diff --git a/game/gui.rpy b/game/gui.rpy index 9f55ddf..be43f35 100644 --- a/game/gui.rpy +++ b/game/gui.rpy @@ -119,11 +119,9 @@ define gui.textbox_yalign = 1.0 ## The placement of the speaking character's name, relative to the textbox. ## These can be a whole number of pixels from the left or top, or 0.5 to center. -define gui.name_xpos = 350 +define gui.name_xpos = 395 #350 define gui.name_ypos = -85 -define gui.name_large_xpos = 395 - ## The horizontal alignment of the character's name. This can be 0.0 for left- ## aligned, 0.5 for centered, and 1.0 for right-aligned. define gui.name_xalign = 0.5 @@ -452,7 +450,7 @@ init python: gui.label_text_size = 51 ## Namebox - gui.name_xpos = 345 + gui.name_xpos = 395 gui.name_ypos = -85 ## Adjust the location of the textbox. diff --git a/game/screens.rpy b/game/screens.rpy index 1367151..40156fc 100644 --- a/game/screens.rpy +++ b/game/screens.rpy @@ -101,7 +101,7 @@ screen say(who, what): id "window" if who is not None: - background Image("gui/textbox.png", xalign=0.5, yalign=1.0) + background Image("gui/textbox_long.png", xalign=0.5, yalign=1.0) window: id "namebox" style "namebox" @@ -145,9 +145,6 @@ style namebox: xpos gui.name_xpos ypos gui.name_ypos -style namebox_large is namebox: - xpos gui.name_large_xpos - style say_label: properties gui.text_properties("name", accent=True) xalign gui.name_xalign diff --git a/game/script.rpy b/game/script.rpy index f0b584e..8774325 100644 --- a/game/script.rpy +++ b/game/script.rpy @@ -87,8 +87,6 @@ transform randPosition: # "guitar.webp" #Raw Image & kwargs for long textboxes -define long_textbox_img = Image("gui/textbox_long.png", xalign=0.5, yalign=1.0) -define long_textbox = { "window_background": long_textbox_img, 'namebox_style': "namebox_large" } #Characters define A = Character ('Anon',color="#36E12D") #Light Green @@ -114,11 +112,11 @@ define Vince = Character ('Vince',color="#3C770D") #Dark Green define Waitress = Character ('Waitress',color="#C89B19") #Gold #long TB chars -define AnonAndFang = Character('Anon and Fang',color="34F313", **long_textbox) -define SV = Character ('Street Vendor',color="#420046", **long_textbox) -define carl = Character ('Mr. Carldewskii',color="#4963A5", **long_textbox) -define Drf = Character ('Dr. Fernsworth',color="#4963A5", **long_textbox) -define FRT = Character ('Fang Reed & Trish',color="#4963A5", **long_textbox) +define AnonAndFang = Character('Anon and Fang',color="34F313") +define SV = Character ('Street Vendor',color="#420046") +define carl = Character ('Mr. Carldewskii',color="#4963A5") +define Drf = Character ('Dr. Fernsworth',color="#4963A5") +define FRT = Character ('Fang Reed & Trish',color="#4963A5") #Extra image translations