From dc74629aad086aeac7e130f5cf341acaea7adca9 Mon Sep 17 00:00:00 2001 From: nutbuster Date: Sun, 10 Oct 2021 09:02:58 +1100 Subject: [PATCH] Remove merge comment & unrelated ch7-review.txt --- ch7-review.txt | 39 --------------------------------------- game/script.rpy | 9 --------- 2 files changed, 48 deletions(-) delete mode 100644 ch7-review.txt diff --git a/ch7-review.txt b/ch7-review.txt deleted file mode 100644 index acabea3..0000000 --- a/ch7-review.txt +++ /dev/null @@ -1,39 +0,0 @@ -chapter 7: - -Opening ->opening scene needs the CG of Fang's ass when Anon is gawping as she leans over the amp, it's in the art channel somewhere - -Tarot Reading ->swapping Anon and Stella's places (and directions) in the tarot reading scene would solve the issue with "OPPAI" being flipped to "IAPPO" ->whoosh SFX plays after Stella has left the scene, I suggest putting it in front of the `moveoutright` statement so it plays as that movement occurs ->the screenshake effect when Anon trips ends with a slightly misaligned screen and you can see some transparency around the edges ->Anon does an odd screenwrap teleport when he falls over, you could check out when anon trips over gardening tools in chapter 5 for some ideas - -Showtime (general) ->there's some script duplication at the start of both branches, I would pull this segment out of both branches and just stick it in front of where the real divergence occurs - -Showtime (leave cables) ->this scene needs a soft transition like `with fade` after "We've got sweet music to play." since at the moment all the characters just appear ->IMO this scene should not be taking place in Moe's backroom since it's supposed to be on a stage inside the main restaurant, looks to me like this is an oversight from the original game. You have a few options: ->>A) ask for someone to source and process a stage background ->>B) re-use the CG from the failed concert (potentially controversial) ->>C) use the Moe's Pizza background with the `dimmer_darker` effect behind the characters ->ask for an applause loop to insert at the appropriate point ->if you use option B, return to a BG with the character sprites when it hits "The bandmates' faces light up" so you can show them all happy and sheit ->Reed is falling off the right side of the screen a bit - -Showtime (fix cables) ->see comment about the background ->Reed is getting too cosy with Fang ->Summertime Synth only plays for a couple of lines, I would move the `stop music fadeout` much further down. When Trish leaves would be a good time. ->the line where Trish says "You are not the only person in the world!" was changed to "We exist too, you know!" in the script doc -NOTE: For the above point I should have mentioned earlier, there are occasionally updated lines or segments that we have to watch out for - first thing I do when I'm reworking a chapter is to look for any changes in this google doc https://docs.google.com/document/d/1-T0SNGgRkypzXshZ16JqdKqaHL4fKUIR5XWsz0YTH_A -> - -Post Showtime (leave cables) ->the fanghug sprite after "Before I could react I was swept up in a blur of feathers" is suspended in midair, try a `yalign` of 0.0 or 0.1 - -Cleaning Up ->Reed appears very close to the right screen edge again. For situations like this where the quick and dirty location definitions are jank (`rright`?) you can specify the positioning with a custom `xalign`. This usually takes a bit of trial and error. ->Trish overlaps quite a lot with Reed when she appears ->personally I would not have gone for the heartbeat as well as the music \ No newline at end of file diff --git a/game/script.rpy b/game/script.rpy index e204db4..2cbbc7b 100644 --- a/game/script.rpy +++ b/game/script.rpy @@ -336,15 +336,6 @@ image fang surprised flip = im.Flip("fang/basic set/fang surprised.png", horizon image trish surprised flip = im.Flip("trish/trish surprised.png", horizontal=True) image naser surprised flip = im.Flip("naser/naser surprised.png", horizontal=True) -#double surprised -#<<<<<<< B's -#image naser surprised flip = im.Flip("naser/naser surprised.png", horizontal=True) -#======= -#image naser surprised flip = im.Flip("naser/naserintermediaryshocked.png", horizontal=True) -#image naser surprised = "naser/naserintermediaryshocked.png" -# -#>>>>>>> N's - #other flips image spears happy flip = im.Flip("spears/spears happy.png", horizontal=True) image fang flip off happy flip = im.Flip("fang/emotive set/fang flip off happy.png", horizontal=True)