sound effect conversions, minor script tweaks

This commit is contained in:
2022-11-27 15:34:23 -06:00
parent 7b506a04f6
commit 9c0a9f5e6a
75 changed files with 18 additions and 22 deletions

View File

@ -1186,30 +1186,21 @@ label chapter_14A:
window auto
pause 1
$ renpy.music.set_volume(0, 3, 'ambient1')
stop ambient1 fadeout 4
scene shooterroof:
size(1920,1080)
#xanchor 0.5 yanchor 0.5 xpos 0.5 ypos 0.5
#zoom 1.12
with Dissolve(3)
play ambient 'audio/effects/windShooterLoop.ogg' volume 0.2 fadein 2
$ renpy.music.set_volume(1, 1.5, 'ambient1')
pause 0.5
#"She jumps."
#pause .5
play sound 'audio/effects/shooterFangJumps.ogg' volume 0.7
pause 7
$ renpy.music.set_volume(0, 0.6, 'ambient1')
$ renpy.music.set_volume(0, 0.6, 'ambient')
pause 6
stop ambient
stop ambient1
$ renpy.music.set_volume(1, 0, 'ambient1')
$ renpy.music.set_volume(1, 0, 'ambient')
"I cant look over."
pause .5
@ -1333,7 +1324,7 @@ label chapter_14A:
window auto
pause 0.5
play ambient "audio/effects/windShooterLoop.ogg" fadein 5
play ambient "audio/effects/windShooterLoop.ogg" fadein 10
$ renpy.music.set_volume(0.3, 4, 'ambient')
scene a14 with Dissolve(2)
pause 2
@ -1437,10 +1428,10 @@ label chapter_14A:
stop ambient fadeout 25
$ renpy.music.set_volume(0, 25, 'ambient')
pause 7
pause 5
scene black with Dissolve(10.0)
scene black with Dissolve(9.0)
pause 2.5
play music "audio/OST/Sad!.ogg" fadein 15.0 volume 2.8 noloop
scene e1of4 with Dissolve(9.0)