forked from Cavemanon/SnootGame
Tweaked 13A with new prom sprites, 14A with timing, sound, and new cg's. x3, x7 adjusted. removed ear ringing sound.
This commit is contained in:
@ -1,4 +1,3 @@
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image fangfog = im.Blur(im.MatrixColor("fang/emotive set/fang anguish.png",im.matrix.brightness(-1)), 1.5)
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image red = "#ff0000"
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label chapter_14A:
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@ -723,11 +722,7 @@ label chapter_14A:
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$ renpy.music.set_volume(1, 0, 'ambient')
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$ renpy.music.set_volume(0, 0, 'ambient1') #policeSirenReverbLoop
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$ renpy.music.set_volume(1, 0, 'ambient3')
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scene roof fog
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show fangfog:
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yanchor 0.5 xanchor 0.5
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ypos 0.6 xpos 0.5
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alpha 0.25 zoom 0.25
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scene roofshooter
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play ambient "audio/effects/windShooterLoop.ogg" fadein 5 volume 0.7
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play ambient3 "audio/effects/radioChatterLoop.ogg" fadein 5 volume 0.3
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@ -817,7 +812,7 @@ label chapter_14A:
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hide red
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with Dissolve(0.4)
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hide fang flash blurred with Dissolve(2)
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pause 2
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pause 3
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A "{i}ARGH!{/i}"
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pause .5
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@ -828,18 +823,19 @@ label chapter_14A:
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$ renpy.music.set_volume(1, 0, 'ambient3')
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"Hot, searing pain."
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pause .5
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"My left leg crumples under me."
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pause 1
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"As I fall I see Fang’s beautiful amber eyes."
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pause .5
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"They’re red and puffy, with makeup-less tears running freely down her cheeks."
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stop sound fadeout 5
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stop sound fadeout 4
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window hide
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window auto
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pause 1
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pause 1.5
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play audio 'audio/effects/shooterWitnessed.ogg' volume 0.6
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play ambient1 'audio/effects/hungrybeast.ogg' volume 0.05 fadein 2
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@ -1175,7 +1171,11 @@ label chapter_14A:
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pause 2
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scene black with Dissolve(1)
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pause .5
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pause 1
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A "{i}Fang!{/i}"
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window hide
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window auto
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pause 1
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$ renpy.music.set_volume(0, 3, 'ambient1')
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scene shooterroof:
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@ -1183,20 +1183,25 @@ label chapter_14A:
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#xanchor 0.5 yanchor 0.5 xpos 0.5 ypos 0.5
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#zoom 1.12
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with Dissolve(3)
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stop ambient1
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pause 1
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$ renpy.music.set_volume(1, 0, 'ambient1')
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"She jumps."
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pause .5
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play ambient 'audio/effects/windShooterLoop.ogg' volume 0.2 fadein 2
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$ renpy.music.set_volume(1, 1.5, 'ambient1')
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pause 0.5
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A "{i}Fang!{/i}"
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#"She jumps."
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#pause .5
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window hide
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window auto
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play sound 'audio/effects/shooterFangJumps.ogg' volume 0.7
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$ renpy.music.set_volume(0, 0.6, 'ambient1')
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$ renpy.music.set_volume(0, 0.6, 'ambient')
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pause 6
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stop ambient
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stop ambient1
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$ renpy.music.set_volume(1, 0, 'ambient1')
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$ renpy.music.set_volume(1, 0, 'ambient')
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"I can’t look over."
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pause .5
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@ -1305,15 +1310,23 @@ label chapter_14A:
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stop ambient fadeout 5
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play ambient1 "audio/effects/drizzleLoop.ogg" fadein 3
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play ambient2 "audio/effects/windLightLoop.ogg" fadein 3
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scene a15 with Fade(2, .5, 2)
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scene black with Dissolve(2)
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pause 0.5
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scene a15 with Dissolve(2)
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pause 2
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"The alternations of footsteps and the crutch make me feel more mechanical than human."
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pause 0.5
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"Then again, that may be true regardless of having a crutch."
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window hide
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window auto
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pause 0.5
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play ambient "audio/effects/windShooterLoop.ogg" fadein 5
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$ renpy.music.set_volume(0.3, 4, 'ambient')
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scene a14 with Dissolve(2)
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pause 2
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"The two graves are right next to each other."
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@ -1376,14 +1389,14 @@ label chapter_14A:
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stop ambient1 fadeout 10
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stop ambient2 fadeout 20
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play ambient "audio/effects/windShooterLoop.ogg" fadein 20
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$ renpy.music.set_volume(1, 20, 'ambient')
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"{i}{cps=*.3}Don’t leave me alone.{/cps}{/i}"
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pause 1
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"I just feel completely and utterly and hopelessly alone."
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$ renpy.music.set_volume(0, 3, 'ambient1')
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$ renpy.music.set_volume(0, 6, 'ambient1')
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window hide
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window auto
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pause 3
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@ -1412,7 +1425,8 @@ label chapter_14A:
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$ quick_menu = False
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window hide
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stop ambient fadeout 20
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stop ambient fadeout 25
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$ renpy.music.set_volume(0, 25, 'ambient')
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pause 7
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@ -1427,4 +1441,5 @@ label chapter_14A:
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scene black with Dissolve(17.0)
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pause 5
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$ renpy.music.set_volume(1, 0, 'ambient')
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return
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