forked from Cavemanon/Space-Lady-Game
UI changes & removing unrelated files & adding .gitignore
This commit is contained in:
59
.gitignore
vendored
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59
.gitignore
vendored
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@ -0,0 +1,59 @@
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# macOS-related files
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.DS_Store
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.AppleDouble
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.LSOverride
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# Windows-related files
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Thumbs.db
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Thumbs.db:encryptable
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ehthumbs.db
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ehthumbs_vista.db
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[Dd]esktop.ini
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#Textfile cruft
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/project.json
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/traceback.txt
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/errors.txt
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/log.txt
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log.txt
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errors.txt
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traceback.txt
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#Vim swap files
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.sw?
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*~
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*.bak
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#save files & cache files
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/game/saves/
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/game/saves/*
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/game/cache/*
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/game/cache
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saves
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tmp
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cache
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env
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#binary files
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*.rpyc
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*.rpyb
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*.rpymc
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*.pyc
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*.pyo
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/game/*.rpyc
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#Vim (best text editor) swap files
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.sw?
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#binary files
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*.rpyc
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*.rpymc
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#backups
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*.bak
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#android
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.android.json
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46
errors.txt
46
errors.txt
@ -1,46 +0,0 @@
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I'm sorry, but errors were detected in your script. Please correct the
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errors listed below, and try again.
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File "game/script.rpy", line 27: expected '=' not found.
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define L&C = Character('Lyra/Clodius', base, color="#ffffff", who_outlines=[(gui.name_text_thickness, "#860a0a")], **kwargs)
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^
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File "game/script.rpy", line 36: expected statement.
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Language(None)
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^
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File "game/script.rpy", line 39: expected statement.
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Language("spanish")
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^
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File "game/script.rpy", line 60: end of line expected.
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L "{i}If you tell anyone this stuff they'd sic a spook squad on your ass so fast and turn your ass into gravel and foundation."{/i}
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^
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File "game/script.rpy", line 741: expected statement.
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L&C "Lyra I-/Clodius I-"
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^
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File "game/script.rpy", line 874: expected statement.
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>>
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^
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File "game/script.rpy", line 1168: end of line expected.
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L "{i}I-it's okay, Clodius…"{/i}
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^
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File "game/script.rpy", line 1170: end of line expected.
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L "{i}I said yes earlier, didn't I?"{/i}
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^
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File "game/script.rpy", line 1172: end of line expected.
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L "{i}I like you, too."{/i}
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^
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File "game/script.rpy", line 1303: end of line expected.
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{i}L "It looks like I'm in witness protection whenever I'm on a date with you!"{/i}
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^
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Ren'Py Version: Ren'Py 8.0.1.22070801
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Thu Aug 4 18:44:15 2022
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BIN
game/audio/ui/uiBack.wav
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game/audio/ui/uiBack.wav
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game/audio/ui/uiClick.wav
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game/audio/ui/uiClick.wav
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game/audio/ui/uiFail.wav
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game/audio/ui/uiFail.wav
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game/audio/ui/uiNotification.wav
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game/audio/ui/uiNotification.wav
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game/audio/ui/uiOptionOff.wav
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game/audio/ui/uiOptionOff.wav
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game/audio/ui/uiOptionOn.wav
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game/audio/ui/uiOptionOn.wav
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game/audio/ui/uiRollover.wav
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game/audio/ui/uiRollover.wav
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game/cache/bytecode.rpyb
vendored
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game/cache/bytecode.rpyb
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game/cache/py3analysis.rpyb
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game/cache/py3analysis.rpyb
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game/cache/screens.rpyb
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game/cache/screens.rpyb
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7
game/cache/shaders.txt
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7
game/cache/shaders.txt
vendored
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renpy.ftl
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renpy.solid
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renpy.alpha renpy.texture
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renpy.geometry renpy.solid
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960
game/gui.rpy
960
game/gui.rpy
@ -1,474 +1,486 @@
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################################################################################
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################################################################################
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## Initialization
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## Initialization
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################################################################################
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################################################################################
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## The init offset statement causes the initialization statements in this file
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## The init offset statement causes the initialization statements in this file
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## to run before init statements in any other file.
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## to run before init statements in any other file.
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init offset = -2
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init offset = -2
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## Calling gui.init resets the styles to sensible default values, and sets the
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## Calling gui.init resets the styles to sensible default values, and sets the
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## width and height of the game.
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## width and height of the game.
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init python:
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init python:
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gui.init(1920, 1080)
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gui.init(1920, 1080)
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################################################################################
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################################################################################
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## GUI Configuration Variables
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## GUI Configuration Variables
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################################################################################
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################################################################################
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## Colors ######################################################################
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## Colors ######################################################################
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##
|
##
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## The colors of text in the interface.
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## The colors of text in the interface.
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## An accent color used throughout the interface to label and highlight text.
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## An accent color used throughout the interface to label and highlight text.
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define gui.accent_color = '#9933ff'
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define gui.accent_color = u'#cc0066'
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## The color used for a text button when it is neither selected nor hovered.
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## The color used for a text button when it is neither selected nor hovered.
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define gui.idle_color = '#888888'
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define gui.idle_color = u'#888888'
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## The small color is used for small text, which needs to be brighter/darker to
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## The small color is used for small text, which needs to be brighter/darker to
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## achieve the same effect.
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## achieve the same effect.
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define gui.idle_small_color = '#aaaaaa'
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define gui.idle_small_color = u'#aaaaaa'
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## The color that is used for buttons and bars that are hovered.
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## The color that is used for buttons and bars that are hovered.
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define gui.hover_color = '#c184ff'
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define gui.hover_color = u'#e066a3'
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## The color used for a text button when it is selected but not focused. A
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## The color used for a text button when it is selected but not focused. A
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## button is selected if it is the current screen or preference value.
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## button is selected if it is the current screen or preference value.
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define gui.selected_color = '#ffffff'
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define gui.selected_color = u'#ffffff'
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## The color used for a text button when it cannot be selected.
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## The color used for a text button when it cannot be selected.
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define gui.insensitive_color = '#8888887f'
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define gui.insensitive_color = u'#8888887f'
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## Colors used for the portions of bars that are not filled in. These are not
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## Colors used for the portions of bars that are not filled in. These are not
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## used directly, but are used when re-generating bar image files.
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## used directly, but are used when re-generating bar image files.
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define gui.muted_color = '#3d1466'
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define gui.muted_color = u'#510028'
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define gui.hover_muted_color = '#5b1e99'
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define gui.hover_muted_color = u'#7a003d'
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## The colors used for dialogue and menu choice text.
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## The colors used for dialogue and menu choice text.
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define gui.text_color = '#ffffff'
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define gui.text_color = '#ffffff'
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define gui.interface_text_color = '#ffffff'
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define gui.interface_text_color = '#fff'
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define gui.text_color_outline = '#000'
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## Fonts and Font Sizes ########################################################
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## The outline
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## The font used for in-game text.
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define gui.dialogue_text_outlines = [ (absolute(1.0), gui.text_color_outline, 0, 0) ]
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define gui.text_font = "DejaVuSans.ttf"
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## Fonts and Font Sizes ########################################################
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## The font used for character names.
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define gui.name_text_font = "DejaVuSans.ttf"
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## The font used for in-game text.
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define gui.text_font = "gui/FallingSky.otf"
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## The font used for out-of-game text.
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define gui.interface_text_font = "DejaVuSans.ttf"
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## The font used for character names.
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define gui.name_text_font = "gui/FallingSky.otf"
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## The size of normal dialogue text.
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define gui.text_size = 33
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## The font used for out-of-game text.
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define gui.interface_text_font = "gui/FallingSky.otf"
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## The size of character names.
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define gui.name_text_size = 45
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## The size of normal dialogue text.
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define gui.text_size = 42
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## The size of text in the game's user interface.
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define gui.interface_text_size = 33
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## The size of character names.
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define gui.name_text_size = 45
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## The size of labels in the game's user interface.
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define gui.name_text_thickness = absolute(2.0)
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define gui.label_text_size = 36
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## The size of text in the game's user interface.
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## The size of text on the notify screen.
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define gui.interface_text_size = 33
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define gui.notify_text_size = 24
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## The size of labels in the game's user interface.
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## The size of the game's title.
|
define gui.label_text_size = 36
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define gui.title_text_size = 75
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## The size of text on the notify screen.
|
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|
define gui.notify_text_size = 24
|
||||||
## Main and Game Menus #########################################################
|
|
||||||
|
## The size of the game's title.
|
||||||
## The images used for the main and game menus.
|
define gui.title_text_size = 75
|
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define gui.main_menu_background = "gui/main_menu.png"
|
|
||||||
define gui.game_menu_background = "gui/game_menu.png"
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define gui.main_menu_text_size = 60
|
||||||
|
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||||||
|
|
||||||
## Dialogue ####################################################################
|
## Main and Game Menus #########################################################
|
||||||
##
|
|
||||||
## These variables control how dialogue is displayed on the screen one line at a
|
## The images used for the main and game menus.
|
||||||
## time.
|
define gui.main_menu_background = "gui/main_menu.png"
|
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define gui.game_menu_background = "gui/game_menu.png"
|
||||||
## The height of the textbox containing dialogue.
|
|
||||||
define gui.textbox_height = 278
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## Dialogue ####################################################################
|
||||||
## The placement of the textbox vertically on the screen. 0.0 is the top, 0.5 is
|
##
|
||||||
## center, and 1.0 is the bottom.
|
## These variables control how dialogue is displayed on the screen one line at a
|
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define gui.textbox_yalign = 1.0
|
## time.
|
||||||
|
|
||||||
|
## The height of the textbox containing dialogue.
|
||||||
## The placement of the speaking character's name, relative to the textbox.
|
define gui.textbox_height = 278
|
||||||
## These can be a whole number of pixels from the left or top, or 0.5 to center.
|
|
||||||
define gui.name_xpos = 360
|
## The placement of the textbox vertically on the screen. 0.0 is the top, 0.5 is
|
||||||
define gui.name_ypos = 0
|
## center, and 1.0 is the bottom.
|
||||||
|
define gui.textbox_yalign = 1.0
|
||||||
## The horizontal alignment of the character's name. This can be 0.0 for left-
|
|
||||||
## aligned, 0.5 for centered, and 1.0 for right-aligned.
|
|
||||||
define gui.name_xalign = 0.0
|
## The placement of the speaking character's name, relative to the textbox.
|
||||||
|
## These can be a whole number of pixels from the left or top, or 0.5 to center.
|
||||||
## The width, height, and borders of the box containing the character's name, or
|
define gui.name_xpos = 395 #350
|
||||||
## None to automatically size it.
|
define gui.name_ypos = -85
|
||||||
define gui.namebox_width = None
|
|
||||||
define gui.namebox_height = None
|
## The horizontal alignment of the character's name. This can be 0.0 for left-
|
||||||
|
## aligned, 0.5 for centered, and 1.0 for right-aligned.
|
||||||
## The borders of the box containing the character's name, in left, top, right,
|
define gui.name_xalign = 0.5
|
||||||
## bottom order.
|
|
||||||
define gui.namebox_borders = Borders(5, 5, 5, 5)
|
## The width, height, and borders of the box containing the character's name, or
|
||||||
|
## None to automatically size it.
|
||||||
## If True, the background of the namebox will be tiled, if False, the
|
define gui.namebox_width = None
|
||||||
## background of the namebox will be scaled.
|
define gui.namebox_height = None
|
||||||
define gui.namebox_tile = False
|
|
||||||
|
## The borders of the box containing the character's name, in left, top, right,
|
||||||
|
## bottom order.
|
||||||
## The placement of dialogue relative to the textbox. These can be a whole
|
define gui.namebox_borders = Borders(5, 5, 5, 5)
|
||||||
## number of pixels relative to the left or top side of the textbox, or 0.5 to
|
|
||||||
## center.
|
## If True, the background of the namebox will be tiled, if False, the
|
||||||
define gui.dialogue_xpos = 402
|
## background of the namebox will be scaled.
|
||||||
define gui.dialogue_ypos = 75
|
define gui.namebox_tile = False
|
||||||
|
|
||||||
## The maximum width of dialogue text, in pixels.
|
## The placement of dialogue relative to the textbox. These can be a whole
|
||||||
define gui.dialogue_width = 1116
|
## number of pixels relative to the left or top side of the textbox, or 0.5 to
|
||||||
|
## center.
|
||||||
## The horizontal alignment of the dialogue text. This can be 0.0 for left-
|
#To make the text with the characters align to the normal text, I set this to match up and make it "just werk". It is a horrible, hacky fix, but werks none the less. I hope this fix is so bad that I never get to write gui code ever again.
|
||||||
## aligned, 0.5 for centered, and 1.0 for right-aligned.
|
#It's still bad but it could be legitmately worse
|
||||||
define gui.dialogue_text_xalign = 0.0
|
define gui.dialogue_ypos = 20
|
||||||
|
define gui.dialogue_xpos = 220
|
||||||
|
define gui.dialogue_width = 1460
|
||||||
## Buttons #####################################################################
|
|
||||||
##
|
## The horizontal alignment of the dialogue text. This can be 0.0 for left-
|
||||||
## These variables, along with the image files in gui/button, control aspects of
|
## aligned, 0.5 for centered, and 1.0 for right-aligned.
|
||||||
## how buttons are displayed.
|
define gui.dialogue_text_xalign = 0.0
|
||||||
|
|
||||||
## The width and height of a button, in pixels. If None, Ren'Py computes a size.
|
define gui.window_yoffset = 0
|
||||||
define gui.button_width = None
|
define gui.input_yoffset = 0
|
||||||
define gui.button_height = None
|
|
||||||
|
|
||||||
## The borders on each side of the button, in left, top, right, bottom order.
|
## Buttons #####################################################################
|
||||||
define gui.button_borders = Borders(6, 6, 6, 6)
|
##
|
||||||
|
## These variables, along with the image files in gui/button, control aspects of
|
||||||
## If True, the background image will be tiled. If False, the background image
|
## how buttons are displayed.
|
||||||
## will be linearly scaled.
|
|
||||||
define gui.button_tile = False
|
## The width and height of a button, in pixels. If None, Ren'Py computes a size.
|
||||||
|
define gui.button_width = None
|
||||||
## The font used by the button.
|
define gui.button_height = None
|
||||||
define gui.button_text_font = gui.interface_text_font
|
|
||||||
|
## The borders on each side of the button, in left, top, right, bottom order.
|
||||||
## The size of the text used by the button.
|
define gui.button_borders = Borders(6, 6, 6, 6)
|
||||||
define gui.button_text_size = gui.interface_text_size
|
|
||||||
|
## If True, the background image will be tiled. If False, the background image
|
||||||
## The color of button text in various states.
|
## will be linearly scaled.
|
||||||
define gui.button_text_idle_color = gui.idle_color
|
define gui.button_tile = False
|
||||||
define gui.button_text_hover_color = gui.hover_color
|
|
||||||
define gui.button_text_selected_color = gui.selected_color
|
## The font used by the button.
|
||||||
define gui.button_text_insensitive_color = gui.insensitive_color
|
define gui.button_text_font = gui.interface_text_font
|
||||||
|
|
||||||
## The horizontal alignment of the button text. (0.0 is left, 0.5 is center, 1.0
|
## The size of the text used by the button.
|
||||||
## is right).
|
define gui.button_text_size = gui.interface_text_size
|
||||||
define gui.button_text_xalign = 0.0
|
|
||||||
|
## The color of button text in various states.
|
||||||
|
define gui.button_text_idle_color = gui.idle_color
|
||||||
## These variables override settings for different kinds of buttons. Please see
|
define gui.button_text_hover_color = gui.hover_color
|
||||||
## the gui documentation for the kinds of buttons available, and what each is
|
define gui.button_text_selected_color = gui.selected_color
|
||||||
## used for.
|
define gui.button_text_insensitive_color = gui.insensitive_color
|
||||||
##
|
|
||||||
## These customizations are used by the default interface:
|
## The horizontal alignment of the button text. (0.0 is left, 0.5 is center, 1.0
|
||||||
|
## is right).
|
||||||
define gui.radio_button_borders = Borders(27, 6, 6, 6)
|
define gui.button_text_xalign = 0.0
|
||||||
|
|
||||||
define gui.check_button_borders = Borders(27, 6, 6, 6)
|
|
||||||
|
## These variables override settings for different kinds of buttons. Please see
|
||||||
define gui.confirm_button_text_xalign = 0.5
|
## the gui documentation for the kinds of buttons available, and what each is
|
||||||
|
## used for.
|
||||||
define gui.page_button_borders = Borders(15, 6, 15, 6)
|
##
|
||||||
|
## These customizations are used by the default interface:
|
||||||
define gui.quick_button_borders = Borders(15, 6, 15, 0)
|
|
||||||
define gui.quick_button_text_size = 21
|
define gui.radio_button_borders = Borders(27, 6, 6, 6)
|
||||||
define gui.quick_button_text_idle_color = gui.idle_small_color
|
|
||||||
define gui.quick_button_text_selected_color = gui.accent_color
|
define gui.check_button_borders = Borders(27, 6, 6, 6)
|
||||||
|
|
||||||
## You can also add your own customizations, by adding properly-named variables.
|
define gui.confirm_button_text_xalign = 0.5
|
||||||
## For example, you can uncomment the following line to set the width of a
|
|
||||||
## navigation button.
|
define gui.page_button_borders = Borders(15, 6, 15, 6)
|
||||||
|
|
||||||
# define gui.navigation_button_width = 250
|
define gui.quick_button_borders = Borders(15, 6, 15, 0)
|
||||||
|
define gui.quick_button_text_color_outline = "#000"
|
||||||
|
define gui.quick_button_text_outlines = [ (absolute(1.0), gui.quick_button_text_color_outline, 0, 0) ]
|
||||||
## Choice Buttons ##############################################################
|
define gui.quick_button_text_size = 21
|
||||||
##
|
define gui.quick_button_text_idle_color = "#fff"
|
||||||
## Choice buttons are used in the in-game menus.
|
define gui.quick_button_text_selected_color = gui.accent_color
|
||||||
|
|
||||||
define gui.choice_button_width = 1185
|
## You can also add your own customizations, by adding properly-named variables.
|
||||||
define gui.choice_button_height = None
|
## For example, you can uncomment the following line to set the width of a
|
||||||
define gui.choice_button_tile = False
|
## navigation button.
|
||||||
define gui.choice_button_borders = Borders(150, 8, 150, 8)
|
|
||||||
define gui.choice_button_text_font = gui.text_font
|
# define gui.navigation_button_width = 250
|
||||||
define gui.choice_button_text_size = gui.text_size
|
|
||||||
define gui.choice_button_text_xalign = 0.5
|
|
||||||
define gui.choice_button_text_idle_color = "#cccccc"
|
## Choice Buttons ##############################################################
|
||||||
define gui.choice_button_text_hover_color = "#ffffff"
|
##
|
||||||
define gui.choice_button_text_insensitive_color = "#444444"
|
## Choice buttons are used in the in-game menus.
|
||||||
|
|
||||||
|
define gui.choice_button_width = 1185
|
||||||
## File Slot Buttons ###########################################################
|
define gui.choice_button_height = None
|
||||||
##
|
define gui.choice_button_tile = False
|
||||||
## A file slot button is a special kind of button. It contains a thumbnail
|
define gui.choice_button_borders = Borders(150, 8, 150, 8)
|
||||||
## image, and text describing the contents of the save slot. A save slot uses
|
define gui.choice_button_text_font = gui.text_font
|
||||||
## image files in gui/button, like the other kinds of buttons.
|
define gui.choice_button_text_size = gui.text_size
|
||||||
|
define gui.choice_button_text_xalign = 0.5
|
||||||
## The save slot button.
|
define gui.choice_button_text_idle_color = "#cccccc"
|
||||||
define gui.slot_button_width = 414
|
define gui.choice_button_text_hover_color = "#ffffff"
|
||||||
define gui.slot_button_height = 309
|
define gui.choice_button_text_insensitive_color = "#444444"
|
||||||
define gui.slot_button_borders = Borders(15, 15, 15, 15)
|
|
||||||
define gui.slot_button_text_size = 21
|
|
||||||
define gui.slot_button_text_xalign = 0.5
|
## File Slot Buttons ###########################################################
|
||||||
define gui.slot_button_text_idle_color = gui.idle_small_color
|
##
|
||||||
define gui.slot_button_text_selected_idle_color = gui.selected_color
|
## A file slot button is a special kind of button. It contains a thumbnail
|
||||||
define gui.slot_button_text_selected_hover_color = gui.hover_color
|
## image, and text describing the contents of the save slot. A save slot uses
|
||||||
|
## image files in gui/button, like the other kinds of buttons.
|
||||||
## The width and height of thumbnails used by the save slots.
|
|
||||||
define config.thumbnail_width = 384
|
## The save slot button.
|
||||||
define config.thumbnail_height = 216
|
define gui.slot_button_width = 414
|
||||||
|
define gui.slot_button_height = 309
|
||||||
## The number of columns and rows in the grid of save slots.
|
define gui.slot_button_borders = Borders(15, 15, 15, 15)
|
||||||
define gui.file_slot_cols = 3
|
define gui.slot_button_text_size = 21
|
||||||
define gui.file_slot_rows = 2
|
define gui.slot_button_text_xalign = 0.5
|
||||||
|
define gui.slot_button_text_idle_color = gui.idle_small_color
|
||||||
|
define gui.slot_button_text_selected_idle_color = gui.selected_color
|
||||||
## Positioning and Spacing #####################################################
|
define gui.slot_button_text_selected_hover_color = gui.hover_color
|
||||||
##
|
|
||||||
## These variables control the positioning and spacing of various user interface
|
## The width and height of thumbnails used by the save slots.
|
||||||
## elements.
|
define config.thumbnail_width = 384
|
||||||
|
define config.thumbnail_height = 216
|
||||||
## The position of the left side of the navigation buttons, relative to the left
|
|
||||||
## side of the screen.
|
## The number of columns and rows in the grid of save slots.
|
||||||
define gui.navigation_xpos = 60
|
define gui.file_slot_cols = 3
|
||||||
|
define gui.file_slot_rows = 2
|
||||||
## The vertical position of the skip indicator.
|
|
||||||
define gui.skip_ypos = 15
|
|
||||||
|
## Positioning and Spacing #####################################################
|
||||||
## The vertical position of the notify screen.
|
##
|
||||||
define gui.notify_ypos = 68
|
## These variables control the positioning and spacing of various user interface
|
||||||
|
## elements.
|
||||||
## The spacing between menu choices.
|
|
||||||
define gui.choice_spacing = 33
|
## The position of the left side of the navigation buttons, relative to the left
|
||||||
|
## side of the screen.
|
||||||
## Buttons in the navigation section of the main and game menus.
|
define gui.navigation_xpos = 60
|
||||||
define gui.navigation_spacing = 6
|
|
||||||
|
## The vertical position of the skip indicator.
|
||||||
## Controls the amount of spacing between preferences.
|
define gui.skip_ypos = 15
|
||||||
define gui.pref_spacing = 15
|
|
||||||
|
## The vertical position of the notify screen.
|
||||||
## Controls the amount of spacing between preference buttons.
|
define gui.notify_ypos = 68
|
||||||
define gui.pref_button_spacing = 0
|
|
||||||
|
## The spacing between menu choices.
|
||||||
## The spacing between file page buttons.
|
define gui.choice_spacing = 33
|
||||||
define gui.page_spacing = 0
|
|
||||||
|
## Buttons in the navigation section of the main and game menus.
|
||||||
## The spacing between file slots.
|
define gui.navigation_spacing = 6
|
||||||
define gui.slot_spacing = 15
|
|
||||||
|
## Controls the amount of spacing between preferences.
|
||||||
## The position of the main menu text.
|
define gui.pref_spacing = 15
|
||||||
define gui.main_menu_text_xalign = 1.0
|
|
||||||
|
## Controls the amount of spacing between preference buttons.
|
||||||
|
define gui.pref_button_spacing = 0
|
||||||
## Frames ######################################################################
|
|
||||||
##
|
## The spacing between file page buttons.
|
||||||
## These variables control the look of frames that can contain user interface
|
define gui.page_spacing = 0
|
||||||
## components when an overlay or window is not present.
|
|
||||||
|
## The spacing between file slots.
|
||||||
## Generic frames.
|
define gui.slot_spacing = 15
|
||||||
define gui.frame_borders = Borders(6, 6, 6, 6)
|
|
||||||
|
## The position of the main menu text.
|
||||||
## The frame that is used as part of the confirm screen.
|
define gui.main_menu_text_xalign = 1.0
|
||||||
define gui.confirm_frame_borders = Borders(60, 60, 60, 60)
|
|
||||||
|
|
||||||
## The frame that is used as part of the skip screen.
|
## Frames ######################################################################
|
||||||
define gui.skip_frame_borders = Borders(24, 8, 75, 8)
|
##
|
||||||
|
## These variables control the look of frames that can contain user interface
|
||||||
## The frame that is used as part of the notify screen.
|
## components when an overlay or window is not present.
|
||||||
define gui.notify_frame_borders = Borders(24, 8, 60, 8)
|
|
||||||
|
## Generic frames.
|
||||||
## Should frame backgrounds be tiled?
|
define gui.frame_borders = Borders(6, 6, 6, 6)
|
||||||
define gui.frame_tile = False
|
|
||||||
|
## The frame that is used as part of the confirm screen.
|
||||||
|
define gui.confirm_frame_borders = Borders(60, 60, 60, 60)
|
||||||
## Bars, Scrollbars, and Sliders ###############################################
|
|
||||||
##
|
## The frame that is used as part of the skip screen.
|
||||||
## These control the look and size of bars, scrollbars, and sliders.
|
define gui.skip_frame_borders = Borders(24, 8, 75, 8)
|
||||||
##
|
|
||||||
## The default GUI only uses sliders and vertical scrollbars. All of the other
|
## The frame that is used as part of the notify screen.
|
||||||
## bars are only used in creator-written screens.
|
define gui.notify_frame_borders = Borders(24, 8, 60, 8)
|
||||||
|
|
||||||
## The height of horizontal bars, scrollbars, and sliders. The width of vertical
|
## Should frame backgrounds be tiled?
|
||||||
## bars, scrollbars, and sliders.
|
define gui.frame_tile = False
|
||||||
define gui.bar_size = 38
|
|
||||||
define gui.scrollbar_size = 18
|
|
||||||
define gui.slider_size = 38
|
## Bars, Scrollbars, and Sliders ###############################################
|
||||||
|
##
|
||||||
## True if bar images should be tiled. False if they should be linearly scaled.
|
## These control the look and size of bars, scrollbars, and sliders.
|
||||||
define gui.bar_tile = False
|
##
|
||||||
define gui.scrollbar_tile = False
|
## The default GUI only uses sliders and vertical scrollbars. All of the other
|
||||||
define gui.slider_tile = False
|
## bars are only used in creator-written screens.
|
||||||
|
|
||||||
## Horizontal borders.
|
## The height of horizontal bars, scrollbars, and sliders. The width of vertical
|
||||||
define gui.bar_borders = Borders(6, 6, 6, 6)
|
## bars, scrollbars, and sliders.
|
||||||
define gui.scrollbar_borders = Borders(6, 6, 6, 6)
|
define gui.bar_size = 38
|
||||||
define gui.slider_borders = Borders(6, 6, 6, 6)
|
define gui.scrollbar_size = 18
|
||||||
|
define gui.slider_size = 38
|
||||||
## Vertical borders.
|
|
||||||
define gui.vbar_borders = Borders(6, 6, 6, 6)
|
## True if bar images should be tiled. False if they should be linearly scaled.
|
||||||
define gui.vscrollbar_borders = Borders(6, 6, 6, 6)
|
define gui.bar_tile = False
|
||||||
define gui.vslider_borders = Borders(6, 6, 6, 6)
|
define gui.scrollbar_tile = False
|
||||||
|
define gui.slider_tile = False
|
||||||
## What to do with unscrollable scrollbars in the gui. "hide" hides them, while
|
|
||||||
## None shows them.
|
## Horizontal borders.
|
||||||
define gui.unscrollable = "hide"
|
define gui.bar_borders = Borders(6, 6, 6, 6)
|
||||||
|
define gui.scrollbar_borders = Borders(6, 6, 6, 6)
|
||||||
|
define gui.slider_borders = Borders(6, 6, 6, 6)
|
||||||
## History #####################################################################
|
|
||||||
##
|
## Vertical borders.
|
||||||
## The history screen displays dialogue that the player has already dismissed.
|
define gui.vbar_borders = Borders(6, 6, 6, 6)
|
||||||
|
define gui.vscrollbar_borders = Borders(6, 6, 6, 6)
|
||||||
## The number of blocks of dialogue history Ren'Py will keep.
|
define gui.vslider_borders = Borders(6, 6, 6, 6)
|
||||||
define config.history_length = 250
|
|
||||||
|
## What to do with unscrollable scrollbars in the gui. "hide" hides them, while
|
||||||
## The height of a history screen entry, or None to make the height variable at
|
## None shows them.
|
||||||
## the cost of performance.
|
define gui.unscrollable = "hide"
|
||||||
define gui.history_height = 210
|
|
||||||
|
|
||||||
## The position, width, and alignment of the label giving the name of the
|
## History #####################################################################
|
||||||
## speaking character.
|
##
|
||||||
define gui.history_name_xpos = 233
|
## The history screen displays dialogue that the player has already dismissed.
|
||||||
define gui.history_name_ypos = 0
|
|
||||||
define gui.history_name_width = 233
|
## The number of blocks of dialogue history Ren'Py will keep.
|
||||||
define gui.history_name_xalign = 1.0
|
define config.history_length = 250
|
||||||
|
|
||||||
## The position, width, and alignment of the dialogue text.
|
## The height of a history screen entry, or None to make the height variable at
|
||||||
define gui.history_text_xpos = 255
|
## the cost of performance.
|
||||||
define gui.history_text_ypos = 3
|
define gui.history_height = 210
|
||||||
define gui.history_text_width = 1110
|
|
||||||
define gui.history_text_xalign = 0.0
|
## The position, width, and alignment of the label giving the name of the
|
||||||
|
## speaking character.
|
||||||
|
define gui.history_name_xpos = 233
|
||||||
## NVL-Mode ####################################################################
|
define gui.history_name_ypos = 0
|
||||||
##
|
define gui.history_name_width = 233
|
||||||
## The NVL-mode screen displays the dialogue spoken by NVL-mode characters.
|
define gui.history_name_xalign = 1.0
|
||||||
|
|
||||||
## The borders of the background of the NVL-mode background window.
|
## The position, width, and alignment of the dialogue text.
|
||||||
define gui.nvl_borders = Borders(0, 15, 0, 30)
|
define gui.history_text_xpos = 255
|
||||||
|
define gui.history_text_ypos = 3
|
||||||
## The maximum number of NVL-mode entries Ren'Py will display. When more entries
|
define gui.history_text_width = 1110
|
||||||
## than this are to be show, the oldest entry will be removed.
|
define gui.history_text_xalign = 0.0
|
||||||
define gui.nvl_list_length = 6
|
|
||||||
|
|
||||||
## The height of an NVL-mode entry. Set this to None to have the entries
|
## NVL-Mode ####################################################################
|
||||||
## dynamically adjust height.
|
##
|
||||||
define gui.nvl_height = 173
|
## The NVL-mode screen displays the dialogue spoken by NVL-mode characters.
|
||||||
|
|
||||||
## The spacing between NVL-mode entries when gui.nvl_height is None, and between
|
## The borders of the background of the NVL-mode background window.
|
||||||
## NVL-mode entries and an NVL-mode menu.
|
define gui.nvl_borders = Borders(0, 15, 0, 30)
|
||||||
define gui.nvl_spacing = 15
|
|
||||||
|
## The maximum number of NVL-mode entries Ren'Py will display. When more entries
|
||||||
## The position, width, and alignment of the label giving the name of the
|
## than this are to be show, the oldest entry will be removed.
|
||||||
## speaking character.
|
define gui.nvl_list_length = 6
|
||||||
define gui.nvl_name_xpos = 645
|
|
||||||
define gui.nvl_name_ypos = 0
|
## The height of an NVL-mode entry. Set this to None to have the entries
|
||||||
define gui.nvl_name_width = 225
|
## dynamically adjust height.
|
||||||
define gui.nvl_name_xalign = 1.0
|
define gui.nvl_height = 173
|
||||||
|
|
||||||
## The position, width, and alignment of the dialogue text.
|
## The spacing between NVL-mode entries when gui.nvl_height is None, and between
|
||||||
define gui.nvl_text_xpos = 675
|
## NVL-mode entries and an NVL-mode menu.
|
||||||
define gui.nvl_text_ypos = 12
|
define gui.nvl_spacing = 15
|
||||||
define gui.nvl_text_width = 885
|
|
||||||
define gui.nvl_text_xalign = 0.0
|
## The position, width, and alignment of the label giving the name of the
|
||||||
|
## speaking character.
|
||||||
## The position, width, and alignment of nvl_thought text (the text said by the
|
define gui.nvl_name_xpos = 645
|
||||||
## nvl_narrator character.)
|
define gui.nvl_name_ypos = 0
|
||||||
define gui.nvl_thought_xpos = 360
|
define gui.nvl_name_width = 225
|
||||||
define gui.nvl_thought_ypos = 0
|
define gui.nvl_name_xalign = 1.0
|
||||||
define gui.nvl_thought_width = 1170
|
|
||||||
define gui.nvl_thought_xalign = 0.0
|
## The position, width, and alignment of the dialogue text.
|
||||||
|
define gui.nvl_text_xpos = 675
|
||||||
## The position of nvl menu_buttons.
|
define gui.nvl_text_ypos = 12
|
||||||
define gui.nvl_button_xpos = 675
|
define gui.nvl_text_width = 885
|
||||||
define gui.nvl_button_xalign = 0.0
|
define gui.nvl_text_xalign = 0.0
|
||||||
|
|
||||||
## Localization ################################################################
|
## The position, width, and alignment of nvl_thought text (the text said by the
|
||||||
|
## nvl_narrator character.)
|
||||||
## This controls where a line break is permitted. The default is suitable
|
define gui.nvl_thought_xpos = 360
|
||||||
## for most languages. A list of available values can be found at https://
|
define gui.nvl_thought_ypos = 0
|
||||||
## www.renpy.org/doc/html/style_properties.html#style-property-language
|
define gui.nvl_thought_width = 1170
|
||||||
|
define gui.nvl_thought_xalign = 0.0
|
||||||
define gui.language = "unicode"
|
|
||||||
|
## The position of nvl menu_buttons.
|
||||||
|
define gui.nvl_button_xpos = 675
|
||||||
################################################################################
|
define gui.nvl_button_xalign = 0.0
|
||||||
## Mobile devices
|
|
||||||
################################################################################
|
## Localization ################################################################
|
||||||
|
|
||||||
init python:
|
## This controls where a line break is permitted. The default is suitable
|
||||||
|
## for most languages. A list of available values can be found at https://
|
||||||
## This increases the size of the quick buttons to make them easier to touch
|
## www.renpy.org/doc/html/style_properties.html#style-property-language
|
||||||
## on tablets and phones.
|
|
||||||
@gui.variant
|
define gui.language = "unicode"
|
||||||
def touch():
|
|
||||||
|
|
||||||
gui.quick_button_borders = Borders(60, 21, 60, 0)
|
################################################################################
|
||||||
|
## Mobile devices
|
||||||
## This changes the size and spacing of various GUI elements to ensure they
|
################################################################################
|
||||||
## are easily visible on phones.
|
|
||||||
@gui.variant
|
init python:
|
||||||
def small():
|
|
||||||
|
## This increases the size of the quick buttons to make them easier to touch
|
||||||
## Font sizes.
|
## on tablets and phones.
|
||||||
gui.text_size = 45
|
if renpy.variant("touch"):
|
||||||
gui.name_text_size = 54
|
|
||||||
gui.notify_text_size = 38
|
gui.quick_button_borders = Borders(60, 21, 60, 0)
|
||||||
gui.interface_text_size = 45
|
|
||||||
gui.button_text_size = 45
|
## This changes the size and spacing of various GUI elements to ensure they
|
||||||
gui.label_text_size = 51
|
## are easily visible on phones.
|
||||||
|
if renpy.variant("small"):
|
||||||
## Adjust the location of the textbox.
|
|
||||||
gui.textbox_height = 360
|
## Font sizes.
|
||||||
gui.name_xpos = 120
|
gui.text_size = 45
|
||||||
gui.dialogue_xpos = 135
|
gui.name_text_size = 54
|
||||||
gui.dialogue_width = 1650
|
gui.notify_text_size = 38
|
||||||
|
gui.interface_text_size = 45
|
||||||
## Change the size and spacing of various things.
|
gui.button_text_size = 45
|
||||||
gui.slider_size = 54
|
gui.label_text_size = 51
|
||||||
|
|
||||||
gui.choice_button_width = 1860
|
## Adjust the location of the textbox.
|
||||||
gui.choice_button_text_size = 45
|
gui.textbox_height = 360
|
||||||
|
gui.name_xpos = 120
|
||||||
gui.navigation_spacing = 30
|
gui.dialogue_xpos = 135
|
||||||
gui.pref_button_spacing = 15
|
gui.dialogue_width = 1650
|
||||||
|
|
||||||
gui.history_height = 285
|
## Change the size and spacing of various things.
|
||||||
gui.history_text_width = 1035
|
gui.slider_size = 54
|
||||||
|
|
||||||
gui.quick_button_text_size = 30
|
gui.choice_button_width = 1860
|
||||||
|
gui.choice_button_text_size = 45
|
||||||
## File button layout.
|
|
||||||
gui.file_slot_cols = 2
|
gui.navigation_spacing = 30
|
||||||
gui.file_slot_rows = 2
|
gui.pref_button_spacing = 15
|
||||||
|
|
||||||
## NVL-mode.
|
gui.history_height = 285
|
||||||
gui.nvl_height = 255
|
gui.history_text_width = 1035
|
||||||
|
|
||||||
gui.nvl_name_width = 458
|
gui.quick_button_text_size = 30
|
||||||
gui.nvl_name_xpos = 488
|
|
||||||
|
## File button layout.
|
||||||
gui.nvl_text_width = 1373
|
gui.file_slot_cols = 2
|
||||||
gui.nvl_text_xpos = 518
|
gui.file_slot_rows = 2
|
||||||
gui.nvl_text_ypos = 8
|
|
||||||
|
## NVL-mode.
|
||||||
gui.nvl_thought_width = 1860
|
gui.nvl_height = 255
|
||||||
gui.nvl_thought_xpos = 30
|
|
||||||
|
gui.nvl_name_width = 458
|
||||||
gui.nvl_button_width = 1860
|
gui.nvl_name_xpos = 488
|
||||||
gui.nvl_button_xpos = 30
|
|
||||||
|
gui.nvl_text_width = 1373
|
||||||
|
gui.nvl_text_xpos = 518
|
||||||
|
gui.nvl_text_ypos = 8
|
||||||
|
|
||||||
|
gui.nvl_thought_width = 1860
|
||||||
|
gui.nvl_thought_xpos = 30
|
||||||
|
|
||||||
|
gui.nvl_button_width = 1860
|
||||||
|
gui.nvl_button_xpos = 30
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
BIN
game/gui.rpyc
BIN
game/gui.rpyc
Binary file not shown.
Binary file not shown.
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File diff suppressed because one or more lines are too long
Binary file not shown.
3044
game/screens.rpy
3044
game/screens.rpy
File diff suppressed because it is too large
Load Diff
Binary file not shown.
BIN
game/script.rpyc
BIN
game/script.rpyc
Binary file not shown.
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50
log.txt
50
log.txt
@ -1,50 +0,0 @@
|
|||||||
Thu Aug 4 18:49:58 2022
|
|
||||||
Windows-10-10.0.19044
|
|
||||||
Ren'Py 8.0.1.22070801
|
|
||||||
|
|
||||||
|
|
||||||
Bootstrap to the start of init.init took 0.05s
|
|
||||||
Early init took 0.00s
|
|
||||||
Loader init took 0.02s
|
|
||||||
Loading error handling took 0.02s
|
|
||||||
Loading script took 0.11s
|
|
||||||
Loading save slot metadata. took 0.02s
|
|
||||||
Loading persistent took 0.00s
|
|
||||||
Faled to initialize steam: FileNotFoundError("Could not find module 'D:\\Other Shitty Programs\\renpy-8.0.0-sdk\\lib\\py3-windows-x86_64\\steam_api64.dll' (or one of its dependencies). Try using the full path with constructor syntax.")
|
|
||||||
Running init code took 0.05s
|
|
||||||
Loading analysis data took 0.02s
|
|
||||||
Analyze and compile ATL took 0.00s
|
|
||||||
Index archives took 0.00s
|
|
||||||
Dump and make backups. took 0.05s
|
|
||||||
Cleaning cache took 0.00s
|
|
||||||
Making clean stores took 0.00s
|
|
||||||
Initial gc. took 0.02s
|
|
||||||
DPI scale factor: 1.000000
|
|
||||||
nvdrs: Loaded, about to disable thread optimizations.
|
|
||||||
nvdrs: Disabled thread optimizations.
|
|
||||||
Creating interface object took 0.27s
|
|
||||||
Cleaning stores took 0.00s
|
|
||||||
Init translation took 0.03s
|
|
||||||
Build styles took 0.00s
|
|
||||||
Load screen analysis took 0.02s
|
|
||||||
Analyze screens took 0.00s
|
|
||||||
Save screen analysis took 0.00s
|
|
||||||
Prepare screens took 0.05s
|
|
||||||
Save pyanalysis. took 0.00s
|
|
||||||
Save bytecode. took 0.00s
|
|
||||||
Running _start took 0.00s
|
|
||||||
Performance test:
|
|
||||||
Interface start took 0.07s
|
|
||||||
|
|
||||||
Initializing gl2 renderer:
|
|
||||||
primary display bounds: (0, 0, 1920, 1080)
|
|
||||||
swap interval: 1 frames
|
|
||||||
Windowed mode.
|
|
||||||
Vendor: "b'NVIDIA Corporation'"
|
|
||||||
Renderer: b'NVIDIA GeForce GTX 1050 Ti/PCIe/SSE2'
|
|
||||||
Version: b'4.6.0 NVIDIA 512.95'
|
|
||||||
Display Info: None
|
|
||||||
Screen sizes: virtual=(1920, 1080) physical=(1739, 978) drawable=(1739, 978)
|
|
||||||
Maximum texture size: 4096x4096
|
|
||||||
controller: '030000006d0400001dc2000000007200' 'Controller (Gamepad F310)' 1
|
|
||||||
controller: '030000006d0400001dc2000000007200' 'Controller (Gamepad F310)' 1
|
|
@ -1,37 +0,0 @@
|
|||||||
I'm sorry, but an uncaught exception occurred.
|
|
||||||
|
|
||||||
While running game code:
|
|
||||||
File "game/script.rpy", line 25, in script
|
|
||||||
define L = Character('Lyra', base, color="#ffffff", who_outlines=[(gui.name_text_thickness, '#000000')], **kwargs)
|
|
||||||
File "game/script.rpy", line 25, in script
|
|
||||||
define L = Character('Lyra', base, color="#ffffff", who_outlines=[(gui.name_text_thickness, '#000000')], **kwargs)
|
|
||||||
File "game/script.rpy", line 25, in <module>
|
|
||||||
define L = Character('Lyra', base, color="#ffffff", who_outlines=[(gui.name_text_thickness, '#000000')], **kwargs)
|
|
||||||
AttributeError: 'StoreModule' object has no attribute 'name_text_thickness'
|
|
||||||
|
|
||||||
-- Full Traceback ------------------------------------------------------------
|
|
||||||
|
|
||||||
Full traceback:
|
|
||||||
File "D:\Other Shitty Programs\renpy-8.0.0-sdk\renpy\bootstrap.py", line 274, in bootstrap
|
|
||||||
renpy.main.main()
|
|
||||||
File "D:\Other Shitty Programs\renpy-8.0.0-sdk\renpy\main.py", line 558, in main
|
|
||||||
renpy.game.context().run(node)
|
|
||||||
File "game/script.rpy", line 25, in script
|
|
||||||
define L = Character('Lyra', base, color="#ffffff", who_outlines=[(gui.name_text_thickness, '#000000')], **kwargs)
|
|
||||||
File "/home/tom/ab/renpy-build/tmp/install.linux-x86_64/lib/python3.9/site-packages/future/utils/__init__.py", line 441, in raise_
|
|
||||||
File "game/script.rpy", line 25, in script
|
|
||||||
define L = Character('Lyra', base, color="#ffffff", who_outlines=[(gui.name_text_thickness, '#000000')], **kwargs)
|
|
||||||
File "D:\Other Shitty Programs\renpy-8.0.0-sdk\renpy\ast.py", line 2441, in execute
|
|
||||||
self.set()
|
|
||||||
File "D:\Other Shitty Programs\renpy-8.0.0-sdk\renpy\ast.py", line 2455, in set
|
|
||||||
value = renpy.python.py_eval_bytecode(self.code.bytecode)
|
|
||||||
File "D:\Other Shitty Programs\renpy-8.0.0-sdk\renpy\python.py", line 1073, in py_eval_bytecode
|
|
||||||
return eval(bytecode, globals, locals)
|
|
||||||
File "game/script.rpy", line 25, in <module>
|
|
||||||
define L = Character('Lyra', base, color="#ffffff", who_outlines=[(gui.name_text_thickness, '#000000')], **kwargs)
|
|
||||||
AttributeError: 'StoreModule' object has no attribute 'name_text_thickness'
|
|
||||||
|
|
||||||
Windows-10-10.0.19044 AMD64
|
|
||||||
Ren'Py 8.0.1.22070801
|
|
||||||
sexo_space_lady_game 1.0
|
|
||||||
Thu Aug 4 18:48:02 2022
|
|
Reference in New Issue
Block a user