forked from Cavemanon/SnootGame
get_ending
to not be numerically based, but instead enum-based. (#219)
Co-authored-by: san7890 <the@san7890.com> Reviewed-on: Cavemanon/SnootGame#219 Co-authored-by: san7890 <san7890@noreply.git.cavemanon.xyz> Co-committed-by: san7890 <san7890@noreply.git.cavemanon.xyz>
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@ -1,5 +1,15 @@
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## Utility functions for game setup, debugging etc.
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init python:
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from enum import Enum
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# Create compile-time macros to more easily track what ending goes to what without the need for magic numbers or strings that can be mistyped
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class Endings(Enum):
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Shooter = 0
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Doomer = 1
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Tradwife = 2
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Golden = 3
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label initstats(anon=0, fang=0, trad=False):
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# Sets various game-related global variables
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# :param int anon: Anon's score
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@ -14,10 +24,10 @@ label get_ending:
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# To check what ending we're getting, call this label and then check the value of _return
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# Sensible to have this logic defined in only one place for consistency
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if anonscore >= 4 and fangscore >= 4 and wingStory:
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return(4) # Golden
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return(Endings.Golden)
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elif anonscore >= 3 and fangscore <=4:
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return(3) # Tradwife
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return(Endings.Tradwife)
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elif anonscore <= 3 and fangscore >=3:
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return(2) # Doomer
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return(Endings.Doomer)
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else:
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return(1) # Shooter
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return(Endings.Shooter)
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