diff --git a/game/audio/effects/fireAlarmReverbLoop.ogg b/game/audio/effects/fireAlarmReverbLoop.ogg new file mode 100644 index 0000000..10f4c56 Binary files /dev/null and b/game/audio/effects/fireAlarmReverbLoop.ogg differ diff --git a/game/audio/effects/teenageCrowdPanicLoop.ogg b/game/audio/effects/teenageCrowdPanicLoop.ogg new file mode 100644 index 0000000..605f21b Binary files /dev/null and b/game/audio/effects/teenageCrowdPanicLoop.ogg differ diff --git a/game/images/vfx/sprinkler/sprinkler 1.png b/game/images/vfx/sprinkler/sprinkler 1.png new file mode 100644 index 0000000..c1b9665 Binary files /dev/null and b/game/images/vfx/sprinkler/sprinkler 1.png differ diff --git a/game/images/vfx/sprinkler/sprinkler 2.png b/game/images/vfx/sprinkler/sprinkler 2.png new file mode 100644 index 0000000..b5a5120 Binary files /dev/null and b/game/images/vfx/sprinkler/sprinkler 2.png differ diff --git a/game/images/vfx/sprinkler/sprinkler 3.png b/game/images/vfx/sprinkler/sprinkler 3.png new file mode 100644 index 0000000..15f340b Binary files /dev/null and b/game/images/vfx/sprinkler/sprinkler 3.png differ diff --git a/game/images/vfx/sprinkler/sprinkler 4.png b/game/images/vfx/sprinkler/sprinkler 4.png new file mode 100644 index 0000000..869d957 Binary files /dev/null and b/game/images/vfx/sprinkler/sprinkler 4.png differ diff --git a/game/images/vfx/sprinkler/sprinkler 5.png b/game/images/vfx/sprinkler/sprinkler 5.png new file mode 100644 index 0000000..92d56ff Binary files /dev/null and b/game/images/vfx/sprinkler/sprinkler 5.png differ diff --git a/game/script/11.school-assignment-and-route-lock.rpy b/game/script/11.school-assignment-and-route-lock.rpy index 673b7c7..5a55a83 100644 --- a/game/script/11.school-assignment-and-route-lock.rpy +++ b/game/script/11.school-assignment-and-route-lock.rpy @@ -4102,6 +4102,7 @@ label chapter_11: Re "{cps=*.1}......{/cps} " pause .5 + label debugfireearly: play music 'audio/ost/sadist.ogg' fadein 1 show reed considering with Dissolve(.25) Re "Sorry." @@ -4122,7 +4123,8 @@ label chapter_11: easeout 0.75 xalign 1.3 pause .25 hide reed with dissolve - + + label debugfire: scene hallway with fade "Reed is chasing close behind only a few feet behind me." @@ -4146,16 +4148,48 @@ label chapter_11: "Did he give up?" pause .5 + + stop music fadeout 0.2 + play ambient "audio/effects/firealarmreverbloop.ogg" loop fadein 0.5 + pause .5 + show anon ohshit with Dissolve(.25) + pause 0.5 - # TODO: this sound effect is a bit lackluster - play ambient "audio/effects/firealarm.ogg" loop + image sprinkler: + "sprinkler 1" + pause 0.066 + "sprinkler 2" + pause 0.066 + block: + "sprinkler 3" + pause 0.066 + "sprinkler 4" + pause 0.066 + "sprinkler 5" + pause 0.066 + repeat + + # TODO: SFX + show sprinkler as s1 behind anon: + ycenter 0.5 xcenter 0.5 zoom 0.4 + pause .4 + + # TODO: SFX + show sprinkler as s2 behind anon: + ycenter 0.5 xcenter 0.5 zoom 0.6 + pause .4 + + # TODO: SFX + show sprinkler as s3: + ycenter 0.2 xcenter 0.5 zoom 1.75 + + play ambient2 "audio/effects/teenagecrowdpanicloop.ogg" fadein 1 + show anon fear with Dissolve(.25) pause .5 - show anon fear with Dissolve(.25) "What the fu-?!" pause .5 - play ambient2 "audio/effects/chatter loop.ogg" fadein 1 show dimmer_darker behind anon with dissolve # general chaos @@ -4248,7 +4282,7 @@ label chapter_11: pause .5 stop ambient fadeout 3 - stop ambient2 fadeout 3 + stop ambient2 fadeout 5 scene door auditorium with fade pause .5