Merge branch 'Monster-Update-6' into chapter-5-choreo

# Conflicts:
#	game/script.rpy
This commit is contained in:
2021-09-07 17:19:21 +01:00
19 changed files with 192 additions and 99 deletions

36
.gitignore vendored
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@ -1,9 +1,9 @@
# IToddler files # macOS-related files
.DS_Store .DS_Store
.AppleDouble .AppleDouble
.LSOverride .LSOverride
# Windows cancer # Windows-related files
Thumbs.db Thumbs.db
Thumbs.db:encryptable Thumbs.db:encryptable
ehthumbs.db ehthumbs.db
@ -15,16 +15,36 @@ ehthumbs_vista.db
/traceback.txt /traceback.txt
/errors.txt /errors.txt
/log.txt /log.txt
log.txt
errors.txt
traceback.txt
#Vim swap files
.sw?
*~
*.bak
#save files & cache files
/game/saves/
/game/saves/*
/game/cache/*
/game/cache
saves
tmp
cache
env
#binary files
*.rpyc
*.rpyb
*.rpymc
*.pyc
*.pyo
#Vim (best text editor) swap files #Vim (best text editor) swap files
.sw? .sw?
#cache files
/game/cache/*
#save files
/game/saves/*
#binary files #binary files
*.rpyc *.rpyc
*.rpymc *.rpymc

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@ -78,7 +78,8 @@ define gui.text_size = 42
## The size of character names. ## The size of character names.
define gui.name_text_size = 45 define gui.name_text_size = 45
define gui.name_text_outlines = [ (absolute(1.5), gui.name_outline, 0, 0) ] define gui.name_text_thickness = absolute(2.0)
define gui.name_text_outlines = [ (gui.name_text_thickness, gui.name_outline, 0, 0) ]
## The size of text in the game's user interface. ## The size of text in the game's user interface.
define gui.interface_text_size = 33 define gui.interface_text_size = 33

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@ -8,4 +8,29 @@ label chapter_2_new:
play music 'audio/OST/Those Other Two Weirdos.ogg' play music 'audio/OST/Those Other Two Weirdos.ogg'
show anon neutral flip at aright with dissolve show anon neutral flip at aright with dissolve
A "Sample Text" A "Sample Text"
F "Sample Text"
Lucy "Sample Text"
Ro "Sample Text"
St "Sample Text"
N "Sample Text"
Nas "Sample Text"
T "Sample Text"
Attendant "Sample Text"
Sp "Sample Text"
Re "Sample Text"
D "Sample Text"
FM "Sample Text"
FD "Sample Text"
Tsuki "Sample Text"
unknown "Sample Text"
jingo "Sample Text"
MaitD "Sample Text"
Moe "Sample Text"
Vince "Sample Text"
Waitress "Sample Text"
AnonAndFang "Sample Text"
SV "Sample Text"
carl "Sample Text"
Drf "Sample Text"
FRT "Sample Text"
return return

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@ -47,7 +47,13 @@ define build.name = "SnootGame"
define config.has_sound = True define config.has_sound = True
define config.has_music = True define config.has_music = True
define config.has_voice = False define config.has_voice = True
define config.play_channel = "uisounds"
##Custom Channels?
init -1 python:
renpy.music.register_channel("uisounds", "ui", loop=False, stop_on_mute=True)
## To allow the user to play a test sound on the sound or voice channel, ## To allow the user to play a test sound on the sound or voice channel,

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@ -1,24 +1,44 @@
###Updater Python stuff### ###Updater Python stuff###
init python: init python:
if renpy.variant("pc"): #Don't run this on mobile, not supported if renpy.variant("pc"): #Don't run this on mobile, not supported
if persistent.updateresult is None: if persistent.updateresult is None:
persistent.updateresult = "No new version is available" persistent.updateresult = "No new version is available"
if persistent.autoup is None: if persistent.autoup is None:
persistent.autoup = False persistent.autoup = False
if persistent.updateWebServer is None: if persistent.updateWebServer is None:
persistent.updateWebServer = "http://updates.snootgame.xyz/updates.json" persistent.updateWebServer = "http://updates.snootgame.xyz/updates.json"
def UpdateCheck(): def UpdateCheck():
# WHY YES I ONLY ALLOW PEOPLE USING MY FRAMEWORK TO CHECK FOR AN UPDATE EVERY SIX FUCKING HOURS HOW DID YOU KNOW # WHY YES I ONLY ALLOW PEOPLE USING MY FRAMEWORK TO CHECK FOR AN UPDATE EVERY SIX FUCKING HOURS HOW DID YOU KNOW
# NOPE check_interval=5 (5 SECONDS) FUCK YOU # NOPE check_interval=5 (5 SECONDS) FUCK YOU
pendingVersion = updater.UpdateVersion(persistent.updateWebServer, check_interval=5) pendingVersion = updater.UpdateVersion(persistent.updateWebServer, check_interval=5)
if pendingVersion == None or pendingVersion == config.version or "TEST" in pendingVersion: if pendingVersion == None or pendingVersion == config.version or "TEST" in pendingVersion:
persistent.updateresult = "No new version is available" persistent.updateresult = "No new version is available"
else: else:
persistent.updateresult = pendingVersion persistent.updateresult = pendingVersion
#idk non-functional dummies for uisounds hackery
#coming soon
def onclick_audio(flag, audio_filename=["audio/ui/uiOptionOff.wav", "audio/ui/uiOptionOff.wav", "audio/ui/uiOptionOff.wav"]):
renpy.play(audio_filename[int(flag)])
def ToggleAutoUpdate():
onclick_audio(persistent.autoup)
preferences.autoup = not preferences.autoup
def ToggleAutoForwardMove():
onclick_audio(persistent.afm_enable)
preferences.afm_enable = not preferences.afm_enable
# def ToggleMuteAll():
# if preferences.all_mute == True:
# renpy.play("audio/ui/uiOptionOff.wav")
# else:
# renpy.play("audio/ui/uiOptionOn.wav")
# preferences.all_mute = not preferences.all_mute
def ToggleAutoUpdate():
persistent.autoup = not persistent.autoup
################################################################################ ################################################################################
## Initialization ## Initialization
@ -48,6 +68,7 @@ style gui_text:
style button: style button:
properties gui.button_properties("button") properties gui.button_properties("button")
# activate_sound "audio/ui/uiClick.wav"
style button_text is gui_text: style button_text is gui_text:
properties gui.text_properties("button") properties gui.text_properties("button")
@ -250,6 +271,7 @@ style choice_vbox:
style choice_button is default: style choice_button is default:
properties gui.button_properties("choice_button") properties gui.button_properties("choice_button")
activate_sound "audio/ui/uiRollover.wav"
style choice_button_text is default: style choice_button_text is default:
properties gui.button_text_properties("choice_button") properties gui.button_text_properties("choice_button")
@ -265,6 +287,10 @@ screen quick_button(filename, label, function):
xmaximum 80 xmaximum 80
ymaximum 72 ymaximum 72
action function action function
if 'Return' in label or 'Back' in label or 'Menu' in label:
activate_sound "audio/ui/uiBack.wav"
else:
activate_sound "audio/ui/uiClick.wav"
fixed: fixed:
add filename xalign 0.5 yalign 0.5 zoom 1 add filename xalign 0.5 yalign 0.5 zoom 1
text label xalign 0.5 yalign 0.5 xanchor 0.5 size 22 style "quick_button_text" text label xalign 0.5 yalign 0.5 xanchor 0.5 size 22 style "quick_button_text"
@ -350,22 +376,22 @@ screen navigation():
spacing gui.navigation_spacing spacing gui.navigation_spacing
textbutton _("History") action ShowMenu("history") textbutton _("History") activate_sound "audio/ui/uiClick.wav" action ShowMenu("history")
textbutton _("Save") action ShowMenu("save") textbutton _("Save") activate_sound "audio/ui/uiClick.wav" action ShowMenu("save")
textbutton _("Load") action ShowMenu("load") textbutton _("Load") activate_sound "audio/ui/uiClick.wav" action ShowMenu("load")
textbutton _("Delete") action ShowMenu("delete") textbutton _("Delete") activate_sound "audio/ui/uiClick.wav" action ShowMenu("delete")
textbutton _("Options") action ShowMenu("preferences") textbutton _("Options") activate_sound "audio/ui/uiClick.wav" action ShowMenu("preferences")
#textbutton _("Extras") action ShowMenu("extras") #textbutton _("Extras") action ShowMenu("extras")
textbutton _("Return") action Return() textbutton _("Return") activate_sound "audio/ui/uiBack.wav" action Return()
if _in_replay: if _in_replay:
textbutton _("End Replay") action EndReplay(confirm=True) textbutton _("End Replay") activate_sound "audio/ui/uiBack.wav" action EndReplay(confirm=True)
elif not main_menu: elif not main_menu:
textbutton _("Main Menu") action MainMenu() textbutton _("Main Menu") activate_sound "audio/ui/uiBack.wav" action MainMenu()
#textbutton _("Debug Score Card") action ShowMenu("score_menu") #textbutton _("Debug Score Card") action ShowMenu("score_menu")
#if renpy.variant("pc"): #if renpy.variant("pc"):
@ -398,6 +424,10 @@ screen main_menu_button(filename, label, function):
xmaximum 500 xmaximum 500
ymaximum 129 ymaximum 129
action function action function
if 'Back' in label or 'Return' in label or 'Quit' in label or 'Main Menu' in label:
activate_sound "audio/ui/uiBack.wav"
else:
activate_sound "audio/ui/uiClick.wav"
fixed: fixed:
add filename xalign 0.5 yalign 0.5 zoom 1 xanchor 0 xcenter 0.5 ycenter 0.5 add filename xalign 0.5 yalign 0.5 zoom 1 xanchor 0 xcenter 0.5 ycenter 0.5
text label xalign 0.5 yalign 0.5 xanchor 0.5 text label xalign 0.5 yalign 0.5 xanchor 0.5
@ -677,10 +707,12 @@ screen updates():
label _("Update Checker:") label _("Update Checker:")
label _("{color=#FFFFFF}{size=32}[persistent.updateresult!t]{/size}{/color}") label _("{color=#FFFFFF}{size=32}[persistent.updateresult!t]{/size}{/color}")
textbutton _("{size=36}Check for Update\n{/size}") action [Notify("Checking for update..."), Function(UpdateCheck)]
textbutton _("{size=36}Check for Update\n{/size}") activate_sound "audio/ui/uiClick.wav" action [Notify("Checking for update..."), Function(UpdateCheck)]
label _("Updater:") label _("Updater:")
label _("{color=#FFFFFF}{size=32}Server URL (click to edit):{/size}{/color}") label _("{color=#FFFFFF}{size=32}Server URL (click to edit):{/size}{/color}")
default input_on = False default input_on = False
button: button:
key_events True key_events True
@ -695,10 +727,9 @@ screen updates():
action ToggleScreenVariable('input_on') action ToggleScreenVariable('input_on')
style_prefix "quick" style_prefix "quick"
if persistent.updateresult != "No new version is available": if persistent.updateresult != "No new version is available":
textbutton _("{size=36}Update Now!\n{/size}") action updater.Update(persistent.updateWebServer, force=False) textbutton _("{size=36}Update Now!\n{/size}") activate_sound "audio/ui/uiNotification.wav" action [updater.Update(persistent.updateWebServer, force=False)]
else: else:
textbutton _("{size=36}Update Now!\n{/size}") action Notify("Nothing to update to!") textbutton _("{size=36}Update Now!\n{/size}") activate_sound "audio/ui/uiFail.wav" action [Notify("Nothing to update to!")]
use extrasnavigation use extrasnavigation
## Load and Save screens ####################################################### ## Load and Save screens #######################################################
@ -793,19 +824,19 @@ screen file_slots(title, flag=False):
spacing gui.page_spacing spacing gui.page_spacing
textbutton _("<") action FilePagePrevious() textbutton _("<") activate_sound "audio/ui/uiRollover.wav" action FilePagePrevious()
if config.has_autosave: if config.has_autosave:
textbutton _("{#auto_page}A") action FilePage("auto") textbutton _("{#auto_page}A") activate_sound "audio/ui/uiClick.wav" action FilePage("auto")
if config.has_quicksave: if config.has_quicksave:
textbutton _("{#quick_page}Q") action FilePage("quick") textbutton _("{#quick_page}Q") activate_sound "audio/ui/uiClick.wav" action FilePage("quick")
## range(1, 10) gives the numbers from 1 to 9. ## range(1, 10) gives the numbers from 1 to 9.
for page in range(1, 10): for page in range(1, 10):
textbutton "[page]" action FilePage(page) textbutton "[page]" activate_sound "audio/ui/uiClick.wav" action FilePage(page)
textbutton _(">") action FilePageNext() textbutton _(">") activate_sound "audio/ui/uiRollover.wav" action FilePageNext()
style page_label is gui_label style page_label is gui_label
@ -863,32 +894,31 @@ screen preferences():
vbox: vbox:
style_prefix "radio" style_prefix "radio"
label _("Display") label _("Display")
textbutton _("Window") action Preference("display", "any window") textbutton _("Window") activate_sound "audio/ui/uiOptionOn.wav" action Preference("display", "any window")
textbutton _("Fullscreen") action Preference("display", "fullscreen") textbutton _("Fullscreen") activate_sound "audio/ui/uiOptionOn.wav" action Preference("display", "fullscreen")
vbox: vbox:
style_prefix "radio" style_prefix "radio"
label _("Rollback Side") label _("Rollback Side")
textbutton _("Disable") action Preference("rollback side", "disable") textbutton _("Disable") activate_sound "audio/ui/uiOptionOn.wav" action Preference("rollback side", "disable")
textbutton _("Left") action Preference("rollback side", "left") textbutton _("Left") activate_sound "audio/ui/uiOptionOn.wav" action Preference("rollback side", "left")
textbutton _("Right") action Preference("rollback side", "right") textbutton _("Right") activate_sound "audio/ui/uiOptionOn.wav" action Preference("rollback side", "right")
vbox: vbox:
style_prefix "check" style_prefix "check"
label _("Naughty Stuff") label _("Naughty Stuff")
textbutton _("Enable Lewd Images") action ToggleVariable("persistent.lewd", True, False) textbutton _("Enable Lewd Images") action [Function(onclick_audio, persistent.lewd), ToggleVariable("persistent.lewd", True, False)]
vbox: vbox:
style_prefix "check" style_prefix "check"
label _("Requires Restart") label _("Requires Restart")
textbutton _("Enable Forward-Scroll Movement") action ToggleVariable("persistent.scroll", True, False) textbutton _("Enable Forward-Scroll Movement") action [Function(onclick_audio, persistent.scroll), ToggleVariable("persistent.scroll", True, False)]
vbox: vbox:
style_prefix "check" style_prefix "check"
label _("Skip") label _("Skip")
textbutton _("Unseen Text") action Preference("skip", "toggle") textbutton _("Unseen Text") action [Function(onclick_audio, preferences.skip_unseen), ToggleVariable("preferences.skip_unseen", True, False)]
textbutton _("After Choices") action Preference("after choices", "toggle") textbutton _("After Choices") action [Function(onclick_audio, preferences.skip_after_choices), ToggleVariable("preferences.skip_after_choices", True, False)]
textbutton _("Transitions") action InvertSelected(Preference("transitions", "toggle")) textbutton _("Transitions") action [Function(onclick_audio, preferences.transitions), ToggleVariable("preferences.transitions", 0, 2)]
## Additional vboxes of type "radio_pref" or "check_pref" can be ## Additional vboxes of type "radio_pref" or "check_pref" can be
## added here, to add additional creator-defined preferences. ## added here, to add additional creator-defined preferences.
@ -917,6 +947,12 @@ screen preferences():
hbox: hbox:
bar value Preference("music volume") bar value Preference("music volume")
if config.has_music:
label _("UI Sounds Volume")
hbox:
bar value Preference("ui volume")
if config.has_sound: if config.has_sound:
label _("Sound Volume") label _("Sound Volume")
@ -937,7 +973,7 @@ screen preferences():
if config.sample_voice: if config.sample_voice:
textbutton _("Test") action Play("voice", config.sample_voice) textbutton _("Test") action Play("voice", config.sample_voice)
if config.has_music or config.has_sound or config.has_voice: if config.has_music or config.has_sound or config.has_voice or config.has_ui:
null height gui.pref_spacing null height gui.pref_spacing
textbutton _("Mute All"): textbutton _("Mute All"):
@ -1141,10 +1177,10 @@ screen extrasnavigation():
use main_menu_buttons("gui/button/menubuttons/template_idle.png", use main_menu_buttons("gui/button/menubuttons/template_idle.png",
[ [
[ "Help", ShowMenu("help") ], [ "Help", ShowMenu("help") ],
[ "About", ShowMenu("about") ], [ "About", ShowMenu("about") ],
[ "Updates", ShowMenu("updates") ], [ "Updates", ShowMenu("updates") ],
[ "Gallery", ShowMenu("cg_gallery_0") ], [ "Gallery", ShowMenu("cg_gallery_0") ],
[ "Return", ShowMenu("main_menu") ] [ "Return", ShowMenu("main_menu") ]
] ) ] )
## Help screen ################################################################# ## Help screen #################################################################
@ -1215,7 +1251,7 @@ screen keyboard_help():
hbox: hbox:
label _("Escape") label _("Escape")
text _("Accesses the game menu.") text _("Accesses the game menu. Also escapes the Gallery.")
hbox: hbox:
label _("Ctrl") label _("Ctrl")
@ -1258,7 +1294,7 @@ screen mouse_help():
hbox: hbox:
label _("Right Click") label _("Right Click")
text _("Accesses the game menu.") text _("Accesses the game menu. Also escapes the Gallery.")
hbox: hbox:
label _("Mouse Wheel Up\nClick Rollback Side") label _("Mouse Wheel Up\nClick Rollback Side")
@ -1359,8 +1395,8 @@ screen confirm(message, yes_action, no_action):
xalign 0.5 xalign 0.5
spacing 150 spacing 150
textbutton _("Yes") action yes_action textbutton _("Yes") activate_sound "audio/ui/uiClick.wav" action yes_action
textbutton _("No") action no_action textbutton _("No") activate_sound "audio/ui/uiBack.wav" action no_action
## Right-click and escape answer "no". ## Right-click and escape answer "no".
key "game_menu" action no_action key "game_menu" action no_action
@ -1659,9 +1695,9 @@ screen extrasnavigation(): #Updates are removed (not even supported by Ren'Py)
use main_menu_buttons("gui/button/menubuttons/template_idle.png", use main_menu_buttons("gui/button/menubuttons/template_idle.png",
[ [
[ "Help", ShowMenu("help") ], [ "Help", ShowMenu("help") ],
[ "About", ShowMenu("about") ], [ "About", ShowMenu("about") ],
[ "Gallery", ShowMenu("cg_gallery_0") ], [ "Gallery", ShowMenu("cg_gallery_0") ],
[ "Return", ShowMenu("main_menu") ] [ "Return", ShowMenu("main_menu") ]
] ) ] )
style radio_button: style radio_button:

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@ -24,7 +24,7 @@ init python:
import webbrowser import webbrowser
#function for insult layers #function for insult layers
def showCG(): def showCG():
files = ["text0", "text1", "text2", "text3", "text4", "text5", "text6", "text7", "text8", "text9"] files = ["text1", "text2", "text3", "text4", "text5", "text6", "text7", "text8", "text9"]
length = len(files) length = len(files)
picked = random.randint(0,length - 1) picked = random.randint(0,length - 1)
fileName = files[picked] fileName = files[picked]
@ -117,33 +117,33 @@ define long_textbox = { "window_background": long_textbox_img, 'namebox_style':
#Characters #Characters
define base = Character (ctc="ctc_end_marker", ctc_pause="ctc_mid_marker", ctc_timedpause=Null(), ctc_position="nestled") # try to remember some of the basics of CTC define base = Character (ctc="ctc_end_marker", ctc_pause="ctc_mid_marker", ctc_timedpause=Null(), ctc_position="nestled") # try to remember some of the basics of CTC
define narrator = Character(kind=base) define narrator = Character(kind=base)
define A = Character ('Anon', base, color="#36E12D", who_outlines=[(1, '#0C300A')]) # Light Green define A = Character ('Anon', base, color="#36E12D", who_outlines=[(gui.name_text_thickness, '#0C300A')]) # Light Green
define F = Character ('Fang', base, color="#B4D4CE", who_outlines=[(1, '#112D27')]) # Light Cyan define F = Character ('Fang', base, color="#B4D4CE", who_outlines=[(gui.name_text_thickness, '#0F3930')]) # Light Cyan
define Lucy = Character ('Lucy', base, color="#B4D4CE", who_outlines=[(1, '#112D27')]) # Light Cyan define Lucy = Character ('Lucy', base, color="#B4D4CE", who_outlines=[(gui.name_text_thickness, '#0F3930')]) # Light Cyan
define Ro = Character ('Rosa', base, color="#FE712B", who_outlines=[(1, '#3D1809')]) # Red-Orange define Ro = Character ('Rosa', base, color="#FE712B", who_outlines=[(gui.name_text_thickness, '#54230F')]) # Red-Orange
define St = Character ('Stella', base, color="#D2FFAA", who_outlines=[(1, '#203011')]) # Light Green define St = Character ('Stella', base, color="#D5FFAE", who_outlines=[(gui.name_text_thickness, '#294211')]) # Light Green
define N = Character ('Naomi', base, color="#F8B9A0", who_outlines=[(1, '#291A1B')]) # Peach define N = Character ('Naomi', base, color="#FDD2C1", who_outlines=[(gui.name_text_thickness, '#462628')]) # Peach
define Nas = Character ('Naser', base, color="#F89E38", who_outlines=[(1, '#2D2D2D')]) # Orange define Nas = Character ('Naser', base, color="#FFB561", who_outlines=[(gui.name_text_thickness, '#512322')]) # Orange
define T = Character ('Trish', base, color="#B675E6", who_outlines=[(1, '#1F0632')]) # Purple define T = Character ('Trish', base, color="#B675E6", who_outlines=[(gui.name_text_thickness, '#3A0C5D')]) # Purple
define Attendant = Character ('Attendant', base, color="#8A0036", who_outlines=[(1, '#FFFFFF')]) # Maroon define Attendant = Character ('Attendant', base, color="#5BF0F8", who_outlines=[(gui.name_text_thickness, '#121C68')]) # Aqua
define Sp = Character ('Spears', base, color="#C4C3C3", who_outlines=[(1, '#272727')]) # Light Grey define Sp = Character ('Spears', base, color="#C7C7C7", who_outlines=[(gui.name_text_thickness, '#272727')]) # Light Grey
define Re = Character ('Reed', base, color="#ED4C5B", who_outlines=[(1, '#361013')]) # Bright Red define Re = Character ('Reed', base, color="#ED4C5B", who_outlines=[(gui.name_text_thickness, '#421014')]) # Bright Red
define D = Character ('Driver', base, color="#FFC63A", who_outlines=[(1, '#4D280A')]) # Yellow-Orange define D = Character ('Driver', base, color="#FFECBC", who_outlines=[(gui.name_text_thickness, '#563010')]) # Yellow-Orange
define FM = Character ('Fangs Mom', base, color="#FFD8F6", who_outlines=[(1, '#361730')]) # Bright Pink define FM = Character ("Fang's Mom", base, color="#FFD8F6", who_outlines=[(gui.name_text_thickness, '#521947')]) # Bright Pink
define FD = Character ('Fangs Dad', base, color="#D8A09A", who_outlines=[(1, '#190E0F')]) # Desaturated Orange define FD = Character ("Fang's Dad", base, color="#D8A09A", who_outlines=[(gui.name_text_thickness, '#461B1F')]) # Desaturated Orange
define Tsuki = Character ('Mr. Tsuki', base, color="#A7F2A2", who_outlines=[(1, '#320E3B')]) # Pear Green define Tsuki = Character ('Mr. Tsuki', base, color="#A7F2A2", who_outlines=[(gui.name_text_thickness, '#471054')]) # Pear Green
define unknown = Character ('(???)', base, color="#000000", who_outlines=[(1, '#FFFFFF')]) # Black define unknown = Character ('(???)', base, color="#FFF", who_outlines=[(gui.name_text_thickness, '#000')]) # White
define jingo = Character ('Mr. Jingo', base, color="#CD8283", who_outlines=[(1, '#0F0D49')]) # Desaturated Red define jingo = Character ('Mr. Jingo', base, color="#CD8283", who_outlines=[(gui.name_text_thickness, '#0F0D49')]) # Desaturated Red
define MaitD = Character ('Maitre D', base, color="#241630", who_outlines=[(1, '#241630')]) # Cobalt Blue define MaitD = Character ('Maitre D', base, color="#AF9EFF", who_outlines=[(gui.name_text_thickness, '#241630')]) # Cobalt Blue
define Moe = Character('Moe', base, color="#A5BEED", who_outlines=[(1, '#342210')]) # Desaturated Blue define Moe = Character('Moe', base, color="#A5BEED", who_outlines=[(gui.name_text_thickness, '#1F253B')]) # Desaturated Blue
define Vince = Character ('Vince', base, color="#FFC63A", who_outlines=[(1, '#4D280A')]) # Yellow-Orange define Vince = Character ('Vince', base, color="#FFECBC", who_outlines=[(gui.name_text_thickness, '#563010')]) # Yellow-Orange
define Waitress = Character ('Waitress', base, color="#F691C8", who_outlines=[(1, '#402E3A')]) # Pink define Waitress = Character ('Waitress', base, color="#F691C8", who_outlines=[(gui.name_text_thickness, '#512040')]) # Pink
#long TB chars #long TB chars
define AnonAndFang = Character('Anon and Fang', base, color="72DFA8", who_outlines=[(1, '#113623')]) define AnonAndFang = Character('Anon and Fang', base, color="72DFA8", who_outlines=[(gui.name_text_thickness, '#113623')]) # Cyan
define SV = Character ('Street Vendor', base, color="#F8E120", who_outlines=[(1, '#361504')]) define SV = Character ('Street Vendor', base, color="#F8E120", who_outlines=[(gui.name_text_thickness, '#58260C')]) # Yellow
define carl = Character ('Mr. Carldewskii', base, color="#E19E40", who_outlines=[(1, '#03223B')]) define carl = Character ('Mr. Carldewskii', base, color="#EECB99", who_outlines=[(gui.name_text_thickness, '#082337')]) #Puke Orange
define Drf = Character ('Dr. Fernsworth', base, color="#253354", who_outlines=[(1, '#334573')]) define Drf = Character ('Dr. Fernsworth', base, color="#DCEEF5", who_outlines=[(gui.name_text_thickness, '#253354')]) #Yellow-Orange
define FRT = Character ('Fang Reed & Trish', base, color="#4963A5", who_outlines=[(1, '#FFFFFF')]) define FRT = Character ('Fang Reed & Trish', base, color="#DCBBF7", who_outlines=[(gui.name_text_thickness, '#191C78')]) #Light Purple
#Extra image translations #Extra image translations
#siloettes #siloettes

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@ -520,7 +520,7 @@ label chapter_14D:
show fang d happy with dissolve show fang d happy with dissolve
"We chuckle together." "We chuckle together."
play music "audio/OST/Amberlight Brilliance.ogg" fadein 1.0 play music "audio/OST/Amberlight Brilliance D ending.ogg" fadein 1.0
A "Hey, Lucy…" A "Hey, Lucy…"
"I keep my eyes on the stars, even when Lucy turns to look at me." "I keep my eyes on the stars, even when Lucy turns to look at me."

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@ -158,17 +158,17 @@ screen cg_gallery(flag, __yoffset = 0, origin = 'CG'):
textbutton _(cp['name']) text_color gui.selected_color text_xalign 0.5 textbutton _(cp['name']) text_color gui.selected_color text_xalign 0.5
else: else:
if cp['eval'] is None: if cp['eval'] is None:
textbutton _(cp['name']) action ShowMenu('cg_gallery_'+flag, 0, cp['name']) text_xalign 0.5 textbutton _(cp['name']) activate_sound "audio/ui/uiClick.wav" action ShowMenu('cg_gallery_'+flag, 0, cp['name']) text_xalign 0.5
elif eval(cp['eval']): elif eval(cp['eval']):
textbutton _(cp['name']) action ShowMenu('cg_gallery_'+flag, 0, cp['name']) text_xalign 0.5 textbutton _(cp['name']) activate_sound "audio/ui/uiClick.wav" action ShowMenu('cg_gallery_'+flag, 0, cp['name']) text_xalign 0.5
else: else:
textbutton _(cp['name']) text_xalign 0.5 textbutton _(cp['name']) text_xalign 0.5
textbutton _("Return") action ShowMenu('main_menu') text_xalign 0.5 textbutton _("Return") activate_sound "audio/ui/uiBack.wav" action ShowMenu('main_menu') text_xalign 0.5
if _in_replay: if _in_replay:
textbutton _("End Replay") action EndReplay(confirm=True) textbutton _("End Replay") activate_sound "audio/ui/uiBack.wav" action EndReplay(confirm=True)
elif not main_menu: elif not main_menu:
textbutton _("Main Menu") action MainMenu() textbutton _("Main Menu") activate_sound "audio/ui/uiBack.wav" action MainMenu()
transform: transform:
zoom 0.95 zoom 0.95
@ -248,6 +248,7 @@ screen view_image(item, _origin, zoom = zoom_arr.index(1.0), flag='a'):
tag menu tag menu
key "game_menu" action _origin key "game_menu" action _origin
key "button_alternate" action _origin
# mousewheel & insert+delete # mousewheel & insert+delete
if (ALLOW_ZOOM): if (ALLOW_ZOOM):
@ -284,7 +285,7 @@ screen view_image(item, _origin, zoom = zoom_arr.index(1.0), flag='a'):
[ "-", zoom_b_f ], [ "-", zoom_b_f ],
[ "Return", zoom_b_f ] [ "Return", zoom_b_f ]
] ) ] )
else: elif renpy.variant("small"):
use quick_buttons("gui/button/uioptionbuttons/template_idle.png", use quick_buttons("gui/button/uioptionbuttons/template_idle.png",
[ [
[ "Return", _origin ] [ "Return", _origin ]

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@ -10,6 +10,10 @@ screen mod_menu_button(filename, label, function):
xmaximum 600 xmaximum 600
ymaximum 129 ymaximum 129
action function action function
if 'Back' in label or 'Return' in label or 'Quit' in label or 'Main Menu' in label:
activate_sound "audio/ui/uiBack.wav"
else:
activate_sound "audio/ui/uiClick.wav"
fixed: fixed:
add filename xalign 0.5 yalign 0.5 zoom 0.9 add filename xalign 0.5 yalign 0.5 zoom 0.9
text label xalign 0.5 yalign 0.5 xanchor 0.5 size 34 text label xalign 0.5 yalign 0.5 xanchor 0.5 size 34