forked from Cavemanon/SnootGame
sound effect conversions, minor script tweaks
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@ -1186,30 +1186,21 @@ label chapter_14A:
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window auto
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pause 1
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$ renpy.music.set_volume(0, 3, 'ambient1')
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stop ambient1 fadeout 4
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scene shooterroof:
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size(1920,1080)
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#xanchor 0.5 yanchor 0.5 xpos 0.5 ypos 0.5
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#zoom 1.12
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with Dissolve(3)
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play ambient 'audio/effects/windShooterLoop.ogg' volume 0.2 fadein 2
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$ renpy.music.set_volume(1, 1.5, 'ambient1')
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pause 0.5
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#"She jumps."
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#pause .5
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play sound 'audio/effects/shooterFangJumps.ogg' volume 0.7
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pause 7
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$ renpy.music.set_volume(0, 0.6, 'ambient1')
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$ renpy.music.set_volume(0, 0.6, 'ambient')
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pause 6
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stop ambient
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stop ambient1
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$ renpy.music.set_volume(1, 0, 'ambient1')
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$ renpy.music.set_volume(1, 0, 'ambient')
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"I can’t look over."
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pause .5
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@ -1333,7 +1324,7 @@ label chapter_14A:
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window auto
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pause 0.5
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play ambient "audio/effects/windShooterLoop.ogg" fadein 5
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play ambient "audio/effects/windShooterLoop.ogg" fadein 10
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$ renpy.music.set_volume(0.3, 4, 'ambient')
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scene a14 with Dissolve(2)
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pause 2
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@ -1437,10 +1428,10 @@ label chapter_14A:
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stop ambient fadeout 25
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$ renpy.music.set_volume(0, 25, 'ambient')
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pause 7
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pause 5
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scene black with Dissolve(10.0)
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scene black with Dissolve(9.0)
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pause 2.5
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play music "audio/OST/Sad!.ogg" fadein 15.0 volume 2.8 noloop
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scene e1of4 with Dissolve(9.0)
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