forked from Cavemanon/SnootGame
Changes
This commit is contained in:
@@ -318,13 +318,13 @@ def current_music_pause():
|
||||
if not music.is_playing(channel='music_room'):
|
||||
return
|
||||
else:
|
||||
soundtrack_position = music.get_pos(channel = 'music_room') + 1.6
|
||||
soundtrack_position = music.get_pos(channel = 'music_room')
|
||||
|
||||
if soundtrack_position is not None:
|
||||
game_soundtrack_pause = ("<from " + str(soundtrack_position) + ">"
|
||||
+ game_soundtrack.path)
|
||||
|
||||
music.stop(channel='music_room',fadeout=2.0)
|
||||
music.stop(channel='music_room',fadeout=0)
|
||||
|
||||
def current_music_play():
|
||||
'''
|
||||
@@ -336,9 +336,9 @@ def current_music_play():
|
||||
pausedstate = False
|
||||
|
||||
if not game_soundtrack_pause:
|
||||
music.play(game_soundtrack.path, channel = 'music_room', fadein=2.0)
|
||||
music.play(game_soundtrack.path, channel = 'music_room', fadein=0)
|
||||
else:
|
||||
music.play(game_soundtrack_pause, channel = 'music_room', fadein=2.0)
|
||||
music.play(game_soundtrack_pause, channel = 'music_room', fadein=0)
|
||||
|
||||
def current_music_forward():
|
||||
'''
|
||||
|
Reference in New Issue
Block a user