first draft

This commit is contained in:
Nio 2021-08-10 01:07:55 +10:00
parent d82571ffe9
commit aeb0f2cdfb
71 changed files with 10067 additions and 4179 deletions

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@ -6,3 +6,5 @@ WoodSnap.wav - "Snapping, Wooden Fence, N.wav" by InspectorJ (www.jshaw.co.uk) o
firealarm.ogg - "School Fire Alarm" by Cullen Card firealarm.ogg - "School Fire Alarm" by Cullen Card
shot.ogg - "38 Caliber Gun Shot 5x" by Mike Koenig shot.ogg - "38 Caliber Gun Shot 5x" by Mike Koenig
wind.wav - "Wind" by Mark DiAngelo wind.wav - "Wind" by Mark DiAngelo
punch.ogg - "Strong Punch" by Mike Koenig
menacing.ogg - "Scaryscape 01" by Suonho (soundcloud.com/suonho) of Freesound.org

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@ -47,13 +47,7 @@ define build.name = "SnootGame"
define config.has_sound = True define config.has_sound = True
define config.has_music = True define config.has_music = True
define config.has_voice = True define config.has_voice = False
define config.play_channel = "uisounds"
##Custom Channels?
init -1 python:
renpy.music.register_channel("uisounds", "ui", loop=False, stop_on_mute=True)
## To allow the user to play a test sound on the sound or voice channel, ## To allow the user to play a test sound on the sound or voice channel,

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@ -1,4 +1,4 @@
###Updater Python stuff### ###Updater Python stuff###
init python: init python:
if renpy.variant("pc"): #Don't run this on mobile, not supported if renpy.variant("pc"): #Don't run this on mobile, not supported
if persistent.updateresult is None: if persistent.updateresult is None:
@ -17,64 +17,8 @@ init python:
else: else:
persistent.updateresult = pendingVersion persistent.updateresult = pendingVersion
#idk non-functional dummies for uisounds hackery
#coming soon
def ToggleAutoUpdate(): def ToggleAutoUpdate():
if persistent.autoup == True: persistent.autoup = not persistent.autoup
renpy.play("audio/ui/uiOptionOff.wav")
else:
renpy.play("audio/ui/uiOptionOn.wav")
persistent.autoup = not persistent.autoup
def ToggleLewd():
if persistent.lewd == True:
renpy.play("audio/ui/uiOptionOff.wav")
else:
renpy.play("audio/ui/uiOptionOn.wav")
# persistent.lewd = not persistent.lewd
def ToggleScroll():
if persistent.scroll == True:
renpy.play("audio/ui/uiOptionOff.wav")
else:
renpy.play("audio/ui/uiOptionOn.wav")
# persistent.scroll = not persistent.scroll
def ToggleSkip():
if preferences.skip_unseen == True:
renpy.play("audio/ui/uiOptionOff.wav")
else:
renpy.play("audio/ui/uiOptionOn.wav")
# preferences.skip_unseen = not preferences.skip_unseen
def ToggleAfterChoices():
if preferences.skip_after_choices == True:
renpy.play("audio/ui/uiOptionOff.wav")
else:
renpy.play("audio/ui/uiOptionOn.wav")
# preferences.skip_after_choices = not preferences.skip_after_choices
def ToggleTransitions():
if preferences.transitions == True:
renpy.play("audio/ui/uiOptionOff.wav")
else:
renpy.play("audio/ui/uiOptionOn.wav")
# preferences.transitions = not preferences.transitions
# def ToggleMuteAll():
# if preferences.all_mute == True:
# renpy.play("audio/ui/uiOptionOff.wav")
# else:
# renpy.play("audio/ui/uiOptionOn.wav")
# preferences.all_mute = not preferences.all_mute
def ToggleAutoForwardMove():
if preferences.afm_enable == True:
renpy.play("audio/ui/uiOptionOff.wav")
else:
renpy.play("audio/ui/uiOptionOn.wav")
preferences.afm_enable = not preferences.afm_enable
################################################################################ ################################################################################
## Initialization ## Initialization
@ -104,7 +48,6 @@ style gui_text:
style button: style button:
properties gui.button_properties("button") properties gui.button_properties("button")
# activate_sound "audio/ui/uiClick.wav"
style button_text is gui_text: style button_text is gui_text:
properties gui.text_properties("button") properties gui.text_properties("button")
@ -307,8 +250,7 @@ style choice_vbox:
style choice_button is default: style choice_button is default:
properties gui.button_properties("choice_button") properties gui.button_properties("choice_button")
activate_sound "audio/ui/uiRollover.wav"
style choice_button_text is default: style choice_button_text is default:
properties gui.button_text_properties("choice_button") properties gui.button_text_properties("choice_button")
@ -323,10 +265,6 @@ screen quick_button(filename, label, function):
xmaximum 80 xmaximum 80
ymaximum 72 ymaximum 72
action function action function
if 'Return' in label or 'Back' in label or 'Menu' in label:
activate_sound "audio/ui/uiBack.wav"
else:
activate_sound "audio/ui/uiClick.wav"
fixed: fixed:
add filename xalign 0.5 yalign 0.5 zoom 1 add filename xalign 0.5 yalign 0.5 zoom 1
text label xalign 0.5 yalign 0.5 xanchor 0.5 size 22 style "quick_button_text" text label xalign 0.5 yalign 0.5 xanchor 0.5 size 22 style "quick_button_text"
@ -412,22 +350,22 @@ screen navigation():
spacing gui.navigation_spacing spacing gui.navigation_spacing
textbutton _("History") activate_sound "audio/ui/uiClick.wav" action ShowMenu("history") textbutton _("History") action ShowMenu("history")
textbutton _("Save") activate_sound "audio/ui/uiClick.wav" action ShowMenu("save") textbutton _("Save") action ShowMenu("save")
textbutton _("Load") activate_sound "audio/ui/uiClick.wav" action ShowMenu("load") textbutton _("Load") action ShowMenu("load")
textbutton _("Delete") activate_sound "audio/ui/uiClick.wav" action ShowMenu("delete") textbutton _("Delete") action ShowMenu("delete")
textbutton _("Options") activate_sound "audio/ui/uiClick.wav" action ShowMenu("preferences") textbutton _("Options") action ShowMenu("preferences")
#textbutton _("Extras") action ShowMenu("extras") #textbutton _("Extras") action ShowMenu("extras")
textbutton _("Return") activate_sound "audio/ui/uiBack.wav" action Return() textbutton _("Return") action Return()
if _in_replay: if _in_replay:
textbutton _("End Replay") activate_sound "audio/ui/uiBack.wav" action EndReplay(confirm=True) textbutton _("End Replay") action EndReplay(confirm=True)
elif not main_menu: elif not main_menu:
textbutton _("Main Menu") activate_sound "audio/ui/uiBack.wav" action MainMenu() textbutton _("Main Menu") action MainMenu()
#textbutton _("Debug Score Card") action ShowMenu("score_menu") #textbutton _("Debug Score Card") action ShowMenu("score_menu")
#if renpy.variant("pc"): #if renpy.variant("pc"):
@ -460,10 +398,6 @@ screen main_menu_button(filename, label, function):
xmaximum 500 xmaximum 500
ymaximum 129 ymaximum 129
action function action function
if 'Back' in label or 'Return' in label or 'Quit' in label or 'Main Menu' in label:
activate_sound "audio/ui/uiBack.wav"
else:
activate_sound "audio/ui/uiClick.wav"
fixed: fixed:
add filename xalign 0.5 yalign 0.5 zoom 1 xanchor 0 xcenter 0.5 ycenter 0.5 add filename xalign 0.5 yalign 0.5 zoom 1 xanchor 0 xcenter 0.5 ycenter 0.5
text label xalign 0.5 yalign 0.5 xanchor 0.5 text label xalign 0.5 yalign 0.5 xanchor 0.5
@ -743,11 +677,10 @@ screen updates():
label _("Update Checker:") label _("Update Checker:")
label _("{color=#FFFFFF}{size=32}[persistent.updateresult!t]{/size}{/color}") label _("{color=#FFFFFF}{size=32}[persistent.updateresult!t]{/size}{/color}")
textbutton _("{size=36}Check for Update\n{/size}") activate_sound "audio/ui/uiClick.wav" action [Notify("Checking for update..."), Function(UpdateCheck)] textbutton _("{size=36}Check for Update\n{/size}") action [Notify("Checking for update..."), Function(UpdateCheck)]
label _("Updater:") label _("Updater:")
label _("{color=#FFFFFF}{size=32}Server URL (click to edit):{/size}{/color}") label _("{color=#FFFFFF}{size=32}Server URL (click to edit):{/size}{/color}")
default input_on = False default input_on = False
button: button:
key_events True key_events True
@ -762,9 +695,10 @@ screen updates():
action ToggleScreenVariable('input_on') action ToggleScreenVariable('input_on')
style_prefix "quick" style_prefix "quick"
if persistent.updateresult != "No new version is available": if persistent.updateresult != "No new version is available":
textbutton _("{size=36}Update Now!\n{/size}") activate_sound "audio/ui/uiNotification.wav" action [updater.Update(persistent.updateWebServer, force=False)] textbutton _("{size=36}Update Now!\n{/size}") action updater.Update(persistent.updateWebServer, force=False)
else: else:
textbutton _("{size=36}Update Now!\n{/size}") activate_sound "audio/ui/uiFail.wav" action [Notify("Nothing to update to!")] textbutton _("{size=36}Update Now!\n{/size}") action Notify("Nothing to update to!")
use extrasnavigation use extrasnavigation
## Load and Save screens ####################################################### ## Load and Save screens #######################################################
@ -859,19 +793,19 @@ screen file_slots(title, flag=False):
spacing gui.page_spacing spacing gui.page_spacing
textbutton _("<") activate_sound "audio/ui/uiRollover.wav" action FilePagePrevious() textbutton _("<") action FilePagePrevious()
if config.has_autosave: if config.has_autosave:
textbutton _("{#auto_page}A") activate_sound "audio/ui/uiClick.wav" action FilePage("auto") textbutton _("{#auto_page}A") action FilePage("auto")
if config.has_quicksave: if config.has_quicksave:
textbutton _("{#quick_page}Q") activate_sound "audio/ui/uiClick.wav" action FilePage("quick") textbutton _("{#quick_page}Q") action FilePage("quick")
## range(1, 10) gives the numbers from 1 to 9. ## range(1, 10) gives the numbers from 1 to 9.
for page in range(1, 10): for page in range(1, 10):
textbutton "[page]" activate_sound "audio/ui/uiClick.wav" action FilePage(page) textbutton "[page]" action FilePage(page)
textbutton _(">") activate_sound "audio/ui/uiRollover.wav" action FilePageNext() textbutton _(">") action FilePageNext()
style page_label is gui_label style page_label is gui_label
@ -929,32 +863,32 @@ screen preferences():
vbox: vbox:
style_prefix "radio" style_prefix "radio"
label _("Display") label _("Display")
textbutton _("Window") activate_sound "audio/ui/uiOptionOn.wav" action Preference("display", "any window") textbutton _("Window") action Preference("display", "any window")
textbutton _("Fullscreen") activate_sound "audio/ui/uiOptionOn.wav" action Preference("display", "fullscreen") textbutton _("Fullscreen") action Preference("display", "fullscreen")
vbox: vbox:
style_prefix "radio" style_prefix "radio"
label _("Rollback Side") label _("Rollback Side")
textbutton _("Disable") activate_sound "audio/ui/uiOptionOn.wav" action Preference("rollback side", "disable") textbutton _("Disable") action Preference("rollback side", "disable")
textbutton _("Left") activate_sound "audio/ui/uiOptionOn.wav" action Preference("rollback side", "left") textbutton _("Left") action Preference("rollback side", "left")
textbutton _("Right") activate_sound "audio/ui/uiOptionOn.wav" action Preference("rollback side", "right") textbutton _("Right") action Preference("rollback side", "right")
vbox: vbox:
style_prefix "check" style_prefix "check"
label _("Naughty Stuff") label _("Naughty Stuff")
textbutton _("Enable Lewd Images") action [Function(ToggleLewd), ToggleVariable("persistent.lewd", True, False)] textbutton _("Enable Lewd Images") action ToggleVariable("persistent.lewd", True, False)
vbox: vbox:
style_prefix "check" style_prefix "check"
label _("Requires Restart") label _("Requires Restart")
textbutton _("Enable Forward-Scroll Movement") action [Function(ToggleScroll), ToggleVariable("persistent.scroll", True, False)] textbutton _("Enable Forward-Scroll Movement") action ToggleVariable("persistent.scroll", True, False)
vbox: vbox:
style_prefix "check" style_prefix "check"
label _("Skip") label _("Skip")
textbutton _("Unseen Text") action [Function(ToggleSkip), ToggleVariable("preferences.skip_unseen", True, False)] textbutton _("Unseen Text") action Preference("skip", "toggle")
textbutton _("After Choices") action [Function(ToggleAfterChoices), ToggleVariable("preferences.skip_after_choices", True, False)] textbutton _("After Choices") action Preference("after choices", "toggle")
textbutton _("Transitions") action [InvertSelected(Function(ToggleTransitions)), ToggleVariable("preferences.transitions", True, False)] textbutton _("Transitions") action InvertSelected(Preference("transitions", "toggle"))
## Additional vboxes of type "radio_pref" or "check_pref" can be ## Additional vboxes of type "radio_pref" or "check_pref" can be
## added here, to add additional creator-defined preferences. ## added here, to add additional creator-defined preferences.
@ -983,12 +917,6 @@ screen preferences():
hbox: hbox:
bar value Preference("music volume") bar value Preference("music volume")
if config.has_music:
label _("UI Sounds Volume")
hbox:
bar value Preference("ui volume")
if config.has_sound: if config.has_sound:
label _("Sound Volume") label _("Sound Volume")
@ -1009,7 +937,7 @@ screen preferences():
if config.sample_voice: if config.sample_voice:
textbutton _("Test") action Play("voice", config.sample_voice) textbutton _("Test") action Play("voice", config.sample_voice)
if config.has_music or config.has_sound or config.has_voice or config.has_ui: if config.has_music or config.has_sound or config.has_voice:
null height gui.pref_spacing null height gui.pref_spacing
textbutton _("Mute All"): textbutton _("Mute All"):
@ -1213,10 +1141,10 @@ screen extrasnavigation():
use main_menu_buttons("gui/button/menubuttons/template_idle.png", use main_menu_buttons("gui/button/menubuttons/template_idle.png",
[ [
[ "Help", ShowMenu("help") ], [ "Help", ShowMenu("help") ],
[ "About", ShowMenu("about") ], [ "About", ShowMenu("about") ],
[ "Updates", ShowMenu("updates") ], [ "Updates", ShowMenu("updates") ],
[ "Gallery", ShowMenu("cg_gallery_0") ], [ "Gallery", ShowMenu("cg_gallery_0") ],
[ "Return", ShowMenu("main_menu") ] [ "Return", ShowMenu("main_menu") ]
] ) ] )
## Help screen ################################################################# ## Help screen #################################################################
@ -1431,8 +1359,8 @@ screen confirm(message, yes_action, no_action):
xalign 0.5 xalign 0.5
spacing 150 spacing 150
textbutton _("Yes") activate_sound "audio/ui/uiClick.wav" action yes_action textbutton _("Yes") action yes_action
textbutton _("No") activate_sound "audio/ui/uiBack.wav" action no_action textbutton _("No") action no_action
## Right-click and escape answer "no". ## Right-click and escape answer "no".
key "game_menu" action no_action key "game_menu" action no_action
@ -1731,9 +1659,9 @@ screen extrasnavigation(): #Updates are removed (not even supported by Ren'Py)
use main_menu_buttons("gui/button/menubuttons/template_idle.png", use main_menu_buttons("gui/button/menubuttons/template_idle.png",
[ [
[ "Help", ShowMenu("help") ], [ "Help", ShowMenu("help") ],
[ "About", ShowMenu("about") ], [ "About", ShowMenu("about") ],
[ "Gallery", ShowMenu("cg_gallery_0") ], [ "Gallery", ShowMenu("cg_gallery_0") ],
[ "Return", ShowMenu("main_menu") ] [ "Return", ShowMenu("main_menu") ]
] ) ] )
style radio_button: style radio_button:

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@ -29,6 +29,13 @@ init python:
picked = random.randint(0,length - 1) picked = random.randint(0,length - 1)
fileName = files[picked] fileName = files[picked]
renpy.show(fileName, at_list=[randPosition]) renpy.show(fileName, at_list=[randPosition])
# extra music channel so we can do crossfade instead of fadeout followed by fadein
# TODO: function for stopping both channels with optional fadeout so we don't have to keep track of which channel is playing
renpy.music.register_channel("music1","music",True,tight=True)
# allows playing looped ambience alongside music
renpy.music.register_channel("ambient","sfx",True,tight=True)
renpy.music.register_channel("ambient1","sfx",True,tight=True)
renpy.music.register_channel("ambient2","sfx",True,tight=True)
if persistent.scroll == True: if persistent.scroll == True:
config.keymap['dismiss'].append('mousedown_4') config.keymap['dismiss'].append('mousedown_4')
@ -86,35 +93,57 @@ transform randPosition:
# attribute guitar: # attribute guitar:
# "guitar.webp" # "guitar.webp"
# Click-to-continue icons / animations
# TODO: settle on a position/animation that people like
image ctc_end_marker:
"pickicon2"
# xalign 0.925 yalign 0.98
alpha 0
linear 0.25 alpha 1
# linear 0.5 alpha 0
# repeat
image ctc_mid_marker:
"pickicon2"
# xalign 0.925 yalign 0.98
alpha 0
linear 0.25 alpha 1
# linear 0.5 alpha 0
# repeat
#Raw Image & kwargs for long textboxes
define long_textbox_img = Image("gui/textbox_long.png", xalign=0.5, yalign=1.0)
define long_textbox = { "window_background": long_textbox_img, 'namebox_style': "namebox_large" }
#Characters #Characters
define A = Character ('Anon',color="#36E12D", who_outlines=[(1, '#0C300A')]) # Light Green define base = Character (ctc="ctc_end_marker", ctc_pause="ctc_mid_marker", ctc_timedpause=Null(), ctc_position="nestled") # try to remember some of the basics of CTC
define F = Character ('Fang',color="#B4D4CE", who_outlines=[(1, '#112D27')]) # Light Cyan define I = Character(kind=base) # for internal dialogue i.e narration. Required for CTC indicators working with Anon's thoughts
define Lucy = Character ('Lucy',color="#B4D4CE", who_outlines=[(1, '#112D27')]) # Light Cyan define A = Character ('Anon', base, color="#36E12D", who_outlines=[(1, '#0C300A')]) # Light Green
define Ro = Character ('Rosa',color="#FE712B", who_outlines=[(1, '#3D1809')]) # Red-Orange define F = Character ('Fang', base, color="#B4D4CE", who_outlines=[(1, '#112D27')]) # Light Cyan
define St = Character ('Stella',color="#D2FFAA", who_outlines=[(1, '#203011')]) # Light Green define Lucy = Character ('Lucy', base, color="#B4D4CE", who_outlines=[(1, '#112D27')]) # Light Cyan
define N = Character ('Naomi',color="#F8B9A0", who_outlines=[(1, '#291A1B')]) # Peach define Ro = Character ('Rosa', base, color="#FE712B", who_outlines=[(1, '#3D1809')]) # Red-Orange
define Nas = Character ('Naser',color="#F89E38", who_outlines=[(1, '#2D2D2D')]) # Orange define St = Character ('Stella', base, color="#D2FFAA", who_outlines=[(1, '#203011')]) # Light Green
define T = Character ('Trish',color="#B675E6", who_outlines=[(1, '#1F0632')]) # Purple define N = Character ('Naomi', base, color="#F8B9A0", who_outlines=[(1, '#291A1B')]) # Peach
define Attendant = Character ('Attendant',color="#8A0036", who_outlines=[(1, '#FFFFFF')]) # Maroon define Nas = Character ('Naser', base, color="#F89E38", who_outlines=[(1, '#2D2D2D')]) # Orange
define Sp = Character ('Spears',color="#C4C3C3", who_outlines=[(1, '#272727')]) # Light Grey define T = Character ('Trish', base, color="#B675E6", who_outlines=[(1, '#1F0632')]) # Purple
define Re = Character ('Reed',color="#ED4C5B", who_outlines=[(1, '#361013')]) # Bright Red define Attendant = Character ('Attendant', base, color="#8A0036", who_outlines=[(1, '#FFFFFF')]) # Maroon
define D = Character ('Driver',color="#FFC63A", who_outlines=[(1, '#4D280A')]) # Yellow-Orange define Sp = Character ('Spears', base, color="#C4C3C3", who_outlines=[(1, '#272727')]) # Light Grey
define FM = Character ('Fangs Mom',color="#FFD8F6", who_outlines=[(1, '#361730')]) # Bright Pink define Re = Character ('Reed', base, color="#ED4C5B", who_outlines=[(1, '#361013')]) # Bright Red
define FD = Character ('Fangs Dad',color="#D8A09A", who_outlines=[(1, '#190E0F')]) # Desaturated Orange define D = Character ('Driver', base, color="#FFC63A", who_outlines=[(1, '#4D280A')]) # Yellow-Orange
define Tsuki = Character ('Mr. Tsuki',color="#A7F2A2", who_outlines=[(1, '#320E3B')]) # Pear Green define FM = Character ('Fangs Mom', base, color="#FFD8F6", who_outlines=[(1, '#361730')]) # Bright Pink
define unknown = Character ('(???)',color="#000000", who_outlines=[(1, '#FFFFFF')]) # Black define FD = Character ('Fangs Dad', base, color="#D8A09A", who_outlines=[(1, '#190E0F')]) # Desaturated Orange
define jingo = Character ('Mr. Jingo',color="#CD8283", who_outlines=[(1, '#0F0D49')]) # Desaturated Red define Tsuki = Character ('Mr. Tsuki', base, color="#A7F2A2", who_outlines=[(1, '#320E3B')]) # Pear Green
define MaitD = Character ('Maitre D',color="#241630", who_outlines=[(1, '#241630')]) # Cobalt Blue define unknown = Character ('(???)', base, color="#000000", who_outlines=[(1, '#FFFFFF')]) # Black
define Moe = Character('Moe',color="#A5BEED", who_outlines=[(1, '#342210')]) # Desaturated Blue define jingo = Character ('Mr. Jingo', base, color="#CD8283", who_outlines=[(1, '#0F0D49')]) # Desaturated Red
define Vince = Character ('Vince',color="#FFC63A", who_outlines=[(1, '#4D280A')]) # Yellow-Orange define MaitD = Character ('Maitre D', base, color="#241630", who_outlines=[(1, '#241630')]) # Cobalt Blue
define Waitress = Character ('Waitress',color="#F691C8", who_outlines=[(1, '#402E3A')]) # Pink define Moe = Character('Moe', base, color="#A5BEED", who_outlines=[(1, '#342210')]) # Desaturated Blue
define Vince = Character ('Vince', base, color="#FFC63A", who_outlines=[(1, '#4D280A')]) # Yellow-Orange
define Waitress = Character ('Waitress', base, color="#F691C8", who_outlines=[(1, '#402E3A')]) # Pink
#long TB chars #long TB chars
define AnonAndFang = Character('Anon and Fang',color="72DFA8", who_outlines=[(1, '#113623')]) define AnonAndFang = Character('Anon and Fang', base, color="72DFA8", who_outlines=[(1, '#113623')])
define SV = Character ('Street Vendor',color="#F8E120", who_outlines=[(1, '#361504')]) define SV = Character ('Street Vendor', base, color="#F8E120", who_outlines=[(1, '#361504')])
define carl = Character ('Mr. Carldewskii',color="#E19E40", who_outlines=[(1, '#03223B')]) define carl = Character ('Mr. Carldewskii', base, color="#E19E40", who_outlines=[(1, '#03223B')])
define Drf = Character ('Dr. Fernsworth',color="#253354", who_outlines=[(1, '#334573')]) define Drf = Character ('Dr. Fernsworth', base, color="#253354", who_outlines=[(1, '#334573')])
define FRT = Character ('Fang Reed & Trish',color="#4963A5", who_outlines=[(1, '#FFFFFF')]) define FRT = Character ('Fang Reed & Trish', base, color="#4963A5", who_outlines=[(1, '#FFFFFF')])
#Extra image translations #Extra image translations
#siloettes #siloettes
@ -122,6 +151,7 @@ image stellaSilo = im.Flip(im.MatrixColor("stella/stella neutral.png",im.matrix.
image rosaSilo = im.MatrixColor("rosa/rosa neutral.png",im.matrix.brightness(-1)) image rosaSilo = im.MatrixColor("rosa/rosa neutral.png",im.matrix.brightness(-1))
image naomiSilo = im.MatrixColor("naomi/naomi neutral.png",im.matrix.brightness(-1)) image naomiSilo = im.MatrixColor("naomi/naomi neutral.png",im.matrix.brightness(-1))
image naserSilo = im.Flip(im.MatrixColor("naser/naser neutral.png",im.matrix.brightness(-1)), horizontal=True) image naserSilo = im.Flip(im.MatrixColor("naser/naser neutral.png",im.matrix.brightness(-1)), horizontal=True)
image naserSiloShocked = im.Flip(im.MatrixColor("naser/naser shocked.png",im.matrix.brightness(-1)), horizontal=True)
image fangSilo = im.MatrixColor("fang/basic set/fang neutral.png",im.matrix.brightness(-1)) image fangSilo = im.MatrixColor("fang/basic set/fang neutral.png",im.matrix.brightness(-1))
image fangAngrySilo = im.MatrixColor("fang/basic set/fang angry.png",im.matrix.brightness(-1)) image fangAngrySilo = im.MatrixColor("fang/basic set/fang angry.png",im.matrix.brightness(-1))
@ -197,6 +227,7 @@ image reed sad flip = im.Flip("reed/reed sad.png", horizontal=True)
#shocked flips #shocked flips
image anon shocked flip = im.Flip("anon/emotive set/anon shocked.png", horizontal=True) image anon shocked flip = im.Flip("anon/emotive set/anon shocked.png", horizontal=True)
image anon ohshit flip = im.Flip("anon/base set/anon ohshit.png", horizontal=True)
image fang shocked flip = im.Flip("fang/emotive set/fang shocked.png", horizontal=True) image fang shocked flip = im.Flip("fang/emotive set/fang shocked.png", horizontal=True)
image fang c shocked flip = im.Flip("fang/future sets/fang c shocked.png", horizontal=True) image fang c shocked flip = im.Flip("fang/future sets/fang c shocked.png", horizontal=True)
image reed shocked flip = im.Flip("reed/reed shocked.png", horizontal=True) image reed shocked flip = im.Flip("reed/reed shocked.png", horizontal=True)
@ -210,6 +241,8 @@ image reed considering flip = im.Flip("reed/reed considering.png", horizontal=Tr
image naser considering flip = im.Flip("naser/naser considering.png", horizontal=True) image naser considering flip = im.Flip("naser/naser considering.png", horizontal=True)
image naomi considering flip = im.Flip("naomi/naomi considering.png", horizontal=True) image naomi considering flip = im.Flip("naomi/naomi considering.png", horizontal=True)
image rosa considering flip = im.Flip("rosa/rosa considering.png", horizontal=True) image rosa considering flip = im.Flip("rosa/rosa considering.png", horizontal=True)
image trish considering flip = im.Flip("trish/trish considering.png", horizontal=True)
image stella considering flip = im.Flip("stella/stella considering.png", horizontal=True)
#happy flips #happy flips
image fang happy flip = im.Flip("fang/basic set/fang happy.png", horizontal=True) image fang happy flip = im.Flip("fang/basic set/fang happy.png", horizontal=True)
@ -226,6 +259,7 @@ image naomi prom happy flip = im.Flip("naomi/naomi prom happy.png", horizontal=T
image reed happy flip = im.Flip("reed/reed happy.png", horizontal=True) image reed happy flip = im.Flip("reed/reed happy.png", horizontal=True)
image reed happy sunglasses flip = im.Flip("reed/reed happy sunglasses.png", horizontal=True) image reed happy sunglasses flip = im.Flip("reed/reed happy sunglasses.png", horizontal=True)
image anon face happy flip = im.Flip("anon/base set/anon face happy.png", horizontal=True) image anon face happy flip = im.Flip("anon/base set/anon face happy.png", horizontal=True)
image anon happy flip = im.Flip("anon/emotive set/anon happy.png", horizontal=True)
image trish future smug flip = im.Flip("trish/trish future smug.png", horizontal=True) image trish future smug flip = im.Flip("trish/trish future smug.png", horizontal=True)
image trish prom happy flip = im.Flip("trish/trish prom happy.png", horizontal=True) image trish prom happy flip = im.Flip("trish/trish prom happy.png", horizontal=True)
image stella happy flip = im.Flip("stella/stella happy.png", horizontal=True) image stella happy flip = im.Flip("stella/stella happy.png", horizontal=True)
@ -257,7 +291,7 @@ image stella unimpressed flip = im.Flip("stella/stella unimpressed.png", horizon
image trish future unimpressed flip = im.Flip("trish/trish future unimpressed.png", horizontal=True) image trish future unimpressed flip = im.Flip("trish/trish future unimpressed.png", horizontal=True)
image fangdad unimpressed flip = im.Flip("fangparents/fangdad unimpressed.png", horizontal=True) image fangdad unimpressed flip = im.Flip("fangparents/fangdad unimpressed.png", horizontal=True)
image fangmom unimpressed flip = im.Flip("fangparents/fangmom unimpressed.png", horizontal=True) image fangmom unimpressed flip = im.Flip("fangparents/fangmom unimpressed.png", horizontal=True)
image rosa unimpressed flip = im.Flip("rosa/rosa unimpressed.png", horizontal=True)
#annoyed flip #annoyed flip
image naser annoyed flip = im.Flip("naser/naser annoyed.png", horizontal=True) image naser annoyed flip = im.Flip("naser/naser annoyed.png", horizontal=True)
@ -271,9 +305,11 @@ image fang hiding flip = im.Flip("fang/emotive set/fang hiding.png", horizontal=
#indignant flip #indignant flip
image trish prom indignant flip = im.Flip("trish/trish prom indignant.png", horizontal=True) image trish prom indignant flip = im.Flip("trish/trish prom indignant.png", horizontal=True)
image trish indignant flip = im.Flip("trish/trish indignant.png", horizontal=True)
#surprised flip #surprised flip
image fang surprised flip = im.Flip("fang/basic set/fang surprised.png", horizontal=True) image fang surprised flip = im.Flip("fang/basic set/fang surprised.png", horizontal=True)
image trish surprised flip = im.Flip("trish/trish surprised.png", horizontal=True)
#other flips #other flips
@ -290,9 +326,13 @@ image jinflip = im.Flip("other/jin.png", horizontal=True)
image farnsworth flip = im.Flip("other/farnsworth.png", horizontal=True) image farnsworth flip = im.Flip("other/farnsworth.png", horizontal=True)
image carldelewski flip = im.Flip("other/carldelewski.png", horizontal=True) image carldelewski flip = im.Flip("other/carldelewski.png", horizontal=True)
image fangdad unimpressed flip = im.Flip("fangparents/fangdad unimpressed.png", horizontal=True) image fangdad unimpressed flip = im.Flip("fangparents/fangdad unimpressed.png", horizontal=True)
image naser handout flip = im.Flip("naser/naser handout.png", horizontal=True)
# vfx
image black = "#000" image black = "#000"
image dimmer_lighter = "#00000033"
image dimmer_light = "#00000066"
image dimmer_darker = "#00000088"
#WAOH ITS THE TITLE SCREEN!!!! #WAOH ITS THE TITLE SCREEN!!!!
label splashscreen: label splashscreen:

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@ -1,6 +1,7 @@
label chapter_7: label chapter_7:
#Concert Day #Concert Day
"-One Week Later-" I "{cps=*0.2}-- One Week Later --{/cps}"
pause .6
scene moes pizza scene moes pizza
show anon neutral at aright show anon neutral at aright
@ -13,30 +14,38 @@ label chapter_7:
"More excitement from Fang and the band and trepidation on my part around Fang." "More excitement from Fang and the band and trepidation on my part around Fang."
"Having come to terms with how I feel, I just cant stop noticing all the little things she does." "Having come to terms with how I feel, I just cant stop noticing all the little things she does."
pause .5
"Like her cute tail wagging to a silent tune." "Like her cute tail wagging to a silent tune."
pause .5
"Or her weird and funny way of eating." "Or her weird and funny way of eating."
pause .5
"Or how soft and huggable her wings look." "Or how soft and huggable her wings look."
pause .5
"Raptor Jesus, if this is what love is I kind of want to sample buckshot." "Raptor Jesus, if this is what love is I kind of want to sample buckshot."
pause .5
"And yet I dont want it to stop." "And yet I dont want it to stop."
"Even now as Moe and Reed work on clearing the floor of tables and making a noise." "Even now as Moe and Reed work on clearing the floor of tables and making a noise."
"And Im drooling like an idiot as I watch Fang bend over a large Amp." "And Im drooling like an idiot as I watch Fang bend over a large Amp."
pause .5
unknown "Ahem" unknown "Ahem"
"Even now her tail wags to that mysterious beat in her head." "Even now her tail wags to that mysterious beat in her head."
pause .5
unknown "AHEM" unknown "AHEM"
"Not to mention the way those jeans hug her hips and ass-" "Not to mention the way those jeans hug her hips and ass-"
pause .5
unknown "AH-HEM!"
unknown "AH-{b}HEM!{/b}{w=.3}"
A "Hm?" A "Hm?"
show anon neutral flip with dissolve show anon neutral flip with dissolve
@ -105,7 +114,7 @@ label chapter_7:
"Stella gives me a quizzical look and glances down at her shirt, her face turning bright red." "Stella gives me a quizzical look and glances down at her shirt, her face turning bright red."
St "Oh my… th-this was the only clean shirt I had…" St "Oh my…{w=.4} th-this was the only clean shirt I had…"
"If I didnt feel the way I did about Fang, Id think Stellas stammering was kinda cute." "If I didnt feel the way I did about Fang, Id think Stellas stammering was kinda cute."
@ -133,7 +142,7 @@ label chapter_7:
St "Oooh, we should watch it together sometime!" St "Oooh, we should watch it together sometime!"
St "I have the box set of every season!" St "I have the box set of {i}every{/i} season!"
St "We could marathon it over a long weekend or something!" St "We could marathon it over a long weekend or something!"
@ -200,6 +209,7 @@ label chapter_7:
hide stella neutral alt flip hide stella neutral alt flip
show stella neutral alt at sright show stella neutral alt at sright
hide stella with moveoutright hide stella with moveoutright
play sound 'audio/effects/whoosh.ogg'
"She flees in denim pissing fear." "She flees in denim pissing fear."
stop music fadeout 1.0 stop music fadeout 1.0
@ -222,8 +232,9 @@ label chapter_7:
"And then promptly trip." "And then promptly trip."
#anon fall
#anon fall
play sound 'audio/effects/anonDumbassFall.ogg'
"*FWAP*" "*FWAP*"
A "Argh!" A "Argh!"
@ -285,7 +296,7 @@ label chapter_7:
T "...Reeds." T "...Reeds."
A "..." A "..."
pause .5
T "..." T "..."
A "And you trust his word on something like this?" A "And you trust his word on something like this?"
@ -316,7 +327,7 @@ label chapter_7:
label LeaveStageAsIs: label LeaveStageAsIs:
$ anonscore += 1 $ anonscore += 1
"Reed may not understand cable management, but then again neither did I." "Reed may not understand cable management,{w=.4} but then again neither did I."
"Probably better to let sleeping fossils lie." "Probably better to let sleeping fossils lie."
@ -332,7 +343,7 @@ label chapter_7:
"Ill just put them all on one of Moes surge protectors." "Ill just put them all on one of Moes surge protectors."
"Aaaaaand done." "{cps=*0.5}Aaaaaand{/cps} done."
label PostCableConundrum: label PostCableConundrum:
@ -404,7 +415,7 @@ label chapter_7:
show trish fury flip with dissolve: show trish fury flip with dissolve:
xalign 0.5 yalign 10.0 xalign 0.5 yalign 10.0
T "YOU CANT USE THAT WORD, THATS OUR WORD!" T "YOU CANT USE THAT WORD, THATS {b}OUR{/b} WORD!"
show trish angry flip at tcenter with dissolve show trish angry flip at tcenter with dissolve
@ -548,7 +559,7 @@ label chapter_7:
show fang happy flip with dissolve show fang happy flip with dissolve
F "What? It was great though! Everyone was cheering!" F "What? {w=0.2} It was great though! Everyone was cheering!"
show trish indignant with dissolve show trish indignant with dissolve
@ -570,7 +581,7 @@ label chapter_7:
A "Have you sold much?" A "Have you sold much?"
T "Three buttons, four stickers, and an Apron!" T "Three buttons, four stickers, {w=.2} and an Apron!"
A "An apron?" A "An apron?"
@ -827,7 +838,7 @@ label chapter_7:
show reed neutral flip at rright with moveinright show reed neutral flip at rright with moveinright
Re "Yooo, Anon!" Re "Yooo, {w=.3} Anon!"
"Reed crosses right through the puddles, tracking grimy footprints without a care." "Reed crosses right through the puddles, tracking grimy footprints without a care."
@ -865,7 +876,7 @@ label chapter_7:
Re "Honestly… Thats probably something to be left for Fang and Fang alone to talk about… Sorry." Re "Honestly… Thats probably something to be left for Fang and Fang alone to talk about… Sorry."
A "Er… riiiiiight." A "Er… ri{cps=*0.7}iiiii{/cps}ght."
Re "Only thing that stayed the same was like... me and my carfe, bro." Re "Only thing that stayed the same was like... me and my carfe, bro."
@ -939,7 +950,7 @@ label chapter_7:
T "By the way Anon, I saw you talking to that Stella girl before the concert. You have something going on there?" T "By the way Anon, I saw you talking to that Stella girl before the concert. You have something going on there?"
"I feel a pit in my stomach as a look of betrayal crosses Fangs face." "I feel a pit in my stomach as a look of betrayal crosses Fangs face."
play sound 'audio/effects/heartbeat.ogg' fadein 1.0
"Right into Trishs trap, hook, line, sinker and rod." "Right into Trishs trap, hook, line, sinker and rod."
menu: menu:
@ -959,7 +970,7 @@ label chapter_7:
A "I do NOT have a thing for Incontineisha." A "I do NOT have a thing for Incontineisha."
"No.": "No.":
A "I do NOT have a thing for Incontineisha." A "I do NOT have a thing for Incontineisha."
stop sound fadeout 1.0
Re "Who?... Thought like, we were talkin bout whatsherface." Re "Who?... Thought like, we were talkin bout whatsherface."
T "The one with the Dino Duel cards." T "The one with the Dino Duel cards."
@ -984,7 +995,7 @@ label chapter_7:
play music 'audio/OST/you can_t sage here.ogg' fadein 1.0 play music 'audio/OST/you can_t sage here.ogg' fadein 1.0
"SHIT." "SHIT."
play sound 'audio/effects/heartbeat.ogg' fadein 1.0
A "O-oh, I havent? Huh." A "O-oh, I havent? Huh."
F "Who really cares where you went to last?" F "Who really cares where you went to last?"
@ -1022,7 +1033,7 @@ label chapter_7:
"DONT SAY SOMETHING STUPID YOU ONLY GET ONE SHOT AT THIS." "DONT SAY SOMETHING STUPID YOU ONLY GET ONE SHOT AT THIS."
A "Family issues." A "Family issues."
stop sound fadeout 0.5
"Nailed it." "Nailed it."
Re "Bummer man… glad youre here instead." Re "Bummer man… glad youre here instead."

View File

@ -158,17 +158,17 @@ screen cg_gallery(flag, __yoffset = 0, origin = 'CG'):
textbutton _(cp['name']) text_color gui.selected_color text_xalign 0.5 textbutton _(cp['name']) text_color gui.selected_color text_xalign 0.5
else: else:
if cp['eval'] is None: if cp['eval'] is None:
textbutton _(cp['name']) activate_sound "audio/ui/uiClick.wav" action ShowMenu('cg_gallery_'+flag, 0, cp['name']) text_xalign 0.5 textbutton _(cp['name']) action ShowMenu('cg_gallery_'+flag, 0, cp['name']) text_xalign 0.5
elif eval(cp['eval']): elif eval(cp['eval']):
textbutton _(cp['name']) activate_sound "audio/ui/uiClick.wav" action ShowMenu('cg_gallery_'+flag, 0, cp['name']) text_xalign 0.5 textbutton _(cp['name']) action ShowMenu('cg_gallery_'+flag, 0, cp['name']) text_xalign 0.5
else: else:
textbutton _(cp['name']) text_xalign 0.5 textbutton _(cp['name']) text_xalign 0.5
textbutton _("Return") activate_sound "audio/ui/uiBack.wav" action ShowMenu('main_menu') text_xalign 0.5 textbutton _("Return") action ShowMenu('main_menu') text_xalign 0.5
if _in_replay: if _in_replay:
textbutton _("End Replay") activate_sound "audio/ui/uiBack.wav" action EndReplay(confirm=True) textbutton _("End Replay") action EndReplay(confirm=True)
elif not main_menu: elif not main_menu:
textbutton _("Main Menu") activate_sound "audio/ui/uiBack.wav" action MainMenu() textbutton _("Main Menu") action MainMenu()
transform: transform:
zoom 0.95 zoom 0.95

View File

@ -10,10 +10,6 @@ screen mod_menu_button(filename, label, function):
xmaximum 600 xmaximum 600
ymaximum 129 ymaximum 129
action function action function
if 'Back' in label or 'Return' in label or 'Quit' in label or 'Main Menu' in label:
activate_sound "audio/ui/uiBack.wav"
else:
activate_sound "audio/ui/uiClick.wav"
fixed: fixed:
add filename xalign 0.5 yalign 0.5 zoom 0.9 add filename xalign 0.5 yalign 0.5 zoom 0.9
text label xalign 0.5 yalign 0.5 xanchor 0.5 size 34 text label xalign 0.5 yalign 0.5 xanchor 0.5 size 34

12
game/utility.rpy Normal file
View File

@ -0,0 +1,12 @@
## Utility functions for game setup, debugging etc.
label initstats(anon=0, fang=0, trad=False):
# Sets various game-related global variables
# :param int anon: Anon's score
# :param int fang: Fang's score
# :param bool trad: Tradwife ending flag
$ anonscore = anon
$ fangscore = fang
$ tradwife = trad
return