forked from Cavemanon/Space-Lady-Game
Compare commits
4 Commits
ui
...
OAcontainm
Author | SHA1 | Date | |
---|---|---|---|
0b5ffe4bbd | |||
320a3757c3 | |||
04ee962708 | |||
a1a5a2f449 |
59
.gitignore
vendored
59
.gitignore
vendored
@@ -1,59 +0,0 @@
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# macOS-related files
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.DS_Store
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.AppleDouble
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.LSOverride
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# Windows-related files
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Thumbs.db
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Thumbs.db:encryptable
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ehthumbs.db
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ehthumbs_vista.db
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[Dd]esktop.ini
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#Textfile cruft
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/project.json
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/traceback.txt
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/errors.txt
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/log.txt
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log.txt
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errors.txt
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traceback.txt
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#Vim swap files
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.sw?
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*~
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*.bak
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#save files & cache files
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/game/saves/
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/game/saves/*
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/game/cache/*
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/game/cache
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saves
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tmp
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cache
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env
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#binary files
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*.rpyc
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*.rpyb
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*.rpymc
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*.pyc
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*.pyo
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/game/*.rpyc
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#Vim (best text editor) swap files
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.sw?
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#binary files
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*.rpyc
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*.rpymc
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#backups
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*.bak
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#android
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.android.json
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|
46
errors.txt
Normal file
46
errors.txt
Normal file
@@ -0,0 +1,46 @@
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I'm sorry, but errors were detected in your script. Please correct the
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errors listed below, and try again.
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File "game/script.rpy", line 27: expected '=' not found.
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define L&C = Character('Lyra/Clodius', base, color="#ffffff", who_outlines=[(gui.name_text_thickness, "#860a0a")], **kwargs)
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^
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File "game/script.rpy", line 36: expected statement.
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Language(None)
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^
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File "game/script.rpy", line 39: expected statement.
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Language("spanish")
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^
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File "game/script.rpy", line 60: end of line expected.
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L "{i}If you tell anyone this stuff they'd sic a spook squad on your ass so fast and turn your ass into gravel and foundation."{/i}
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^
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File "game/script.rpy", line 741: expected statement.
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L&C "Lyra I-/Clodius I-"
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^
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File "game/script.rpy", line 874: expected statement.
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>>
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^
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File "game/script.rpy", line 1168: end of line expected.
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L "{i}I-it's okay, Clodius…"{/i}
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^
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File "game/script.rpy", line 1170: end of line expected.
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L "{i}I said yes earlier, didn't I?"{/i}
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^
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File "game/script.rpy", line 1172: end of line expected.
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L "{i}I like you, too."{/i}
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^
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File "game/script.rpy", line 1303: end of line expected.
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{i}L "It looks like I'm in witness protection whenever I'm on a date with you!"{/i}
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^
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Ren'Py Version: Ren'Py 8.0.1.22070801
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Thu Aug 4 18:44:15 2022
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BIN
game/cache/bytecode.rpyb
vendored
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BIN
game/cache/bytecode.rpyb
vendored
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BIN
game/cache/py3analysis.rpyb
vendored
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BIN
game/cache/py3analysis.rpyb
vendored
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BIN
game/cache/screens.rpyb
vendored
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BIN
game/cache/screens.rpyb
vendored
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7
game/cache/shaders.txt
vendored
Normal file
7
game/cache/shaders.txt
vendored
Normal file
@@ -0,0 +1,7 @@
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renpy.ftl
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renpy.solid
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renpy.alpha renpy.texture
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renpy.geometry renpy.solid
|
66
game/gui.rpy
66
game/gui.rpy
@@ -23,56 +23,51 @@ init python:
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## The colors of text in the interface.
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## An accent color used throughout the interface to label and highlight text.
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define gui.accent_color = u'#cc0066'
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define gui.accent_color = '#9933ff'
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## The color used for a text button when it is neither selected nor hovered.
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define gui.idle_color = u'#888888'
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define gui.idle_color = '#888888'
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## The small color is used for small text, which needs to be brighter/darker to
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## achieve the same effect.
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define gui.idle_small_color = u'#aaaaaa'
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define gui.idle_small_color = '#aaaaaa'
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## The color that is used for buttons and bars that are hovered.
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define gui.hover_color = u'#e066a3'
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define gui.hover_color = '#c184ff'
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## The color used for a text button when it is selected but not focused. A
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## button is selected if it is the current screen or preference value.
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define gui.selected_color = u'#ffffff'
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define gui.selected_color = '#ffffff'
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## The color used for a text button when it cannot be selected.
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define gui.insensitive_color = u'#8888887f'
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define gui.insensitive_color = '#8888887f'
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## Colors used for the portions of bars that are not filled in. These are not
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## used directly, but are used when re-generating bar image files.
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define gui.muted_color = u'#510028'
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define gui.hover_muted_color = u'#7a003d'
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define gui.muted_color = '#3d1466'
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define gui.hover_muted_color = '#5b1e99'
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## The colors used for dialogue and menu choice text.
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define gui.text_color = '#ffffff'
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define gui.interface_text_color = '#fff'
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define gui.interface_text_color = '#ffffff'
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define gui.text_color_outline = '#000'
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## The outline
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define gui.dialogue_text_outlines = [ (absolute(1.0), gui.text_color_outline, 0, 0) ]
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## Fonts and Font Sizes ########################################################
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## The font used for in-game text.
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define gui.text_font = "gui/FallingSky.otf"
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define gui.text_font = "DejaVuSans.ttf"
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## The font used for character names.
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define gui.name_text_font = "gui/FallingSky.otf"
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define gui.name_text_font = "DejaVuSans.ttf"
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## The font used for out-of-game text.
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define gui.interface_text_font = "gui/FallingSky.otf"
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define gui.interface_text_font = "DejaVuSans.ttf"
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## The size of normal dialogue text.
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define gui.text_size = 42
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define gui.text_size = 33
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## The size of character names.
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define gui.name_text_size = 45
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define gui.name_text_thickness = absolute(2.0)
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## The size of text in the game's user interface.
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define gui.interface_text_size = 33
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@@ -86,8 +81,6 @@ define gui.notify_text_size = 24
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## The size of the game's title.
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define gui.title_text_size = 75
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define gui.main_menu_text_size = 60
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## Main and Game Menus #########################################################
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@@ -111,12 +104,12 @@ define gui.textbox_yalign = 1.0
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## The placement of the speaking character's name, relative to the textbox.
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## These can be a whole number of pixels from the left or top, or 0.5 to center.
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define gui.name_xpos = 395 #350
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define gui.name_ypos = -85
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define gui.name_xpos = 360
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define gui.name_ypos = 0
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## The horizontal alignment of the character's name. This can be 0.0 for left-
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## aligned, 0.5 for centered, and 1.0 for right-aligned.
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define gui.name_xalign = 0.5
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define gui.name_xalign = 0.0
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## The width, height, and borders of the box containing the character's name, or
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## None to automatically size it.
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@@ -131,22 +124,20 @@ define gui.namebox_borders = Borders(5, 5, 5, 5)
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## background of the namebox will be scaled.
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define gui.namebox_tile = False
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## The placement of dialogue relative to the textbox. These can be a whole
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## number of pixels relative to the left or top side of the textbox, or 0.5 to
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## center.
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#To make the text with the characters align to the normal text, I set this to match up and make it "just werk". It is a horrible, hacky fix, but werks none the less. I hope this fix is so bad that I never get to write gui code ever again.
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#It's still bad but it could be legitmately worse
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define gui.dialogue_ypos = 20
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define gui.dialogue_xpos = 220
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define gui.dialogue_width = 1460
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define gui.dialogue_xpos = 402
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define gui.dialogue_ypos = 75
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## The maximum width of dialogue text, in pixels.
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define gui.dialogue_width = 1116
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## The horizontal alignment of the dialogue text. This can be 0.0 for left-
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## aligned, 0.5 for centered, and 1.0 for right-aligned.
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define gui.dialogue_text_xalign = 0.0
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define gui.window_yoffset = 0
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define gui.input_yoffset = 0
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## Buttons #####################################################################
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##
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@@ -196,10 +187,8 @@ define gui.confirm_button_text_xalign = 0.5
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define gui.page_button_borders = Borders(15, 6, 15, 6)
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define gui.quick_button_borders = Borders(15, 6, 15, 0)
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define gui.quick_button_text_color_outline = "#000"
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define gui.quick_button_text_outlines = [ (absolute(1.0), gui.quick_button_text_color_outline, 0, 0) ]
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define gui.quick_button_text_size = 21
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define gui.quick_button_text_idle_color = "#fff"
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define gui.quick_button_text_idle_color = gui.idle_small_color
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define gui.quick_button_text_selected_color = gui.accent_color
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## You can also add your own customizations, by adding properly-named variables.
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@@ -426,13 +415,15 @@ init python:
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## This increases the size of the quick buttons to make them easier to touch
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## on tablets and phones.
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if renpy.variant("touch"):
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@gui.variant
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def touch():
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gui.quick_button_borders = Borders(60, 21, 60, 0)
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## This changes the size and spacing of various GUI elements to ensure they
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## are easily visible on phones.
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if renpy.variant("small"):
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@gui.variant
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def small():
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## Font sizes.
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gui.text_size = 45
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@@ -481,6 +472,3 @@ init python:
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gui.nvl_button_width = 1860
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gui.nvl_button_xpos = 30
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|
BIN
game/gui.rpyc
Normal file
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game/gui.rpyc
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game/images/cg19.png
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game/images/cg19.png
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After Width: | Height: | Size: 1.6 MiB |
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game/images/cglewd.png
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game/images/cglewd.png
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After Width: | Height: | Size: 2.7 MiB |
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game/options.rpyc
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game/options.rpyc
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game/saves/auto-1-LT1.save
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game/saves/auto-1-LT1.save
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game/saves/auto-2-LT1.save
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game/saves/auto-2-LT1.save
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1
game/saves/navigation.json
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1
game/saves/navigation.json
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File diff suppressed because one or more lines are too long
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game/saves/persistent
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game/saves/persistent
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112
game/screens.rpy
112
game/screens.rpy
@@ -95,40 +95,22 @@ style frame:
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##
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## https://www.renpy.org/doc/html/screen_special.html#say
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#image colored_button = im.MatrixColor("gui/button/template_idle.png", im.matrix.hue(50))
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#
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#
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define textbox_colored = im.MatrixColor("gui/textbox.png",
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im.matrix.colorize("453759", "9d48b1"))
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define namebox_colored = im.MatrixColor("gui/textbox_name.png",
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im.matrix.colorize("453759", "9d48b1"))
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define colored_button = im.MatrixColor("gui/button/template_idle.png",
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im.matrix.colorize("453759", "9d48b1"))
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#im.matrix.colorize("9d48b1", "453759"))
|
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|
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|
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screen say(who, what):
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style_prefix "say"
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use quick_menu
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window:
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id "window"
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if who is not None:
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#background Image("gui/textbox_name.png", xalign=0.5, yalign=1.0)
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add namebox_colored xalign 0.5 yalign 1.0
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window:
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id "namebox"
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style "namebox"
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text who id "who"
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else:
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add textbox_colored xalign 0.5 yalign 1.0
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#background Image("gui/textbox.png", xalign=0.5, yalign=1.0)
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text what id "what"
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## If there's a side image, display it above the text. Do not display on the
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## phone variant - there's no room.
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if not renpy.variant("small"):
|
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@@ -153,20 +135,23 @@ style window:
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xfill True
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yalign gui.textbox_yalign
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ysize gui.textbox_height
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xoffset 0
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yoffset gui.window_yoffset
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xcenter 0.5
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|
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background Image("gui/textbox.png", xalign=0.5, yalign=1.0)
|
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|
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style namebox:
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xalign 0.5
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xpos gui.name_xpos
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xanchor gui.name_xalign
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xsize gui.namebox_width
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ypos gui.name_ypos
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ysize gui.namebox_height
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|
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background Frame("gui/namebox.png", gui.namebox_borders, tile=gui.namebox_tile, xalign=gui.name_xalign)
|
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padding gui.namebox_borders.padding
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|
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style say_label:
|
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properties gui.text_properties("name", accent=True)
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xalign gui.name_xalign
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yalign 0.5
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xanchor gui.name_xalign
|
||||
|
||||
style say_dialogue:
|
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properties gui.text_properties("dialogue")
|
||||
@@ -175,6 +160,7 @@ style say_dialogue:
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xsize gui.dialogue_width
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ypos gui.dialogue_ypos
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||||
|
||||
adjust_spacing False
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||||
|
||||
## Input screen ################################################################
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||||
##
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||||
@@ -227,11 +213,6 @@ screen choice(items):
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||||
textbutton i.caption action i.action
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||||
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||||
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||||
## When this is true, menu captions will be spoken by the narrator. When false,
|
||||
## menu captions will be displayed as empty buttons.
|
||||
define config.narrator_menu = True
|
||||
|
||||
|
||||
style choice_vbox is vbox
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||||
style choice_button is button
|
||||
style choice_button_text is button_text
|
||||
@@ -255,48 +236,8 @@ style choice_button_text is default:
|
||||
## The quick menu is displayed in-game to provide easy access to the out-of-game
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||||
## menus.
|
||||
|
||||
screen quick_button(filename, label, function):
|
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button:
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xsize 71
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||||
ysize 71
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||||
action function
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||||
if 'Return' in label or 'Back' in label or 'Menu' in label:
|
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activate_sound "audio/ui/uiBack.wav"
|
||||
else:
|
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activate_sound "audio/ui/uiClick.wav"
|
||||
fixed:
|
||||
add filename xalign 0.5 yalign 0.5 zoom 1
|
||||
text label xalign 0.5 yalign 0.5 xanchor 0.5 size 22 style "quick_button_text"
|
||||
|
||||
# label_functions is [ [ "label", function() ], [ "foobar", foobar() ], .. ]
|
||||
# Reuse the same image string and keep things 'neat'.
|
||||
screen quick_buttons(filename, label_functions):
|
||||
for l_f in label_functions:
|
||||
use quick_button(filename, l_f[0], l_f[1])
|
||||
|
||||
screen quick_menu():
|
||||
|
||||
## Ensure this appears on top of other screens.
|
||||
zorder 100
|
||||
if quick_menu:
|
||||
window:
|
||||
xpos 1.45
|
||||
ypos 1.012-0.0300
|
||||
vbox:
|
||||
style_prefix "quick"
|
||||
spacing 1
|
||||
|
||||
#use quick_buttons("gui/button/template_idle.png",
|
||||
use quick_buttons(colored_button,
|
||||
[
|
||||
[ "Skip", Skip() ],
|
||||
[ "Auto", Preference("auto-forward", "toggle") ],
|
||||
[ "Back", Rollback() ],
|
||||
[ "Menu", ShowMenu("preferences") ]
|
||||
] )
|
||||
|
||||
screen quick_old_menu():
|
||||
|
||||
## Ensure this appears on top of other screens.
|
||||
zorder 100
|
||||
|
||||
@@ -354,8 +295,28 @@ screen navigation():
|
||||
|
||||
spacing gui.navigation_spacing
|
||||
|
||||
if main_menu:
|
||||
|
||||
textbutton _("Start") action Start()
|
||||
|
||||
else:
|
||||
|
||||
textbutton _("History") action ShowMenu("history")
|
||||
|
||||
textbutton _("Save") action ShowMenu("save")
|
||||
|
||||
textbutton _("Load") action ShowMenu("load")
|
||||
|
||||
textbutton _("Preferences") action ShowMenu("preferences")
|
||||
|
||||
if _in_replay:
|
||||
|
||||
textbutton _("End Replay") action EndReplay(confirm=True)
|
||||
|
||||
elif not main_menu:
|
||||
|
||||
textbutton _("Main Menu") action MainMenu()
|
||||
|
||||
textbutton _("About") action ShowMenu("about")
|
||||
|
||||
if renpy.variant("pc") or (renpy.variant("web") and not renpy.variant("mobile")):
|
||||
@@ -766,13 +727,6 @@ screen preferences():
|
||||
textbutton _("Window") action Preference("display", "window")
|
||||
textbutton _("Fullscreen") action Preference("display", "fullscreen")
|
||||
|
||||
vbox:
|
||||
style_prefix "radio"
|
||||
label _("Rollback Side")
|
||||
textbutton _("Disable") action Preference("rollback side", "disable")
|
||||
textbutton _("Left") action Preference("rollback side", "left")
|
||||
textbutton _("Right") action Preference("rollback side", "right")
|
||||
|
||||
vbox:
|
||||
style_prefix "check"
|
||||
label _("Skip")
|
||||
@@ -963,8 +917,6 @@ style history_name is gui_label
|
||||
style history_name_text is gui_label_text
|
||||
style history_text is gui_text
|
||||
|
||||
style history_text is gui_text
|
||||
|
||||
style history_label is gui_label
|
||||
style history_label_text is gui_label_text
|
||||
|
||||
@@ -1353,7 +1305,7 @@ screen nvl(dialogue, items=None):
|
||||
use nvl_dialogue(dialogue)
|
||||
|
||||
## Displays the menu, if given. The menu may be displayed incorrectly if
|
||||
## config.narrator_menu is set to True, as it is above.
|
||||
## config.narrator_menu is set to True.
|
||||
for i in items:
|
||||
|
||||
textbutton i.caption:
|
||||
|
BIN
game/screens.rpyc
Normal file
BIN
game/screens.rpyc
Normal file
Binary file not shown.
113
game/script.rpy
113
game/script.rpy
@@ -159,10 +159,17 @@ label replayStart:
|
||||
|
||||
". . ."
|
||||
|
||||
#>>speak from the heart
|
||||
#>>think it through with extra care
|
||||
python:
|
||||
#menu item text then label to jump into
|
||||
choices = [('Speak from the heart', 'fromtheheart'), #[] is list, () is tuple
|
||||
('Think it through with extra care', 'thinkitthrough')]
|
||||
#narrator("", interact=False)
|
||||
renpy.jump(renpy.display_menu(randomize_choices(choices)))
|
||||
|
||||
#>>speak from the heart (+1 to score)
|
||||
label fromtheheart:
|
||||
pause .5
|
||||
|
||||
$ Lyra += 1
|
||||
|
||||
C "Actually, Lyra, I'd been wanting to ask you something..."
|
||||
|
||||
@@ -193,9 +200,10 @@ label replayStart:
|
||||
|
||||
"I catch a hint of a blush. An antenna twitches. A good sign?"
|
||||
|
||||
#>>
|
||||
jump secondchoice
|
||||
|
||||
#>>think it through with extra care
|
||||
label thinkitthrough:
|
||||
pause .5
|
||||
|
||||
C "Actually, Lyra, I'd been wanting to ask you something..."
|
||||
|
||||
@@ -226,9 +234,10 @@ label replayStart:
|
||||
|
||||
L "Uhh, I think I get it though!"
|
||||
|
||||
#>>
|
||||
jump secondchoice
|
||||
|
||||
#>>
|
||||
label secondchoice:
|
||||
pause .5
|
||||
|
||||
L "That's real sweet of you, Clodius."
|
||||
|
||||
@@ -531,10 +540,15 @@ label replayStart:
|
||||
|
||||
"I think it's something like..."
|
||||
|
||||
#>>Lyra's new agenda is kidnapping civilians and replacing them with replicants to sow dissent among the population to distract from financial abnormalities!
|
||||
#>>I don't really get it, but I'll nod along. (+1 to score)
|
||||
python:
|
||||
#menu item text then label to jump into
|
||||
choices = [('Lyra\'s new agenda is kidnapping civilians and replacing them with replicants to sow dissent among the population to distract from financial abnormalities!', 'schizo'), #[] is list, () is tuple
|
||||
('I don\'t really get it, but I\'ll nod along.', 'nodalong')]
|
||||
#narrator("", interact=False)
|
||||
renpy.jump(renpy.display_menu(randomize_choices(choices)))
|
||||
|
||||
#>>Lyra's new agenda is kidnapping civilians and replacing them with replicants to sow dissent among the population to distract from financial abnormalities!
|
||||
label schizo:
|
||||
pause .5
|
||||
|
||||
L "Wh-WHAT?!"
|
||||
|
||||
@@ -582,9 +596,12 @@ label replayStart:
|
||||
|
||||
L "God Clodius. Next time I'll use a simpler code, okay?"
|
||||
|
||||
#>>
|
||||
jump thirdchoice
|
||||
|
||||
#>>I don't really get it, but I'll nod along. (+1 to score)
|
||||
label nodalong:
|
||||
pause .5
|
||||
|
||||
$ Lyra += 1
|
||||
|
||||
"I get the gist that she's proud of whatever she's working on."
|
||||
|
||||
@@ -618,9 +635,10 @@ label replayStart:
|
||||
|
||||
"But as the seconds pass by, her eyes soften, and her lips begin to quiver. It's not long before she's covering her mouth with her hand in order to stifle back some laughter."
|
||||
|
||||
#>>
|
||||
jump thirdchoice
|
||||
|
||||
#>>
|
||||
label thirdchoice:
|
||||
pause .5
|
||||
|
||||
"Before I can really finish forming my thoughts, there is a knock on the door."
|
||||
|
||||
@@ -809,10 +827,15 @@ label replayStart:
|
||||
|
||||
"..."
|
||||
|
||||
#>>Thank her.
|
||||
#>>Keep trying. (+1 to score)
|
||||
python:
|
||||
#menu item text then label to jump into
|
||||
choices = [('Thank her.', 'thankher'), #[] is list, () is tuple
|
||||
('Keep trying.', 'keeptrying')]
|
||||
#narrator("", interact=False)
|
||||
renpy.jump(renpy.display_menu(randomize_choices(choices)))
|
||||
|
||||
#>>Thank her.
|
||||
label thankher:
|
||||
pause .5
|
||||
|
||||
"Damn my feeble nerves."
|
||||
|
||||
@@ -870,9 +893,12 @@ label replayStart:
|
||||
|
||||
L "Don't say that."
|
||||
|
||||
#>>
|
||||
jump endingcheck
|
||||
|
||||
#>>Keep trying. (+1 to score)
|
||||
label keeptrying:
|
||||
pause .5
|
||||
|
||||
$ Lyra += 1
|
||||
|
||||
C "I don't care about sounding awkward."
|
||||
|
||||
@@ -912,7 +938,6 @@ label replayStart:
|
||||
|
||||
"Lyra simply shakes her head and smiles."
|
||||
|
||||
|
||||
"A brilliantly bright smile that spreads from cheek to cheek."
|
||||
|
||||
L "You finally said it."
|
||||
@@ -940,9 +965,18 @@ label replayStart:
|
||||
|
||||
L "Yes. I'll be your girlfriend, Clodius."
|
||||
|
||||
#>>
|
||||
jump endingcheck
|
||||
|
||||
#>>Bad end
|
||||
label endingcheck:
|
||||
if Lyra <= 1:
|
||||
jump badend
|
||||
elif Lyra == 2:
|
||||
jump neutralend
|
||||
elif Lyra == 3:
|
||||
jump goodend
|
||||
|
||||
label badend:
|
||||
#pause ?
|
||||
|
||||
"I feel like more and more a certain gloom has started to seep in tonight."
|
||||
|
||||
@@ -1078,7 +1112,11 @@ label replayStart:
|
||||
|
||||
"..."
|
||||
|
||||
#>>Neutral ending
|
||||
$ persistent.b_end = True
|
||||
jump playAgain
|
||||
|
||||
label neutralend:
|
||||
#pause ?
|
||||
|
||||
"..."
|
||||
|
||||
@@ -1186,7 +1224,11 @@ label replayStart:
|
||||
|
||||
"..."
|
||||
|
||||
#>>Good ending
|
||||
$ persistent.n_end = True
|
||||
jump playAgain
|
||||
|
||||
label goodend:
|
||||
#pause ?
|
||||
|
||||
"Hearing her say it so easily, they ring sincerely in my ears and leave me stunned for a few seconds as those words of hers sink in."
|
||||
|
||||
@@ -1264,9 +1306,17 @@ label replayStart:
|
||||
|
||||
"What a way to kick off this new phase of our relationship..."
|
||||
|
||||
$ persistent.g_end = True
|
||||
|
||||
if persistent.b_end and persistent.n_end and persistent.g_end:
|
||||
jump bonusScene
|
||||
else:
|
||||
window auto hide
|
||||
pause 1
|
||||
jump playAgain
|
||||
|
||||
#Bonus scene: Lyra and Clodius are out sometime a few weeks/months later, lyra had convinced clodius to start wearing more casual wear.
|
||||
label bonusScene:
|
||||
|
||||
"End of the semester, finally."
|
||||
|
||||
@@ -1335,3 +1385,18 @@ label replayStart:
|
||||
L "Oh, you'll be Observing some new stars tonight, Astronomer..."
|
||||
|
||||
"..."
|
||||
|
||||
label playAgain:
|
||||
|
||||
"Would you like to play again?{w=.5}{nw}"
|
||||
|
||||
menu:
|
||||
"Would you like to play again?{fast}"
|
||||
"I do not want to play again":
|
||||
"Thank you for your time!"
|
||||
$ renpy.quit()
|
||||
|
||||
"I would like to play again":
|
||||
window auto hide
|
||||
pause .5
|
||||
jump replayStart
|
BIN
game/script.rpyc
Normal file
BIN
game/script.rpyc
Normal file
Binary file not shown.
BIN
game/tl/None/common.rpymc
Normal file
BIN
game/tl/None/common.rpymc
Normal file
Binary file not shown.
50
log.txt
Normal file
50
log.txt
Normal file
@@ -0,0 +1,50 @@
|
||||
Thu Aug 4 18:49:58 2022
|
||||
Windows-10-10.0.19044
|
||||
Ren'Py 8.0.1.22070801
|
||||
|
||||
|
||||
Bootstrap to the start of init.init took 0.05s
|
||||
Early init took 0.00s
|
||||
Loader init took 0.02s
|
||||
Loading error handling took 0.02s
|
||||
Loading script took 0.11s
|
||||
Loading save slot metadata. took 0.02s
|
||||
Loading persistent took 0.00s
|
||||
Faled to initialize steam: FileNotFoundError("Could not find module 'D:\\Other Shitty Programs\\renpy-8.0.0-sdk\\lib\\py3-windows-x86_64\\steam_api64.dll' (or one of its dependencies). Try using the full path with constructor syntax.")
|
||||
Running init code took 0.05s
|
||||
Loading analysis data took 0.02s
|
||||
Analyze and compile ATL took 0.00s
|
||||
Index archives took 0.00s
|
||||
Dump and make backups. took 0.05s
|
||||
Cleaning cache took 0.00s
|
||||
Making clean stores took 0.00s
|
||||
Initial gc. took 0.02s
|
||||
DPI scale factor: 1.000000
|
||||
nvdrs: Loaded, about to disable thread optimizations.
|
||||
nvdrs: Disabled thread optimizations.
|
||||
Creating interface object took 0.27s
|
||||
Cleaning stores took 0.00s
|
||||
Init translation took 0.03s
|
||||
Build styles took 0.00s
|
||||
Load screen analysis took 0.02s
|
||||
Analyze screens took 0.00s
|
||||
Save screen analysis took 0.00s
|
||||
Prepare screens took 0.05s
|
||||
Save pyanalysis. took 0.00s
|
||||
Save bytecode. took 0.00s
|
||||
Running _start took 0.00s
|
||||
Performance test:
|
||||
Interface start took 0.07s
|
||||
|
||||
Initializing gl2 renderer:
|
||||
primary display bounds: (0, 0, 1920, 1080)
|
||||
swap interval: 1 frames
|
||||
Windowed mode.
|
||||
Vendor: "b'NVIDIA Corporation'"
|
||||
Renderer: b'NVIDIA GeForce GTX 1050 Ti/PCIe/SSE2'
|
||||
Version: b'4.6.0 NVIDIA 512.95'
|
||||
Display Info: None
|
||||
Screen sizes: virtual=(1920, 1080) physical=(1739, 978) drawable=(1739, 978)
|
||||
Maximum texture size: 4096x4096
|
||||
controller: '030000006d0400001dc2000000007200' 'Controller (Gamepad F310)' 1
|
||||
controller: '030000006d0400001dc2000000007200' 'Controller (Gamepad F310)' 1
|
1
oawashere.txt
Normal file
1
oawashere.txt
Normal file
@@ -0,0 +1 @@
|
||||
hello
|
37
traceback.txt
Normal file
37
traceback.txt
Normal file
@@ -0,0 +1,37 @@
|
||||
I'm sorry, but an uncaught exception occurred.
|
||||
|
||||
While running game code:
|
||||
File "game/script.rpy", line 25, in script
|
||||
define L = Character('Lyra', base, color="#ffffff", who_outlines=[(gui.name_text_thickness, '#000000')], **kwargs)
|
||||
File "game/script.rpy", line 25, in script
|
||||
define L = Character('Lyra', base, color="#ffffff", who_outlines=[(gui.name_text_thickness, '#000000')], **kwargs)
|
||||
File "game/script.rpy", line 25, in <module>
|
||||
define L = Character('Lyra', base, color="#ffffff", who_outlines=[(gui.name_text_thickness, '#000000')], **kwargs)
|
||||
AttributeError: 'StoreModule' object has no attribute 'name_text_thickness'
|
||||
|
||||
-- Full Traceback ------------------------------------------------------------
|
||||
|
||||
Full traceback:
|
||||
File "D:\Other Shitty Programs\renpy-8.0.0-sdk\renpy\bootstrap.py", line 274, in bootstrap
|
||||
renpy.main.main()
|
||||
File "D:\Other Shitty Programs\renpy-8.0.0-sdk\renpy\main.py", line 558, in main
|
||||
renpy.game.context().run(node)
|
||||
File "game/script.rpy", line 25, in script
|
||||
define L = Character('Lyra', base, color="#ffffff", who_outlines=[(gui.name_text_thickness, '#000000')], **kwargs)
|
||||
File "/home/tom/ab/renpy-build/tmp/install.linux-x86_64/lib/python3.9/site-packages/future/utils/__init__.py", line 441, in raise_
|
||||
File "game/script.rpy", line 25, in script
|
||||
define L = Character('Lyra', base, color="#ffffff", who_outlines=[(gui.name_text_thickness, '#000000')], **kwargs)
|
||||
File "D:\Other Shitty Programs\renpy-8.0.0-sdk\renpy\ast.py", line 2441, in execute
|
||||
self.set()
|
||||
File "D:\Other Shitty Programs\renpy-8.0.0-sdk\renpy\ast.py", line 2455, in set
|
||||
value = renpy.python.py_eval_bytecode(self.code.bytecode)
|
||||
File "D:\Other Shitty Programs\renpy-8.0.0-sdk\renpy\python.py", line 1073, in py_eval_bytecode
|
||||
return eval(bytecode, globals, locals)
|
||||
File "game/script.rpy", line 25, in <module>
|
||||
define L = Character('Lyra', base, color="#ffffff", who_outlines=[(gui.name_text_thickness, '#000000')], **kwargs)
|
||||
AttributeError: 'StoreModule' object has no attribute 'name_text_thickness'
|
||||
|
||||
Windows-10-10.0.19044 AMD64
|
||||
Ren'Py 8.0.1.22070801
|
||||
sexo_space_lady_game 1.0
|
||||
Thu Aug 4 18:48:02 2022
|
Reference in New Issue
Block a user