forked from Cavemanon/SnootGame
sounds revamp
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@@ -158,17 +158,17 @@ screen cg_gallery(flag, __yoffset = 0, origin = 'CG'):
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textbutton _(cp['name']) text_color gui.selected_color text_xalign 0.5
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else:
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if cp['eval'] is None:
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textbutton _(cp['name']) action ShowMenu('cg_gallery_'+flag, 0, cp['name']) text_xalign 0.5
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textbutton _(cp['name']) activate_sound "audio/ui/uiClick.wav" action ShowMenu('cg_gallery_'+flag, 0, cp['name']) text_xalign 0.5
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elif eval(cp['eval']):
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textbutton _(cp['name']) action ShowMenu('cg_gallery_'+flag, 0, cp['name']) text_xalign 0.5
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textbutton _(cp['name']) activate_sound "audio/ui/uiClick.wav" action ShowMenu('cg_gallery_'+flag, 0, cp['name']) text_xalign 0.5
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else:
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textbutton _(cp['name']) text_xalign 0.5
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textbutton _("Return") action ShowMenu('main_menu') text_xalign 0.5
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textbutton _("Return") activate_sound "audio/ui/uiBack.wav" action ShowMenu('main_menu') text_xalign 0.5
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if _in_replay:
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textbutton _("End Replay") action EndReplay(confirm=True)
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textbutton _("End Replay") activate_sound "audio/ui/uiBack.wav" action EndReplay(confirm=True)
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elif not main_menu:
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textbutton _("Main Menu") action MainMenu()
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textbutton _("Main Menu") activate_sound "audio/ui/uiBack.wav" action MainMenu()
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transform:
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zoom 0.95
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