UI changes & removing unrelated files & adding .gitignore

This commit is contained in:
2022-08-05 13:47:37 +10:00
parent c8a3a8386a
commit eb3778b4d9
26 changed files with 2084 additions and 2120 deletions

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# macOS-related files
.DS_Store
.AppleDouble
.LSOverride
# Windows-related files
Thumbs.db
Thumbs.db:encryptable
ehthumbs.db
ehthumbs_vista.db
[Dd]esktop.ini
#Textfile cruft
/project.json
/traceback.txt
/errors.txt
/log.txt
log.txt
errors.txt
traceback.txt
#Vim swap files
.sw?
*~
*.bak
#save files & cache files
/game/saves/
/game/saves/*
/game/cache/*
/game/cache
saves
tmp
cache
env
#binary files
*.rpyc
*.rpyb
*.rpymc
*.pyc
*.pyo
/game/*.rpyc
#Vim (best text editor) swap files
.sw?
#binary files
*.rpyc
*.rpymc
#backups
*.bak
#android
.android.json

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I'm sorry, but errors were detected in your script. Please correct the
errors listed below, and try again.
File "game/script.rpy", line 27: expected '=' not found.
define L&C = Character('Lyra/Clodius', base, color="#ffffff", who_outlines=[(gui.name_text_thickness, "#860a0a")], **kwargs)
^
File "game/script.rpy", line 36: expected statement.
Language(None)
^
File "game/script.rpy", line 39: expected statement.
Language("spanish")
^
File "game/script.rpy", line 60: end of line expected.
L "{i}If you tell anyone this stuff they'd sic a spook squad on your ass so fast and turn your ass into gravel and foundation."{/i}
^
File "game/script.rpy", line 741: expected statement.
L&C "Lyra I-/Clodius I-"
^
File "game/script.rpy", line 874: expected statement.
>>
^
File "game/script.rpy", line 1168: end of line expected.
L "{i}I-it's okay, Clodius…"{/i}
^
File "game/script.rpy", line 1170: end of line expected.
L "{i}I said yes earlier, didn't I?"{/i}
^
File "game/script.rpy", line 1172: end of line expected.
L "{i}I like you, too."{/i}
^
File "game/script.rpy", line 1303: end of line expected.
{i}L "It looks like I'm in witness protection whenever I'm on a date with you!"{/i}
^
Ren'Py Version: Ren'Py 8.0.1.22070801
Thu Aug 4 18:44:15 2022

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renpy.ftl
renpy.solid
renpy.alpha renpy.texture
renpy.geometry renpy.solid

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################################################################################ ################################################################################
## Initialization ## Initialization
################################################################################ ################################################################################
## The init offset statement causes the initialization statements in this file ## The init offset statement causes the initialization statements in this file
## to run before init statements in any other file. ## to run before init statements in any other file.
init offset = -2 init offset = -2
## Calling gui.init resets the styles to sensible default values, and sets the ## Calling gui.init resets the styles to sensible default values, and sets the
## width and height of the game. ## width and height of the game.
init python: init python:
gui.init(1920, 1080) gui.init(1920, 1080)
################################################################################ ################################################################################
## GUI Configuration Variables ## GUI Configuration Variables
################################################################################ ################################################################################
## Colors ###################################################################### ## Colors ######################################################################
## ##
## The colors of text in the interface. ## The colors of text in the interface.
## An accent color used throughout the interface to label and highlight text. ## An accent color used throughout the interface to label and highlight text.
define gui.accent_color = '#9933ff' define gui.accent_color = u'#cc0066'
## The color used for a text button when it is neither selected nor hovered. ## The color used for a text button when it is neither selected nor hovered.
define gui.idle_color = '#888888' define gui.idle_color = u'#888888'
## The small color is used for small text, which needs to be brighter/darker to ## The small color is used for small text, which needs to be brighter/darker to
## achieve the same effect. ## achieve the same effect.
define gui.idle_small_color = '#aaaaaa' define gui.idle_small_color = u'#aaaaaa'
## The color that is used for buttons and bars that are hovered. ## The color that is used for buttons and bars that are hovered.
define gui.hover_color = '#c184ff' define gui.hover_color = u'#e066a3'
## The color used for a text button when it is selected but not focused. A ## The color used for a text button when it is selected but not focused. A
## button is selected if it is the current screen or preference value. ## button is selected if it is the current screen or preference value.
define gui.selected_color = '#ffffff' define gui.selected_color = u'#ffffff'
## The color used for a text button when it cannot be selected. ## The color used for a text button when it cannot be selected.
define gui.insensitive_color = '#8888887f' define gui.insensitive_color = u'#8888887f'
## Colors used for the portions of bars that are not filled in. These are not ## Colors used for the portions of bars that are not filled in. These are not
## used directly, but are used when re-generating bar image files. ## used directly, but are used when re-generating bar image files.
define gui.muted_color = '#3d1466' define gui.muted_color = u'#510028'
define gui.hover_muted_color = '#5b1e99' define gui.hover_muted_color = u'#7a003d'
## The colors used for dialogue and menu choice text. ## The colors used for dialogue and menu choice text.
define gui.text_color = '#ffffff' define gui.text_color = '#ffffff'
define gui.interface_text_color = '#ffffff' define gui.interface_text_color = '#fff'
define gui.text_color_outline = '#000'
## Fonts and Font Sizes ########################################################
## The outline
## The font used for in-game text. define gui.dialogue_text_outlines = [ (absolute(1.0), gui.text_color_outline, 0, 0) ]
define gui.text_font = "DejaVuSans.ttf"
## Fonts and Font Sizes ########################################################
## The font used for character names.
define gui.name_text_font = "DejaVuSans.ttf" ## The font used for in-game text.
define gui.text_font = "gui/FallingSky.otf"
## The font used for out-of-game text.
define gui.interface_text_font = "DejaVuSans.ttf" ## The font used for character names.
define gui.name_text_font = "gui/FallingSky.otf"
## The size of normal dialogue text.
define gui.text_size = 33 ## The font used for out-of-game text.
define gui.interface_text_font = "gui/FallingSky.otf"
## The size of character names.
define gui.name_text_size = 45 ## The size of normal dialogue text.
define gui.text_size = 42
## The size of text in the game's user interface.
define gui.interface_text_size = 33 ## The size of character names.
define gui.name_text_size = 45
## The size of labels in the game's user interface. define gui.name_text_thickness = absolute(2.0)
define gui.label_text_size = 36
## The size of text in the game's user interface.
## The size of text on the notify screen. define gui.interface_text_size = 33
define gui.notify_text_size = 24
## The size of labels in the game's user interface.
## The size of the game's title. define gui.label_text_size = 36
define gui.title_text_size = 75
## The size of text on the notify screen.
define gui.notify_text_size = 24
## Main and Game Menus #########################################################
## The size of the game's title.
## The images used for the main and game menus. define gui.title_text_size = 75
define gui.main_menu_background = "gui/main_menu.png"
define gui.game_menu_background = "gui/game_menu.png" define gui.main_menu_text_size = 60
## Dialogue #################################################################### ## Main and Game Menus #########################################################
##
## These variables control how dialogue is displayed on the screen one line at a ## The images used for the main and game menus.
## time. define gui.main_menu_background = "gui/main_menu.png"
define gui.game_menu_background = "gui/game_menu.png"
## The height of the textbox containing dialogue.
define gui.textbox_height = 278
## Dialogue ####################################################################
## The placement of the textbox vertically on the screen. 0.0 is the top, 0.5 is ##
## center, and 1.0 is the bottom. ## These variables control how dialogue is displayed on the screen one line at a
define gui.textbox_yalign = 1.0 ## time.
## The height of the textbox containing dialogue.
## The placement of the speaking character's name, relative to the textbox. define gui.textbox_height = 278
## These can be a whole number of pixels from the left or top, or 0.5 to center.
define gui.name_xpos = 360 ## The placement of the textbox vertically on the screen. 0.0 is the top, 0.5 is
define gui.name_ypos = 0 ## center, and 1.0 is the bottom.
define gui.textbox_yalign = 1.0
## The horizontal alignment of the character's name. This can be 0.0 for left-
## aligned, 0.5 for centered, and 1.0 for right-aligned.
define gui.name_xalign = 0.0 ## The placement of the speaking character's name, relative to the textbox.
## These can be a whole number of pixels from the left or top, or 0.5 to center.
## The width, height, and borders of the box containing the character's name, or define gui.name_xpos = 395 #350
## None to automatically size it. define gui.name_ypos = -85
define gui.namebox_width = None
define gui.namebox_height = None ## The horizontal alignment of the character's name. This can be 0.0 for left-
## aligned, 0.5 for centered, and 1.0 for right-aligned.
## The borders of the box containing the character's name, in left, top, right, define gui.name_xalign = 0.5
## bottom order.
define gui.namebox_borders = Borders(5, 5, 5, 5) ## The width, height, and borders of the box containing the character's name, or
## None to automatically size it.
## If True, the background of the namebox will be tiled, if False, the define gui.namebox_width = None
## background of the namebox will be scaled. define gui.namebox_height = None
define gui.namebox_tile = False
## The borders of the box containing the character's name, in left, top, right,
## bottom order.
## The placement of dialogue relative to the textbox. These can be a whole define gui.namebox_borders = Borders(5, 5, 5, 5)
## number of pixels relative to the left or top side of the textbox, or 0.5 to
## center. ## If True, the background of the namebox will be tiled, if False, the
define gui.dialogue_xpos = 402 ## background of the namebox will be scaled.
define gui.dialogue_ypos = 75 define gui.namebox_tile = False
## The maximum width of dialogue text, in pixels. ## The placement of dialogue relative to the textbox. These can be a whole
define gui.dialogue_width = 1116 ## number of pixels relative to the left or top side of the textbox, or 0.5 to
## center.
## The horizontal alignment of the dialogue text. This can be 0.0 for left- #To make the text with the characters align to the normal text, I set this to match up and make it "just werk". It is a horrible, hacky fix, but werks none the less. I hope this fix is so bad that I never get to write gui code ever again.
## aligned, 0.5 for centered, and 1.0 for right-aligned. #It's still bad but it could be legitmately worse
define gui.dialogue_text_xalign = 0.0 define gui.dialogue_ypos = 20
define gui.dialogue_xpos = 220
define gui.dialogue_width = 1460
## Buttons #####################################################################
## ## The horizontal alignment of the dialogue text. This can be 0.0 for left-
## These variables, along with the image files in gui/button, control aspects of ## aligned, 0.5 for centered, and 1.0 for right-aligned.
## how buttons are displayed. define gui.dialogue_text_xalign = 0.0
## The width and height of a button, in pixels. If None, Ren'Py computes a size. define gui.window_yoffset = 0
define gui.button_width = None define gui.input_yoffset = 0
define gui.button_height = None
## The borders on each side of the button, in left, top, right, bottom order. ## Buttons #####################################################################
define gui.button_borders = Borders(6, 6, 6, 6) ##
## These variables, along with the image files in gui/button, control aspects of
## If True, the background image will be tiled. If False, the background image ## how buttons are displayed.
## will be linearly scaled.
define gui.button_tile = False ## The width and height of a button, in pixels. If None, Ren'Py computes a size.
define gui.button_width = None
## The font used by the button. define gui.button_height = None
define gui.button_text_font = gui.interface_text_font
## The borders on each side of the button, in left, top, right, bottom order.
## The size of the text used by the button. define gui.button_borders = Borders(6, 6, 6, 6)
define gui.button_text_size = gui.interface_text_size
## If True, the background image will be tiled. If False, the background image
## The color of button text in various states. ## will be linearly scaled.
define gui.button_text_idle_color = gui.idle_color define gui.button_tile = False
define gui.button_text_hover_color = gui.hover_color
define gui.button_text_selected_color = gui.selected_color ## The font used by the button.
define gui.button_text_insensitive_color = gui.insensitive_color define gui.button_text_font = gui.interface_text_font
## The horizontal alignment of the button text. (0.0 is left, 0.5 is center, 1.0 ## The size of the text used by the button.
## is right). define gui.button_text_size = gui.interface_text_size
define gui.button_text_xalign = 0.0
## The color of button text in various states.
define gui.button_text_idle_color = gui.idle_color
## These variables override settings for different kinds of buttons. Please see define gui.button_text_hover_color = gui.hover_color
## the gui documentation for the kinds of buttons available, and what each is define gui.button_text_selected_color = gui.selected_color
## used for. define gui.button_text_insensitive_color = gui.insensitive_color
##
## These customizations are used by the default interface: ## The horizontal alignment of the button text. (0.0 is left, 0.5 is center, 1.0
## is right).
define gui.radio_button_borders = Borders(27, 6, 6, 6) define gui.button_text_xalign = 0.0
define gui.check_button_borders = Borders(27, 6, 6, 6)
## These variables override settings for different kinds of buttons. Please see
define gui.confirm_button_text_xalign = 0.5 ## the gui documentation for the kinds of buttons available, and what each is
## used for.
define gui.page_button_borders = Borders(15, 6, 15, 6) ##
## These customizations are used by the default interface:
define gui.quick_button_borders = Borders(15, 6, 15, 0)
define gui.quick_button_text_size = 21 define gui.radio_button_borders = Borders(27, 6, 6, 6)
define gui.quick_button_text_idle_color = gui.idle_small_color
define gui.quick_button_text_selected_color = gui.accent_color define gui.check_button_borders = Borders(27, 6, 6, 6)
## You can also add your own customizations, by adding properly-named variables. define gui.confirm_button_text_xalign = 0.5
## For example, you can uncomment the following line to set the width of a
## navigation button. define gui.page_button_borders = Borders(15, 6, 15, 6)
# define gui.navigation_button_width = 250 define gui.quick_button_borders = Borders(15, 6, 15, 0)
define gui.quick_button_text_color_outline = "#000"
define gui.quick_button_text_outlines = [ (absolute(1.0), gui.quick_button_text_color_outline, 0, 0) ]
## Choice Buttons ############################################################## define gui.quick_button_text_size = 21
## define gui.quick_button_text_idle_color = "#fff"
## Choice buttons are used in the in-game menus. define gui.quick_button_text_selected_color = gui.accent_color
define gui.choice_button_width = 1185 ## You can also add your own customizations, by adding properly-named variables.
define gui.choice_button_height = None ## For example, you can uncomment the following line to set the width of a
define gui.choice_button_tile = False ## navigation button.
define gui.choice_button_borders = Borders(150, 8, 150, 8)
define gui.choice_button_text_font = gui.text_font # define gui.navigation_button_width = 250
define gui.choice_button_text_size = gui.text_size
define gui.choice_button_text_xalign = 0.5
define gui.choice_button_text_idle_color = "#cccccc" ## Choice Buttons ##############################################################
define gui.choice_button_text_hover_color = "#ffffff" ##
define gui.choice_button_text_insensitive_color = "#444444" ## Choice buttons are used in the in-game menus.
define gui.choice_button_width = 1185
## File Slot Buttons ########################################################### define gui.choice_button_height = None
## define gui.choice_button_tile = False
## A file slot button is a special kind of button. It contains a thumbnail define gui.choice_button_borders = Borders(150, 8, 150, 8)
## image, and text describing the contents of the save slot. A save slot uses define gui.choice_button_text_font = gui.text_font
## image files in gui/button, like the other kinds of buttons. define gui.choice_button_text_size = gui.text_size
define gui.choice_button_text_xalign = 0.5
## The save slot button. define gui.choice_button_text_idle_color = "#cccccc"
define gui.slot_button_width = 414 define gui.choice_button_text_hover_color = "#ffffff"
define gui.slot_button_height = 309 define gui.choice_button_text_insensitive_color = "#444444"
define gui.slot_button_borders = Borders(15, 15, 15, 15)
define gui.slot_button_text_size = 21
define gui.slot_button_text_xalign = 0.5 ## File Slot Buttons ###########################################################
define gui.slot_button_text_idle_color = gui.idle_small_color ##
define gui.slot_button_text_selected_idle_color = gui.selected_color ## A file slot button is a special kind of button. It contains a thumbnail
define gui.slot_button_text_selected_hover_color = gui.hover_color ## image, and text describing the contents of the save slot. A save slot uses
## image files in gui/button, like the other kinds of buttons.
## The width and height of thumbnails used by the save slots.
define config.thumbnail_width = 384 ## The save slot button.
define config.thumbnail_height = 216 define gui.slot_button_width = 414
define gui.slot_button_height = 309
## The number of columns and rows in the grid of save slots. define gui.slot_button_borders = Borders(15, 15, 15, 15)
define gui.file_slot_cols = 3 define gui.slot_button_text_size = 21
define gui.file_slot_rows = 2 define gui.slot_button_text_xalign = 0.5
define gui.slot_button_text_idle_color = gui.idle_small_color
define gui.slot_button_text_selected_idle_color = gui.selected_color
## Positioning and Spacing ##################################################### define gui.slot_button_text_selected_hover_color = gui.hover_color
##
## These variables control the positioning and spacing of various user interface ## The width and height of thumbnails used by the save slots.
## elements. define config.thumbnail_width = 384
define config.thumbnail_height = 216
## The position of the left side of the navigation buttons, relative to the left
## side of the screen. ## The number of columns and rows in the grid of save slots.
define gui.navigation_xpos = 60 define gui.file_slot_cols = 3
define gui.file_slot_rows = 2
## The vertical position of the skip indicator.
define gui.skip_ypos = 15
## Positioning and Spacing #####################################################
## The vertical position of the notify screen. ##
define gui.notify_ypos = 68 ## These variables control the positioning and spacing of various user interface
## elements.
## The spacing between menu choices.
define gui.choice_spacing = 33 ## The position of the left side of the navigation buttons, relative to the left
## side of the screen.
## Buttons in the navigation section of the main and game menus. define gui.navigation_xpos = 60
define gui.navigation_spacing = 6
## The vertical position of the skip indicator.
## Controls the amount of spacing between preferences. define gui.skip_ypos = 15
define gui.pref_spacing = 15
## The vertical position of the notify screen.
## Controls the amount of spacing between preference buttons. define gui.notify_ypos = 68
define gui.pref_button_spacing = 0
## The spacing between menu choices.
## The spacing between file page buttons. define gui.choice_spacing = 33
define gui.page_spacing = 0
## Buttons in the navigation section of the main and game menus.
## The spacing between file slots. define gui.navigation_spacing = 6
define gui.slot_spacing = 15
## Controls the amount of spacing between preferences.
## The position of the main menu text. define gui.pref_spacing = 15
define gui.main_menu_text_xalign = 1.0
## Controls the amount of spacing between preference buttons.
define gui.pref_button_spacing = 0
## Frames ######################################################################
## ## The spacing between file page buttons.
## These variables control the look of frames that can contain user interface define gui.page_spacing = 0
## components when an overlay or window is not present.
## The spacing between file slots.
## Generic frames. define gui.slot_spacing = 15
define gui.frame_borders = Borders(6, 6, 6, 6)
## The position of the main menu text.
## The frame that is used as part of the confirm screen. define gui.main_menu_text_xalign = 1.0
define gui.confirm_frame_borders = Borders(60, 60, 60, 60)
## The frame that is used as part of the skip screen. ## Frames ######################################################################
define gui.skip_frame_borders = Borders(24, 8, 75, 8) ##
## These variables control the look of frames that can contain user interface
## The frame that is used as part of the notify screen. ## components when an overlay or window is not present.
define gui.notify_frame_borders = Borders(24, 8, 60, 8)
## Generic frames.
## Should frame backgrounds be tiled? define gui.frame_borders = Borders(6, 6, 6, 6)
define gui.frame_tile = False
## The frame that is used as part of the confirm screen.
define gui.confirm_frame_borders = Borders(60, 60, 60, 60)
## Bars, Scrollbars, and Sliders ###############################################
## ## The frame that is used as part of the skip screen.
## These control the look and size of bars, scrollbars, and sliders. define gui.skip_frame_borders = Borders(24, 8, 75, 8)
##
## The default GUI only uses sliders and vertical scrollbars. All of the other ## The frame that is used as part of the notify screen.
## bars are only used in creator-written screens. define gui.notify_frame_borders = Borders(24, 8, 60, 8)
## The height of horizontal bars, scrollbars, and sliders. The width of vertical ## Should frame backgrounds be tiled?
## bars, scrollbars, and sliders. define gui.frame_tile = False
define gui.bar_size = 38
define gui.scrollbar_size = 18
define gui.slider_size = 38 ## Bars, Scrollbars, and Sliders ###############################################
##
## True if bar images should be tiled. False if they should be linearly scaled. ## These control the look and size of bars, scrollbars, and sliders.
define gui.bar_tile = False ##
define gui.scrollbar_tile = False ## The default GUI only uses sliders and vertical scrollbars. All of the other
define gui.slider_tile = False ## bars are only used in creator-written screens.
## Horizontal borders. ## The height of horizontal bars, scrollbars, and sliders. The width of vertical
define gui.bar_borders = Borders(6, 6, 6, 6) ## bars, scrollbars, and sliders.
define gui.scrollbar_borders = Borders(6, 6, 6, 6) define gui.bar_size = 38
define gui.slider_borders = Borders(6, 6, 6, 6) define gui.scrollbar_size = 18
define gui.slider_size = 38
## Vertical borders.
define gui.vbar_borders = Borders(6, 6, 6, 6) ## True if bar images should be tiled. False if they should be linearly scaled.
define gui.vscrollbar_borders = Borders(6, 6, 6, 6) define gui.bar_tile = False
define gui.vslider_borders = Borders(6, 6, 6, 6) define gui.scrollbar_tile = False
define gui.slider_tile = False
## What to do with unscrollable scrollbars in the gui. "hide" hides them, while
## None shows them. ## Horizontal borders.
define gui.unscrollable = "hide" define gui.bar_borders = Borders(6, 6, 6, 6)
define gui.scrollbar_borders = Borders(6, 6, 6, 6)
define gui.slider_borders = Borders(6, 6, 6, 6)
## History #####################################################################
## ## Vertical borders.
## The history screen displays dialogue that the player has already dismissed. define gui.vbar_borders = Borders(6, 6, 6, 6)
define gui.vscrollbar_borders = Borders(6, 6, 6, 6)
## The number of blocks of dialogue history Ren'Py will keep. define gui.vslider_borders = Borders(6, 6, 6, 6)
define config.history_length = 250
## What to do with unscrollable scrollbars in the gui. "hide" hides them, while
## The height of a history screen entry, or None to make the height variable at ## None shows them.
## the cost of performance. define gui.unscrollable = "hide"
define gui.history_height = 210
## The position, width, and alignment of the label giving the name of the ## History #####################################################################
## speaking character. ##
define gui.history_name_xpos = 233 ## The history screen displays dialogue that the player has already dismissed.
define gui.history_name_ypos = 0
define gui.history_name_width = 233 ## The number of blocks of dialogue history Ren'Py will keep.
define gui.history_name_xalign = 1.0 define config.history_length = 250
## The position, width, and alignment of the dialogue text. ## The height of a history screen entry, or None to make the height variable at
define gui.history_text_xpos = 255 ## the cost of performance.
define gui.history_text_ypos = 3 define gui.history_height = 210
define gui.history_text_width = 1110
define gui.history_text_xalign = 0.0 ## The position, width, and alignment of the label giving the name of the
## speaking character.
define gui.history_name_xpos = 233
## NVL-Mode #################################################################### define gui.history_name_ypos = 0
## define gui.history_name_width = 233
## The NVL-mode screen displays the dialogue spoken by NVL-mode characters. define gui.history_name_xalign = 1.0
## The borders of the background of the NVL-mode background window. ## The position, width, and alignment of the dialogue text.
define gui.nvl_borders = Borders(0, 15, 0, 30) define gui.history_text_xpos = 255
define gui.history_text_ypos = 3
## The maximum number of NVL-mode entries Ren'Py will display. When more entries define gui.history_text_width = 1110
## than this are to be show, the oldest entry will be removed. define gui.history_text_xalign = 0.0
define gui.nvl_list_length = 6
## The height of an NVL-mode entry. Set this to None to have the entries ## NVL-Mode ####################################################################
## dynamically adjust height. ##
define gui.nvl_height = 173 ## The NVL-mode screen displays the dialogue spoken by NVL-mode characters.
## The spacing between NVL-mode entries when gui.nvl_height is None, and between ## The borders of the background of the NVL-mode background window.
## NVL-mode entries and an NVL-mode menu. define gui.nvl_borders = Borders(0, 15, 0, 30)
define gui.nvl_spacing = 15
## The maximum number of NVL-mode entries Ren'Py will display. When more entries
## The position, width, and alignment of the label giving the name of the ## than this are to be show, the oldest entry will be removed.
## speaking character. define gui.nvl_list_length = 6
define gui.nvl_name_xpos = 645
define gui.nvl_name_ypos = 0 ## The height of an NVL-mode entry. Set this to None to have the entries
define gui.nvl_name_width = 225 ## dynamically adjust height.
define gui.nvl_name_xalign = 1.0 define gui.nvl_height = 173
## The position, width, and alignment of the dialogue text. ## The spacing between NVL-mode entries when gui.nvl_height is None, and between
define gui.nvl_text_xpos = 675 ## NVL-mode entries and an NVL-mode menu.
define gui.nvl_text_ypos = 12 define gui.nvl_spacing = 15
define gui.nvl_text_width = 885
define gui.nvl_text_xalign = 0.0 ## The position, width, and alignment of the label giving the name of the
## speaking character.
## The position, width, and alignment of nvl_thought text (the text said by the define gui.nvl_name_xpos = 645
## nvl_narrator character.) define gui.nvl_name_ypos = 0
define gui.nvl_thought_xpos = 360 define gui.nvl_name_width = 225
define gui.nvl_thought_ypos = 0 define gui.nvl_name_xalign = 1.0
define gui.nvl_thought_width = 1170
define gui.nvl_thought_xalign = 0.0 ## The position, width, and alignment of the dialogue text.
define gui.nvl_text_xpos = 675
## The position of nvl menu_buttons. define gui.nvl_text_ypos = 12
define gui.nvl_button_xpos = 675 define gui.nvl_text_width = 885
define gui.nvl_button_xalign = 0.0 define gui.nvl_text_xalign = 0.0
## Localization ################################################################ ## The position, width, and alignment of nvl_thought text (the text said by the
## nvl_narrator character.)
## This controls where a line break is permitted. The default is suitable define gui.nvl_thought_xpos = 360
## for most languages. A list of available values can be found at https:// define gui.nvl_thought_ypos = 0
## www.renpy.org/doc/html/style_properties.html#style-property-language define gui.nvl_thought_width = 1170
define gui.nvl_thought_xalign = 0.0
define gui.language = "unicode"
## The position of nvl menu_buttons.
define gui.nvl_button_xpos = 675
################################################################################ define gui.nvl_button_xalign = 0.0
## Mobile devices
################################################################################ ## Localization ################################################################
init python: ## This controls where a line break is permitted. The default is suitable
## for most languages. A list of available values can be found at https://
## This increases the size of the quick buttons to make them easier to touch ## www.renpy.org/doc/html/style_properties.html#style-property-language
## on tablets and phones.
@gui.variant define gui.language = "unicode"
def touch():
gui.quick_button_borders = Borders(60, 21, 60, 0) ################################################################################
## Mobile devices
## This changes the size and spacing of various GUI elements to ensure they ################################################################################
## are easily visible on phones.
@gui.variant init python:
def small():
## This increases the size of the quick buttons to make them easier to touch
## Font sizes. ## on tablets and phones.
gui.text_size = 45 if renpy.variant("touch"):
gui.name_text_size = 54
gui.notify_text_size = 38 gui.quick_button_borders = Borders(60, 21, 60, 0)
gui.interface_text_size = 45
gui.button_text_size = 45 ## This changes the size and spacing of various GUI elements to ensure they
gui.label_text_size = 51 ## are easily visible on phones.
if renpy.variant("small"):
## Adjust the location of the textbox.
gui.textbox_height = 360 ## Font sizes.
gui.name_xpos = 120 gui.text_size = 45
gui.dialogue_xpos = 135 gui.name_text_size = 54
gui.dialogue_width = 1650 gui.notify_text_size = 38
gui.interface_text_size = 45
## Change the size and spacing of various things. gui.button_text_size = 45
gui.slider_size = 54 gui.label_text_size = 51
gui.choice_button_width = 1860 ## Adjust the location of the textbox.
gui.choice_button_text_size = 45 gui.textbox_height = 360
gui.name_xpos = 120
gui.navigation_spacing = 30 gui.dialogue_xpos = 135
gui.pref_button_spacing = 15 gui.dialogue_width = 1650
gui.history_height = 285 ## Change the size and spacing of various things.
gui.history_text_width = 1035 gui.slider_size = 54
gui.quick_button_text_size = 30 gui.choice_button_width = 1860
gui.choice_button_text_size = 45
## File button layout.
gui.file_slot_cols = 2 gui.navigation_spacing = 30
gui.file_slot_rows = 2 gui.pref_button_spacing = 15
## NVL-mode. gui.history_height = 285
gui.nvl_height = 255 gui.history_text_width = 1035
gui.nvl_name_width = 458 gui.quick_button_text_size = 30
gui.nvl_name_xpos = 488
## File button layout.
gui.nvl_text_width = 1373 gui.file_slot_cols = 2
gui.nvl_text_xpos = 518 gui.file_slot_rows = 2
gui.nvl_text_ypos = 8
## NVL-mode.
gui.nvl_thought_width = 1860 gui.nvl_height = 255
gui.nvl_thought_xpos = 30
gui.nvl_name_width = 458
gui.nvl_button_width = 1860 gui.nvl_name_xpos = 488
gui.nvl_button_xpos = 30
gui.nvl_text_width = 1373
gui.nvl_text_xpos = 518
gui.nvl_text_ypos = 8
gui.nvl_thought_width = 1860
gui.nvl_thought_xpos = 30
gui.nvl_button_width = 1860
gui.nvl_button_xpos = 30

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50
log.txt
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@ -1,50 +0,0 @@
Thu Aug 4 18:49:58 2022
Windows-10-10.0.19044
Ren'Py 8.0.1.22070801
Bootstrap to the start of init.init took 0.05s
Early init took 0.00s
Loader init took 0.02s
Loading error handling took 0.02s
Loading script took 0.11s
Loading save slot metadata. took 0.02s
Loading persistent took 0.00s
Faled to initialize steam: FileNotFoundError("Could not find module 'D:\\Other Shitty Programs\\renpy-8.0.0-sdk\\lib\\py3-windows-x86_64\\steam_api64.dll' (or one of its dependencies). Try using the full path with constructor syntax.")
Running init code took 0.05s
Loading analysis data took 0.02s
Analyze and compile ATL took 0.00s
Index archives took 0.00s
Dump and make backups. took 0.05s
Cleaning cache took 0.00s
Making clean stores took 0.00s
Initial gc. took 0.02s
DPI scale factor: 1.000000
nvdrs: Loaded, about to disable thread optimizations.
nvdrs: Disabled thread optimizations.
Creating interface object took 0.27s
Cleaning stores took 0.00s
Init translation took 0.03s
Build styles took 0.00s
Load screen analysis took 0.02s
Analyze screens took 0.00s
Save screen analysis took 0.00s
Prepare screens took 0.05s
Save pyanalysis. took 0.00s
Save bytecode. took 0.00s
Running _start took 0.00s
Performance test:
Interface start took 0.07s
Initializing gl2 renderer:
primary display bounds: (0, 0, 1920, 1080)
swap interval: 1 frames
Windowed mode.
Vendor: "b'NVIDIA Corporation'"
Renderer: b'NVIDIA GeForce GTX 1050 Ti/PCIe/SSE2'
Version: b'4.6.0 NVIDIA 512.95'
Display Info: None
Screen sizes: virtual=(1920, 1080) physical=(1739, 978) drawable=(1739, 978)
Maximum texture size: 4096x4096
controller: '030000006d0400001dc2000000007200' 'Controller (Gamepad F310)' 1
controller: '030000006d0400001dc2000000007200' 'Controller (Gamepad F310)' 1

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@ -1,37 +0,0 @@
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/script.rpy", line 25, in script
define L = Character('Lyra', base, color="#ffffff", who_outlines=[(gui.name_text_thickness, '#000000')], **kwargs)
File "game/script.rpy", line 25, in script
define L = Character('Lyra', base, color="#ffffff", who_outlines=[(gui.name_text_thickness, '#000000')], **kwargs)
File "game/script.rpy", line 25, in <module>
define L = Character('Lyra', base, color="#ffffff", who_outlines=[(gui.name_text_thickness, '#000000')], **kwargs)
AttributeError: 'StoreModule' object has no attribute 'name_text_thickness'
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "D:\Other Shitty Programs\renpy-8.0.0-sdk\renpy\bootstrap.py", line 274, in bootstrap
renpy.main.main()
File "D:\Other Shitty Programs\renpy-8.0.0-sdk\renpy\main.py", line 558, in main
renpy.game.context().run(node)
File "game/script.rpy", line 25, in script
define L = Character('Lyra', base, color="#ffffff", who_outlines=[(gui.name_text_thickness, '#000000')], **kwargs)
File "/home/tom/ab/renpy-build/tmp/install.linux-x86_64/lib/python3.9/site-packages/future/utils/__init__.py", line 441, in raise_
File "game/script.rpy", line 25, in script
define L = Character('Lyra', base, color="#ffffff", who_outlines=[(gui.name_text_thickness, '#000000')], **kwargs)
File "D:\Other Shitty Programs\renpy-8.0.0-sdk\renpy\ast.py", line 2441, in execute
self.set()
File "D:\Other Shitty Programs\renpy-8.0.0-sdk\renpy\ast.py", line 2455, in set
value = renpy.python.py_eval_bytecode(self.code.bytecode)
File "D:\Other Shitty Programs\renpy-8.0.0-sdk\renpy\python.py", line 1073, in py_eval_bytecode
return eval(bytecode, globals, locals)
File "game/script.rpy", line 25, in <module>
define L = Character('Lyra', base, color="#ffffff", who_outlines=[(gui.name_text_thickness, '#000000')], **kwargs)
AttributeError: 'StoreModule' object has no attribute 'name_text_thickness'
Windows-10-10.0.19044 AMD64
Ren'Py 8.0.1.22070801
sexo_space_lady_game 1.0
Thu Aug 4 18:48:02 2022