forked from Cavemanon/SnootGame
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8 Commits
flower-lin
...
indentatio
Author | SHA1 | Date | |
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79a73ccc64 | |||
9f2bd4ed5f | |||
0c648922aa | |||
378cb12bf4 | |||
c890f2094c | |||
dbffdf5c36 | |||
c274f8726a | |||
9021619bf0 |
@ -324,7 +324,6 @@ transform scloserleft:
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label start:
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$ fangscore = 0
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$ anonscore = 0
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$ tradwife = False
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$ wingStory = False
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pause 1.0
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call storyline from _call_storyline
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@ -586,12 +586,12 @@ label chapter_11:
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pause .5
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call get_ending from _call_get_ending_1
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if _return == 4:
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jump lSortingThings # Golden
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elif _return == 3:
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jump lMendingThings # Tradwife
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if _return == 4: # Golden
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jump lSortingThings
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elif _return == 3: # tradwife
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jump lMendingThings
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else:
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jump lBreakingThings # Shooter
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jump lBreakingThings # All else fails, go to shooter.
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label lSortingThings:
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@ -5466,9 +5466,12 @@ label chapter_11:
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"{cps=*.1}...{/cps}"
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# skip this segment if we're doing ending 1
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call get_ending from _call_get_ending_3
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if _return != 1: # any route except Shooter
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# duplicated segment from 11B, 11C and 11D transplanted here
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if _return == 1: #shooter
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return
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# the following segment makes sense in the context of 11B+11C+11D
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window hide
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window auto
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pause .5
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@ -691,11 +691,9 @@ label chapter_13A:
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menu:
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"Could be worse":
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A "Could be worse."
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"Going great, actually":
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A "Going great, actually."
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pause .5
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@ -3114,13 +3114,9 @@ label chapter_13D:
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pause .5
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menu:
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"Go to college":
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A "Well... {w=0.3}Spears convinced me to send out a couple application letters for college."
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A "I’m thinking of doing something with music{cps=*.1}...{/cps} maybe becoming a sound engineer?"
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"Not certain just yet":
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A "I’m not sure yet."
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@ -844,7 +844,7 @@ label chapter_5:
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show fang considering flip with Dissolve(.25)
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Ro "I just{cps=*.1}...{/cps}{w=.3} URGH!{w=.4} Do you have {i}any{/i} idea how hard those are to get!"
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Ro "I just{cps=*.1}...{/cps}{w=.3} URGH!{w=.4} Do you have {i}any{/i} idea how long it takes for those to bloom!"
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Ro "Name!{w=.4} What is your name?!"
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@ -1388,6 +1388,7 @@ label chapter_5:
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A "Err{cps=*.1}...{/cps}{w=.3} Sorry?"
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# TODO: the line "do you have any idea how long it takes for those to bloom" is also used earlier when Anon first falls into the flowerbed
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Ro "{i}Ay Dios mío{/i}{cps=*.1}...{/cps} do you have any idea how long it takes those to bloom?!"
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if not punched_into_flowerbed:
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@ -650,6 +650,7 @@ label chapter_7:
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show dimmer_darker
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show trish smile:
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xalign 0.0
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show fang happy at scenter
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show reed neutral flip at rright:
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xalign 1.3
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@ -1535,27 +1536,22 @@ label chapter_7:
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menu:
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"Nyet.":
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pause 0.5
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A "I do NOT have a thing for Incontineisha."
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pass
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"Nein.":
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pause 0.5
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A "I do NOT have a thing for Incontineisha."
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pass
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"Non.":
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pause 0.5
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A "I do NOT have a thing for Incontineisha."
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pass
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"Nope.":
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pause 0.5
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A "I do NOT have a thing for Incontineisha."
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pass
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"Inai.":
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pause 0.5
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A "I do NOT have a thing for Incontineisha."
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pass
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"Mei yo.":
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pause 0.5
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A "I do NOT have a thing for Incontineisha."
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pass
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"None of that.":
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pause 0.5
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A "I do NOT have a thing for Incontineisha."
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pass
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"No.":
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pass
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pause 0.5
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A "I do NOT have a thing for Incontineisha."
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@ -242,7 +242,8 @@ image d_credits_text = Composite(
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label lending:
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call get_ending from _call_get_ending_4
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if _return == 4:
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$ cached_ending = _return
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if cached_ending == 4:
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pause 0.5
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show snootgame_big with dissolve: # Renpy not allowing you to grab images from the gui folder is serious bullshit
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subpixel True
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@ -272,7 +273,7 @@ label lending:
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pause 50
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queue music 'audio/OST/amberlight brillance live end.ogg'
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queue music "<silence 1.0>" loop
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elif _return == 3:
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elif cached_ending == 3:
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play music "audio/OST/Dino Destiny Reader.ogg"
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pause 0.5
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show c_credits_text:
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@ -304,12 +305,12 @@ label lending:
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stop music fadeout 5
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scene black with Dissolve(3)
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pause 2
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if tradwife:
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if cached_ending == 3:
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scene c10 with Dissolve(1.5)
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pause 20
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scene black with Dissolve(2)
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pause 1
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elif anonscore >= 4 and fangscore >= 4:
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elif cached_ending == 4:
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scene golden ending with Dissolve(1.5)
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pause 20
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scene black with Dissolve(2)
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@ -30,7 +30,6 @@ label storyline:
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call chapter_13D from _call_chapter_13D
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call chapter_14D from _call_chapter_14D
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elif _return == 3:
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$ tradwife = True
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call chapter_11C from _call_chapter_11C
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call chapter_12C from _call_chapter_12C
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call chapter_12_5C from _call_chapter_12_5C
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@ -42,7 +41,7 @@ label storyline:
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# no chapter_13 here since the scene is different enough to the other routes for everything to go into 13C
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call chapter_13B from _call_chapter_13B
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call chapter_14B from _call_chapter_14B
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else:
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else: # if all else fails, we just assume that we got Endings.Shooter
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call chapter_11A from _call_chapter_11A
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call chapter_12A from _call_chapter_12A
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call chapter_12_5D from _call_chapter_12_5D_1
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@ -4099,24 +4099,12 @@ translate es FastTimesAtVolcanoHigh_94e85886:
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# A "Well... {w=0.3}Spears convinced me to send out a couple application letters for college."
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A "Bueno... {w=0.3}Spears me convenció de enviar un par de letras de aplicación para la universidad."
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# game/script/13D.fang-plays-well,-naomi-jealous,-fang-talks-to-anon-to-break-up-while-she-thinks-about-her-life.rpy:3121
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translate es FastTimesAtVolcanoHigh_4e617de4:
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# A "I’m thinking of doing something with music{cps=*.1}...{/cps} maybe becoming a sound engineer?"
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A "Estoy pensando en hacer algo con música{cps=*.1}...{/cps} ¿quizás convertirme en ingeniero de sonido?"
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# game/script/13D.fang-plays-well,-naomi-jealous,-fang-talks-to-anon-to-break-up-while-she-thinks-about-her-life.rpy:3124
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translate es FastTimesAtVolcanoHigh_a2735d38:
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# A "I’m not sure yet."
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A "Todavía no estoy seguro."
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# game/script/13D.fang-plays-well,-naomi-jealous,-fang-talks-to-anon-to-break-up-while-she-thinks-about-her-life.rpy:3126
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translate es FastTimesAtVolcanoHigh_4e617de4_1:
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# A "I’m thinking of doing something with music{cps=*.1}...{/cps} maybe becoming a sound engineer?"
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A "Estoy pensando en hacer algo con música{cps=*.1}...{/cps} ¿quizás convertirme en ingeniero de sonido?"
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# game/script/13D.fang-plays-well,-naomi-jealous,-fang-talks-to-anon-to-break-up-while-she-thinks-about-her-life.rpy:3128
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translate es FastTimesAtVolcanoHigh_5ce0f5f5:
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@ -6127,3 +6115,11 @@ translate es strings:
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old "Not certain just yet"
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new "Todavía no estoy seguro"
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# TODO: Translation updated at 2023-05-07 00:20
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# game/script/13D.fang-plays-well,-naomi-jealous,-fang-talks-to-anon-to-break-up-while-she-thinks-about-her-life.rpy:3123
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translate es FastTimesAtVolcanoHigh_4e617de4:
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# A "I’m thinking of doing something with music{cps=*.1}...{/cps} maybe becoming a sound engineer?"
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A "Estoy pensando en hacer algo con música{cps=*.1}...{/cps} ¿quizás convertirme en ingeniero de sonido?"
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@ -1116,6 +1116,12 @@ translate es movie_4263d346:
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# "I shrug apologetically."
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"Me encojo de hombros a modo de disculpa."
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# game/script/5.fang-and-anon-cut-class-to-talk-on-the-roof.rpy:847
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translate es movie_98d69c6e:
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# Ro "I just{cps=*.1}...{/cps}{w=.3} URGH!{w=.4} Do you have {i}any{/i} idea how long it takes for those to bloom!"
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Ro "Solo{cps=*.1}...{/cps}{w=.3} ¡URGH!{w=.4} ¿Tienes {i}alguna{/i} idea de cuánto tardan en florecer?"
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# game/script/5.fang-and-anon-cut-class-to-talk-on-the-roof.rpy:849
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translate es movie_2fab4cce:
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@ -6938,11 +6944,3 @@ translate es strings:
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old "Interrupt"
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new "Interrumpir"
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# TODO: Translation updated at 2023-05-07 00:26
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# game/script/5.fang-and-anon-cut-class-to-talk-on-the-roof.rpy:847
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translate es movie_f9188bac:
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# Ro "I just{cps=*.1}...{/cps}{w=.3} URGH!{w=.4} Do you have {i}any{/i} idea how hard those are to get!"
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Ro "Solo{cps=*.1}...{/cps}{w=.3} ¡URGH!{w=.4} ¿Tienes {i}alguna{/i} idea de lo difícil que son conseguirlas?"
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@ -2226,48 +2226,6 @@ translate es PostCableConundrum_797b4809:
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# "Right into Trish’s trap, {w=0.3}hook, {w=0.3}line, {w=0.3}sinker and rod."
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"Justo en la trampa, {w=0.3}el anzuelo, {w=0.3}la línea, {w=0.3}la plomada y en la caña de Trish."
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# game/script/7.concert-day.rpy:1539
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translate es PostCableConundrum_afcbc2bb:
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# A "I do NOT have a thing for Incontineisha."
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A "La incontinencia NO es mi fetiche."
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# game/script/7.concert-day.rpy:1542
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translate es PostCableConundrum_afcbc2bb_1:
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# A "I do NOT have a thing for Incontineisha."
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A "La incontinencia NO es mi fetiche."
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# game/script/7.concert-day.rpy:1545
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translate es PostCableConundrum_afcbc2bb_2:
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# A "I do NOT have a thing for Incontineisha."
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A "La incontinencia NO es mi fetiche."
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# game/script/7.concert-day.rpy:1548
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translate es PostCableConundrum_afcbc2bb_3:
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# A "I do NOT have a thing for Incontineisha."
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A "La incontinencia NO es mi fetiche."
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# game/script/7.concert-day.rpy:1551
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translate es PostCableConundrum_afcbc2bb_4:
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# A "I do NOT have a thing for Incontineisha."
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A "La incontinencia NO es mi fetiche."
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# game/script/7.concert-day.rpy:1554
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translate es PostCableConundrum_afcbc2bb_5:
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# A "I do NOT have a thing for Incontineisha."
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A "La incontinencia NO es mi fetiche."
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# game/script/7.concert-day.rpy:1557
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translate es PostCableConundrum_afcbc2bb_6:
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# A "I do NOT have a thing for Incontineisha."
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A "La incontinencia NO es mi fetiche."
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# game/script/7.concert-day.rpy:1560
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translate es PostCableConundrum_afcbc2bb_7:
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@ -2630,3 +2588,11 @@ translate es strings:
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old "No."
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new "No."
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# TODO: Translation updated at 2023-05-07 00:20
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# game/script/7.concert-day.rpy:1556
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translate es PostCableConundrum_afcbc2bb:
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# A "I do NOT have a thing for Incontineisha."
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A "La incontinencia NO es mi fetiche."
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@ -1121,7 +1121,7 @@ translate pl movie_4263d346:
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"Zawstydzony wzruszam ramionami."
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# game/script/5.fang-and-anon-cut-class-to-talk-on-the-roof.rpy:847
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translate pl movie_f9188bac:
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translate pl movie_98d69c6e:
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# Ro "I just{cps=*.1}...{/cps}{w=.3} URGH!{w=.4} Do you have {i}any{/i} idea how long it takes for those to bloom!"
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Ro "Ja tylko{cps=*.1}...{/cps}{w=.3} URGH!{w=.4} Czy masz {i}jakiekolwiek{/i} pojęcie, jak długo trwa kwitnienie!"
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@ -1117,7 +1117,7 @@ translate ru movie_4263d346:
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"Я виновато пожимаю плечами."
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# game/script/5.fang-and-anon-cut-class-to-talk-on-the-roof.rpy:847
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translate ru movie_f9188bac:
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translate ru movie_98d69c6e:
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# Ro "I just{cps=*.1}...{/cps}{w=.3} URGH!{w=.4} Do you have {i}any{/i} idea how long it takes for those to bloom!"
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Ro "Я просто{cps=*.1}...{/cps}{w=.3} АРГХ!{w=.4} Ты хоть {i}представляешь{/i}, сколько времени им нужно, чтобы расцвести!"
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@ -1,13 +1,12 @@
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## Utility functions for game setup, debugging etc.
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label initstats(anon=0, fang=0, trad=False):
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label initstats(anon=0, fang=0):
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# Sets various game-related global variables
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# :param int anon: Anon's score
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# :param int fang: Fang's score
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# :param bool trad: Tradwife ending flag
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$ anonscore = anon
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$ fangscore = fang
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$ tradwife = trad
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return
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label get_ending:
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