forked from Cavemanon/SnootGame
Change Mods folder struct, everything is contained
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12
game/mods/template/storyline_ex.rpy
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12
game/mods/template/storyline_ex.rpy
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init python:
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# Modding Support variables
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# All mod rpy files must have title of their mod (this shows up on a button)
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# and finally the label that controls the flow of dialogue
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mod_menu_access += [["Example Mod", "storyline_ex"]];
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image template_sample = Image("mods/template/img/sample.png")
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label storyline_ex:
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call chapter_2_new
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