diff --git a/game/audio/ui/uiNotification.wav b/game/audio/ui/uiNotification.wav index 900eee7..a7c9459 100644 Binary files a/game/audio/ui/uiNotification.wav and b/game/audio/ui/uiNotification.wav differ diff --git a/game/options.rpy b/game/options.rpy index 6746c92..3d35783 100644 --- a/game/options.rpy +++ b/game/options.rpy @@ -42,16 +42,18 @@ define build.name = "SnootGame" ## Sounds and music ############################################################ -##Custom Channels? -init -1 python: - renpy.music.register_channel("uisounds", "sfx", loop=False, stop_on_mute=True) - ## These three variables control which mixers are shown to the player by ## default. Setting one of these to False will hide the appropriate mixer. define config.has_sound = True define config.has_music = True -define config.has_voice = False +define config.has_voice = True + +define config.play_channel = "uisounds" + +##Custom Channels? +init -1 python: + renpy.music.register_channel("uisounds", "voice", loop=False, stop_on_mute=True) ## To allow the user to play a test sound on the sound or voice channel,