diff --git a/game/audio/mkultraed.ogg b/game/audio/mkultraed.ogg index 831c91f..4be6651 100644 Binary files a/game/audio/mkultraed.ogg and b/game/audio/mkultraed.ogg differ diff --git a/game/images/cg1.png b/game/images/cg1.png index e7331e0..d04e053 100644 Binary files a/game/images/cg1.png and b/game/images/cg1.png differ diff --git a/game/images/cg10.png b/game/images/cg10.png index 8a47f39..0509185 100644 Binary files a/game/images/cg10.png and b/game/images/cg10.png differ diff --git a/game/images/cg11a.png b/game/images/cg11a.png index 6a85df9..e5b737b 100644 Binary files a/game/images/cg11a.png and b/game/images/cg11a.png differ diff --git a/game/images/cg11b.png b/game/images/cg11b.png index 6630b64..22e058d 100644 Binary files a/game/images/cg11b.png and b/game/images/cg11b.png differ diff --git a/game/images/cg11c.png b/game/images/cg11c.png index b146bba..9a418b9 100644 Binary files a/game/images/cg11c.png and b/game/images/cg11c.png differ diff --git a/game/images/cg12c.png b/game/images/cg12c.png new file mode 100644 index 0000000..eb8da67 Binary files /dev/null and b/game/images/cg12c.png differ diff --git a/game/images/cg15.png b/game/images/cg15.png index 65ff0a8..9fba605 100644 Binary files a/game/images/cg15.png and b/game/images/cg15.png differ diff --git a/game/images/cg2.png b/game/images/cg2.png index be0b5a3..3f97a70 100644 Binary files a/game/images/cg2.png and b/game/images/cg2.png differ diff --git a/game/images/cg3a.png b/game/images/cg3a.png index 400c477..d126c40 100644 Binary files a/game/images/cg3a.png and b/game/images/cg3a.png differ diff --git a/game/images/cg3b.png b/game/images/cg3b.png index a2f83a9..326c0d4 100644 Binary files a/game/images/cg3b.png and b/game/images/cg3b.png differ diff --git a/game/images/cg3c.png b/game/images/cg3c.png index 34600d4..3c08d04 100644 Binary files a/game/images/cg3c.png and b/game/images/cg3c.png differ diff --git a/game/images/cg5a.png b/game/images/cg5a.png index 7fd32af..8bece8b 100644 Binary files a/game/images/cg5a.png and b/game/images/cg5a.png differ diff --git a/game/images/cg8b.png b/game/images/cg8b.png index 3dd6a0a..ccfeb01 100644 Binary files a/game/images/cg8b.png and b/game/images/cg8b.png differ diff --git a/game/images/cg8c.png b/game/images/cg8c.png index 8236a40..900233d 100644 Binary files a/game/images/cg8c.png and b/game/images/cg8c.png differ diff --git a/game/images/cg9.png b/game/images/cg9.png index 9b33321..3e062d7 100644 Binary files a/game/images/cg9.png and b/game/images/cg9.png differ diff --git a/game/images/stupid.txt b/game/images/stupid.txt deleted file mode 100644 index f4010d3..0000000 --- a/game/images/stupid.txt +++ /dev/null @@ -1 +0,0 @@ -Normally having all these being png's and slight variations being full images would be shit practice, but it's not like lyra game is going to have a fanbase, so might as well make it easy for someone to distribute these images. \ No newline at end of file diff --git a/game/script.rpy b/game/script.rpy index 519de90..6400051 100644 --- a/game/script.rpy +++ b/game/script.rpy @@ -601,7 +601,7 @@ label replayStart: C "{cps=4}...{/cps}I'm sorry,{w=.3} what was that about a dog shortage again?" L "Actually{cps=4}...{/cps} Got it!" - scene cg6a with dissolve + hide cg6b with dissolve "Lyra shifts towards me." pause 0.5 @@ -1190,6 +1190,8 @@ label replayStart: "I can feel her pulse rising in my hand,{w=.3} her fingers trying to choke the blood out of my stone palm." + show cg12c with dissolve + "Her smile is tiny,{w=.3} nervous but clearly there and happy." "Her free hand covers her lips,{w=.3} and I can make out some of her mutterings." @@ -1212,6 +1214,7 @@ label replayStart: C "Well{cps=4}...{/cps}" show cg12a with dissolve + hide cg12c "The pause throws her off." pause 0.5 @@ -1224,12 +1227,20 @@ label replayStart: "Instead her delicate fingers brush a bit of my hair out of the way." - hide cg12a with dissolve + show cg12c with dissolve + hide cg12a + L "Can't believe you're really making me say this." pause 0.5 L "Yes.{w=.5} I'll be your girlfriend,{w=.3} Clodius." + if Lyra == 1 or Lyra == 2: # Making sure the neutral ending is consistent. + window auto hide + pause 0.5 + scene black with dissolve + pause 0.5 + jump endingcheck label endingcheck: @@ -1310,7 +1321,7 @@ label replayStart: L "{cps=*.3}'You hear the new Green Day album?'.{/cps}" window auto hide - play music 'audio/mkultraed.ogg' noloop + play music 'audio/mkultraed.ogg' pause 0.6 scene white with Dissolve(0.1) pause 1 @@ -1369,8 +1380,8 @@ label replayStart: "I can't even look back." window auto hide - pause 0.5 stop music fadeout 3 + pause 0.5 scene black with Dissolve(1) pause 0.5 @@ -1506,14 +1517,14 @@ label replayStart: pause 0.5 #this phrase pauses just after arm for some slight suspense - "My mind races through a million calculations before my arm{cps=4}...{/cps}{w=1} gently pats Lyra's shoulder." stop music fadeout 3 + "My mind races through a million calculations before my arm{cps=4}...{/cps}{w=1} gently pats Lyra's shoulder." pause 0.5 "{cps=4}...{/cps}" window auto hide pause 0.5 - play music 'audio/chill_2.ogg' + play music 'audio/chill_2.ogg' #Make this transitions a little smoother scene cg16a with Dissolve(1) pause 0.5 @@ -1593,7 +1604,7 @@ label replayStart: "Before I can finish my words,{w=.3} Lyra raises her eyes to meet mine and takes a step forward with such speed that I'm unable to fully grasp it." window auto hide - show cg12b: + show cg12c: size(1920, 1080) xanchor 0.5 yanchor 0.375 xpos 0.5 ypos 0.375 easeout_cubic 2 zoom 2.0