forked from Cavemanon/Space-Lady-Game
UI changes & removing unrelated files & adding .gitignore
This commit is contained in:
59
.gitignore
vendored
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59
.gitignore
vendored
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@ -0,0 +1,59 @@
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# macOS-related files
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.DS_Store
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.AppleDouble
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.LSOverride
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# Windows-related files
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Thumbs.db
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Thumbs.db:encryptable
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ehthumbs.db
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ehthumbs_vista.db
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[Dd]esktop.ini
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#Textfile cruft
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/project.json
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/traceback.txt
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/errors.txt
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/log.txt
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log.txt
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errors.txt
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traceback.txt
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#Vim swap files
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.sw?
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*~
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*.bak
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#save files & cache files
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/game/saves/
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/game/saves/*
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/game/cache/*
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/game/cache
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saves
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tmp
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cache
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env
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#binary files
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*.rpyc
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*.rpyb
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*.rpymc
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*.pyc
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*.pyo
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/game/*.rpyc
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#Vim (best text editor) swap files
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.sw?
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#binary files
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*.rpyc
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*.rpymc
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#backups
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*.bak
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#android
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.android.json
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|
46
errors.txt
46
errors.txt
@ -1,46 +0,0 @@
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I'm sorry, but errors were detected in your script. Please correct the
|
||||
errors listed below, and try again.
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File "game/script.rpy", line 27: expected '=' not found.
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define L&C = Character('Lyra/Clodius', base, color="#ffffff", who_outlines=[(gui.name_text_thickness, "#860a0a")], **kwargs)
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^
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File "game/script.rpy", line 36: expected statement.
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Language(None)
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^
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File "game/script.rpy", line 39: expected statement.
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Language("spanish")
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^
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File "game/script.rpy", line 60: end of line expected.
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L "{i}If you tell anyone this stuff they'd sic a spook squad on your ass so fast and turn your ass into gravel and foundation."{/i}
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^
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File "game/script.rpy", line 741: expected statement.
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L&C "Lyra I-/Clodius I-"
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^
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File "game/script.rpy", line 874: expected statement.
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>>
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^
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File "game/script.rpy", line 1168: end of line expected.
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L "{i}I-it's okay, Clodius…"{/i}
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^
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File "game/script.rpy", line 1170: end of line expected.
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L "{i}I said yes earlier, didn't I?"{/i}
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^
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File "game/script.rpy", line 1172: end of line expected.
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L "{i}I like you, too."{/i}
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^
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File "game/script.rpy", line 1303: end of line expected.
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{i}L "It looks like I'm in witness protection whenever I'm on a date with you!"{/i}
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^
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Ren'Py Version: Ren'Py 8.0.1.22070801
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Thu Aug 4 18:44:15 2022
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BIN
game/audio/ui/uiBack.wav
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game/audio/ui/uiBack.wav
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game/audio/ui/uiClick.wav
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game/audio/ui/uiClick.wav
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game/audio/ui/uiFail.wav
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game/audio/ui/uiFail.wav
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game/audio/ui/uiNotification.wav
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game/audio/ui/uiNotification.wav
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game/audio/ui/uiOptionOff.wav
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game/audio/ui/uiOptionOff.wav
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game/audio/ui/uiOptionOn.wav
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game/audio/ui/uiOptionOn.wav
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game/audio/ui/uiRollover.wav
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game/audio/ui/uiRollover.wav
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game/cache/bytecode.rpyb
vendored
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game/cache/bytecode.rpyb
vendored
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game/cache/py3analysis.rpyb
vendored
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game/cache/py3analysis.rpyb
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BIN
game/cache/screens.rpyb
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game/cache/screens.rpyb
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7
game/cache/shaders.txt
vendored
7
game/cache/shaders.txt
vendored
@ -1,7 +0,0 @@
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renpy.ftl
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renpy.solid
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renpy.alpha renpy.texture
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renpy.geometry renpy.solid
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66
game/gui.rpy
66
game/gui.rpy
@ -23,51 +23,56 @@ init python:
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## The colors of text in the interface.
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## An accent color used throughout the interface to label and highlight text.
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define gui.accent_color = '#9933ff'
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define gui.accent_color = u'#cc0066'
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## The color used for a text button when it is neither selected nor hovered.
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define gui.idle_color = '#888888'
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define gui.idle_color = u'#888888'
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## The small color is used for small text, which needs to be brighter/darker to
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## achieve the same effect.
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define gui.idle_small_color = '#aaaaaa'
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define gui.idle_small_color = u'#aaaaaa'
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## The color that is used for buttons and bars that are hovered.
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define gui.hover_color = '#c184ff'
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define gui.hover_color = u'#e066a3'
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## The color used for a text button when it is selected but not focused. A
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## button is selected if it is the current screen or preference value.
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define gui.selected_color = '#ffffff'
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define gui.selected_color = u'#ffffff'
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## The color used for a text button when it cannot be selected.
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define gui.insensitive_color = '#8888887f'
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define gui.insensitive_color = u'#8888887f'
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## Colors used for the portions of bars that are not filled in. These are not
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## used directly, but are used when re-generating bar image files.
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define gui.muted_color = '#3d1466'
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define gui.hover_muted_color = '#5b1e99'
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define gui.muted_color = u'#510028'
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define gui.hover_muted_color = u'#7a003d'
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## The colors used for dialogue and menu choice text.
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define gui.text_color = '#ffffff'
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define gui.interface_text_color = '#ffffff'
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define gui.interface_text_color = '#fff'
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define gui.text_color_outline = '#000'
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## The outline
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define gui.dialogue_text_outlines = [ (absolute(1.0), gui.text_color_outline, 0, 0) ]
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## Fonts and Font Sizes ########################################################
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## The font used for in-game text.
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define gui.text_font = "DejaVuSans.ttf"
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define gui.text_font = "gui/FallingSky.otf"
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## The font used for character names.
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define gui.name_text_font = "DejaVuSans.ttf"
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define gui.name_text_font = "gui/FallingSky.otf"
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## The font used for out-of-game text.
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define gui.interface_text_font = "DejaVuSans.ttf"
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define gui.interface_text_font = "gui/FallingSky.otf"
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## The size of normal dialogue text.
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define gui.text_size = 33
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define gui.text_size = 42
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## The size of character names.
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define gui.name_text_size = 45
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define gui.name_text_thickness = absolute(2.0)
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## The size of text in the game's user interface.
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define gui.interface_text_size = 33
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@ -81,6 +86,8 @@ define gui.notify_text_size = 24
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## The size of the game's title.
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define gui.title_text_size = 75
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define gui.main_menu_text_size = 60
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## Main and Game Menus #########################################################
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@ -104,12 +111,12 @@ define gui.textbox_yalign = 1.0
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## The placement of the speaking character's name, relative to the textbox.
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## These can be a whole number of pixels from the left or top, or 0.5 to center.
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define gui.name_xpos = 360
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define gui.name_ypos = 0
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define gui.name_xpos = 395 #350
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define gui.name_ypos = -85
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## The horizontal alignment of the character's name. This can be 0.0 for left-
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## aligned, 0.5 for centered, and 1.0 for right-aligned.
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define gui.name_xalign = 0.0
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define gui.name_xalign = 0.5
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## The width, height, and borders of the box containing the character's name, or
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## None to automatically size it.
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@ -124,20 +131,22 @@ define gui.namebox_borders = Borders(5, 5, 5, 5)
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## background of the namebox will be scaled.
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define gui.namebox_tile = False
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## The placement of dialogue relative to the textbox. These can be a whole
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## number of pixels relative to the left or top side of the textbox, or 0.5 to
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## center.
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define gui.dialogue_xpos = 402
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define gui.dialogue_ypos = 75
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## The maximum width of dialogue text, in pixels.
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define gui.dialogue_width = 1116
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#To make the text with the characters align to the normal text, I set this to match up and make it "just werk". It is a horrible, hacky fix, but werks none the less. I hope this fix is so bad that I never get to write gui code ever again.
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#It's still bad but it could be legitmately worse
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define gui.dialogue_ypos = 20
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define gui.dialogue_xpos = 220
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define gui.dialogue_width = 1460
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## The horizontal alignment of the dialogue text. This can be 0.0 for left-
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## aligned, 0.5 for centered, and 1.0 for right-aligned.
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define gui.dialogue_text_xalign = 0.0
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define gui.window_yoffset = 0
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define gui.input_yoffset = 0
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## Buttons #####################################################################
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##
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@ -187,8 +196,10 @@ define gui.confirm_button_text_xalign = 0.5
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define gui.page_button_borders = Borders(15, 6, 15, 6)
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define gui.quick_button_borders = Borders(15, 6, 15, 0)
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define gui.quick_button_text_color_outline = "#000"
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define gui.quick_button_text_outlines = [ (absolute(1.0), gui.quick_button_text_color_outline, 0, 0) ]
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define gui.quick_button_text_size = 21
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define gui.quick_button_text_idle_color = gui.idle_small_color
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define gui.quick_button_text_idle_color = "#fff"
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define gui.quick_button_text_selected_color = gui.accent_color
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## You can also add your own customizations, by adding properly-named variables.
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@ -415,15 +426,13 @@ init python:
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## This increases the size of the quick buttons to make them easier to touch
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## on tablets and phones.
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@gui.variant
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def touch():
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if renpy.variant("touch"):
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gui.quick_button_borders = Borders(60, 21, 60, 0)
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## This changes the size and spacing of various GUI elements to ensure they
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## are easily visible on phones.
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@gui.variant
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def small():
|
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if renpy.variant("small"):
|
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|
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## Font sizes.
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gui.text_size = 45
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@ -472,3 +481,6 @@ init python:
|
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gui.nvl_button_width = 1860
|
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gui.nvl_button_xpos = 30
|
||||
|
||||
|
||||
|
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|
BIN
game/gui.rpyc
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game/gui.rpyc
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@ -98,19 +98,22 @@ style frame:
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screen say(who, what):
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style_prefix "say"
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use quick_menu
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window:
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id "window"
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|
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if who is not None:
|
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|
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background Image("gui/textbox_name.png", xalign=0.5, yalign=1.0)
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window:
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id "namebox"
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style "namebox"
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text who id "who"
|
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else:
|
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background Image("gui/textbox.png", xalign=0.5, yalign=1.0)
|
||||
|
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text what id "what"
|
||||
|
||||
|
||||
## If there's a side image, display it above the text. Do not display on the
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## phone variant - there's no room.
|
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if not renpy.variant("small"):
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@ -135,23 +138,20 @@ style window:
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xfill True
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yalign gui.textbox_yalign
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ysize gui.textbox_height
|
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|
||||
background Image("gui/textbox.png", xalign=0.5, yalign=1.0)
|
||||
xoffset 0
|
||||
yoffset gui.window_yoffset
|
||||
xcenter 0.5
|
||||
|
||||
style namebox:
|
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xalign 0.5
|
||||
xpos gui.name_xpos
|
||||
xanchor gui.name_xalign
|
||||
xsize gui.namebox_width
|
||||
ypos gui.name_ypos
|
||||
ysize gui.namebox_height
|
||||
|
||||
background Frame("gui/namebox.png", gui.namebox_borders, tile=gui.namebox_tile, xalign=gui.name_xalign)
|
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padding gui.namebox_borders.padding
|
||||
|
||||
style say_label:
|
||||
properties gui.text_properties("name", accent=True)
|
||||
xalign gui.name_xalign
|
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yalign 0.5
|
||||
xanchor gui.name_xalign
|
||||
|
||||
style say_dialogue:
|
||||
properties gui.text_properties("dialogue")
|
||||
@ -160,7 +160,6 @@ style say_dialogue:
|
||||
xsize gui.dialogue_width
|
||||
ypos gui.dialogue_ypos
|
||||
|
||||
adjust_spacing False
|
||||
|
||||
## Input screen ################################################################
|
||||
##
|
||||
@ -213,6 +212,11 @@ screen choice(items):
|
||||
textbutton i.caption action i.action
|
||||
|
||||
|
||||
## When this is true, menu captions will be spoken by the narrator. When false,
|
||||
## menu captions will be displayed as empty buttons.
|
||||
define config.narrator_menu = True
|
||||
|
||||
|
||||
style choice_vbox is vbox
|
||||
style choice_button is button
|
||||
style choice_button_text is button_text
|
||||
@ -236,8 +240,49 @@ style choice_button_text is default:
|
||||
## The quick menu is displayed in-game to provide easy access to the out-of-game
|
||||
## menus.
|
||||
|
||||
screen quick_button(filename, label, function):
|
||||
button:
|
||||
xsize 71
|
||||
ysize 71
|
||||
action function
|
||||
if 'Return' in label or 'Back' in label or 'Menu' in label:
|
||||
activate_sound "audio/ui/uiBack.wav"
|
||||
else:
|
||||
activate_sound "audio/ui/uiClick.wav"
|
||||
fixed:
|
||||
add filename xalign 0.5 yalign 0.5 zoom 1
|
||||
text label xalign 0.5 yalign 0.5 xanchor 0.5 size 22 style "quick_button_text"
|
||||
|
||||
# label_functions is [ [ "label", function() ], [ "foobar", foobar() ], .. ]
|
||||
# Reuse the same image string and keep things 'neat'.
|
||||
screen quick_buttons(filename, label_functions):
|
||||
for l_f in label_functions:
|
||||
use quick_button(filename, l_f[0], l_f[1])
|
||||
|
||||
image colored_button = im.MatrixColor("gui/button/template_idle.png", im.matrix.hue(50))
|
||||
screen quick_menu():
|
||||
|
||||
## Ensure this appears on top of other screens.
|
||||
zorder 100
|
||||
if quick_menu:
|
||||
window:
|
||||
xpos 1.45
|
||||
ypos 1.012-0.0300
|
||||
vbox:
|
||||
style_prefix "quick"
|
||||
spacing 1
|
||||
|
||||
#use quick_buttons(colored_button,
|
||||
use quick_buttons("gui/button/template_idle.png",
|
||||
[
|
||||
[ "Skip", Skip() ],
|
||||
[ "Auto", Preference("auto-forward", "toggle") ],
|
||||
[ "Back", Rollback() ],
|
||||
[ "Menu", ShowMenu("preferences") ]
|
||||
] )
|
||||
|
||||
screen quick_old_menu():
|
||||
|
||||
## Ensure this appears on top of other screens.
|
||||
zorder 100
|
||||
|
||||
@ -295,28 +340,8 @@ screen navigation():
|
||||
|
||||
spacing gui.navigation_spacing
|
||||
|
||||
if main_menu:
|
||||
|
||||
textbutton _("Start") action Start()
|
||||
|
||||
else:
|
||||
|
||||
textbutton _("History") action ShowMenu("history")
|
||||
|
||||
textbutton _("Save") action ShowMenu("save")
|
||||
|
||||
textbutton _("Load") action ShowMenu("load")
|
||||
|
||||
textbutton _("Preferences") action ShowMenu("preferences")
|
||||
|
||||
if _in_replay:
|
||||
|
||||
textbutton _("End Replay") action EndReplay(confirm=True)
|
||||
|
||||
elif not main_menu:
|
||||
|
||||
textbutton _("Main Menu") action MainMenu()
|
||||
|
||||
textbutton _("About") action ShowMenu("about")
|
||||
|
||||
if renpy.variant("pc") or (renpy.variant("web") and not renpy.variant("mobile")):
|
||||
@ -727,6 +752,13 @@ screen preferences():
|
||||
textbutton _("Window") action Preference("display", "window")
|
||||
textbutton _("Fullscreen") action Preference("display", "fullscreen")
|
||||
|
||||
vbox:
|
||||
style_prefix "radio"
|
||||
label _("Rollback Side")
|
||||
textbutton _("Disable") action Preference("rollback side", "disable")
|
||||
textbutton _("Left") action Preference("rollback side", "left")
|
||||
textbutton _("Right") action Preference("rollback side", "right")
|
||||
|
||||
vbox:
|
||||
style_prefix "check"
|
||||
label _("Skip")
|
||||
@ -917,6 +949,8 @@ style history_name is gui_label
|
||||
style history_name_text is gui_label_text
|
||||
style history_text is gui_text
|
||||
|
||||
style history_text is gui_text
|
||||
|
||||
style history_label is gui_label
|
||||
style history_label_text is gui_label_text
|
||||
|
||||
@ -1305,7 +1339,7 @@ screen nvl(dialogue, items=None):
|
||||
use nvl_dialogue(dialogue)
|
||||
|
||||
## Displays the menu, if given. The menu may be displayed incorrectly if
|
||||
## config.narrator_menu is set to True.
|
||||
## config.narrator_menu is set to True, as it is above.
|
||||
for i in items:
|
||||
|
||||
textbutton i.caption:
|
||||
|
Binary file not shown.
BIN
game/script.rpyc
BIN
game/script.rpyc
Binary file not shown.
Binary file not shown.
50
log.txt
50
log.txt
@ -1,50 +0,0 @@
|
||||
Thu Aug 4 18:49:58 2022
|
||||
Windows-10-10.0.19044
|
||||
Ren'Py 8.0.1.22070801
|
||||
|
||||
|
||||
Bootstrap to the start of init.init took 0.05s
|
||||
Early init took 0.00s
|
||||
Loader init took 0.02s
|
||||
Loading error handling took 0.02s
|
||||
Loading script took 0.11s
|
||||
Loading save slot metadata. took 0.02s
|
||||
Loading persistent took 0.00s
|
||||
Faled to initialize steam: FileNotFoundError("Could not find module 'D:\\Other Shitty Programs\\renpy-8.0.0-sdk\\lib\\py3-windows-x86_64\\steam_api64.dll' (or one of its dependencies). Try using the full path with constructor syntax.")
|
||||
Running init code took 0.05s
|
||||
Loading analysis data took 0.02s
|
||||
Analyze and compile ATL took 0.00s
|
||||
Index archives took 0.00s
|
||||
Dump and make backups. took 0.05s
|
||||
Cleaning cache took 0.00s
|
||||
Making clean stores took 0.00s
|
||||
Initial gc. took 0.02s
|
||||
DPI scale factor: 1.000000
|
||||
nvdrs: Loaded, about to disable thread optimizations.
|
||||
nvdrs: Disabled thread optimizations.
|
||||
Creating interface object took 0.27s
|
||||
Cleaning stores took 0.00s
|
||||
Init translation took 0.03s
|
||||
Build styles took 0.00s
|
||||
Load screen analysis took 0.02s
|
||||
Analyze screens took 0.00s
|
||||
Save screen analysis took 0.00s
|
||||
Prepare screens took 0.05s
|
||||
Save pyanalysis. took 0.00s
|
||||
Save bytecode. took 0.00s
|
||||
Running _start took 0.00s
|
||||
Performance test:
|
||||
Interface start took 0.07s
|
||||
|
||||
Initializing gl2 renderer:
|
||||
primary display bounds: (0, 0, 1920, 1080)
|
||||
swap interval: 1 frames
|
||||
Windowed mode.
|
||||
Vendor: "b'NVIDIA Corporation'"
|
||||
Renderer: b'NVIDIA GeForce GTX 1050 Ti/PCIe/SSE2'
|
||||
Version: b'4.6.0 NVIDIA 512.95'
|
||||
Display Info: None
|
||||
Screen sizes: virtual=(1920, 1080) physical=(1739, 978) drawable=(1739, 978)
|
||||
Maximum texture size: 4096x4096
|
||||
controller: '030000006d0400001dc2000000007200' 'Controller (Gamepad F310)' 1
|
||||
controller: '030000006d0400001dc2000000007200' 'Controller (Gamepad F310)' 1
|
@ -1,37 +0,0 @@
|
||||
I'm sorry, but an uncaught exception occurred.
|
||||
|
||||
While running game code:
|
||||
File "game/script.rpy", line 25, in script
|
||||
define L = Character('Lyra', base, color="#ffffff", who_outlines=[(gui.name_text_thickness, '#000000')], **kwargs)
|
||||
File "game/script.rpy", line 25, in script
|
||||
define L = Character('Lyra', base, color="#ffffff", who_outlines=[(gui.name_text_thickness, '#000000')], **kwargs)
|
||||
File "game/script.rpy", line 25, in <module>
|
||||
define L = Character('Lyra', base, color="#ffffff", who_outlines=[(gui.name_text_thickness, '#000000')], **kwargs)
|
||||
AttributeError: 'StoreModule' object has no attribute 'name_text_thickness'
|
||||
|
||||
-- Full Traceback ------------------------------------------------------------
|
||||
|
||||
Full traceback:
|
||||
File "D:\Other Shitty Programs\renpy-8.0.0-sdk\renpy\bootstrap.py", line 274, in bootstrap
|
||||
renpy.main.main()
|
||||
File "D:\Other Shitty Programs\renpy-8.0.0-sdk\renpy\main.py", line 558, in main
|
||||
renpy.game.context().run(node)
|
||||
File "game/script.rpy", line 25, in script
|
||||
define L = Character('Lyra', base, color="#ffffff", who_outlines=[(gui.name_text_thickness, '#000000')], **kwargs)
|
||||
File "/home/tom/ab/renpy-build/tmp/install.linux-x86_64/lib/python3.9/site-packages/future/utils/__init__.py", line 441, in raise_
|
||||
File "game/script.rpy", line 25, in script
|
||||
define L = Character('Lyra', base, color="#ffffff", who_outlines=[(gui.name_text_thickness, '#000000')], **kwargs)
|
||||
File "D:\Other Shitty Programs\renpy-8.0.0-sdk\renpy\ast.py", line 2441, in execute
|
||||
self.set()
|
||||
File "D:\Other Shitty Programs\renpy-8.0.0-sdk\renpy\ast.py", line 2455, in set
|
||||
value = renpy.python.py_eval_bytecode(self.code.bytecode)
|
||||
File "D:\Other Shitty Programs\renpy-8.0.0-sdk\renpy\python.py", line 1073, in py_eval_bytecode
|
||||
return eval(bytecode, globals, locals)
|
||||
File "game/script.rpy", line 25, in <module>
|
||||
define L = Character('Lyra', base, color="#ffffff", who_outlines=[(gui.name_text_thickness, '#000000')], **kwargs)
|
||||
AttributeError: 'StoreModule' object has no attribute 'name_text_thickness'
|
||||
|
||||
Windows-10-10.0.19044 AMD64
|
||||
Ren'Py 8.0.1.22070801
|
||||
sexo_space_lady_game 1.0
|
||||
Thu Aug 4 18:48:02 2022
|
Reference in New Issue
Block a user