
|
any patent claim is infringed by making, using, selling, offering for
|
||||||
|
sale, or importing the Program or any portion of it.
|
||||||
|
|
||||||
|
11. Patents.
|
||||||
|
|
||||||
|
A "contributor" is a copyright holder who authorizes use under this
|
||||||
|
License of the Program or a work on which the Program is based. The
|
||||||
|
work thus licensed is called the contributor's "contributor version".
|
||||||
|
|
||||||
|
A contributor's "essential patent claims" are all patent claims
|
||||||
|
owned or controlled by the contributor, whether already acquired or
|
||||||
|
hereafter acquired, that would be infringed by some manner, permitted
|
||||||
|
by this License, of making, using, or selling its contributor version,
|
||||||
|
but do not include claims that would be infringed only as a
|
||||||
|
consequence of further modification of the contributor version. For
|
||||||
|
purposes of this definition, "control" includes the right to grant
|
||||||
|
patent sublicenses in a manner consistent with the requirements of
|
||||||
|
this License.
|
||||||
|
|
||||||
|
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||||
|
patent license under the contributor's essential patent claims, to
|
||||||
|
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||||
|
propagate the contents of its contributor version.
|
||||||
|
|
||||||
|
In the following three paragraphs, a "patent license" is any express
|
||||||
|
agreement or commitment, however denominated, not to enforce a patent
|
||||||
|
(such as an express permission to practice a patent or covenant not to
|
||||||
|
sue for patent infringement). To "grant" such a patent license to a
|
||||||
|
party means to make such an agreement or commitment not to enforce a
|
||||||
|
patent against the party.
|
||||||
|
|
||||||
|
If you convey a covered work, knowingly relying on a patent license,
|
||||||
|
and the Corresponding Source of the work is not available for anyone
|
||||||
|
to copy, free of charge and under the terms of this License, through a
|
||||||
|
publicly available network server or other readily accessible means,
|
||||||
|
then you must either (1) cause the Corresponding Source to be so
|
||||||
|
available, or (2) arrange to deprive yourself of the benefit of the
|
||||||
|
patent license for this particular work, or (3) arrange, in a manner
|
||||||
|
consistent with the requirements of this License, to extend the patent
|
||||||
|
license to downstream recipients. "Knowingly relying" means you have
|
||||||
|
actual knowledge that, but for the patent license, your conveying the
|
||||||
|
covered work in a country, or your recipient's use of the covered work
|
||||||
|
in a country, would infringe one or more identifiable patents in that
|
||||||
|
country that you have reason to believe are valid.
|
||||||
|
|
||||||
|
If, pursuant to or in connection with a single transaction or
|
||||||
|
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||||
|
covered work, and grant a patent license to some of the parties
|
||||||
|
receiving the covered work authorizing them to use, propagate, modify
|
||||||
|
or convey a specific copy of the covered work, then the patent license
|
||||||
|
you grant is automatically extended to all recipients of the covered
|
||||||
|
work and works based on it.
|
||||||
|
|
||||||
|
A patent license is "discriminatory" if it does not include within
|
||||||
|
the scope of its coverage, prohibits the exercise of, or is
|
||||||
|
conditioned on the non-exercise of one or more of the rights that are
|
||||||
|
specifically granted under this License. You may not convey a covered
|
||||||
|
work if you are a party to an arrangement with a third party that is
|
||||||
|
in the business of distributing software, under which you make payment
|
||||||
|
to the third party based on the extent of your activity of conveying
|
||||||
|
the work, and under which the third party grants, to any of the
|
||||||
|
parties who would receive the covered work from you, a discriminatory
|
||||||
|
patent license (a) in connection with copies of the covered work
|
||||||
|
conveyed by you (or copies made from those copies), or (b) primarily
|
||||||
|
for and in connection with specific products or compilations that
|
||||||
|
contain the covered work, unless you entered into that arrangement,
|
||||||
|
or that patent license was granted, prior to 28 March 2007.
|
||||||
|
|
||||||
|
Nothing in this License shall be construed as excluding or limiting
|
||||||
|
any implied license or other defenses to infringement that may
|
||||||
|
otherwise be available to you under applicable patent law.
|
||||||
|
|
||||||
|
12. No Surrender of Others' Freedom.
|
||||||
|
|
||||||
|
If conditions are imposed on you (whether by court order, agreement or
|
||||||
|
otherwise) that contradict the conditions of this License, they do not
|
||||||
|
excuse you from the conditions of this License. If you cannot convey a
|
||||||
|
covered work so as to satisfy simultaneously your obligations under this
|
||||||
|
License and any other pertinent obligations, then as a consequence you may
|
||||||
|
not convey it at all. For example, if you agree to terms that obligate you
|
||||||
|
to collect a royalty for further conveying from those to whom you convey
|
||||||
|
the Program, the only way you could satisfy both those terms and this
|
||||||
|
License would be to refrain entirely from conveying the Program.
|
||||||
|
|
||||||
|
13. Remote Network Interaction; Use with the GNU General Public License.
|
||||||
|
|
||||||
|
Notwithstanding any other provision of this License, if you modify the
|
||||||
|
Program, your modified version must prominently offer all users
|
||||||
|
interacting with it remotely through a computer network (if your version
|
||||||
|
supports such interaction) an opportunity to receive the Corresponding
|
||||||
|
Source of your version by providing access to the Corresponding Source
|
||||||
|
from a network server at no charge, through some standard or customary
|
||||||
|
means of facilitating copying of software. This Corresponding Source
|
||||||
|
shall include the Corresponding Source for any work covered by version 3
|
||||||
|
of the GNU General Public License that is incorporated pursuant to the
|
||||||
|
following paragraph.
|
||||||
|
|
||||||
|
Notwithstanding any other provision of this License, you have
|
||||||
|
permission to link or combine any covered work with a work licensed
|
||||||
|
under version 3 of the GNU General Public License into a single
|
||||||
|
combined work, and to convey the resulting work. The terms of this
|
||||||
|
License will continue to apply to the part which is the covered work,
|
||||||
|
but the work with which it is combined will remain governed by version
|
||||||
|
3 of the GNU General Public License.
|
||||||
|
|
||||||
|
14. Revised Versions of this License.
|
||||||
|
|
||||||
|
The Free Software Foundation may publish revised and/or new versions of
|
||||||
|
the GNU Affero General Public License from time to time. Such new versions
|
||||||
|
will be similar in spirit to the present version, but may differ in detail to
|
||||||
|
address new problems or concerns.
|
||||||
|
|
||||||
|
Each version is given a distinguishing version number. If the
|
||||||
|
Program specifies that a certain numbered version of the GNU Affero General
|
||||||
|
Public License "or any later version" applies to it, you have the
|
||||||
|
option of following the terms and conditions either of that numbered
|
||||||
|
version or of any later version published by the Free Software
|
||||||
|
Foundation. If the Program does not specify a version number of the
|
||||||
|
GNU Affero General Public License, you may choose any version ever published
|
||||||
|
by the Free Software Foundation.
|
||||||
|
|
||||||
|
If the Program specifies that a proxy can decide which future
|
||||||
|
versions of the GNU Affero General Public License can be used, that proxy's
|
||||||
|
public statement of acceptance of a version permanently authorizes you
|
||||||
|
to choose that version for the Program.
|
||||||
|
|
||||||
|
Later license versions may give you additional or different
|
||||||
|
permissions. However, no additional obligations are imposed on any
|
||||||
|
author or copyright holder as a result of your choosing to follow a
|
||||||
|
later version.
|
||||||
|
|
||||||
|
15. Disclaimer of Warranty.
|
||||||
|
|
||||||
|
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||||
|
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||||
|
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||||
|
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||||
|
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||||
|
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||||
|
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||||
|
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||||
|
|
||||||
|
16. Limitation of Liability.
|
||||||
|
|
||||||
|
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||||
|
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||||
|
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||||
|
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||||
|
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||||
|
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||||
|
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||||
|
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||||
|
SUCH DAMAGES.
|
||||||
|
|
||||||
|
17. Interpretation of Sections 15 and 16.
|
||||||
|
|
||||||
|
If the disclaimer of warranty and limitation of liability provided
|
||||||
|
above cannot be given local legal effect according to their terms,
|
||||||
|
reviewing courts shall apply local law that most closely approximates
|
||||||
|
an absolute waiver of all civil liability in connection with the
|
||||||
|
Program, unless a warranty or assumption of liability accompanies a
|
||||||
|
copy of the Program in return for a fee.
|
||||||
|
|
||||||
|
END OF TERMS AND CONDITIONS
|
||||||
|
|
||||||
|
How to Apply These Terms to Your New Programs
|
||||||
|
|
||||||
|
If you develop a new program, and you want it to be of the greatest
|
||||||
|
possible use to the public, the best way to achieve this is to make it
|
||||||
|
free software which everyone can redistribute and change under these terms.
|
||||||
|
|
||||||
|
To do so, attach the following notices to the program. It is safest
|
||||||
|
to attach them to the start of each source file to most effectively
|
||||||
|
state the exclusion of warranty; and each file should have at least
|
||||||
|
the "copyright" line and a pointer to where the full notice is found.
|
||||||
|
|
||||||
|
<one line to give the program's name and a brief idea of what it does.>
|
||||||
|
Copyright (C) <year> <name of author>
|
||||||
|
|
||||||
|
This program is free software: you can redistribute it and/or modify
|
||||||
|
it under the terms of the GNU Affero General Public License as published by
|
||||||
|
the Free Software Foundation, either version 3 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU Affero General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU Affero General Public License
|
||||||
|
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
Also add information on how to contact you by electronic and paper mail.
|
||||||
|
|
||||||
|
If your software can interact with users remotely through a computer
|
||||||
|
network, you should also make sure that it provides a way for users to
|
||||||
|
get its source. For example, if your program is a web application, its
|
||||||
|
interface could display a "Source" link that leads users to an archive
|
||||||
|
of the code. There are many ways you could offer source, and different
|
||||||
|
solutions will be better for different programs; see section 13 for the
|
||||||
|
specific requirements.
|
||||||
|
|
||||||
|
You should also get your employer (if you work as a programmer) or school,
|
||||||
|
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||||
|
For more information on this, and how to apply and follow the GNU AGPL, see
|
||||||
|
<https://www.gnu.org/licenses/>.
|
@@ -1,353 +0,0 @@
|
|||||||
"""
|
|
||||||
ATL Text Tags Ren'Py Module
|
|
||||||
2021 Daniel Westfall <SoDaRa2595@gmail.com>
|
|
||||||
|
|
||||||
http://twitter.com/sodara9
|
|
||||||
I'd appreciate being given credit if you do end up using it! :D Would really
|
|
||||||
make my day to know I helped some people out!
|
|
||||||
Really hope this can help the community create some really neat ways to spice
|
|
||||||
up their dialogue!
|
|
||||||
http://opensource.org/licenses/mit-license.php
|
|
||||||
Forum Post: https://lemmasoft.renai.us/forums/viewtopic.php?f=51&t=60527&sid=75b4eb1aa5212a33cbfe9b0354e5376b
|
|
||||||
Github: https://github.com/SoDaRa/Kinetic-Text-Tags
|
|
||||||
itch.io: https://wattson.itch.io/kinetic-text-tags
|
|
||||||
"""
|
|
||||||
# Permission is hereby granted, free of charge, to any person
|
|
||||||
# obtaining a copy of this software and associated documentation files
|
|
||||||
# (the "Software"), to deal in the Software without restriction,
|
|
||||||
# including without limitation the rights to use, copy, modify, merge,
|
|
||||||
# publish, distribute, sublicense, and/or sell copies of the Software,
|
|
||||||
# and to permit persons to whom the Software is furnished to do so,
|
|
||||||
# subject to the following conditions:
|
|
||||||
#
|
|
||||||
# The above copyright notice and this permission notice shall be
|
|
||||||
# included in all copies or substantial portions of the Software.
|
|
||||||
#
|
|
||||||
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
|
||||||
# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
|
||||||
# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
|
|
||||||
# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
|
|
||||||
# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
|
|
||||||
# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
|
|
||||||
# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
|
||||||
|
|
||||||
# General Notes:
|
|
||||||
# I have not tested every transform property and such some may not work as indended
|
|
||||||
# Most common ones work fine such as pos and offset.
|
|
||||||
# I can't imagine this being an issue for most of them. However I imagine that
|
|
||||||
# anchor, xanchor, yanchor, fit and events may not have the indended effect.
|
|
||||||
|
|
||||||
# Tranforms used for ATLText must take up time if they repeat
|
|
||||||
# The following will cause an error:
|
|
||||||
# transform random_pos(range):
|
|
||||||
# xpos (random.random() * range)
|
|
||||||
# ypos (random.random() * range)
|
|
||||||
# # If there were a pause 0.01 here, it'd be fine. w/o it, renpy flags this as an infinite loop.
|
|
||||||
# repeat
|
|
||||||
|
|
||||||
# Sadly, repeating a section a limited number of times does not work.
|
|
||||||
# As an example:
|
|
||||||
# transform text_rotate_3d(time=1.5):
|
|
||||||
# matrixanchor (0.5,0.5)
|
|
||||||
# matrixtransform RotateMatrix(0,0,0) * OffsetMatrix(0,0,100)
|
|
||||||
# linear time matrixtransform RotateMatrix(180,0,180) * OffsetMatrix(0,0,100)
|
|
||||||
# linear time matrixtransform RotateMatrix(360,0,360) * OffsetMatrix(0,0,100)
|
|
||||||
# matrixtransform RotateMatrix(0,0,0) * OffsetMatrix(0,0,100)
|
|
||||||
# repeat 3
|
|
||||||
# matrixtransform RotateMatrix(0,0,0) * OffsetMatrix(0,0,100)
|
|
||||||
# linear time matrixtransform RotateMatrix(180,0,180) * OffsetMatrix(0,0,50)
|
|
||||||
# linear time matrixtransform RotateMatrix(360,0,360) * OffsetMatrix(0,0,0)
|
|
||||||
# The 'repeat 3' will be skipped and instead just fall through into the next section.
|
|
||||||
# Thus, repeated sections must be included manually. Which sucks but idk a way
|
|
||||||
# around it right now.
|
|
||||||
# Thankfully, infinite repeats work without issue.
|
|
||||||
|
|
||||||
# Using matrixtransform and zpos is possible. However, standard text is applied on
|
|
||||||
# the screens layer. Using:
|
|
||||||
# camera screens:
|
|
||||||
# perspective True
|
|
||||||
# Will enable that layer to use the 3D stage.
|
|
||||||
# HOWEVER!!!
|
|
||||||
# Doing so will prevent the user from being able to interact with any buttons
|
|
||||||
# on that layer. Therefore, it is advised that if you want to use the 3D stage
|
|
||||||
# for text transforms, you have it be handled on a layer.
|
|
||||||
# Below is an example of how to implement this.
|
|
||||||
|
|
||||||
# While making this I frequently had the source code up for things
|
|
||||||
# Relevant bits to look over were:
|
|
||||||
# defaultstore.rpy for how At() works
|
|
||||||
# display/motion.py for how various kinda of movement are handled
|
|
||||||
# display/transform.py for the TransformState, Tranform and ATLTransform classes
|
|
||||||
# atl.py for ATLTransformBase class, which handles a lot of functions for ATLTransform
|
|
||||||
# display/accelerator.pyx for how Tranform handles rendering.
|
|
||||||
transform bounce:
|
|
||||||
ease 0.5 yoffset 10 matrixcolor TintMatrix("#f00")
|
|
||||||
ease 0.5 yoffset -10 matrixcolor TintMatrix("#00f")
|
|
||||||
repeat
|
|
||||||
transform bounce_text(yoff):
|
|
||||||
ease 0.5 ypos yoff
|
|
||||||
ease 0.5 ypos -yoff
|
|
||||||
repeat
|
|
||||||
transform rotate_text(speed):
|
|
||||||
linear speed rotate 180
|
|
||||||
linear speed rotate 360
|
|
||||||
rotate 0
|
|
||||||
repeat
|
|
||||||
transform drop_text(letter, time):
|
|
||||||
contains:
|
|
||||||
letter
|
|
||||||
contains:
|
|
||||||
letter
|
|
||||||
yoffset 0 alpha 1
|
|
||||||
easeout_circ time yoffset 50 alpha 0
|
|
||||||
letter
|
|
||||||
repeat
|
|
||||||
transform fade_in_text(time=0.5, distance=20):
|
|
||||||
alpha 0 xoffset distance
|
|
||||||
ease time alpha 1 xoffset 0
|
|
||||||
|
|
||||||
# Doing the following will help with using 3D stage transforms on say screen text
|
|
||||||
# Defining the new layer below the screens layer to allow it to go behind anything on the screens layer
|
|
||||||
# define config.layers = [ 'master', 'transient', 'threeD_text', 'screens', 'overlay' ]
|
|
||||||
# Tell the character to use our new layer to display the screen.
|
|
||||||
# define e_3d = Character("Eileen3D", show_layer="threeD_text")
|
|
||||||
# And before using the character, be sure to do:
|
|
||||||
# camera threeD_text:
|
|
||||||
# perspective True
|
|
||||||
# And the 3D stage things should work.
|
|
||||||
# You can also make this layer the default for showing the say screen by doing.
|
|
||||||
# define config.say_layer = "threeD_text"
|
|
||||||
# Also remember you can override elements of a character for a line, such as with:
|
|
||||||
# "Here's a narration line with an override to {atl=-0.1, text_rotate_3d}allow for 3D Text.{/atl}" (show_layer="threeD_text")
|
|
||||||
transform text_rotate_3d(time=1.5):
|
|
||||||
matrixanchor (0.5,0.5)
|
|
||||||
matrixtransform RotateMatrix(0,0,0) * OffsetMatrix(0,0,100)
|
|
||||||
linear time matrixtransform RotateMatrix(180,0,0) * OffsetMatrix(0,0,100)
|
|
||||||
linear time matrixtransform RotateMatrix(360,0,0) * OffsetMatrix(0,0,100)
|
|
||||||
matrixtransform RotateMatrix(0,0,0) * OffsetMatrix(0,0,100)
|
|
||||||
repeat
|
|
||||||
|
|
||||||
init python:
|
|
||||||
class ATLText(renpy.Displayable):
|
|
||||||
def __init__(self, child, transforms, offset=0, hold=False,**kwargs):
|
|
||||||
super(ATLText, self).__init__(**kwargs)
|
|
||||||
self.child = At(child, *transforms)
|
|
||||||
self.offset = offset
|
|
||||||
self.hold = hold
|
|
||||||
# If your ATL uses 2+ contains for a character to be used twice, then
|
|
||||||
# a fixed is made to contain them. During rendering, this can lead
|
|
||||||
# to a render that is far larger than the actual character's render.
|
|
||||||
# To combat this, I'm having it check the original Text's render size
|
|
||||||
# so we can use that instead. This shouldn't have many consequences,
|
|
||||||
# but if you observe something weird, maybe try removing the below and
|
|
||||||
# using the child render's size in the render function
|
|
||||||
child_render = renpy.render(child, 0, 0, 0, 0)
|
|
||||||
self.width, self.height = child_render.get_size()
|
|
||||||
# Because of how renpy handles transforms on screens in 7.4.7, we
|
|
||||||
# have to update the internals of the transform to get the appropriate
|
|
||||||
# time on it. Otherwise our offset won't have the correct effect.
|
|
||||||
# If you're using Renpy 7.4.6 or below and this causes issues, you
|
|
||||||
# can remove this bit.
|
|
||||||
if config.atl_start_on_show:
|
|
||||||
renpy.render(self.child, 0, 0, 0, 0)
|
|
||||||
|
|
||||||
def render(self, width, height, st, at):
|
|
||||||
# Apply the time offset.
|
|
||||||
st = st + self.offset
|
|
||||||
at = at + self.offset
|
|
||||||
if self.hold:
|
|
||||||
st = max(st, 0)
|
|
||||||
at = max(at, 0)
|
|
||||||
|
|
||||||
# Get child render and our output render
|
|
||||||
child_render = renpy.render(self.child, width, height, st, at)
|
|
||||||
# self.width, self.height = child_render.get_size()
|
|
||||||
render = renpy.Render(self.width, self.height)
|
|
||||||
|
|
||||||
# Next section is to figure out the offset applied to the blit
|
|
||||||
# Get_Placement returns a tuple containing:
|
|
||||||
# xpos, ypos, xanchor, yanchor, xoffset, yoffset, subpixel
|
|
||||||
child_pos = self.child.state.get_placement()
|
|
||||||
# Sometimes the output of get_placement has some None values in there.
|
|
||||||
# So use this to get safe output.
|
|
||||||
def none_to_float(param):
|
|
||||||
if param is None:
|
|
||||||
return 0.0
|
|
||||||
return param
|
|
||||||
child_xpos = none_to_float(child_pos[0]) + none_to_float(child_pos[4])
|
|
||||||
child_ypos = none_to_float(child_pos[1]) + none_to_float(child_pos[5])
|
|
||||||
|
|
||||||
render.blit(child_render, (child_xpos,child_ypos))
|
|
||||||
renpy.redraw(self, 0)
|
|
||||||
return render
|
|
||||||
|
|
||||||
def visit(self):
|
|
||||||
return [ self.child ]
|
|
||||||
|
|
||||||
# Allows one to use one or more ATL transforms to define a movement for text.
|
|
||||||
# Arguments are separated by ',' and transform parameters are separated by '~'
|
|
||||||
# The offset and hold arguments are optional.
|
|
||||||
# Arguments:
|
|
||||||
# offset: (float/'#'/'-#') The time offset between two characters (in seconds).
|
|
||||||
# If #, then it use's the user's cps setting as the offset
|
|
||||||
# If -#, does the above but treats it as negative.
|
|
||||||
# See Notes for details on negative offsets
|
|
||||||
# hold: ('#') Tells the displayable to hold the value at 0 if time is negative.
|
|
||||||
# Is ignored if offset is positive.
|
|
||||||
# See Notes on negative offsets for more details.
|
|
||||||
# transform_name: (string) The name of a defined transform.
|
|
||||||
# Will throw an error if doesn't exist
|
|
||||||
# param: (float/string/'#') A parameter for the transform. Must be ordered by position.
|
|
||||||
# All numbers will be interpreted as floats. Strings should evaluate to a displayable, a global variable OR
|
|
||||||
# optionally, can be left as '#' in order to use the current character as a displayable parameter.
|
|
||||||
# (No current support for keyword args)
|
|
||||||
# Notes:
|
|
||||||
# - Transforms are applied using an At() displayable and are added in the same order.
|
|
||||||
#
|
|
||||||
# - If a negative offset is supplied, we have to be careful of what time
|
|
||||||
# we supply to the ATL's render function. If we give it a negtive number, it
|
|
||||||
# will treat that value as it's new 0 seconds. So if we feed it -2 seconds
|
|
||||||
# to start, then when it reaches -1.8 seconds, it'll treat that as 0.2 seconds.
|
|
||||||
# This has the effect of syncronizing every letter, which isn't what we want.
|
|
||||||
#
|
|
||||||
# - To combat this, if a negative offset is given I instead push the first
|
|
||||||
# letter forward in time. That way each subsequent character can approach
|
|
||||||
# zero with the negative offset.
|
|
||||||
# So, for example, if we have 6 characters and the offset is to be -0.2 seconds,
|
|
||||||
# then the 1st character will start at 1.0 seconds, 2nd will start at 0.8,
|
|
||||||
# and so on until the 6th character starts at 0 seconds.
|
|
||||||
#
|
|
||||||
# - However, this may not always be the ideal setup for all transforms,
|
|
||||||
# such as fades. An alternative is then to hold the time at 0 until it becomes
|
|
||||||
# positive. Which is what the 'hold' argument applies.
|
|
||||||
# Re-using the example from before, every character starts at 0 seconds,
|
|
||||||
# The 1st character will start to move immediately, but the 2nd character
|
|
||||||
# will wait 0.2 seconds before starting. The 3rd waits 0.4, 4th waits 0.6,
|
|
||||||
# until the 6th character waits 1.0 seconds before starting.
|
|
||||||
#
|
|
||||||
# Examples:
|
|
||||||
# {atl=[offset],[hold],[transform_name]~[param]~...),...}Text{/atl}
|
|
||||||
# {atl=0.1, rotate_text~0.5, bounce_text~10}Text{/atl}
|
|
||||||
# {atl=drop_text~#~0.5}Text{/atl}
|
|
||||||
# {atl=-#,#,fade_in_text~1.0~-100}Text{/atl}
|
|
||||||
def atl_tag(tag, argument, contents):
|
|
||||||
new_list = []
|
|
||||||
# Split the argument into a list of transforms and their parameters
|
|
||||||
arg_list = argument.split(',')
|
|
||||||
atl_list = []
|
|
||||||
time_offset = 0
|
|
||||||
hold = False
|
|
||||||
# Check for an offset
|
|
||||||
# See if we want to use the current cps settings
|
|
||||||
if arg_list[0] == "#" or arg_list[0] == "-#":
|
|
||||||
if preferences.text_cps is not 0:
|
|
||||||
time_offset = (1.0 / preferences.text_cps)
|
|
||||||
if arg_list[0] == "-#":
|
|
||||||
time_offset = time_offset * -1.0
|
|
||||||
arg_list.pop(0)
|
|
||||||
# Attempt checking if the first parameter is a float.
|
|
||||||
else:
|
|
||||||
try:
|
|
||||||
time_offset = float(arg_list[0])
|
|
||||||
arg_list.pop(0)
|
|
||||||
except:
|
|
||||||
time_offset = 0
|
|
||||||
if arg_list[0] == "#":
|
|
||||||
hold = True
|
|
||||||
arg_list.pop(0)
|
|
||||||
# Go through the arguments for transforms.
|
|
||||||
# Returns False if it finds a "#" in the params without text set
|
|
||||||
# Otherwise returns a list of transforms
|
|
||||||
def arg_handler(arg_list, text=None):
|
|
||||||
return_list = []
|
|
||||||
for arg in arg_list:
|
|
||||||
if '~' in arg:
|
|
||||||
txt_param_list = arg.split('~')
|
|
||||||
arg = txt_param_list[0].strip()
|
|
||||||
# Remove the name of the transform from the parameters list
|
|
||||||
txt_param_list.pop(0)
|
|
||||||
param_list = []
|
|
||||||
for i in range(len(txt_param_list)):
|
|
||||||
param = None
|
|
||||||
txt_param_list[i] = txt_param_list[i].strip()
|
|
||||||
# If a #, then we'll have to do some special stuff later
|
|
||||||
if txt_param_list[i] == "#":
|
|
||||||
if text == None: # If we weren't supplied a way to handle this, return
|
|
||||||
return False
|
|
||||||
param_list.append(text)
|
|
||||||
continue
|
|
||||||
# Attempt a float
|
|
||||||
try:
|
|
||||||
param = float(txt_param_list[i])
|
|
||||||
except ValueError:
|
|
||||||
param = None
|
|
||||||
# Attempt a global variable
|
|
||||||
if param == None and txt_param_list[i] in globals():
|
|
||||||
param = globals()[txt_param_list[i]]
|
|
||||||
# Attempt a displayable
|
|
||||||
elif param == None:
|
|
||||||
param = renpy.displayable(txt_param_list[i])
|
|
||||||
param_list.append(param)
|
|
||||||
return_list.append(globals()[arg](*param_list))
|
|
||||||
else:
|
|
||||||
arg = arg.strip()
|
|
||||||
return_list.append(globals()[arg])
|
|
||||||
return return_list
|
|
||||||
|
|
||||||
# Setup char_index
|
|
||||||
char_index = 0
|
|
||||||
count_back = False # Used to know if we count forwards or backwards
|
|
||||||
# If offset is negative and we aren't holding time at zero, count
|
|
||||||
# the number of characters so char_index can count down to 0.
|
|
||||||
if time_offset < 0 and not hold:
|
|
||||||
for kind,text in contents:
|
|
||||||
if kind == renpy.TEXT_TEXT:
|
|
||||||
char_index += len(text)
|
|
||||||
# Handles adding images into text. Remove if you don't want this behavior
|
|
||||||
elif kind == renpy.TEXT_TAG:
|
|
||||||
if text.find("image") != -1:
|
|
||||||
char_index += 1
|
|
||||||
time_offset = time_offset * -1.0
|
|
||||||
count_back = True
|
|
||||||
atl_list = arg_handler(arg_list) # Attempt to get a list of atl functions
|
|
||||||
# Usual kinetic-text-tag text handling
|
|
||||||
my_style = DispTextStyle()
|
|
||||||
for kind,text in contents:
|
|
||||||
if kind == renpy.TEXT_TEXT:
|
|
||||||
for char in text:
|
|
||||||
char_text = Text(my_style.apply_style(char))
|
|
||||||
if atl_list == False:
|
|
||||||
# If we got a false earlier, then we know we want to call
|
|
||||||
# one of the transforms with the text character as a parameter
|
|
||||||
# so we generate the atl_list necessary for each character.
|
|
||||||
new_atl_list = arg_handler(arg_list, char_text)
|
|
||||||
char_disp = ATLText(char_text, new_atl_list, char_index * time_offset, hold)
|
|
||||||
else:
|
|
||||||
char_disp = ATLText(char_text, atl_list, char_index * time_offset, hold)
|
|
||||||
new_list.append((renpy.TEXT_DISPLAYABLE, char_disp))
|
|
||||||
if count_back:
|
|
||||||
char_index -= 1
|
|
||||||
else:
|
|
||||||
char_index += 1
|
|
||||||
elif kind == renpy.TEXT_TAG:
|
|
||||||
# Handles adding images into text. Remove if you don't want this behavior
|
|
||||||
if text.find("image") != -1:
|
|
||||||
tag, _, value = text.partition("=")
|
|
||||||
my_img = renpy.displayable(value)
|
|
||||||
if atl_list == False:
|
|
||||||
new_atl_list = arg_handler(arg_list, my_img)
|
|
||||||
img_disp = ATLText(my_img, new_atl_list, char_index * time_offset, hold)
|
|
||||||
else:
|
|
||||||
img_disp = ATLText(my_img, atl_list, char_index * time_offset, hold)
|
|
||||||
new_list.append((renpy.TEXT_DISPLAYABLE, img_disp))
|
|
||||||
if count_back:
|
|
||||||
char_index -= 1
|
|
||||||
else:
|
|
||||||
char_index += 1
|
|
||||||
elif not my_style.add_tags(text):
|
|
||||||
new_list.append((kind, text))
|
|
||||||
else:
|
|
||||||
new_list.append((kind,text))
|
|
||||||
return new_list
|
|
||||||
|
|
||||||
config.custom_text_tags["atl"] = atl_tag
|
|
BIN
game/audio/chill_1.ogg
Normal file
BIN
game/audio/chill_2.ogg
Normal file
BIN
game/audio/chill_4.ogg
Normal file
BIN
game/audio/chill_5.ogg
Normal file
BIN
game/audio/chill_6.ogg
Normal file
BIN
game/audio/chill_7.ogg
Normal file
BIN
game/audio/chill_8.ogg
Normal file
BIN
game/audio/mkultraed.ogg
Normal file
Before Width: | Height: | Size: 18 KiB After Width: | Height: | Size: 56 KiB |
Before Width: | Height: | Size: 569 KiB After Width: | Height: | Size: 844 KiB |
Before Width: | Height: | Size: 599 KiB After Width: | Height: | Size: 912 KiB |
Before Width: | Height: | Size: 691 KiB After Width: | Height: | Size: 899 KiB |
Before Width: | Height: | Size: 784 KiB After Width: | Height: | Size: 1.6 MiB |
Before Width: | Height: | Size: 690 KiB After Width: | Height: | Size: 900 KiB |
BIN
game/images/cg12c.png
Normal file
After Width: | Height: | Size: 468 KiB |
Before Width: | Height: | Size: 704 KiB After Width: | Height: | Size: 713 KiB |
BIN
game/images/cg15b.png
Normal file
After Width: | Height: | Size: 523 KiB |
BIN
game/images/cg19.png
Normal file
After Width: | Height: | Size: 1.6 MiB |
Before Width: | Height: | Size: 677 KiB After Width: | Height: | Size: 941 KiB |
Before Width: | Height: | Size: 550 KiB After Width: | Height: | Size: 810 KiB |
Before Width: | Height: | Size: 550 KiB After Width: | Height: | Size: 810 KiB |
Before Width: | Height: | Size: 557 KiB After Width: | Height: | Size: 825 KiB |
Before Width: | Height: | Size: 906 KiB After Width: | Height: | Size: 1.0 MiB |
Before Width: | Height: | Size: 640 KiB After Width: | Height: | Size: 908 KiB |
Before Width: | Height: | Size: 639 KiB After Width: | Height: | Size: 908 KiB |
Before Width: | Height: | Size: 752 KiB After Width: | Height: | Size: 1008 KiB |
BIN
game/images/cglewd.png
Normal file
After Width: | Height: | Size: 1.6 MiB |
@@ -1 +0,0 @@
|
|||||||
Normally having all these being png's and slight variations being full images would be shit practice, but it's not like lyra game is going to have a fanbase, so might as well make it easy for someone to distribute these images.
|
|
@@ -1,841 +0,0 @@
|
|||||||
"""
|
|
||||||
Kinetic Text Tags Ren'Py Module
|
|
||||||
2021 Daniel Westfall <SoDaRa2595@gmail.com>
|
|
||||||
|
|
||||||
http://twitter.com/sodara9
|
|
||||||
I'd appreciate being given credit if you do end up using it! :D Would really
|
|
||||||
make my day to know I helped some people out!
|
|
||||||
Really hope this can help the community create some really neat ways to spice
|
|
||||||
up their dialogue!
|
|
||||||
http://opensource.org/licenses/mit-license.php
|
|
||||||
Github: https://github.com/SoDaRa/Kinetic-Text-Tags
|
|
||||||
itch.io: https://wattson.itch.io/kinetic-text-tags
|
|
||||||
Forum Post: https://lemmasoft.renai.us/forums/viewtopic.php?f=51&t=60527&sid=75b4eb1aa5212a33cbfe9b0354e5376b
|
|
||||||
"""
|
|
||||||
# Permission is hereby granted, free of charge, to any person
|
|
||||||
# obtaining a copy of this software and associated documentation files
|
|
||||||
# (the "Software"), to deal in the Software without restriction,
|
|
||||||
# including without limitation the rights to use, copy, modify, merge,
|
|
||||||
# publish, distribute, sublicense, and/or sell copies of the Software,
|
|
||||||
# and to permit persons to whom the Software is furnished to do so,
|
|
||||||
# subject to the following conditions:
|
|
||||||
#
|
|
||||||
# The above copyright notice and this permission notice shall be
|
|
||||||
# included in all copies or substantial portions of the Software.
|
|
||||||
#
|
|
||||||
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
|
||||||
# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
|
||||||
# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
|
|
||||||
# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
|
|
||||||
# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
|
|
||||||
# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
|
|
||||||
# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
|
||||||
|
|
||||||
### UPDATE ###
|
|
||||||
# With the new ATL text tag, a handful of effects I've made have become redundant.
|
|
||||||
# Namely the bounce (bt), fadein (fi) and rotation (rotat) effects.
|
|
||||||
# However, I'll leave them in here for posterity and in case someone would like
|
|
||||||
# to reuse some of the code for whatever purpose.
|
|
||||||
# Plus the bounce and fadein may be faster to type for some. And I'd probably
|
|
||||||
# break some code if I did. Though feel free to remove them if you find them
|
|
||||||
# to be clutter.
|
|
||||||
|
|
||||||
##### Our preference to disable the chaos text #####
|
|
||||||
default preferences.chaos_on = False # You can change this to be gui.chaos_text or persistent.chaos_text if you'd prefer.
|
|
||||||
|
|
||||||
init python:
|
|
||||||
import random
|
|
||||||
import math
|
|
||||||
|
|
||||||
# This will maintain what styles we want to apply and help us apply them
|
|
||||||
class DispTextStyle():
|
|
||||||
# Notes:
|
|
||||||
# - "" denotes a style tag. Since it's usually {=user_style} and we partition
|
|
||||||
# it over the '=', it ends up being an empty string
|
|
||||||
# - If you want to add your own tags to the list, I recommend adding them
|
|
||||||
# before the ""
|
|
||||||
# - Self-closing tags should not be added here and should be handled
|
|
||||||
# in the text tag function.
|
|
||||||
custom_tags = ["omega", "bt", "fi", "sc", "rotat", "chaos", "move"]
|
|
||||||
accepted_tags = ["", "b", "s", "u", "i", "color", "alpha", "font", "size", "outlinecolor", "plain", 'cps']
|
|
||||||
custom_cancel_tags = ["/" + tag for tag in custom_tags]
|
|
||||||
cancel_tags = ["/" + tag for tag in accepted_tags]
|
|
||||||
def __init__(self):
|
|
||||||
self.tags = {}
|
|
||||||
|
|
||||||
# For setting style properties. Returns false if it accepted none of the tags
|
|
||||||
def add_tags(self, char):
|
|
||||||
tag, _, value = char.partition("=") # Separate the tag and its info
|
|
||||||
# Add tag to dictionary if we accept it
|
|
||||||
if tag in self.accepted_tags or tag in self.custom_tags:
|
|
||||||
if value == "":
|
|
||||||
self.tags[tag] = True
|
|
||||||
else:
|
|
||||||
self.tags[tag] = value
|
|
||||||
return True
|
|
||||||
# Remove mark tag as cleared if should no longer apply it
|
|
||||||
if tag in self.cancel_tags or tag in self.custom_cancel_tags:
|
|
||||||
tag = tag.replace("/", "")
|
|
||||||
self.tags.pop(tag)
|
|
||||||
return True
|
|
||||||
return False # If we got any other tag, tell the function to let it pass
|
|
||||||
|
|
||||||
# Applies all style properties to the string
|
|
||||||
def apply_style(self, char):
|
|
||||||
new_string = ""
|
|
||||||
# Go through and apply all the tags
|
|
||||||
new_string += self.start_tags()
|
|
||||||
# Add the character in the middle
|
|
||||||
new_string += char
|
|
||||||
# Now close all the tags we opened
|
|
||||||
new_string += self.end_tags()
|
|
||||||
return new_string
|
|
||||||
|
|
||||||
# Spits out start tags. Primarily used for SwapText
|
|
||||||
def start_tags(self):
|
|
||||||
new_string = ""
|
|
||||||
# Go through the custom tags
|
|
||||||
for tag in self.custom_tags:
|
|
||||||
if tag in self.tags:
|
|
||||||
if self.tags[tag] == True:
|
|
||||||
new_string += "{" + tag + "}"
|
|
||||||
else:
|
|
||||||
new_string += "{" + tag + "=" +self.tags[tag] + "}"
|
|
||||||
# Go through the standard tags
|
|
||||||
for tag in self.accepted_tags:
|
|
||||||
if tag in self.tags:
|
|
||||||
if self.tags[tag] == True:
|
|
||||||
new_string += "{" + tag + "}"
|
|
||||||
else:
|
|
||||||
new_string += "{" + tag + "=" +self.tags[tag] + "}"
|
|
||||||
return new_string
|
|
||||||
|
|
||||||
# Spits out ending tags. Primarily used for SwapText
|
|
||||||
def end_tags(self):
|
|
||||||
new_string = ""
|
|
||||||
# The only tags we are required to end are any custom text tags.
|
|
||||||
# And should also end them in the reverse order they were applied.
|
|
||||||
reversed_cancels = [tag for tag in self.custom_cancel_tags]
|
|
||||||
reversed_cancels.reverse()
|
|
||||||
for tag in reversed_cancels:
|
|
||||||
temp = tag.replace("/", "")
|
|
||||||
if temp in self.tags:
|
|
||||||
new_string += "{" + tag + "}"
|
|
||||||
return new_string
|
|
||||||
|
|
||||||
|
|
||||||
### TEXT WRAPPER CLASSES ###
|
|
||||||
# Basic text displacement demonstration
|
|
||||||
class BounceText(renpy.Displayable):
|
|
||||||
def __init__(self, child, char_offset, amp=20, period=4.0, speed = 1.0, **kwargs):
|
|
||||||
|
|
||||||
# Pass additional properties on to the renpy.Displayable
|
|
||||||
# constructor.
|
|
||||||
super(BounceText, self).__init__(**kwargs) # REMEMBER TO RENAME HERE TO YOUR CLASS
|
|
||||||
|
|
||||||
# For all of my classes, I assume I am being passed a displayable
|
|
||||||
# of class Text. If you might not, I recommend going with the default of
|
|
||||||
# self.child = renpy.displayable(child)
|
|
||||||
self.child = child
|
|
||||||
self.amp = amp # The amplitude of the sine wave
|
|
||||||
self.char_offset = char_offset # The offset into the sine wave
|
|
||||||
self.period = period # Affects the distance between peaks in the wave.
|
|
||||||
self.speed = speed # Affects how fast our wave moves as a function of time.
|
|
||||||
|
|
||||||
def render(self, width, height, st, at):
|
|
||||||
# Where the current offset is calculated
|
|
||||||
# (self.char_offset * -.1) makes it look like the left side is leading
|
|
||||||
# We use st to allow this to change over time
|
|
||||||
curr_height = math.sin(self.period*((st * self.speed)+(float(self.char_offset) * -.1))) * float(self.amp)
|
|
||||||
|
|
||||||
#### A Transform can be used for several effects ####
|
|
||||||
# t = Transform(child=self.child, alpha = curr_height)
|
|
||||||
|
|
||||||
# Create a render from the child.
|
|
||||||
# Replace self.child with t to include an alpha or zoom transform
|
|
||||||
child_render = renpy.render(self.child, width, height, st, at)
|
|
||||||
|
|
||||||
self.width, self.height = child_render.get_size()
|
|
||||||
render = renpy.Render(self.width, self.height)
|
|
||||||
|
|
||||||
# This will position our child's render. Replacing our need for an offset Transform
|
|
||||||
render.subpixel_blit(child_render, (0, curr_height))
|
|
||||||
|
|
||||||
renpy.redraw(self, 0) # This lets it know to redraw this indefinitely
|
|
||||||
return render
|
|
||||||
|
|
||||||
def event(self, ev, x, y, st):
|
|
||||||
return self.child.event(ev, x, y, st)
|
|
||||||
|
|
||||||
def visit(self):
|
|
||||||
return [ self.child ]
|
|
||||||
|
|
||||||
# Simple fade in. Helps show some ideas for timing
|
|
||||||
# May want to modify to allow it to skip to the end if the user clicks.
|
|
||||||
# Otherwise plays for the full time given.
|
|
||||||
class FadeInText(renpy.Displayable):
|
|
||||||
def __init__(self, child, char_num, fade_time, slide_distance=100, **kwargs):
|
|
||||||
super(FadeInText, self).__init__(**kwargs)
|
|
||||||
|
|
||||||
# The child.
|
|
||||||
self.child = child
|
|
||||||
self.fade_time = fade_time
|
|
||||||
self.display_time = .01
|
|
||||||
self.slide_distance = slide_distance
|
|
||||||
# This is to get seconds per character on screen for later
|
|
||||||
# Allowing this effect to scale with the player's desired text speed
|
|
||||||
cps = 0.0
|
|
||||||
if preferences.text_cps is not 0: # Avoid division by 0.0
|
|
||||||
cps = (1.0 / preferences.text_cps)
|
|
||||||
self.time_offset = char_num * cps # How long to wait before doing things
|
|
||||||
|
|
||||||
def render(self, width, height, st, at):
|
|
||||||
curr_alpha = 0.0
|
|
||||||
xoff = 5.0
|
|
||||||
if st > self.time_offset:
|
|
||||||
adjust_st = st - self.time_offset # Adjust for time delay
|
|
||||||
curr_alpha = adjust_st/self.fade_time
|
|
||||||
xoff = max(self.slide_distance - ((adjust_st/self.fade_time) * self.slide_distance), 0)
|
|
||||||
# Example of using transform to adjust alpha
|
|
||||||
t = Transform(child=self.child, alpha = curr_alpha)
|
|
||||||
child_render = renpy.render(t, width, height, st, at)
|
|
||||||
|
|
||||||
self.width, self.height = child_render.get_size()
|
|
||||||
render = renpy.Render(self.width, self.height)
|
|
||||||
render.subpixel_blit(child_render, (xoff, 0))
|
|
||||||
# Stop redrawing when the animation is finished.
|
|
||||||
if st <= self.fade_time + self.time_offset:
|
|
||||||
renpy.redraw(self, 0)
|
|
||||||
return render
|
|
||||||
|
|
||||||
def visit(self):
|
|
||||||
return [ self.child ]
|
|
||||||
|
|
||||||
# Simple random motion effect
|
|
||||||
class ScareText(renpy.Displayable):
|
|
||||||
def __init__(self, child, square=2, **kwargs):
|
|
||||||
super(ScareText, self).__init__(**kwargs)
|
|
||||||
|
|
||||||
self.child = child
|
|
||||||
|
|
||||||
self.square = square # The size of the square it will wobble within.
|
|
||||||
# Include more variables if you'd like to have more control over the positioning.
|
|
||||||
|
|
||||||
def render(self, width, height, st, at):
|
|
||||||
# Randomly move the offset of the text's render.
|
|
||||||
xoff = (random.random()-.5) * float(self.square)
|
|
||||||
yoff = (random.random()-.5) * float(self.square)
|
|
||||||
|
|
||||||
child_render = renpy.render(self.child, width, height, st, at)
|
|
||||||
self.width, self.height = child_render.get_size()
|
|
||||||
render = renpy.Render(self.width, self.height)
|
|
||||||
|
|
||||||
render.subpixel_blit(child_render, (xoff, yoff))
|
|
||||||
renpy.redraw(self, 0)
|
|
||||||
return render
|
|
||||||
|
|
||||||
def visit(self):
|
|
||||||
return [ self.child ]
|
|
||||||
|
|
||||||
# Demonstration of changing text styles on the fly
|
|
||||||
# Could also predefine some styles and swap between those as well!
|
|
||||||
# Also for this effect in particular, I ---HIGHLY--- advise building in some way to disable it
|
|
||||||
# as it can be pretty harsh on the eyes.
|
|
||||||
# An example of how you can make this a preference option is included below.
|
|
||||||
class ChaosText(renpy.Displayable):
|
|
||||||
# Some may want to have this list be more of a global variable than baked into the class.
|
|
||||||
font_list = ["FOT-PopJoyStd-B.otf", "GrenzeGotisch-VariableFont_wght.ttf", "Pacifico-Regular.ttf", "RobotoSlab-ExtraBold.ttf",\
|
|
||||||
"RobotoSlab-Medium.ttf", "SyneTactile-Regular.ttf", "TurretRoad-Bold.ttf", "TurretRoad-ExtraBold.ttf", "TurretRoad-ExtraLight.ttf", \
|
|
||||||
"TurretRoad-Light.ttf", "TurretRoad-Medium.ttf", "TurretRoad-Regular.ttf"]
|
|
||||||
#Just a list so we can pull any hex value randomly
|
|
||||||
color_choice = ["0", "1", "2", "3", "4", "5", "6", "7", "8", "9", "A", "B", "C", "D", "E", "F"]
|
|
||||||
def __init__(self, orig_text, **kwargs):
|
|
||||||
|
|
||||||
super(ChaosText, self).__init__(**kwargs) #REMEMBER TO RENAME HERE TO YOUR CLASS
|
|
||||||
|
|
||||||
# Create our child
|
|
||||||
self.child = renpy.text.text.Text(orig_text)
|
|
||||||
self.orig_text = orig_text
|
|
||||||
self.last_style = None # This will be used for renders if the user wants to stop chaos text
|
|
||||||
|
|
||||||
def render(self, width, height, st, at):
|
|
||||||
if not preferences.chaos_on: # This preference is defined near the top of this file. And can be set in the preferences screen (see line 783-787 in screens.rpy)
|
|
||||||
if self.last_style is not None: # If this is our first render, then should do that first
|
|
||||||
# Rest of this is just a repeat of what's below.
|
|
||||||
self.child.set_text(self.last_style.apply_style(self.orig_text))
|
|
||||||
child_render = renpy.render(self.child, width, height, st, at)
|
|
||||||
self.width, self.height = child_render.get_size()
|
|
||||||
render = renpy.Render(self.width, self.height)
|
|
||||||
render.subpixel_blit(child_render, (0, 0))
|
|
||||||
return render
|
|
||||||
|
|
||||||
# We'll create a new text style for this render
|
|
||||||
new_style = DispTextStyle()
|
|
||||||
new_color = ""
|
|
||||||
# Create a random color using hex values
|
|
||||||
for i in range(0,6):
|
|
||||||
new_color += renpy.random.choice(self.color_choice)
|
|
||||||
new_color = "#" + new_color
|
|
||||||
new_style.add_tags("color=" + str(new_color))
|
|
||||||
# Random size
|
|
||||||
rand_size = renpy.random.randint(0,50)
|
|
||||||
new_style.add_tags("size="+str(rand_size))
|
|
||||||
# Random font
|
|
||||||
rand_font = renpy.random.choice(self.font_list)
|
|
||||||
new_style.add_tags("font="+rand_font)
|
|
||||||
#Apply our style to our Text child
|
|
||||||
self.child.set_text(new_style.apply_style(self.orig_text))
|
|
||||||
# Create a render from the child.
|
|
||||||
child_render = renpy.render(self.child, width, height, st, at)
|
|
||||||
self.width, self.height = child_render.get_size()
|
|
||||||
render = renpy.Render(self.width, self.height)
|
|
||||||
render.subpixel_blit(child_render, (0, 0))
|
|
||||||
renpy.redraw(self,0)
|
|
||||||
|
|
||||||
self.last_style = new_style # Save the current style for if the user wishes to turn off the Chaos tag
|
|
||||||
return render
|
|
||||||
|
|
||||||
def visit(self):
|
|
||||||
return [ self.child ]
|
|
||||||
|
|
||||||
# Demonstration of using a Transform on the text and applying rotation
|
|
||||||
class RotateText(renpy.Displayable):
|
|
||||||
def __init__(self, child, speed=300, **kwargs):
|
|
||||||
super(RotateText, self).__init__(**kwargs)
|
|
||||||
|
|
||||||
self.child = child
|
|
||||||
|
|
||||||
self.speed = speed # The speed of our rotation
|
|
||||||
|
|
||||||
def render(self, width, height, st, at):
|
|
||||||
|
|
||||||
theta = math.radians(st * float(self.speed))
|
|
||||||
t = Transform(child=self.child, rotate=st*float(self.speed))
|
|
||||||
child_render = renpy.render(t, width, height/2, st, at)
|
|
||||||
|
|
||||||
self.width, self.height = child_render.get_size()
|
|
||||||
render = renpy.Render(self.width, self.height/2)
|
|
||||||
|
|
||||||
# Problem with using a Transform though is that each character will be padded
|
|
||||||
# Because the rotation may make it wider or taller depending on the character and angle.
|
|
||||||
# How best to tackle this though may vary depending on how you'd like to implement it.
|
|
||||||
render.blit(child_render, (0,0))
|
|
||||||
renpy.redraw(self, 0)
|
|
||||||
return render
|
|
||||||
|
|
||||||
def visit(self):
|
|
||||||
return [ self.child ]
|
|
||||||
|
|
||||||
# The following is an alternative version of rotate that allows for rotation in the x and y axis
|
|
||||||
# Functionally equivalent to using a Transform and flipping it using ATL xzoom and yzoom constrained between 0 and 1
|
|
||||||
# Using a Transform might be better in some cases, but I'll leave this here for anyone who'd prefer to work with angles
|
|
||||||
# for this kind of effect.
|
|
||||||
# Other matrix functions of note include
|
|
||||||
# renpy.display.matrix.perspective(w,h,n,p,f)
|
|
||||||
# renpy.display.matrix.screen_projection(w,h) < Renpy space to OpenGL viewport
|
|
||||||
# renpy.display.matrix.texture_projection(w,h) < Renpy space to OpenGL render-to-texture
|
|
||||||
# You can look up more about them in the renpy\display\matrix_functions.pyx file
|
|
||||||
# Credit to the FancyText module creator yukinogatari for the idea.
|
|
||||||
# FancyText module can be found at https://lemmasoft.renai.us/forums/viewtopic.php?f=51&t=59587
|
|
||||||
"""
|
|
||||||
class RotateText(renpy.Displayable):
|
|
||||||
def __init__(self, child, speed=100, **kwargs):
|
|
||||||
super(RotateText, self).__init__(**kwargs)
|
|
||||||
|
|
||||||
self.child = child
|
|
||||||
self.speed = speed # The speed of our rotation
|
|
||||||
|
|
||||||
def render(self, width, height, st, at):
|
|
||||||
angle = st * self.speed
|
|
||||||
# Which parameter you put the 'angle' into will affect which axis the render rotates on.
|
|
||||||
# Try moving it around and seeing what happens.
|
|
||||||
rotation_m = renpy.display.matrix.rotate(angle,0,0)
|
|
||||||
|
|
||||||
child_render = renpy.render(self.child, width, height, st, at)
|
|
||||||
c_width, c_height = child_render.get_size()
|
|
||||||
# This applies the rotation to our child's render.
|
|
||||||
child_render.reverse = rotation_m
|
|
||||||
|
|
||||||
self.width, self.height = child_render.get_size()
|
|
||||||
render = renpy.Render(self.width, self.height)
|
|
||||||
|
|
||||||
# Math nerds might realize I'm not offsetting the transform.
|
|
||||||
# While renpy.display.matrix.offset(x,y,z) is a thing, it won't change much
|
|
||||||
# The real place to apply the offset is in your final blit. Which is what we'll calculate here
|
|
||||||
|
|
||||||
# Rotations on x axis
|
|
||||||
theta2 = math.radians(st * float(self.speed) + 180)
|
|
||||||
c = math.cos(theta2) + 1.0
|
|
||||||
xoff = 0
|
|
||||||
yoff = c * self.height
|
|
||||||
if yoff > self.height:
|
|
||||||
yoff = self.height
|
|
||||||
|
|
||||||
render.subpixel_blit(child_render, (xoff,yoff))
|
|
||||||
renpy.redraw(self, 0)
|
|
||||||
return render
|
|
||||||
|
|
||||||
def visit(self):
|
|
||||||
return [ self.child ]
|
|
||||||
"""
|
|
||||||
|
|
||||||
# Simple text swap effect
|
|
||||||
# It can be prone to having letters out of place when part of a larger string
|
|
||||||
# I recommended you pass it the entire line to avoid this issue.
|
|
||||||
# Can also just define every line it'll need in advance and just tell it which
|
|
||||||
# ones to swap to to be extra sneaky. Then the text won't be in your script at all!
|
|
||||||
class SwapText(renpy.Displayable):
|
|
||||||
def __init__(self, start_tags, text1, text2, end_tags, swap_time, **kwargs):
|
|
||||||
super(SwapText, self).__init__(**kwargs)
|
|
||||||
#Style tags we'll need as well as the text
|
|
||||||
self.start_tags = start_tags
|
|
||||||
self.text1 = text1
|
|
||||||
self.text2 = text2
|
|
||||||
self.end_tags = end_tags
|
|
||||||
# How long between swapping text
|
|
||||||
self.s_time = swap_time
|
|
||||||
# An internal timer to keep track of when to swap
|
|
||||||
self.timer = 0.0
|
|
||||||
# Determines if we swap to text1 or text2 next
|
|
||||||
self.swap_to_1 = False
|
|
||||||
self.child = Text(start_tags + text1 + end_tags)
|
|
||||||
self.st = 0.0
|
|
||||||
|
|
||||||
|
|
||||||
def render(self, width, height, st, at):
|
|
||||||
delta = st - self.st # How long since last update
|
|
||||||
self.timer += delta
|
|
||||||
if self.timer > self.s_time:
|
|
||||||
# If time to swap, determine which one to swap to.
|
|
||||||
if self.swap_to_1:
|
|
||||||
self.child.set_text(self.start_tags + self.text1 + self.end_tags)
|
|
||||||
self.swap_to_1 = False
|
|
||||||
self.timer = 0.0
|
|
||||||
else:
|
|
||||||
self.child.set_text(self.start_tags + self.text2 + self.end_tags)
|
|
||||||
self.swap_to_1 = True
|
|
||||||
self.timer = 0.0
|
|
||||||
|
|
||||||
child_render = renpy.render(self.child, width, height, st, at)
|
|
||||||
self.width, self.height = child_render.get_size()
|
|
||||||
render = renpy.Render(self.width, self.height)
|
|
||||||
render.subpixel_blit(child_render, (0,0))
|
|
||||||
renpy.redraw(self, 0)
|
|
||||||
|
|
||||||
self.st = st # So we can check how long since last update
|
|
||||||
return render
|
|
||||||
|
|
||||||
def visit(self):
|
|
||||||
return [ self.child ]
|
|
||||||
|
|
||||||
# An example of text that moves and reacts to the mouse.
|
|
||||||
# Sidenote: The position the mouse is distorted if the screen is resized.
|
|
||||||
# I did try to find a way to counteract this, but didn't have much luck.
|
|
||||||
# Seems to only happen on the x component though. No clue why.
|
|
||||||
# If anyone can pinpoint the issue, please let me know and I'll be happy to fix it.
|
|
||||||
class MoveText(renpy.Displayable):
|
|
||||||
def __init__(self, child, **kwargs):
|
|
||||||
super(MoveText, self).__init__(**kwargs)
|
|
||||||
self.affect_distance = 150
|
|
||||||
self.child = child
|
|
||||||
self.mouse_pos = (1000,1000)
|
|
||||||
self.pos = (0,0)
|
|
||||||
|
|
||||||
def render(self, width, height, st, at):
|
|
||||||
child_render = renpy.render(self.child, width, height, st, at)
|
|
||||||
self.width, self.height = child_render.get_size()
|
|
||||||
render = renpy.Render(self.width, self.height)
|
|
||||||
# x and y we get in the event function are relative to the top left corner of the displayable initially.
|
|
||||||
# So we'll want to update it to reflect the actual position of our text
|
|
||||||
trans_x = self.mouse_pos[0] - self.pos[0] - (self.width / 2)
|
|
||||||
trans_y = self.mouse_pos[1] - self.pos[1] - (self.height / 2)
|
|
||||||
|
|
||||||
vl = math.hypot(trans_x,trans_y)
|
|
||||||
xpos, ypos = self.pos
|
|
||||||
# Can skip calculation if vector length is further than our specified effect distance
|
|
||||||
if vl < self.affect_distance:
|
|
||||||
distance = 3.0 * (self.affect_distance-vl) / self.affect_distance
|
|
||||||
xpos -= distance * trans_x / vl
|
|
||||||
ypos -= distance * trans_y / vl
|
|
||||||
self.pos = (xpos, ypos) # Preserve the new pos
|
|
||||||
# Use our child's position as determined by the event function
|
|
||||||
render.subpixel_blit(child_render, (xpos, ypos))
|
|
||||||
renpy.redraw(self, 0)
|
|
||||||
return render
|
|
||||||
|
|
||||||
def event(self, ev, x, y, st):
|
|
||||||
self.mouse_pos = (x,y)
|
|
||||||
# Pass the event to our child.
|
|
||||||
return self.child.event(ev, x, y, st)
|
|
||||||
|
|
||||||
def visit(self):
|
|
||||||
return [ self.child ]
|
|
||||||
|
|
||||||
|
|
||||||
### CUSTOM TAG FUNCTIONS ###
|
|
||||||
# Letters move in a sine wave.
|
|
||||||
# Arguments are separated by dashes.
|
|
||||||
# Arguments:
|
|
||||||
# 'a': (int) The amplitude (height) of the text's sine wave motion. How high and low it'll go from it's default position in pixels.
|
|
||||||
# 'p': (float) The period of the wave. Distance between peaks in the wave.
|
|
||||||
# 's': (float) The speed of the wave. How fast it moves with time.
|
|
||||||
# Example: {bt=[height]}Text{/bt}
|
|
||||||
# Example: {bt=h5-p2.0-s0.5}Text{/bt}
|
|
||||||
# If a lone number is given, it is treated as the amplitude only to ensure backwards compatibility
|
|
||||||
# Example: {bt=10}Text{/bt}
|
|
||||||
def bounce_tag(tag, argument, contents):
|
|
||||||
new_list = [ ] # The list we will be appending our displayables into
|
|
||||||
amp, period, speed = 20, 4.0, 1.0
|
|
||||||
if argument == "": # If the argument received is blank, insert a default value
|
|
||||||
amp = 20
|
|
||||||
else:
|
|
||||||
argument = argument.split('-')
|
|
||||||
if len(argument) == 1 and argument[0][0].isdigit(): # Default behavior to ensure backward compatibility
|
|
||||||
amp = int(argument[0])
|
|
||||||
else:
|
|
||||||
for arg in argument:
|
|
||||||
if arg[0] == 'a':
|
|
||||||
amp = int(arg[1:])
|
|
||||||
elif arg[0] == 'p':
|
|
||||||
period = float(arg[1:])
|
|
||||||
elif arg[0] == 's':
|
|
||||||
speed = float(arg[1:])
|
|
||||||
|
|
||||||
char_offset = 0 # Since we want our text to move in a wave,
|
|
||||||
# we want to let each character know where it is in the wave.
|
|
||||||
# So they move in harmony. Otherwise they rise and fall all together.
|
|
||||||
my_style = DispTextStyle() # This will keep track of what tags and styling to add to each letter
|
|
||||||
for kind,text in contents:
|
|
||||||
if kind == renpy.TEXT_TEXT:
|
|
||||||
for char in text: # Extract every character from the string
|
|
||||||
char_text = Text(my_style.apply_style(char)) # Create a Text displayable with our styles applied
|
|
||||||
char_disp = BounceText(char_text, char_offset, amp=amp, period=period, speed=speed) # Put the Text into the Wrapper
|
|
||||||
new_list.append((renpy.TEXT_DISPLAYABLE, char_disp)) # Add it back in as a displayable
|
|
||||||
char_offset += 1
|
|
||||||
elif kind == renpy.TEXT_TAG:
|
|
||||||
if text.find("image") != -1:
|
|
||||||
tag, _, value = text.partition("=")
|
|
||||||
my_img = renpy.displayable(value)
|
|
||||||
img_disp = BounceText(my_img, char_offset, amp=amp, period=period, speed=speed)
|
|
||||||
new_list.append((renpy.TEXT_DISPLAYABLE, img_disp))
|
|
||||||
char_offset += 1
|
|
||||||
elif not my_style.add_tags(text):
|
|
||||||
new_list.append((kind, text))
|
|
||||||
# I honestly never got around to testing this. Not often the text
|
|
||||||
# already has a displayable in it. Let me know if it breaks though.
|
|
||||||
elif kind == renpy.TEXT_DISPLAYABLE:
|
|
||||||
char_disp = BounceText(text, char_offset, amp=amp, period=period, speed=speed)
|
|
||||||
new_list.append((renpy.TEXT_DISPLAYABLE, char_disp))
|
|
||||||
char_offset += 1
|
|
||||||
else: # Don't touch any other type of content
|
|
||||||
new_list.append((kind,text))
|
|
||||||
|
|
||||||
return new_list
|
|
||||||
|
|
||||||
# Letters will start off to the right & invisible. And will then move left while increasing their opacity. Good for meditation and calm text.
|
|
||||||
# offset: (int) Offset within the line. Needed to help time start of fade-in with other slow text characters.
|
|
||||||
# time: (float) How long in seconds the animation lasts.
|
|
||||||
# distance: (int) How many pixels the fade in occurs across
|
|
||||||
# Example: {fi=[offset]-[time]-[distance]}Text{/fi}
|
|
||||||
def fade_in_tag(tag, argument, contents):
|
|
||||||
new_list = [ ]
|
|
||||||
my_index, fade_time, slide_distance = 0, 5.0, 100
|
|
||||||
if argument != "":
|
|
||||||
argument = argument.split('-')
|
|
||||||
if len(argument) > 0:
|
|
||||||
my_index = int(argument[0])
|
|
||||||
if len(argument) > 1:
|
|
||||||
fade_time = float(argument[1])
|
|
||||||
if len(argument) > 2:
|
|
||||||
slide_distance = int(argument[2])
|
|
||||||
my_style = DispTextStyle()
|
|
||||||
for kind,text in contents:
|
|
||||||
if kind == renpy.TEXT_TEXT:
|
|
||||||
for char in text:
|
|
||||||
if char == ' ':
|
|
||||||
new_list.append((renpy.TEXT_TEXT, ' ')) # Skips blank space since looks weird counting it
|
|
||||||
continue
|
|
||||||
char_text = Text(my_style.apply_style(char))
|
|
||||||
char_disp = FadeInText(char_text, my_index, fade_time, slide_distance)
|
|
||||||
new_list.append((renpy.TEXT_DISPLAYABLE, char_disp))
|
|
||||||
my_index += 1
|
|
||||||
elif kind == renpy.TEXT_TAG:
|
|
||||||
if text.find("image") != -1:
|
|
||||||
tag, _, value = text.partition("=")
|
|
||||||
my_img = renpy.displayable(value)
|
|
||||||
img_disp = FadeInText(my_img, my_index, fade_time, slide_distance)
|
|
||||||
new_list.append((renpy.TEXT_DISPLAYABLE, img_disp))
|
|
||||||
my_index += 1
|
|
||||||
elif not my_style.add_tags(text):
|
|
||||||
new_list.append((kind, text))
|
|
||||||
else:
|
|
||||||
new_list.append((kind,text))
|
|
||||||
return new_list
|
|
||||||
|
|
||||||
# Letters change position every frame randomly. Good for very angry or quivering dialogue.
|
|
||||||
# range: (int) Letters are confined to a square around their default location. Range determines length of the sides of that square.
|
|
||||||
# Higher values will make it very chaotic while smaller values will make it quite minimal.
|
|
||||||
# Example: {sc=[range]}Text{/sc}
|
|
||||||
def scare_tag(tag, argument, contents):
|
|
||||||
new_list = [ ]
|
|
||||||
if argument == "":
|
|
||||||
argument = 5
|
|
||||||
my_style = DispTextStyle()
|
|
||||||
for kind,text in contents:
|
|
||||||
if kind == renpy.TEXT_TEXT:
|
|
||||||
for char in text:
|
|
||||||
char_text = Text(my_style.apply_style(char))
|
|
||||||
char_disp = ScareText(char_text, argument)
|
|
||||||
new_list.append((renpy.TEXT_DISPLAYABLE, char_disp))
|
|
||||||
elif kind == renpy.TEXT_TAG:
|
|
||||||
if text.find("image") != -1:
|
|
||||||
tag, _, value = text.partition("=")
|
|
||||||
my_img = renpy.displayable(value)
|
|
||||||
img_disp = ScareText(my_img, argument)
|
|
||||||
new_list.append((renpy.TEXT_DISPLAYABLE, img_disp))
|
|
||||||
elif not my_style.add_tags(text):
|
|
||||||
new_list.append((kind, text))
|
|
||||||
else:
|
|
||||||
new_list.append((kind,text))
|
|
||||||
|
|
||||||
return new_list
|
|
||||||
|
|
||||||
# Letters change their font, color and size every frame.
|
|
||||||
# Example: {chaos}Text{/chaos}
|
|
||||||
# Honestly more a demonstration of what can be done than useful in it's own right.
|
|
||||||
# If you create tags this chaotic, please include a way to turn it off for people with epilepsy.
|
|
||||||
def chaos_tag(tag, argument, contents):
|
|
||||||
new_list = [ ]
|
|
||||||
my_style = DispTextStyle()
|
|
||||||
for kind,text in contents:
|
|
||||||
if kind == renpy.TEXT_TEXT:
|
|
||||||
for char in text:
|
|
||||||
char_disp = ChaosText(my_style.apply_style(char))
|
|
||||||
new_list.append((renpy.TEXT_DISPLAYABLE, char_disp))
|
|
||||||
elif kind == renpy.TEXT_TAG:
|
|
||||||
if not my_style.add_tags(text):
|
|
||||||
new_list.append((kind, text))
|
|
||||||
else:
|
|
||||||
new_list.append((kind,text))
|
|
||||||
|
|
||||||
return new_list
|
|
||||||
|
|
||||||
# Letters rotate in place. Good for stylized intros or UI
|
|
||||||
# Speed: (int) How fast the rotation will be.
|
|
||||||
# Example: {rotat=[speed]}Text{/rotat}
|
|
||||||
def rotate_tag(tag, argument, contents):
|
|
||||||
new_list = [ ]
|
|
||||||
# Argument here will reprsent the desired speed of the rotation.
|
|
||||||
if argument == "":
|
|
||||||
argument = 400
|
|
||||||
else:
|
|
||||||
argument = int(argument)
|
|
||||||
my_style = DispTextStyle()
|
|
||||||
for kind,text in contents:
|
|
||||||
if kind == renpy.TEXT_TEXT:
|
|
||||||
for char in text:
|
|
||||||
char_text = Text(my_style.apply_style(char))
|
|
||||||
char_disp = RotateText(char_text, argument)
|
|
||||||
new_list.append((renpy.TEXT_DISPLAYABLE, char_disp))
|
|
||||||
elif kind == renpy.TEXT_TAG:
|
|
||||||
if text.find("image") != -1:
|
|
||||||
tag, _, value = text.partition("=")
|
|
||||||
my_img = renpy.displayable(value)
|
|
||||||
img_disp = RotateText(my_img, argument)
|
|
||||||
new_list.append((renpy.TEXT_DISPLAYABLE, img_disp))
|
|
||||||
elif not my_style.add_tags(text):
|
|
||||||
new_list.append((kind, text))
|
|
||||||
else:
|
|
||||||
new_list.append((kind,text))
|
|
||||||
|
|
||||||
return new_list
|
|
||||||
|
|
||||||
# Causes letters to change between two strings every couple of seconds.
|
|
||||||
# text1: (String) First set of characters to display. Should be equal to the length of the characters we're replacing
|
|
||||||
# text2: (String) Second set of characters to display. Should be equal to the length of text1
|
|
||||||
# swap_time: (int) Length of time between character swap
|
|
||||||
# Arguments are separated by '@'. Length of strings should not exceed length of text they are replacing.
|
|
||||||
# Example: {swap=Text@Four@0.5}Text{}
|
|
||||||
# This is a pretty static way of doing it mostly made to demonstrate the concept.
|
|
||||||
# Included for others to build upon for their needs.
|
|
||||||
def swap_tag(tag, argument, contents):
|
|
||||||
new_list = [ ]
|
|
||||||
if argument == "":
|
|
||||||
return contents
|
|
||||||
text1, _, argument = argument.partition("@")
|
|
||||||
text2, _, argument = argument.partition("@")
|
|
||||||
if len(text1) != len(text2):
|
|
||||||
new_list.append((renpy.TEXT_TEXT, "ERROR!"))
|
|
||||||
swap_time = float(argument)
|
|
||||||
|
|
||||||
my_style = DispTextStyle()
|
|
||||||
for kind,text in contents:
|
|
||||||
if kind == renpy.TEXT_TEXT:
|
|
||||||
# This one replaces the whole text rather than extracting over letters
|
|
||||||
# That way it can take up this whole block with its own Text displayable
|
|
||||||
char_disp = SwapText(my_style.start_tags(), text1, text2, my_style.end_tags(), swap_time)
|
|
||||||
new_list.append((renpy.TEXT_DISPLAYABLE, char_disp))
|
|
||||||
elif kind == renpy.TEXT_TAG:
|
|
||||||
if not my_style.add_tags(text):
|
|
||||||
new_list.append((kind, text))
|
|
||||||
else:
|
|
||||||
new_list.append((kind,text))
|
|
||||||
return new_list
|
|
||||||
|
|
||||||
# Makes it so the text within moves away from the mouse. More example of what can be done than useful
|
|
||||||
# Example: {move}Text{/move}
|
|
||||||
def move_tag(tag, argument, contents):
|
|
||||||
new_list = [ ]
|
|
||||||
my_style = DispTextStyle()
|
|
||||||
for kind,text in contents:
|
|
||||||
if kind == renpy.TEXT_TEXT:
|
|
||||||
for char in text:
|
|
||||||
char_text = Text(my_style.apply_style(char))
|
|
||||||
char_disp = MoveText(char_text)
|
|
||||||
new_list.append((renpy.TEXT_DISPLAYABLE, char_disp))
|
|
||||||
elif kind == renpy.TEXT_TAG:
|
|
||||||
if text.find("image") != -1:
|
|
||||||
tag, _, value = text.partition("=")
|
|
||||||
my_img = renpy.displayable(value)
|
|
||||||
img_disp = MoveText(my_img)
|
|
||||||
new_list.append((renpy.TEXT_DISPLAYABLE, img_disp))
|
|
||||||
elif not my_style.add_tags(text):
|
|
||||||
new_list.append((kind, text))
|
|
||||||
else:
|
|
||||||
new_list.append((kind,text))
|
|
||||||
return new_list
|
|
||||||
|
|
||||||
# Some text effects won't allow for a paragraph break if applied to a whole line
|
|
||||||
# Which can cause your text to just continue straight off the screen.
|
|
||||||
# To amend this, you can insert the {para} tag.
|
|
||||||
# This will let the Text displayable holding us know when to wrap.
|
|
||||||
# Can also use \n in most cases. But leaving this for people who may already be using it
|
|
||||||
# or for cases where \n doesn't work.
|
|
||||||
def paragraph_tag(tag, argument):
|
|
||||||
return [(renpy.TEXT_PARAGRAPH, "")]
|
|
||||||
|
|
||||||
# This tag is made to automatically wrap several Classes inside one another
|
|
||||||
# This is to reduce strain on the render pipeline and memory from nested classes
|
|
||||||
# Notes:
|
|
||||||
# GradientText and GlitchText are omitted because they were made after the 1.0 release.
|
|
||||||
# SwapText and MoveText are omitted for possible issues.
|
|
||||||
# SwapText because is not included in this due to it replacing whole sections rather than
|
|
||||||
# individual letters. Would be better to embed an Omega inside a SwapText.
|
|
||||||
# MoveText because of potential issues of having things like BounceText affect
|
|
||||||
# affecting the position of the letter visually.
|
|
||||||
# Would be better to have an event call attached to one of those so it can account
|
|
||||||
# for the transformations of other tags
|
|
||||||
# Argument Notes (all tag args accept same arguments as original tag):
|
|
||||||
# BT: BounceText
|
|
||||||
# SC: ScareText
|
|
||||||
# FI: FadeInText
|
|
||||||
# ROT: RotateText
|
|
||||||
# CH: ChaosText
|
|
||||||
# All tag arguments are seperated by @.
|
|
||||||
# Example: {omega=BT=[bt_arg]@SC=[sc_arg]@FI=[fi_arg1]-[fi_arg2]@ROT=[rot_arg]@CH}Text{/omega}
|
|
||||||
def omega_tag(tag, argument, contents):
|
|
||||||
new_list = [ ]
|
|
||||||
if argument == "": # This tag must have arguments
|
|
||||||
return contents
|
|
||||||
# Variable for each of our tags. None if it takes one argument.
|
|
||||||
# Boolean if 0 or many arguments.
|
|
||||||
bt_tag = None
|
|
||||||
sc_tag = None
|
|
||||||
fi_tag = False
|
|
||||||
rot_tag = None
|
|
||||||
chao_tag = False
|
|
||||||
fi_arg_1 = None
|
|
||||||
fi_arg_2 = None
|
|
||||||
|
|
||||||
args = [ ]
|
|
||||||
arg_count = argument.count('@') # Count how many partitions we will need to make
|
|
||||||
for x in range(arg_count): # Extract all the tags and arguments with them
|
|
||||||
new_arg, _, argument = argument.partition('@')
|
|
||||||
args.append(new_arg)
|
|
||||||
args.append(argument)
|
|
||||||
# Determine what tags we'll need to apply and the arguments associated with them
|
|
||||||
for arg in args:
|
|
||||||
tag, _, value = arg.partition('=')
|
|
||||||
if tag == "BT":
|
|
||||||
if value is not "":
|
|
||||||
bt_tag = value
|
|
||||||
else:
|
|
||||||
bt_tag = 10
|
|
||||||
elif tag == "SC":
|
|
||||||
if value is not "":
|
|
||||||
bt_tag = value
|
|
||||||
else:
|
|
||||||
bt_tag = 5
|
|
||||||
# Multiargument tag example. Be sure to use different partitions for these
|
|
||||||
elif tag == "FI":
|
|
||||||
fi_tag = True
|
|
||||||
str1, _, str2 = value.partition('-')
|
|
||||||
fi_arg_1 = int(str1)
|
|
||||||
fi_arg_2 = float(str2)
|
|
||||||
elif tag == "ROT":
|
|
||||||
rot_tag = value
|
|
||||||
elif tag == "CH":
|
|
||||||
chao_tag = True
|
|
||||||
|
|
||||||
my_style = DispTextStyle()
|
|
||||||
my_index = 0 # Some Classes will need an index
|
|
||||||
for kind,text in contents:
|
|
||||||
if kind == renpy.TEXT_TEXT:
|
|
||||||
for char in text:
|
|
||||||
# Apply base Wrappers to letter
|
|
||||||
if chao_tag:
|
|
||||||
char_disp = ChaosText(my_style.apply_style(char))
|
|
||||||
else:
|
|
||||||
char_disp = Text(my_style.apply_style(char))
|
|
||||||
# Apply further Wraps
|
|
||||||
# Be sure to consider if the order will be important to you
|
|
||||||
if bt_tag is not None:
|
|
||||||
char_disp = BounceText(char_disp, my_index, bt_tag)
|
|
||||||
if sc_tag is not None:
|
|
||||||
char_disp = ScareText(char_disp, sc_tag)
|
|
||||||
if fi_tag:
|
|
||||||
char_disp = FadeInText(char_disp, my_index + fi_arg_1, fi_arg_2)
|
|
||||||
if rot_tag is not None:
|
|
||||||
char_disp = RotateText(char_disp, rot_tag)
|
|
||||||
new_list.append((renpy.TEXT_DISPLAYABLE, char_disp))
|
|
||||||
elif kind == renpy.TEXT_TAG:
|
|
||||||
if not my_style.add_tags(text):
|
|
||||||
new_list.append((kind, text))
|
|
||||||
else:
|
|
||||||
new_list.append((kind,text))
|
|
||||||
|
|
||||||
return new_list
|
|
||||||
|
|
||||||
"""
|
|
||||||
# Template tag function to copy off of.
|
|
||||||
def TEMPLATE_tag(tag, argument, contents):
|
|
||||||
new_list = [ ]
|
|
||||||
if argument == "":
|
|
||||||
argument = 5
|
|
||||||
my_style = DispTextStyle()
|
|
||||||
for kind,text in contents:
|
|
||||||
if kind == renpy.TEXT_TEXT:
|
|
||||||
for char in text:
|
|
||||||
char_text = Text(my_style.apply_style(char))
|
|
||||||
char_disp = TEMPLATEText(char_text, argument)
|
|
||||||
new_list.append((renpy.TEXT_DISPLAYABLE, char_disp))
|
|
||||||
elif kind == renpy.TEXT_TAG:
|
|
||||||
if not my_style.add_tags(text):
|
|
||||||
new_list.append((kind, text))
|
|
||||||
else:
|
|
||||||
new_list.append((kind,text))
|
|
||||||
return new_list
|
|
||||||
"""
|
|
||||||
|
|
||||||
# Define our new text tags
|
|
||||||
config.custom_text_tags["bt"] = bounce_tag
|
|
||||||
config.custom_text_tags["fi"] = fade_in_tag
|
|
||||||
config.custom_text_tags["sc"] = scare_tag
|
|
||||||
config.custom_text_tags["rotat"] = rotate_tag
|
|
||||||
config.custom_text_tags["chaos"] = chaos_tag
|
|
||||||
config.custom_text_tags["swap"] = swap_tag
|
|
||||||
config.custom_text_tags["move"] = move_tag
|
|
||||||
config.custom_text_tags["omega"] = omega_tag
|
|
||||||
config.self_closing_custom_text_tags["para"] = paragraph_tag
|
|
||||||
# Template tag function
|
|
||||||
#config.custom_text_tags[""] = _tag
|
|
@@ -12,7 +12,7 @@
|
|||||||
##
|
##
|
||||||
## The _() surrounding the string marks it as eligible for translation.
|
## The _() surrounding the string marks it as eligible for translation.
|
||||||
|
|
||||||
define config.name = _("sexo_space_lady_game")
|
define config.name = _("A Star in her Eyes")
|
||||||
|
|
||||||
|
|
||||||
## Determines if the title given above is shown on the main menu screen. Set
|
## Determines if the title given above is shown on the main menu screen. Set
|
||||||
@@ -30,6 +30,10 @@ define config.version = "1.0"
|
|||||||
## triple-quotes, and leave a blank line between paragraphs.
|
## triple-quotes, and leave a blank line between paragraphs.
|
||||||
|
|
||||||
define gui.about = _p("""
|
define gui.about = _p("""
|
||||||
|
A game made by Cavemanon, an upcoming indie game team comprised of many members from around the world. Currently developing {color=#f1a5d8}Exit 665{/color}, {color=#f1a5d8}I Wani Hug that Gator!{/color}, and more!
|
||||||
|
|
||||||
|
You can find out about most recent updates and developments at our {a=https://twitter.com/Cavemanon}twitter{/a}.
|
||||||
|
|
||||||
""")
|
""")
|
||||||
|
|
||||||
|
|
||||||
@@ -37,7 +41,7 @@ define gui.about = _p("""
|
|||||||
## distribution. This must be ASCII-only, and must not contain spaces, colons,
|
## distribution. This must be ASCII-only, and must not contain spaces, colons,
|
||||||
## or semicolons.
|
## or semicolons.
|
||||||
|
|
||||||
define build.name = "sexo_space_lady_game"
|
define build.name = "A_Star_in_her_Eyes"
|
||||||
|
|
||||||
|
|
||||||
## Sounds and music ############################################################
|
## Sounds and music ############################################################
|
||||||
@@ -48,7 +52,7 @@ define build.name = "sexo_space_lady_game"
|
|||||||
|
|
||||||
define config.has_sound = True
|
define config.has_sound = True
|
||||||
define config.has_music = True
|
define config.has_music = True
|
||||||
define config.has_voice = True
|
define config.has_voice = False
|
||||||
|
|
||||||
|
|
||||||
## To allow the user to play a test sound on the sound or voice channel,
|
## To allow the user to play a test sound on the sound or voice channel,
|
||||||
@@ -120,7 +124,7 @@ define config.window_hide_transition = Dissolve(.2)
|
|||||||
## Controls the default text speed. The default, 0, is infinite, while any other
|
## Controls the default text speed. The default, 0, is infinite, while any other
|
||||||
## number is the number of characters per second to type out.
|
## number is the number of characters per second to type out.
|
||||||
|
|
||||||
default preferences.text_cps = 0
|
default preferences.text_cps = 50
|
||||||
|
|
||||||
|
|
||||||
## The default auto-forward delay. Larger numbers lead to longer waits, with 0
|
## The default auto-forward delay. Larger numbers lead to longer waits, with 0
|
||||||
@@ -183,6 +187,7 @@ init python:
|
|||||||
build.classify('**/.**', None)
|
build.classify('**/.**', None)
|
||||||
build.classify('**/#**', None)
|
build.classify('**/#**', None)
|
||||||
build.classify('**/thumbs.db', None)
|
build.classify('**/thumbs.db', None)
|
||||||
|
build.classify('**/README.md', None)
|
||||||
|
|
||||||
## To archive files, classify them as 'archive'.
|
## To archive files, classify them as 'archive'.
|
||||||
|
|
||||||
|