Make UI #2
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UI graphics are in the game as grayscale images so they can be colored with ColorizeMatrix() and turn out exactly as you want to hypothetically. The code to format the UI isn't in, and we need a pause menu that stubs out all irrelevant things out (Button to go to main menu, about section, etc.) UI widgets on the dialogue box should be 4 buttons this time, with "Auto" being replaced with "Menu" since no one fucking uses auto.
Just copy and paste from snoot and we'll see how it goes.
can't you just copy she's a bit sluggish and be done with it?
Alotl has a variant of snoot's ui, which was done in a pretty timely matter. Suddenly downgrading to the stock ui doesn't make sense in this case unless we are so incredibly crushed for time.
did sluggish have stock UI? I forget.
If it did, just steal alotol and quickly revamp. Not too hard IIRC.
We could steal from alotl for this instance, but the reason I started out from a new project is because alotl would need to be converted to work with future games. With lyra, I provided grayscale images to be tinted a certain color in code and set it up with slightly more features like the pick icon. I figured a new project would be appropriate for this since alotl doesn't have a pause menu (People were complaining about not being able to change the volume) and only had 3 button widgets, which might've been a bit clunkier and not as clean to work with than just starting a new project and pasting code in.
see #5