forked from Cavemanon/Farelie-game
Fixes android UI
This commit is contained in:
86
game/gui.rpy
86
game/gui.rpy
@ -422,65 +422,65 @@ define gui.language = "unicode"
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## Mobile devices
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################################################################################
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init python:
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# init python:
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## This increases the size of the quick buttons to make them easier to touch
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## on tablets and phones.
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if renpy.variant("touch"):
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# ## This increases the size of the quick buttons to make them easier to touch
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# ## on tablets and phones.
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# if renpy.variant("touch"):
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gui.quick_button_borders = Borders(60, 21, 60, 0)
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# gui.quick_button_borders = Borders(60, 21, 60, 0)
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## This changes the size and spacing of various GUI elements to ensure they
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## are easily visible on phones.
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if renpy.variant("small"):
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# ## This changes the size and spacing of various GUI elements to ensure they
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# ## are easily visible on phones.
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# if renpy.variant("small"):
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## Font sizes.
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gui.text_size = 45
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gui.name_text_size = 54
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gui.notify_text_size = 38
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gui.interface_text_size = 45
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gui.button_text_size = 45
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gui.label_text_size = 51
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# ## Font sizes.
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# gui.text_size = 45
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# gui.name_text_size = 54
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# gui.notify_text_size = 38
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# gui.interface_text_size = 45
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# gui.button_text_size = 45
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# gui.label_text_size = 51
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## Adjust the location of the textbox.
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gui.textbox_height = 360
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gui.name_xpos = 120
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gui.dialogue_xpos = 135
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gui.dialogue_width = 1650
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# ## Adjust the location of the textbox.
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# gui.textbox_height = 360
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# gui.name_xpos = 120
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# gui.dialogue_xpos = 135
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# gui.dialogue_width = 1650
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## Change the size and spacing of various things.
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gui.slider_size = 54
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# ## Change the size and spacing of various things.
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# gui.slider_size = 54
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gui.choice_button_width = 1860
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gui.choice_button_text_size = 45
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# gui.choice_button_width = 1860
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# gui.choice_button_text_size = 45
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gui.navigation_spacing = 30
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gui.pref_button_spacing = 15
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# gui.navigation_spacing = 30
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# gui.pref_button_spacing = 15
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gui.history_height = 285
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gui.history_text_width = 1035
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# gui.history_height = 285
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# gui.history_text_width = 1035
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gui.quick_button_text_size = 30
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# gui.quick_button_text_size = 30
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## File button layout.
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gui.file_slot_cols = 2
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gui.file_slot_rows = 2
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# ## File button layout.
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# gui.file_slot_cols = 2
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# gui.file_slot_rows = 2
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## NVL-mode.
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gui.nvl_height = 255
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# ## NVL-mode.
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# gui.nvl_height = 255
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gui.nvl_name_width = 458
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gui.nvl_name_xpos = 488
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# gui.nvl_name_width = 458
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# gui.nvl_name_xpos = 488
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gui.nvl_text_width = 1373
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gui.nvl_text_xpos = 518
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gui.nvl_text_ypos = 8
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# gui.nvl_text_width = 1373
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# gui.nvl_text_xpos = 518
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# gui.nvl_text_ypos = 8
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gui.nvl_thought_width = 1860
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gui.nvl_thought_xpos = 30
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# gui.nvl_thought_width = 1860
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# gui.nvl_thought_xpos = 30
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gui.nvl_button_width = 1860
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gui.nvl_button_xpos = 30
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# gui.nvl_button_width = 1860
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# gui.nvl_button_xpos = 30
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160
game/screens.rpy
160
game/screens.rpy
@ -1451,107 +1451,107 @@ style nvl_button_text:
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## Mobile Variants
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################################################################################
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style pref_vbox:
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variant "medium"
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xsize 675
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# style pref_vbox:
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# variant "medium"
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# xsize 675
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## Since a mouse may not be present, we replace the quick menu with a version
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## that uses fewer and bigger buttons that are easier to touch.
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screen quick_menu():
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variant "touch"
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# ## Since a mouse may not be present, we replace the quick menu with a version
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# ## that uses fewer and bigger buttons that are easier to touch.
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# screen quick_menu():
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# variant "touch"
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zorder 100
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# zorder 100
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if quick_menu:
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# if quick_menu:
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hbox:
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style_prefix "quick"
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# hbox:
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# style_prefix "quick"
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xalign 0.5
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yalign 1.0
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# xalign 0.5
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# yalign 1.0
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textbutton _("Back") action Rollback()
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textbutton _("Skip") action Skip() alternate Skip(fast=True, confirm=True)
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textbutton _("Auto") action Preference("auto-forward", "toggle")
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textbutton _("Menu") action ShowMenu()
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# textbutton _("Back") action Rollback()
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# textbutton _("Skip") action Skip() alternate Skip(fast=True, confirm=True)
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# textbutton _("Auto") action Preference("auto-forward", "toggle")
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# textbutton _("Menu") action ShowMenu()
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style window:
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variant "small"
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background "gui/phone/textbox.png"
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# style window:
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# variant "small"
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# background "gui/phone/textbox.png"
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style radio_button:
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variant "small"
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foreground "gui/phone/button/radio_[prefix_]foreground.png"
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# style radio_button:
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# variant "small"
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# foreground "gui/phone/button/radio_[prefix_]foreground.png"
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style check_button:
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variant "small"
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foreground "gui/phone/button/check_[prefix_]foreground.png"
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# style check_button:
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# variant "small"
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# foreground "gui/phone/button/check_[prefix_]foreground.png"
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style nvl_window:
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variant "small"
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background "gui/phone/nvl.png"
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# style nvl_window:
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# variant "small"
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# background "gui/phone/nvl.png"
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style main_menu_frame:
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variant "small"
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background "gui/phone/overlay/main_menu.png"
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# style main_menu_frame:
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# variant "small"
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# background "gui/phone/overlay/main_menu.png"
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style game_menu_outer_frame:
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variant "small"
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background "gui/phone/overlay/game_menu.png"
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# style game_menu_outer_frame:
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# variant "small"
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# background "gui/phone/overlay/game_menu.png"
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style game_menu_navigation_frame:
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variant "small"
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xsize 510
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# style game_menu_navigation_frame:
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# variant "small"
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# xsize 510
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style game_menu_content_frame:
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variant "small"
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top_margin 0
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# style game_menu_content_frame:
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# variant "small"
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# top_margin 0
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style pref_vbox:
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variant "small"
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xsize 600
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# style pref_vbox:
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# variant "small"
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# xsize 600
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style bar:
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variant "small"
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ysize gui.bar_size
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left_bar Frame("gui/phone/bar/left.png", gui.bar_borders, tile=gui.bar_tile)
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right_bar Frame("gui/phone/bar/right.png", gui.bar_borders, tile=gui.bar_tile)
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# style bar:
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# variant "small"
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# ysize gui.bar_size
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# left_bar Frame("gui/phone/bar/left.png", gui.bar_borders, tile=gui.bar_tile)
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# right_bar Frame("gui/phone/bar/right.png", gui.bar_borders, tile=gui.bar_tile)
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style vbar:
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variant "small"
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xsize gui.bar_size
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top_bar Frame("gui/phone/bar/top.png", gui.vbar_borders, tile=gui.bar_tile)
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bottom_bar Frame("gui/phone/bar/bottom.png", gui.vbar_borders, tile=gui.bar_tile)
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# style vbar:
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# variant "small"
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# xsize gui.bar_size
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# top_bar Frame("gui/phone/bar/top.png", gui.vbar_borders, tile=gui.bar_tile)
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# bottom_bar Frame("gui/phone/bar/bottom.png", gui.vbar_borders, tile=gui.bar_tile)
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style scrollbar:
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variant "small"
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ysize gui.scrollbar_size
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base_bar Frame("gui/phone/scrollbar/horizontal_[prefix_]bar.png", gui.scrollbar_borders, tile=gui.scrollbar_tile)
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thumb Frame("gui/phone/scrollbar/horizontal_[prefix_]thumb.png", gui.scrollbar_borders, tile=gui.scrollbar_tile)
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# style scrollbar:
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# variant "small"
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# ysize gui.scrollbar_size
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# base_bar Frame("gui/phone/scrollbar/horizontal_[prefix_]bar.png", gui.scrollbar_borders, tile=gui.scrollbar_tile)
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# thumb Frame("gui/phone/scrollbar/horizontal_[prefix_]thumb.png", gui.scrollbar_borders, tile=gui.scrollbar_tile)
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style vscrollbar:
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variant "small"
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xsize gui.scrollbar_size
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base_bar Frame("gui/phone/scrollbar/vertical_[prefix_]bar.png", gui.vscrollbar_borders, tile=gui.scrollbar_tile)
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thumb Frame("gui/phone/scrollbar/vertical_[prefix_]thumb.png", gui.vscrollbar_borders, tile=gui.scrollbar_tile)
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# style vscrollbar:
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# variant "small"
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# xsize gui.scrollbar_size
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# base_bar Frame("gui/phone/scrollbar/vertical_[prefix_]bar.png", gui.vscrollbar_borders, tile=gui.scrollbar_tile)
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# thumb Frame("gui/phone/scrollbar/vertical_[prefix_]thumb.png", gui.vscrollbar_borders, tile=gui.scrollbar_tile)
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style slider:
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variant "small"
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ysize gui.slider_size
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base_bar Frame("gui/phone/slider/horizontal_[prefix_]bar.png", gui.slider_borders, tile=gui.slider_tile)
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thumb "gui/phone/slider/horizontal_[prefix_]thumb.png"
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# style slider:
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# variant "small"
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# ysize gui.slider_size
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# base_bar Frame("gui/phone/slider/horizontal_[prefix_]bar.png", gui.slider_borders, tile=gui.slider_tile)
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# thumb "gui/phone/slider/horizontal_[prefix_]thumb.png"
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style vslider:
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variant "small"
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xsize gui.slider_size
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base_bar Frame("gui/phone/slider/vertical_[prefix_]bar.png", gui.vslider_borders, tile=gui.slider_tile)
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thumb "gui/phone/slider/vertical_[prefix_]thumb.png"
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# style vslider:
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# variant "small"
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# xsize gui.slider_size
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# base_bar Frame("gui/phone/slider/vertical_[prefix_]bar.png", gui.vslider_borders, tile=gui.slider_tile)
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# thumb "gui/phone/slider/vertical_[prefix_]thumb.png"
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style slider_vbox:
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variant "small"
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xsize None
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# style slider_vbox:
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# variant "small"
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# xsize None
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style slider_slider:
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variant "small"
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xsize 900
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# style slider_slider:
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# variant "small"
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# xsize 900
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